<?php $timeStart = microtime(true); session_start(); ob_start(); if (empty($_SESSION)) { exit(header("Location: ../../index.php")); } require_once $_SESSION['File_Root'] . '/Kernel/Include.php'; require_once $_SESSION['File_Root'] . '/HTML/Header.php'; require_once 'Functions/SQL.php'; redirectToLogin($accountID, $linkRoot); redirectToBattle($verifyBattle, $linkRoot); $itemID = htmlspecialchars(addslashes($_POST['itemID'])); $canBePurchased = canBePurchased($bdd, $itemID, $characterTownID); if ($canBePurchased == 1) { $item = newItem($bdd, $itemID); if ($character->getGold() - $item->getPurchase() >= 0) { addItem($bdd, $itemID, $characterID); $gold = $character->getGold() - $item->getPurchase(); updateCharacterGold($bdd, $gold, $characterID); } else { echo $itemShop14; } } else { echo "An error has surved"; } require_once $_SESSION['File_Root'] . '/HTML/Footer.php';
<?php $timeStart = microtime(true); session_start(); ob_start(); if (empty($_SESSION)) { exit(header("Location: ../../index.php")); } require_once $_SESSION['File_Root'] . '/Kernel/Include.php'; require_once $_SESSION['File_Root'] . '/HTML/Header.php'; require_once 'Functions/SQL.php'; redirectToLogin($accountID, $linkRoot); redirectToBattle($verifyBattle, $linkRoot); $equipmentID = htmlspecialchars(addslashes($_POST['EquipmentID'])); $canBePurchased = canBePurchased($bdd, $equipmentID, $characterTownID); if ($canBePurchased == 1) { $number = verifyEquipment($bdd, $equipmentID, $characterID); if ($number <= 0) { $equipment = newEquipment($bdd, $equipmentID); addEquipment($bdd, $equipmentID, $characterID); $gold = $character->getGold() - $equipment->getPurchase(); updateCharacterGold($bdd, $gold, $characterID); } else { updateEquipment($bdd, $characterID, $equipmentID); } } else { echo "An error has surved"; } require_once $_SESSION['File_Root'] . '/HTML/Footer.php';
<?php $timeStart = microtime(true); session_start(); ob_start(); if (empty($_SESSION)) { exit(header("Location: ../../index.php")); } require_once $_SESSION['File_Root'] . '/Kernel/Include.php'; require_once $_SESSION['File_Root'] . '/HTML/Header.php'; require_once 'Functions/SQL.php'; redirectToLogin($accountID, $linkRoot); redirectToBattle($verifyBattle, $linkRoot); $invocationID = htmlspecialchars(addslashes($_POST['invocationID'])); $canBePurchased = canBePurchased($bdd, $invocationID, $characterTownID); if ($canBePurchased == 1) { $number = verifyInvocation($bdd, $invocationID, $characterID); if ($number <= 0) { $invocation = newInvocation($bdd, $invocationID); addInvocation($bdd, $invocationID, $characterID); $gold = $character->getGold() - $invocation->getPrice(); updateCharacterGold($bdd, $gold, $characterID); } else { echo "{$temple8}"; } } else { echo "An error has surved"; } require_once $_SESSION['File_Root'] . '/HTML/Footer.php';
<?php $timeStart = microtime(true); session_start(); ob_start(); if (empty($_SESSION)) { exit(header("Location: ../../index.php")); } require_once $_SESSION['File_Root'] . '/Kernel/Include.php'; require_once $_SESSION['File_Root'] . '/HTML/Header.php'; require_once 'Functions/SQL.php'; redirectToLogin($accountID, $linkRoot); redirectToBattle($verifyBattle, $linkRoot); $magicID = htmlspecialchars(addslashes($_POST['magicID'])); $canBePurchased = canBePurchased($bdd, $magicID, $characterTownID); if ($canBePurchased == 1) { $number = verifyMagic($bdd, $magicID, $characterID); if ($number <= 0) { $magic = newMagic($bdd, $magicID); addMagic($bdd, $magicID, $characterID); $gold = $character->getGold() - $magic->getPrice(); updateCharacterGold($bdd, $gold, $characterID); } else { ?> <?php echo $magicShop8; ?> <?php } } else { ?>