Пример #1
0
/** recalculate artefacts' effects for a given cave
 */
function artefact_recalculateEffects($caveID)
{
    global $db, $effectTypeList;
    // init result
    $result = array();
    foreach ($effectTypeList as $effectID => $effect) {
        $result[$effectID] = 0;
    }
    // get artefacts
    $artefacts = artefact_getArtefactByCaveID($caveID);
    if (!sizeof($artefacts)) {
        return $result;
    }
    // iterate through the effects
    foreach ($effectTypeList as $effectID => $effect) {
        // iterate through the artefacts
        foreach ($artefacts as $artefact) {
            // consider only initiated artefacts
            if (ARTEFACT_INITIATED == $artefact['initiated']) {
                $result[$effectID] += $artefact[$effect->dbFieldName];
            }
        }
    }
    return $result;
}
Пример #2
0
    $sql->bindValue('caveID', $row['caveID'], PDO::PARAM_INT);
    if (!$sql->execute()) {
        echo "FAILURE\n";
    } else {
        echo "SUCCESS\n";
    }
    echo "DELETE PLAYER {$playerID}: Delete hero event ";
    $sql = $db_game->prepare("DELETE FROM " . EVENT_HERO_TABLE . "\n                            WHERE caveID = :caveID");
    $sql->bindValue('caveID', $row['caveID'], PDO::PARAM_INT);
    if (!$sql->execute()) {
        echo "FAILURE\n";
    } else {
        echo "SUCCESS\n";
    }
    echo "DELETE PLAYER {$playerID}: Delete pet artes";
    $artefacts = artefact_getArtefactByCaveID($row['caveID']);
    if (!empty($artefacts)) {
        foreach ($artefacts as $artefact) {
            if ($artefact['pet'] == 1) {
                artefact_removeEffectsFromCave($artefact['artefactID']);
                artefact_removeArtefactFromCave($artefact['artefactID']);
                artefact_uninitiateArtefact($artefact['artefactID']);
            }
        }
    }
}
echo "DELETE PLAYER {$playerID}: Delete messages ";
$sql1 = $db_game->prepare("UPDATE " . MESSAGE_TABLE . "\n                         SET recipientDeleted = 1\n                         WHERE recipientID = :playerID");
$sql1->bindValue('playerID', $playerID, PDO::PARAM_INT);
$sql2 = $db_game->prepare("UPDATE " . MESSAGE_TABLE . "\n                           SET senderDeleted = 1\n                           WHERE senderID = :playerID");
$sql2->bindValue('playerID', $playerID, PDO::PARAM_INT);