function cod6_awards()
{
    global $t;
    global $coddb;
    global $buffer;
    //-- Weapons -------------------------------------------------------------------
    $buffer .= "\n// Weapons / Means of Death --------\n";
    // Nades
    add_weaponaward("wp_nades", "'frag_grenade_mp', 'frag_grenade_short_mp', 'semtex_mp', 'flash_grenade_mp', 'smoke_grenade_mp', 'concussion_grenade_mp'");
    // Snipers
    $query = "SELECT id \n            FROM {$t["weapons"]}\n            WHERE name LIKE 'cheytac_%'\n            OR name LIKE 'barrett_%'\n            OR name LIKE 'wa2000_%'\n            OR name LIKE 'm21_%'\n            LIMIT 0 , 100";
    $result = $coddb->sql_query($query);
    $numrows = $coddb->sql_numrows($result);
    $buffer .= "\$wp_snipers = \"(";
    $c = 0;
    while ($row = $coddb->sql_fetchrow($result)) {
        $c += 1;
        $buffer .= $row["id"];
        if ($c < $numrows) {
            $buffer .= ", ";
        }
    }
    $buffer .= ")\";\n";
    $coddb->sql_freeresult($result);
    // Pistols
    $query = "SELECT id \n            FROM {$t["weapons"]}\n            WHERE name LIKE 'usp_%'\n            OR name LIKE 'coltanaconda_%'\n            OR name LIKE 'deserteagle%'\n            LIMIT 0 , 30";
    $result = $coddb->sql_query($query);
    $numrows = $coddb->sql_numrows($result);
    $buffer .= "\$wp_pistols = \"(";
    $c = 0;
    while ($row = $coddb->sql_fetchrow($result)) {
        $c += 1;
        $buffer .= $row["id"];
        if ($c < $numrows) {
            $buffer .= ", ";
        }
    }
    $buffer .= ")\";\n";
    $coddb->sql_freeresult($result);
    // bomb (C4)
    add_weaponaward("wp_bomb", "'c4_mp'");
    // Claymore
    add_weaponaward("wp_claymore", "'claymore_mp'");
    // Knives
    add_weaponaward("wp_knives", "'throwingknife_mp', 'mod_melee'");
    // Fireman (Car)
    add_weaponaward("wp_fireman", "'destructible_car'");
    // Barrel Victim
    add_weaponaward("wp_barrel", "'barrel_mp'");
    // Accidents
    add_weaponaward("wp_accidents", "'briefcase_bomb_mp', 'scavenger_bag_mp', 'mod_falling', 'none'");
    //-- Bodyparts -----------------------------------------------------------------
    $buffer .= "\n// Bodyparts ---------------------\n";
    // Head
    $query = "SELECT id \n            FROM {$t["bodyparts"]}\n            WHERE name = 'head'\n            LIMIT 0 , 30";
    $result = $coddb->sql_query($query);
    $numrows = $coddb->sql_numrows($result);
    $buffer .= "\$bp_head = \"(";
    $c = 0;
    while ($row = $coddb->sql_fetchrow($result)) {
        $c += 1;
        $buffer .= $row["id"];
        if ($c < $numrows) {
            $buffer .= ", ";
        }
    }
    $buffer .= ")\";\n";
    $coddb->sql_freeresult($result);
}
function bf3_awards()
{
    global $t;
    global $coddb;
    global $buffer;
    //-- Weapons -------------------------------------------------------------------
    $buffer .= "\n// Weapons / Means of Death --------\n";
    // Nades
    add_weaponaward("wp_nades", "'M67'");
    // Snipers
    add_weaponaward("wp_snipers", "'SV98', 'SKS', 'M40A5', 'Model98B', 'Mk11', 'SVD', 'M39'");
    // Head
    add_bodypartaward("bp_head", "'head'");
    // Pistol
    add_weaponaward("wp_pistols", "'M1911', 'M9', 'Weapons/MP443/MP443', 'Glock18', 'Taurus .44', 'Weapons/MP412Rex/MP412REX', 'M93R'");
    // bomb (C4)
    add_weaponaward("wp_bomb", "'Weapons/Gadgets/C4/C4'");
    // Claymore
    add_weaponaward("wp_claymore", "'Weapons/Gadgets/Claymore/Claymor'");
    // Knives
    add_weaponaward("wp_knives", "'Weapons/Knife/Knife', 'Melee'");
    // Accidents
    add_weaponaward("wp_accidents", "'Suicide', 'RoadKill', 'SoldierCollision'");
}