function Show_Main() { global $db; global $game; global $UNIT_NAME, $UNIT_DESCRIPTION, $UNIT_DATA, $MAX_BUILDING_LVL, $NEXT_TICK, $ACTUAL_TICK; $pow_factor = 2; ///////////////////////// 1st Build in Progress if ($game->planet['unittrainid_nexttime'] > 0) { $game->out(' <table border="0" cellpadding="1" cellspacing="1" width="350" class="style_outer"><tr><td> <table border="0" cellpadding="1" cellspacing="1" width="350" class="style_inner"><tr><td>'); if ($game->planet['unittrainid_' . $game->planet['unittrain_actual']] <= 6) { $game->out(constant($game->sprache("Text1")) . ' <b>' . $UNIT_NAME[$game->player['user_race']][$game->planet['unittrainid_' . $game->planet['unittrain_actual']] - 1] . '</b><br> ' . constant($game->sprache("Text2"))); if ($game->planet['unittrain_error'] == 0) { $game->out('<b id="timer3" title="time1_' . ($NEXT_TICK + TICK_DURATION * 60 * ($game->planet['unittrainid_nexttime'] - $ACTUAL_TICK)) . '_type1_1"> </b>'); } else { if ($game->planet['unittrain_error'] == 1) { $game->out('<b>' . constant($game->sprache("Text3")) . '</b>'); } else { $game->out('<b>' . constant($game->sprache("Text36")) . '</b>'); } } } else { $text = constant($game->sprache("Text26")); if ($game->planet['unittrainid_' . $game->planet['unittrain_actual']] == 11) { $text = constant($game->sprache("Text27")); } if ($game->planet['unittrainid_' . $game->planet['unittrain_actual']] == 12) { $text = constant($game->sprache("Text28")); } $game->out(constant($game->sprache("Text4")) . '- <b>' . $text . '</b><br>' . constant($game->sprache("Text5")) . ' <b id="timer3" title="time1_' . ($NEXT_TICK + TICK_DURATION * 60 * ($game->planet['unittrainid_nexttime'] - $ACTUAL_TICK)) . '_type1_1"> </b>'); } $game->out('</td></tr></table></td></tr></table><br>'); $game->set_autorefresh($NEXT_TICK + TICK_DURATION * 60 * ($game->planet['unittrainid_nexttime'] - $ACTUAL_TICK)); } //////////////////////// 2nd Buildmenu $game->out('<table border="0" cellpadding="2" cellspacing="2" width="400" class="style_outer"> <tr><td width=100%><span class="sub_caption2">' . constant($game->sprache("Text6")) . '</span><br> <table border=0 cellpadding=1 cellspacing=1 width=398 class="style_inner">'); $game->out(constant($game->sprache("Text7"))); for ($t = 0; $t < 6; $t++) { if (UnitMetRequirements($t)) { $game->out('<tr height=20><td><img src="' . $game->GFX_PATH . 'menu_unit' . ($t + 1) . '_small.gif"> <b><a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][$t] . constant($game->sprache("Text8")) . GetAttackUnit($t) . constant($game->sprache("Text9")) . $UNIT_DATA[$t][5] . constant($game->sprache("Text10")) . GetDefenseUnit($t) . constant($game->sprache("Text9")) . $UNIT_DATA[$t][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][$t] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $UNIT_NAME[$game->player['user_race']][$t] . ' (' . $game->planet['unit_' . ($t + 1) . ''] . ')</a></b></td><td><img src="' . $game->GFX_PATH . 'menu_metal_small.gif"> ' . UnitPrice($t, 0) . ' <img src="' . $game->GFX_PATH . 'menu_mineral_small.gif">' . UnitPrice($t, 1) . ' <img src="' . $game->GFX_PATH . 'menu_latinum_small.gif"> ' . UnitPrice($t, 2) . ' <img src="' . $game->GFX_PATH . 'menu_worker_small.gif"> ' . UnitPrice($t, 3) . '</td><td>' . UnitTime($t) . '</td></tr>'); } } $game->out('</td></tr></table></td></tr></table>'); $game->out('<br><span class="sub_caption">' . constant($game->sprache("Text11")) . HelpPopup('academy_1') . ' :</span><br><br> <table border="0" cellpadding="2" cellspacing="2" width="400" class="style_outer"><tr><td width=100%><span class="sub_caption2">'); if ($game->planet['unittrainid_nexttime'] > 0) { $game->out(constant($game->sprache("Text12"))); } else { $game->out(constant($game->sprache("Text13"))); } $game->out('</span>'); $game->out('<table border="0" cellpadding="2" cellspacing="2" width="400" class="style_inner"> <tr><td align="center"> <br> <form name="academy" method="post" action="' . parse_link('a=academy') . '"><input type="submit" name="start_list" class="button_nosize" value="' . constant($game->sprache("Text23")) . '"> <input type="submit" name="stop_list" class="button_nosize" value="' . constant($game->sprache("Text24")) . '"></form> </td></tr></table></td></tr></table>'); $game->out('<br><span class="sub_caption">' . constant($game->sprache("Text14")) . ' ' . HelpPopup('academy_2') . ' :</span><br>'); $game->out('<script language="JavaScript"> function UpdateTroops() { var tmpl = document.getElementById("templates_list"); var units = tmpl.options[tmpl.selectedIndex].value.split(\',\',7); for (t=1;t<=6;t++) document.getElementById( "unit"+t ).firstChild.nodeValue = units[t]; } </script>'); $game->out('<br><form name="academy" method="post" action="' . parse_link('a=academy') . '"> <table border="0" cellpadding="2" cellspacing="2" width="400" class="style_outer"> <tr><td width=100%><span class="sub_caption2">' . constant($game->sprache("Text38")) . '</span><br> <table border=0 cellpadding=1 cellspacing=1 width=398 class="style_inner">'); $sql = 'SELECT `id`,`name`,`min_unit_1`,`min_unit_2`,`min_unit_3`, `min_unit_4`,`unit_5` AS min_unit_5, `unit_6` AS min_unit_6 FROM ship_templates WHERE removed <> 1 AND owner = ' . $game->player['user_id']; $templates = $db->query($sql); $game->out('<tr><td>' . constant($game->sprache("Text39")) . '<select name="templates_list" id="templates_list" class="Select" size="1" onChange="UpdateTroops();"><option value="-1,0,0,0,0,0,0">' . constant($game->sprache("Text25")) . '</option>'); while ($template = $db->fetchrow($templates)) { $game->out('<option value="' . $template['id'] . ',' . $template['min_unit_1'] . ',' . $template['min_unit_2'] . ',' . $template['min_unit_3'] . ',' . $template['min_unit_4'] . ',' . $template['min_unit_5'] . ',' . $template['min_unit_6'] . '">' . $template['name'] . '</option>'); } $game->out('</select></td>'); for ($t = 0; $t < 6; $t++) { $game->out('<td><img src="' . $game->GFX_PATH . 'menu_unit' . ($t + 1) . '_small.gif"> <b id="unit' . ($t + 1) . '">0</b></td>'); } $game->out('<td><input type="submit" name="apply_template" class="button_nosize" value="' . constant($game->sprache("Text40")) . '"></td></tr></table></td></tr></table></form>'); $game->out('<br><table border="0" cellpadding="2" cellspacing="2" width="400" class="style_outer"><tr><td width=100%> <span class="sub_caption2">' . constant($game->sprache("Text15")) . '</span><br> <table border=0 cellpadding=2 cellspacing=2 width=398 class="style_inner"> <tr><td align="center"> <form name="academy" method="post" action="' . parse_link('a=academy') . '"> <table border=0 cellpadding=2 cellspacing=2 width=280><tr><td> </td>' . constant($game->sprache("Text16")) . '</tr>'); for ($t = 0; $t < 10; $t++) { if ($game->planet['unittrain_actual'] != $t + 1) { $game->out('<tr><td> </td><td width=40>' . ($t + 1) . ':</td>'); } else { $game->out('<tr><td><img src="' . $game->PLAIN_GFX_PATH . 'arrow_right.png"></td><td width=40><b><u>' . ($t + 1) . '</u></b>:</td>'); } $game->out('<td width=150><select name="listid_' . $t . '" class="Select" size="1"><option value="-1">' . constant($game->sprache("Text25")) . '</option>'); if ($game->planet['unittrainid_' . ($t + 1)] == 10) { $game->out(constant($game->sprache("Text17"))); } else { $game->out(constant($game->sprache("Text18"))); } if ($game->planet['unittrainid_' . ($t + 1)] == 11) { $game->out(constant($game->sprache("Text31"))); } else { $game->out(constant($game->sprache("Text32"))); } if ($game->planet['unittrainid_' . ($t + 1)] == 12) { $game->out(constant($game->sprache("Text33"))); } else { $game->out(constant($game->sprache("Text34"))); } for ($u = 0; $u < 6; $u++) { if (UnitMetRequirements($u)) { if ($game->planet['unittrainid_' . ($t + 1)] == $u + 1) { $game->out('<option value="' . ($u + 1) . '" selected>' . $UNIT_NAME[$game->player['user_race']][$u] . '</option>'); } else { $game->out('<option value="' . ($u + 1) . '">' . $UNIT_NAME[$game->player['user_race']][$u] . '</option>'); } } } $number = $game->planet['unittrainnumber_' . ($t + 1)]; if ($game->planet['unittrainendless_' . ($t + 1)] != 1) { $number = $game->planet['unittrainnumberleft_' . ($t + 1)]; } $game->out(' </select> </td> <td> <input type="text" name="listnumber_' . $t . '" value="' . $number . '" class="Field_nosize" size="10" maxlength="5"> </td> <td> <input type="checkbox" name="listendless_' . $t . '" value="1" ' . ($game->planet['unittrainendless_' . ($t + 1)] ? 'checked="checked"' : '') . '> </select> </td> </tr> '); } $game->out('</table>' . constant($game->sprache("Text19")) . ' <img src="' . $game->PLAIN_GFX_PATH . 'arrow_right.png"> ' . constant($game->sprache("Text19a")) . '<br> <input type="submit" name="exec_list" class="button_nosize" value="' . constant($game->sprache("Text22")) . '"> <input type="submit" name="reset_list" class="button_nosize" value="' . constant($game->sprache("Text35")) . '"></form></td></tr></table></td></tr></table>'); }
<td align=center ' . $style . '> <b>(' . $game->planet['building_' . $blt . ''] . ')</b> </td> </tr>'); } } } $game->out('</table></fieldset>'); $game->out('<fieldset><legend><span class="sub_caption2">' . constant($game->sprache("TEXT51")) . ':</span></legend> <table border=0 width=210>'); for ($t = 0; $t < 6; $t++) { $style = $t < 5 ? 'style="border-bottom-color:A0A0A0; border-bottom-style:dotted; border-bottom-width:1px"' : ''; $game->out(' <tr> <td ' . $style . '> <img src="' . $game->GFX_PATH . 'menu_unit' . ($t + 1) . '_small.gif"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][$t] . '<br><u>' . constant($game->sprache("TEXT56")) . '</u> ' . GetAttackUnit($t) . ' (Standard: ' . $UNIT_DATA[$t][5] . ')<br><u>' . constant($game->sprache("TEXT57")) . '</u> ' . GetDefenseUnit($t) . ' (Standard: ' . $UNIT_DATA[$t][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][$t] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $UNIT_NAME[$game->player['user_race']][$t] . '</a> </td> <td align=center ' . $style . '> <b>(' . $game->planet['unit_' . ($t + 1) . ''] . ')</b> </td> </tr>'); } $game->out('</table></fieldset>'); $game->out('</td> <td valign=top> <fieldset><legend><span class="sub_caption2">' . constant($game->sprache("TEXT52")) . ':</span></legend> <table border=0 width=210>'); for ($tech = 0; $tech < 5; $tech++) { $style = $tech < 4 ? 'style="border-bottom-color:A0A0A0; border-bottom-style:dotted; border-bottom-width:1px"' : ''; $game->out(' <tr>
function UnitFight($atk_units, $atk_race, $dfd_units, $dfd_race, $move_id) { global $RACE_DATA; $atk_alive = $atk_units; $dfd_alive = $dfd_units; $total_dmg[0] = $atk_alive[0] * GetAttackUnit(0, $atk_race) + $atk_alive[1] * GetAttackUnit(1, $atk_race) + $atk_alive[2] * GetAttackUnit(2, $atk_race) + $atk_alive[3] * GetAttackUnit(3, $atk_race) + $RACE_DATA[$atk_race][21] * $atk_alive[4] * 0.2; $total_dmg[1] = $dfd_alive[0] * GetAttackUnit(0, $dfd_race) + $dfd_alive[1] * GetAttackUnit(1, $dfd_race) + $dfd_alive[2] * GetAttackUnit(2, $dfd_race) + $dfd_alive[3] * GetAttackUnit(3, $dfd_race) + $RACE_DATA[$dfd_race][21] * $dfd_alive[4]; $total_dfd[0] = $atk_alive[0] * GetDefenseUnit(0, $atk_race) + $atk_alive[1] * GetDefenseUnit(1, $atk_race) + $atk_alive[2] * GetDefenseUnit(2, $atk_race) + $atk_alive[3] * GetDefenseUnit(3, $atk_race) + $RACE_DATA[$atk_race][21] * $atk_alive[4] * 0.25; $total_dfd[1] = $dfd_alive[0] * GetDefenseUnit(0, $dfd_race) + $dfd_alive[1] * GetDefenseUnit(1, $dfd_race) + $dfd_alive[2] * GetDefenseUnit(2, $dfd_race) + $dfd_alive[3] * GetDefenseUnit(3, $dfd_race) + $RACE_DATA[$dfd_race][21] * $dfd_alive[4] * 1.3; // Defenders and attackers should never be zero, but since // it happened one time let's add a little check here... if ($total_dfd[1] == 0) { $total_dfd[1] = 1; } if ($total_dfd[0] == 0) { $total_dfd[0] = 1; } if ($total_dmg[0] / $total_dfd[1] > $total_dmg[1] / $total_dfd[0]) { // Attacker Wins: $percent = $total_dfd[1] / $total_dmg[0]; $total_dmg[1] *= $percent; // Dfd Dmg on Worker: if ($total_dmg[1] >= $RACE_DATA[$atk_race][21] * 2 * $atk_alive[4]) { $total_dmg[1] -= $RACE_DATA[$atk_race][21] * 2 * $atk_alive[4]; $atk_alive[4] = 0; } else { $atk_alive[4] -= $total_dmg[1] / ($RACE_DATA[$atk_race][21] * 2); $total_dmg[1] = 0; } // Dfd Dmg: for ($t = 0; $t < 4; $t++) { if ($total_dmg[1] <= 0) { break; } if ($total_dmg[1] >= GetDefenseUnit($t, $atk_race) * $atk_alive[$t]) { $total_dmg[1] -= GetDefenseUnit($t, $atk_race) * $atk_alive[$t]; $atk_alive[$t] = 0; } else { $atk_alive[$t] -= $total_dmg[1] / GetDefenseUnit($t, $atk_race); $total_dmg[1] = 0; break; } } $dfd_alive = array(0, 0, 0, 0, 0); } else { $percent = $total_dmg[0] / $total_dmg[1]; $total_dmg[0] *= $percent; // Atk Dmg on Worker: if ($total_dmg[0] >= $RACE_DATA[$dfd_race][21] * 2 * $dfd_alive[4]) { $total_dmg[0] -= $RACE_DATA[$dfd_race][21] * 2 * $dfd_alive[4]; $dfd_alive[4] = 0; } else { $dfd_alive[4] -= $total_dmg[0] / ($RACE_DATA[$dfd_race][21] * 2); $total_dmg[0] = 0; } // Atk Dmg: for ($t = 0; $t < 4; $t++) { if ($total_dmg[0] <= 0) { break; } if ($total_dmg[0] >= GetDefenseUnit($t, $dfd_race) * $dfd_alive[$t]) { $total_dmg[0] -= GetDefenseUnit($t, $dfd_race) * $dfd_alive[$t]; $dfd_alive[$t] = 0; } else { $dfd_alive[$t] -= $total_dmg[0] / GetDefenseUnit($t, $dfd_race); $total_dmg[0] = 0; break; } } $atk_alive = array(0, 0, 0, 0, 0); } for ($t = 0; $t < 5; $t++) { if ($dfd_alive[$t] < 0) { $dfd_alive[$t] = 0; } if ($atk_alive[$t] < 0) { $atk_alive[$t] = 0; } if ($dfd_alive[$t] > $dfd_units[$t]) { $dfd_alive[$t] = $dfd_units[$t]; } if ($atk_alive[$t] > $atk_units[$t]) { $atk_alive[$t] = $atk_units[$t]; } $dfd_alive[$t] = round($dfd_alive[$t]); $atk_alive[$t] = round($atk_alive[$t]); } return array(0 => $atk_alive, 1 => $dfd_alive); }
function Show_Build() { global $db; global $game; global $SHIP_NAME, $SHIP_DESCRIPTION, $UNIT_DESCRIPTION, $UNIT_DATA, $UNIT_NAME, $SHIP_DATA, $MAX_BUILDING_LVL, $NEXT_TICK, $ACTUAL_TICK; if ($_REQUEST['count'] <= 0) { exit; } Show_Common_Menues(); ///////////////////////// 3rd Ship template menu $game->out('<span class="sub_caption">' . constant($game->sprache("TEXT45")) . ' ' . HelpPopup('shipyard_2') . ':</span><br><br>'); $game->out('<table border=0 cellpadding=2 cellspacing=2 width=400 class="style_outer"><tr><td>'); $templatequery = $db->query('SELECT * FROM ship_templates WHERE (owner="' . $game->player['user_id'] . '") AND (removed=0) AND (id="' . $_REQUEST['id'] . '")'); if (($template = $db->fetchrow($templatequery)) != true) { exit(0); } $maxunit[0] = $maxunit[1] = $maxunit[2] = $maxunit[3] = 0; if ($game->planet['unit_1'] > 0) { $maxunit[0] = floor($game->planet['unit_1'] / $_REQUEST['count']); } else { $maxunit[0] = 0; } if ($game->planet['unit_2'] > 0) { $maxunit[1] = floor($game->planet['unit_2'] / $_REQUEST['count']); } else { $maxunit[1] = 0; } if ($game->planet['unit_3'] > 0) { $maxunit[2] = floor($game->planet['unit_3'] / $_REQUEST['count']); } else { $maxunit[2] = 0; } if ($game->planet['unit_4'] > 0) { $maxunit[3] = floor($game->planet['unit_4'] / $_REQUEST['count']); } else { $maxunit[3] = 0; } if ($maxunit[0] > $template['max_unit_1']) { $maxunit[0] = $template['max_unit_1']; } if ($maxunit[1] > $template['max_unit_2']) { $maxunit[1] = $template['max_unit_2']; } if ($maxunit[2] > $template['max_unit_3']) { $maxunit[2] = $template['max_unit_3']; } if ($maxunit[3] > $template['max_unit_4']) { $maxunit[3] = $template['max_unit_4']; } $game->out('<span class="sub_caption2">' . constant($game->sprache("TEXT46")) . ' "' . $_REQUEST['count'] . 'x <a href="javascript:void(0);" onmouseover="return overlib(\'' . CreateInfoText($template) . '\', CAPTION, \'' . addslashes($template['name']) . '\', WIDTH, 500, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><span class="sub_caption2">' . $template['name'] . '</span></a>" ' . constant($game->sprache("TEXT47")) . '</span><br> <form name="send" method="post" action="index.php?a=shipyard&a2=start_build&id=' . $template['id'] . '" onSubmit="return document.send.submit.disabled = true;"> <script type="text/javascript" language="JavaScript"> function maximum() { document.getElementsByName("count1")[0].value=' . $maxunit[0] . '; document.getElementsByName("count2")[0].value=' . $maxunit[1] . '; document.getElementsByName("count3")[0].value=' . $maxunit[2] . '; document.getElementsByName("count4")[0].value=' . $maxunit[3] . '; } </script> <table border=0 cellpadding=1 cellspacing=1 class="style_inner" width=400> <tr> <td width=200><img src="' . $game->GFX_PATH . 'menu_unit' . 1 . '_small.gif"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][0] . '<br><u>' . constant($game->sprache("TEXT42")) . '</u> ' . GetAttackUnit(0) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[0][5] . ')<br><u>' . constant($game->sprache("TEXT44")) . '</u> ' . GetDefenseUnit(0) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[0][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][0] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><b>' . $UNIT_NAME[$game->player['user_race']][0] . ' </b></a> (' . $template['min_unit_1'] . '-' . $template['max_unit_1'] . ') </td> <td width=200><input type="text" name="count1" size="6" class="field_nosize" value="' . $template['min_unit_1'] . '"></td> </tr> <tr> <td><img src="' . $game->GFX_PATH . 'menu_unit' . 2 . '_small.gif"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][1] . '<br><u>' . constant($game->sprache("TEXT42")) . '</u> ' . GetAttackUnit(1) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[1][5] . ')<br><u>' . constant($game->sprache("TEXT44")) . '</u> ' . GetDefenseUnit(1) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[1][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][1] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><b>' . $UNIT_NAME[$game->player['user_race']][1] . ' </b></a> (' . $template['min_unit_2'] . '-' . $template['max_unit_2'] . ') </td> <td><input type="text" name="count2" size="6" class="field_nosize" value="' . $template['min_unit_2'] . '"></td> </tr> <tr> <td><img src="' . $game->GFX_PATH . 'menu_unit' . 3 . '_small.gif"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][2] . '<br><u>' . constant($game->sprache("TEXT42")) . '</u> ' . GetAttackUnit(2) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[2][5] . ')<br><u>' . constant($game->sprache("TEXT44")) . '</u> ' . GetDefenseUnit(2) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[2][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][2] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><b>' . $UNIT_NAME[$game->player['user_race']][2] . ' </b></a> (' . $template['min_unit_3'] . '-' . $template['max_unit_3'] . ') </td> <td><input type="text" name="count3" size="6" class="field_nosize" value="' . $template['min_unit_3'] . '"></td> </tr> <tr> <td><img src="' . $game->GFX_PATH . 'menu_unit' . 4 . '_small.gif"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][3] . '<br><u>' . constant($game->sprache("TEXT42")) . '</u> ' . GetAttackUnit(3) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[3][5] . ')<br><u>' . constant($game->sprache("TEXT44")) . '</u> ' . GetDefenseUnit(3) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[3][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][3] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><b>' . $UNIT_NAME[$game->player['user_race']][3] . ' </b></a> (' . $template['min_unit_4'] . '-' . $template['max_unit_4'] . ') </td> <td><input type="text" name="count4" size="6" class="field_nosize" value="' . $template['min_unit_4'] . '"></td> </tr><tr> <td colspan=2 align="center"> </b><i>' . constant($game->sprache("TEXT48")) . '</i> <br> <br><a href="javascript:maximum();"><u>' . constant($game->sprache("TEXT49")) . '</u></a> <br> <input type="hidden" name="correct_start" value="1"> <input type="hidden" name="count" value="' . $_REQUEST['count'] . '"> <input type="hidden" name="id" value="' . $_REQUEST['id'] . '"><br> <input type="hidden" name="line_request" value=' . $_REQUEST['line_request'] . '><br> <input type="submit" name="submit" class="button" value ="' . constant($game->sprache("TEXT50")) . '"> </form> </td> </tr> </table> </td></tr></table>'); }