Exemplo n.º 1
0
 private function starting()
 {
     $pk = new UpdateAttributesPacket();
     $pk->minValue = 0;
     $pk->maxValue = 1000;
     $pk->value = $this->startTime;
     $pk->name = UpdateAttributesPacket::EXPERIENCE_LEVEL;
     foreach ($this->plugin->players as $p) {
         $p["ins"]->dataPacket($pk);
     }
     if ($this->startTime <= 0) {
         $this->startTime = SurvivalGames::$cfg["auto_start_time"];
         $this->plugin->startGame();
         return;
     } elseif ($this->startTime === 30 || $this->startTime <= 5) {
         $msg = Messages::getMsg("countdown", ["%TIME", $this->startTime]);
         foreach ($this->plugin->players as $p) {
             $p["ins"]->sendMessage($msg);
         }
     }
     $this->startTime--;
 }
Exemplo n.º 2
0
 public function onDisable()
 {
     $this->getLogger()->info(TextFormat::DARK_RED . Messages::getMsg("plugin-disable"));
 }
Exemplo n.º 3
0
 public function startGame()
 {
     $this->game = 2;
     $msg = Messages::getMsg("started", ["%NAME", $this->name]);
     $sound = new AnvilUseSound(new Vector3());
     foreach ($this->players as $p) {
         /** @var Player $pl */
         $pl = $p["ins"];
         $pl->sendMessage($msg);
         $sound->setComponents($pl->x, $pl->y, $pl->z);
         $this->level->addSound($sound, [$pl]);
     }
 }