Exemplo n.º 1
0
 /**
  * @param int    $chunkX
  * @param int    $chunkZ
  * @param string $payload
  * @param int    $ordering
  *
  * @return DataPacket
  */
 public static function getChunkCacheFromData($chunkX, $chunkZ, $payload, $ordering = FullChunkDataPacket::ORDER_COLUMNS)
 {
     $pk = new FullChunkDataPacket();
     $pk->chunkX = $chunkX;
     $pk->chunkZ = $chunkZ;
     $pk->order = $ordering;
     $pk->data = $payload;
     $pk->encode();
     $batch = new BatchPacket();
     $batch->payload = zlib_encode(Binary::writeUnsignedVarInt(strlen($pk->getBuffer())) . $pk->getBuffer(), ZLIB_ENCODING_DEFLATE, Server::getInstance()->networkCompressionLevel);
     $batch->encode();
     $batch->isEncoded = true;
     return $batch;
 }
Exemplo n.º 2
0
 /**
  * Writes an unsigned varint32 to the stream.
  */
 public function putUnsignedVarInt($v)
 {
     $this->put(Binary::writeUnsignedVarInt($v));
 }
Exemplo n.º 3
0
 /**
  * Broadcasts a list of packets in a batch to a list of players
  *
  * @param Player[]            $players
  * @param DataPacket[]|string $packets
  * @param bool                $forceSync
  */
 public function batchPackets(array $players, array $packets, $forceSync = false)
 {
     Timings::$playerNetworkTimer->startTiming();
     $str = "";
     foreach ($packets as $p) {
         if ($p instanceof DataPacket) {
             if (!$p->isEncoded) {
                 $p->encode();
             }
             $str .= Binary::writeUnsignedVarInt(strlen($p->buffer)) . $p->buffer;
         } else {
             $str .= Binary::writeUnsignedVarInt(strlen($p)) . $p;
         }
     }
     $targets = [];
     foreach ($players as $p) {
         if ($p->isConnected()) {
             $targets[] = $this->identifiers[spl_object_hash($p)];
         }
     }
     if (!$forceSync and $this->networkCompressionAsync) {
         $task = new CompressBatchedTask($str, $targets, $this->networkCompressionLevel);
         $this->getScheduler()->scheduleAsyncTask($task);
     } else {
         $this->broadcastPacketsCallback(zlib_encode($str, ZLIB_ENCODING_DEFLATE, $this->networkCompressionLevel), $targets);
     }
     Timings::$playerNetworkTimer->stopTiming();
 }