/**
  * @param Vector3 $v
  * @param mixed $data
  * @param int $id
  * @param FullChunk $chunk
  */
 public function __construct($v, $data, $id = -2, $chunk = null)
 {
     $this->data = $data;
     if (!$v instanceof Vector3) {
         if ($v instanceof FullChunk) {
             $v->removeEntity($this);
         }
         throw new \RuntimeException("BadConstructCustomHuman");
     }
     $nbt = new Compound();
     $nbt->Pos = new Enum("Motion", [new Double(0, $v->x), new Double(1, $v->y), new Double(2, $v->z)]);
     $nbt->Motion = new Enum("Motion", [new Double(0, 0), new Double(1, 0), new Double(2, 0)]);
     $nbt->Rotation = new Enum("Rotation", [new Float(0, $this->getDefaultYaw()), new Float(1, $this->getDefaultPitch())]);
     $nbt->FallDistance = new Float("FallDistance", 0);
     $nbt->Fire = new Short("Fire", 0);
     $nbt->Air = new Short("Air", 0);
     $nbt->OnGround = new Byte("OnGround", 1);
     $nbt->Invulnerable = new Byte("Invulnerable", 1);
     $nbt->Health = new Short("Health", 20);
     $nbt->NameTag = $this->getDefaultName();
     $nbt->Inventory = new Enum("Inventory", []);
     $nbt->Inventory->setTagType(NBT::TAG_Compound);
     $this->inventory = new PlayerInventory($this);
     $this->setSkin($this->getDefaultSkin());
     parent::__construct($chunk, $nbt);
 }