setChunk() public method

public setChunk ( integer $chunkX, integer $chunkZ, pocketmine\level\format\FullChunk $chunk = null, boolean $unload = true )
$chunkX integer
$chunkZ integer
$chunk pocketmine\level\format\FullChunk
$unload boolean
Exemplo n.º 1
0
 public function generateChunk($chunkX, $chunkZ)
 {
     $shape = $this->getShape($chunkX << 4, $chunkZ << 4);
     $chunk = $this->level->getChunk($chunkX, $chunkZ);
     $chunk->setGenerated();
     $c = Biome::getBiome(1)->getColor();
     $R = $c >> 16;
     $G = $c >> 8 & 0xff;
     $B = $c & 0xff;
     $bottomBlockId = $this->bottomBlock->getId();
     $bottomBlockMeta = $this->bottomBlock->getDamage();
     $plotFillBlockId = $this->plotFillBlock->getId();
     $plotFillBlockMeta = $this->plotFillBlock->getDamage();
     $plotFloorBlockId = $this->plotFloorBlock->getId();
     $plotFloorBlockMeta = $this->plotFloorBlock->getDamage();
     $roadBlockId = $this->roadBlock->getId();
     $roadBlockMeta = $this->roadBlock->getDamage();
     $wallBlockId = $this->wallBlock->getId();
     $wallBlockMeta = $this->wallBlock->getDamage();
     $groundHeight = $this->groundHeight;
     for ($Z = 0; $Z < 16; ++$Z) {
         for ($X = 0; $X < 16; ++$X) {
             $chunk->setBiomeId($X, $Z, 1);
             $chunk->setBiomeColor($X, $Z, $R, $G, $B);
             $chunk->setBlock($X, 0, $Z, $bottomBlockId, $bottomBlockMeta);
             for ($y = 1; $y < $groundHeight; ++$y) {
                 $chunk->setBlock($X, $y, $Z, $plotFillBlockId, $plotFillBlockMeta);
             }
             $type = $shape[$Z << 4 | $X];
             if ($type === self::PLOT) {
                 $chunk->setBlock($X, $groundHeight, $Z, $plotFloorBlockId, $plotFloorBlockMeta);
             } elseif ($type === self::ROAD) {
                 $chunk->setBlock($X, $groundHeight, $Z, $roadBlockId, $roadBlockMeta);
             } else {
                 $chunk->setBlock($X, $groundHeight, $Z, $roadBlockId, $roadBlockMeta);
                 $chunk->setBlock($X, $groundHeight + 1, $Z, $wallBlockId, $wallBlockMeta);
             }
         }
     }
     $chunk->setX($chunkX);
     $chunk->setZ($chunkZ);
     $this->level->setChunk($chunkX, $chunkZ, $chunk);
 }