Exemplo n.º 1
0
 public function spawnTo(Player $player)
 {
     $pk = $this->addEntityDataPacket($player);
     $pk->type = Villager::NETWORK_ID;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
Exemplo n.º 2
0
 public function spawnTo(Player $player)
 {
     $pk = new AddMobPacket();
     $pk->eid = $this->getId();
     $pk->type = Villager::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->getData();
     $player->dataPacket($pk);
     $player->addEntityMotion($this->getId(), $this->motionX, $this->motionY, $this->motionZ);
     parent::spawnTo($player);
 }
Exemplo n.º 3
0
 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Villager::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
 }
 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = self::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = 1.5;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = [Entity::DATA_NAMETAG => [Entity::DATA_TYPE_STRING, $this->getDataProperty(2)], Entity::DATA_SHOW_NAMETAG => [Entity::DATA_TYPE_BYTE, 1], Entity::DATA_NO_AI => [Entity::DATA_TYPE_BYTE, 1]];
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
 }
Exemplo n.º 5
0
 public function spawnTo(Player $player)
 {
     parent::spawnTo($player);
     $this->addmob_pk->eid = $this->getID();
     $this->addmob_pk->type = $this->ID;
     $this->addmob_pk->x = $this->x;
     $this->addmob_pk->y = $this->y;
     $this->addmob_pk->z = $this->z;
     $this->addmob_pk->yaw = $this->yaw;
     $this->addmob_pk->pitch = $this->pitch;
     $this->addmob_pk->metadata = $this->getData();
     $player->dataPacket($this->addmob_pk);
     $this->setmotion_pk->entities = [$this->getID(), $this->motionX, $this->motionY, $this->motionZ];
     $player->dataPacket($this->setmotion_pk);
 }
Exemplo n.º 6
0
 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = $this->NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     //
     $this->dataProperties = [Entity::DATA_NAMETAG => [Entity::DATA_TYPE_STRING, $this->getDataProperty(2)], Entity::DATA_SHOW_NAMETAG => [Entity::DATA_TYPE_BYTE, 1], Entity::DATA_NO_AI => [Entity::DATA_TYPE_BYTE, 1], $this::DATA_BAT_FLAGS => [Entity::DATA_TYPE_BYTE, $this->batflags]];
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }