Exemplo n.º 1
0
 function onPlayerFinish($playerUid, $login, $timeOrScore)
 {
     if (!isset($this->players[$login])) {
         return;
     }
     $player = $this->players[$login];
     switch ($this->gameInfos->gameMode) {
         // check stunts
         case GameInfos::GAMEMODE_STUNTS:
             if ($timeOrScore > 0 && ($player->score <= 0 || $timeOrScore > $player->score)) {
                 $oldScore = $player->score;
                 $this->updateRanking($this->connection->getCurrentRanking(-1, 0));
                 if ($player->score == $timeOrScore) {
                     // sanity checks
                     if (count($player->bestCheckpoints) != $this->currentMap->nbCheckpoints) {
                         Console::println('Best score\'s checkpoint count does not match and was ignored!');
                         Console::printPlayerScore($player);
                         $player->score = $oldScore;
                         return;
                     }
                     Dispatcher::dispatch(new Event(Event::ON_PLAYER_NEW_BEST_SCORE, $player, $oldScore, $timeOrScore));
                 }
             }
             break;
             // check all other game modes
         // check all other game modes
         default:
             if ($timeOrScore > 0 && ($player->bestTime <= 0 || $timeOrScore < $player->bestTime)) {
                 $oldBest = $player->bestTime;
                 $this->updateRanking($this->connection->getCurrentRanking(-1, 0));
                 if ($player->bestTime == $timeOrScore) {
                     // sanity checks
                     $totalChecks = 0;
                     switch ($this->gameInfos->gameMode) {
                         case GameInfos::GAMEMODE_LAPS:
                             $totalChecks = $this->currentMap->nbCheckpoints * $this->gameInfos->lapsNbLaps;
                             break;
                         case GameInfos::GAMEMODE_TEAM:
                         case GameInfos::GAMEMODE_ROUNDS:
                         case GameInfos::GAMEMODE_CUP:
                             if ($this->currentMap->nbLaps > 0) {
                                 $totalChecks = $this->currentMap->nbCheckpoints * ($this->gameInfos->roundsForcedLaps ?: $this->currentMap->nbLaps);
                             } else {
                                 $totalChecks = $this->currentMap->nbCheckpoints;
                             }
                             break;
                         default:
                             $totalChecks = $this->currentMap->nbCheckpoints;
                             break;
                     }
                     if (count($player->bestCheckpoints) != $totalChecks) {
                         Console::println('Best time\'s checkpoint count does not match and was ignored!');
                         Console::printPlayerBest($player);
                         $player->bestTime = $oldBest;
                         return;
                     }
                     Dispatcher::dispatch(new Event(Event::ON_PLAYER_NEW_BEST_TIME, $player, $oldBest, $timeOrScore));
                 }
             }
             break;
     }
 }