Exemplo n.º 1
0
 public function let(GameInterface $repository, GameFactory $factory)
 {
     $game_to_save = new GameEntity();
     $factory->gameEntity(array())->willReturn($game_to_save);
     $non_existing_game = new GameEntity();
     $non_existing_game->setId('non_existing');
     $factory->gameEntity(array('home_team' => 'fails'))->willReturn($non_existing_game);
     $repository->getById(null)->willReturn(true);
     $repository->getById('non_existing')->willReturn(false);
     $repository->save(Argument::any())->willReturnArgument(0);
     $this->beConstructedWith($repository, $factory);
 }
Exemplo n.º 2
0
 public function save(GameEntity $game)
 {
     $game_info = $game->getData();
     if (false !== $game->hasId() && null !== ($id = $game->getId())) {
         $game_info['_id'] = new MongoId($id);
     } else {
         $game_info['_id'] = new MongoId();
         $game->setId($game_info['_id']);
     }
     if (!$game_info['date'] instanceof MongoDate) {
         $game_info['date'] = new MongoDate($game_info['date']);
     }
     $this->collection->save($game_info);
     return $game;
 }
Exemplo n.º 3
0
 public function it_should_be_possible_to_remove_given_game()
 {
     $game = new GameEntity();
     $game->setId('54312fd4c863c796148b458b');
     $this->remove($game)->shouldBe(true);
 }