Exemplo n.º 1
0
 /**
  * @param MoveInterface $move
  *
  * @return string
  */
 public static function toNotation(MoveInterface $move)
 {
     if (null === $move->getPiece()) {
         return '';
     }
     $notation = '';
     $piece = $move->getPiece();
     $toLabel = strtolower($move->getToLabel());
     $isPawn = $piece->getType() === PieceInterface::TYPE_PAWN;
     $pieceLetter = PieceDecorator::toLetter($piece);
     if (null !== ($capture = $move->getCapture())) {
         if ($isPawn) {
             $column = BoardHelper::getColumnFromPosition($move->getFrom());
             $pieceLetter = BoardHelper::columnNumberToLetter($column);
         }
         $notation .= sprintf('%sx%s', $pieceLetter, $toLabel);
         if ($isPawn) {
             if ($move->getType() === MoveInterface::TYPE_CAPTURE_EN_PASSANT) {
                 $notation .= 'e.p.';
             }
         }
         return $notation;
     }
     if ($isPawn) {
         return $toLabel;
     }
     return sprintf('%s%s', $pieceLetter, $toLabel);
 }
Exemplo n.º 2
0
 /**
  * @param MoveInterface $move
  *
  * @return GameState
  */
 private function createStateFromMove(MoveInterface $move)
 {
     if (!$move->getFrom()) {
         return null;
     }
     $gameState = new GameState();
     $gameState->setFrom($move->getFrom());
     $gameState->setTo($move->getTo());
     $gameState->setPiece($move->getPiece());
     $gameState->setCapture($move->getCapture());
     $gameState->setMoveType($move->getType());
     return $gameState;
 }