Exemplo n.º 1
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) == 0) {
         $args = ["summary"];
     }
     switch ($cmd->getName()) {
         case "query":
             switch ($n = strtolower(array_shift($args))) {
                 case "info":
                 case "plugins":
                     if (!MPMU::access($sender, "gb.cmd.query.details")) {
                         return true;
                     }
                     return $this->cmdQuery($sender, $n, $args);
                 case "players":
                     if (!MPMU::access($sender, "gb.cmd.query.players")) {
                         return true;
                     }
                     $pageNumber = $this->getPageNumber($args);
                     if (count($args) && $sender->hasPermission("gb.cmd.query.players.showip")) {
                         return $this->cmdQuery($sender, $n, $args, $pageNumber);
                     }
                     return $this->cmdPlayers($sender, $pageNumber);
                 case "list":
                     if (!MPMU::access($sender, "gb.cmd.query.list")) {
                         return true;
                     }
                     $pageNumber = $this->getPageNumber($args);
                     return $this->cmdListAll($sender, $pageNumber);
                 case "summary":
                     return $this->cmdSummary($sender);
             }
     }
     return false;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "top") {
         return false;
     }
     switch (count($args)) {
         case 0:
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             $pl = $sender;
             break;
         case 1:
             if (!MPMU::access($sender, "gb.cmd.top.others")) {
                 return true;
             }
             $pl = $this->owner->getServer()->getPlayer($args[0]);
             if (!$pl) {
                 $sender->sendMessage(mc::_("%1% not found", $args[0]));
                 return true;
             }
             break;
         default:
             return false;
     }
     $y = $pl->getLevel()->getHighestBlockAt($pl->getX(), $pl->getZ()) + 1;
     $pl->teleport(new Vector3($pl->getX(), $y, $pl->getZ()));
     return true;
 }
Exemplo n.º 3
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "top") {
         return false;
     }
     switch (count($args)) {
         case 0:
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             $pl = $sender;
             break;
         case 1:
             if (!MPMU::access($sender, "gb.cmd.top.others")) {
                 return true;
             }
             if (($pl = MPMU::getPlayer($sender, $args[0])) === null) {
                 return true;
             }
             break;
         default:
             return false;
     }
     $y = $pl->getLevel()->getHighestBlockAt($pl->getX(), $pl->getZ()) + 1;
     $pl->teleport(new Vector3($pl->getX(), $y, $pl->getZ()));
     return true;
 }
Exemplo n.º 4
0
 public function rptCmd(CommandSender $sender, array $args)
 {
     if (count($args) == 0) {
         return false;
     }
     list($id, $rpt) = $this->rpt->getAll();
     if ($args[0] == "read" && (count($args) == 1 || count($args) == 2 && is_numeric($args[1]))) {
         if (!MPMU::access($sender, "gb.cmd.rpt.read")) {
             return false;
         }
         if (count($rpt) == 0) {
             $sender->sendMessage(TextFormat::RED . mc::_("No reports on file!"));
             return true;
         }
         $pageNumber = $this->getPageNumber($args);
         $tab = [[mc::_("ID"), mc::_("Date"), mc::_("Name"), mc::_("Reports: %1%", count($rpt))]];
         foreach ($rpt as $i => $ln) {
             list($tm, $name, $ms) = $ln;
             $tm = date(mc::_("d-M H:i"), $tm);
             $tab[] = [$i, $tm, $name, $ms];
         }
         $this->paginateTable($sender, $pageNumber, $tab);
         return true;
     }
     if ($args[0] == "clear" && count($args) == 2) {
         if (!MPMU::access($sender, "gb.cmd.rpt.read")) {
             return false;
         }
         if ($args[1] == "all") {
             $rpt = [];
             $sender->sendMessage(TextFormat::RED . mc::_("All reports deleted"));
         } else {
             $i = intval($args[1]);
             if (!isset($rpt[$i])) {
                 $sender->sendMessage(mc::_("Unknown report #%1%", $i));
                 return true;
             }
             unset($rpt[$i]);
             $sender->sendMessage(mc::_("Deleting report #%1%", $i));
         }
     } else {
         $rpt[++$id] = [time(), $sender->getName(), implode(" ", $args)];
         $sender->sendMessage(mc::_("Report filed as #%1%", $id));
         $ms = TextFormat::BLUE . mc::_("Rpt[#%1% from %2%] ", $id, $sender->getName()) . TextFormat::YELLOW . implode(" ", $args);
         $this->owner->getLogger()->info($ms);
         foreach ($this->owner->getServer()->getOnlinePlayers() as $pl) {
             if (!$pl->isOp()) {
                 continue;
             }
             $pl->sendMessage($ms);
         }
     }
     $this->rpt->setAll([$id, $rpt]);
     $this->rpt->save();
     return true;
 }
Exemplo n.º 5
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) > 1) {
         return false;
     }
     if (count($args) == 0) {
         if (!MPMU::inGame($sender)) {
             return true;
         }
         $target = $sender;
         $other = false;
     } else {
         if (!MPMU::access($sender, "gb.cmd." . $cmd->getName() . ".others")) {
             return true;
         }
         $target = $this->owner->getServer()->getPlayer($args[0]);
         if ($target === null) {
             $sender->sendMessage(mc::_("%1% can not be found.", $args[0]));
             return true;
         }
         $other = true;
     }
     $n = strtolower($target->getName());
     if ($target->isOp()) {
         // Player is dropping from op...
         $this->reops[$n] = true;
         $target->setOp(false);
         if ($other) {
             $sender->sendMessage(mc::_("%1% is no longer Op", $target->getDisplayName()));
         }
         $target->sendMessage(mc::_("You are no longer Op"));
         return true;
     }
     // Player wants to resume op
     if (isset($this->reops[$n])) {
         $target->setOp(true);
         unset($this->reops[$n]);
         if ($other) {
             $sender->sendMessage(mc::_("%1% is now Op", $target->getDisplayName()));
         }
         $target->sendMessage(mc::_("You are now Op"));
         return true;
     }
     // This player can not be re-opped
     if ($other) {
         $sender->sendMessage(mc::_("That is not possible"));
         return true;
     }
     $sender->sendMessage(mc::_("You are not allowed to do this"));
     return true;
 }
Exemplo n.º 6
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) == 0) {
         return false;
     }
     $i = array_pop($args);
     if (($type = ArmorItems::str2quality($i)) == ArmorItems::ERROR) {
         $sender->sendMessage(mc::_("Unknown armor quality %1%", $i));
         return false;
     }
     $slots = [0, 1, 2, 3];
     // All slots
     if (count($args)) {
         $i = ArmorItems::str2part($args[count($args) - 1]);
         if ($i != ArmorItems::ERROR) {
             $slots = [$i];
             array_pop($args);
         }
     }
     $pl = $sender;
     if (count($args)) {
         $i = $this->owner->getServer()->getPlayer($args[count($args) - 1]);
         if ($i) {
             $pl = $i;
             if (!MPMU::access($sender, "gb.cmd.setarmor.others")) {
                 return true;
             }
             array_pop($args);
         }
     }
     if (count($args)) {
         return false;
     }
     if (!MPMU::inGame($pl)) {
         return true;
     }
     foreach ($slots as $i) {
         $pl->getInventory()->setArmorItem($i, new Item(ArmorItems::getItemId($type, $i), 0, 1));
     }
     if ($type == ArmorItems::NONE) {
         $sender->sendMessage(mc::_("Amouring down %1%", $pl->getName()));
     } else {
         $sender->sendMessage(mc::_("Amouring up %1%", $pl->getName()));
     }
     // Make sure inventory is updated...
     $pl->getInventory()->sendArmorContents($pl);
     return true;
 }
Exemplo n.º 7
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (strtolower($cmd->getName()) != "xyz") {
         return false;
     }
     if (count($args) == 0) {
         if (!MPMU::inGame($sender)) {
             return true;
         }
         $sender->sendMessage(mc::_("You are at %1%,%2%,%3% in world %4%, heading %5%", (int) $sender->getX(), (int) $sender->getY(), (int) $sender->getZ(), $sender->getLevel()->getName(), ExpandVars::bearing($sender->getYaw())));
     } else {
         if (count($args) != 1) {
             return false;
         }
         if (!MPMU::access($sender, "gb.cmd.xyz.others")) {
             return true;
         }
         if (($player = MPMU::getPlayer($sender, $args[0])) === null) {
             return true;
         }
         $sender->sendMessage(mc::_("%6% is at %1%,%2%,%3% in world %4%, heading %5%", (int) $player->getX(), (int) $player->getY(), (int) $player->getZ(), $player->getLevel()->getName(), ExpandVars::bearing($player->getYaw()), $player->getDisplayName()));
     }
     return true;
 }
Exemplo n.º 8
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "skin") {
         return false;
     }
     $pageNumber = $this->getPageNumber($args);
     if (isset($args[0])) {
         $human = $this->owner->getServer()->getPlayer($args[0]);
         if ($human !== null) {
             array_shift($args);
         } else {
             $human = $sender;
         }
     }
     if (count($args) == 0) {
         $args = ["ls"];
     }
     switch (strtolower(array_shift($args))) {
         case "ls":
             $skins = [];
             foreach (glob($this->owner->getDataFolder() . "*.*") as $f) {
                 if (SkinUtils::isSkinFile($f)) {
                     $skins[] = $f;
                 }
             }
             if (count($skins) == 0) {
                 $sender->sendMessage(mc::_("No skins found"));
                 return true;
             }
             $txt = [mc::n(mc::_("Found one skin"), mc::_("Found %1% skins", count($skins)), count($skins))];
             $cols = 8;
             $i = 0;
             foreach ($skins as $n) {
                 $n = basename($n, ".skin");
                 if ($i++ % $cols == 0) {
                     $txt[] = $n;
                 } else {
                     $txt[count($txt) - 1] .= ", " . $n;
                 }
             }
             return $this->paginateText($sender, $pageNumber, $txt);
         case "formats":
         case "fmt":
             if (count($args) != 0) {
                 return false;
             }
             $sender->sendMessage(mc::_("Supported formats: %1%", implode(", ", SkinUtils::formats())));
             return true;
         case "save":
             if (count($args) != 1) {
                 return false;
             }
             if (!MPMU::inGame($human)) {
                 return true;
             }
             if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
                 return true;
             }
             if (SkinUtils::isPngExt($args[0])) {
                 $fmts = SkinUtils::formats();
                 if (!isset($fmts[SkinUtils::PNG_FMT])) {
                     $sender->sendMessage(mc::_("PNG format is not supported"));
                     return true;
                 }
                 $fn = $this->owner->getDataFolder() . preg_replace('/\\.[pP][nN][gG]$/', '', basename($args[0])) . ".png";
             } else {
                 $fn = $this->owner->getDataFolder() . preg_replace('/\\.skin$/', '', basename($args[0])) . ".skin";
             }
             $cnt = SkinUtils::saveSkin($human, $fn);
             $sender->sendMessage(mc::_("Wrote %1% bytes to %2%", $cnt, $fn));
             return true;
         case "load":
             $slim = false;
             if (isset($args[0]) && $args[0] == "--slim") {
                 $slim = true;
                 array_shift($args);
             }
             if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
                 return true;
             }
             if (count($args) != 1) {
                 return false;
             }
             if (!MPMU::inGame($human)) {
                 return true;
             }
             if (SkinUtils::isPngExt($args[0])) {
                 $fmts = SkinUtils::formats();
                 if (!isset($fmts[SkinUtils::PNG_FMT])) {
                     $sender->sendMessage(mc::_("PNG format is not supported"));
                     return true;
                 }
                 $fn = $this->owner->getDataFolder() . preg_replace('/\\.[pP][nN][gG]$/', '', basename($args[0])) . ".png";
             } else {
                 $fn = $this->owner->getDataFolder() . preg_replace('/\\.skin$/', '', basename($args[0])) . ".skin";
             }
             if (SkinUtils::loadSkin($human, $slim, $fn)) {
                 $sender->sendMessage(mc::_("Updated skin for %1%", $human->getName()));
             } else {
                 $sender->sendMessage(mc::_("Unable to read %1%", $fn));
             }
             return true;
         case "slim":
             if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
                 return true;
             }
             if (count($args) != 0) {
                 return false;
             }
             if (!MPMU::inGame($human)) {
                 return true;
             }
             SkinUtils::setSlim($human, true);
             $sender->sendMessage(mc::_("%1% is now slim", $human->getName()));
             return true;
         case "thick":
             if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
                 return true;
             }
             if (count($args) != 0) {
                 return false;
             }
             if (!MPMU::inGame($human)) {
                 return true;
             }
             SkinUtils::setSlim($human, false);
             $sender->sendMessage(mc::_("%1% is now thick", $human->getName()));
             return true;
     }
     return false;
 }
Exemplo n.º 9
0
 private function cmdSet($sender, $args)
 {
     switch (count($args)) {
         case 0:
             return false;
         case 1:
             $n = strtolower($args[0]);
             $pos = $sender;
             break;
         default:
             $n = strtolower(array_shift($args));
             $pos = explode(":", implode(" ", $args), 2);
             if (count($pos) == 2) {
                 $world = $pos[1];
                 $level = TPUtils::getLevelByName($this->owner->getServer(), $world);
                 if ($level === null) {
                     $sender->sendMessage(mc::_("World %1% does not exist", $world));
                     return true;
                 }
             } else {
                 if (MPMU::inGame($sender, false)) {
                     $level = $sender->getLevel();
                 } else {
                     $level = $this->owner->getServer()->getDefaultLevel();
                 }
             }
             $pos = explode(",", $pos[0]);
             if (count($pos) != 3) {
                 $sender->sendMessage(mc::_("Invalid position"));
                 return true;
             }
             $pos = new Position(intval($pos[0]), intval($pos[1]), intval($pos[2]), $level);
     }
     $warp = $this->getWarp($n);
     if ($warp == null) {
         if (!MPMU::access($sender, "gb.cmd.setwarp.new")) {
             return true;
         }
         PermUtils::add($this->owner, "gb.warp." . $n, "warp to " . $n, self::defaultWarpPerm);
     } else {
         if (!MPMU::access($sender, "gb.cmd.setwarp.move")) {
             return true;
         }
     }
     if ($this->setWarp($n, $pos)) {
         $sender->sendMessage(mc::_("Warp %1% created", $n));
     } else {
         $sender->sendMessage(mc::_("Unable to create Warp %1%", $n));
     }
     return true;
 }
Exemplo n.º 10
0
 private function cmdSet($sender)
 {
     $home = $this->getHome($sender, $sender->getLevel());
     if ($home === null) {
         if (!MPMU::access($sender, "gb.cmd.sethome.new")) {
             return true;
         }
     } else {
         if (!MPMU::access($sender, "gb.cmd.sethome.move")) {
             return true;
         }
     }
     $this->setHome($sender, $sender);
     $sender->sendMessage(mc::_("Home is where the heart is!"));
     return true;
 }
Exemplo n.º 11
0
 private function rmInvItem(CommandSender $sender, array $args)
 {
     if (count($args) == 0) {
         return false;
     }
     if (($target = $this->owner->getServer()->getPlayer($args[0])) === null) {
         if (!MPMU::inGame($sender)) {
             return true;
         }
         $target = $sender;
         $other = false;
     } else {
         if (!MPMU::access($sender, "gb.cmd.rminv.others")) {
             return true;
         }
         array_shift($args);
         $other = true;
     }
     if (count($args) == 0) {
         return false;
     }
     if ($target->isCreative() || $target->isSpectator()) {
         $sender->sendMessage(mc::_("%1% is in %2% mode", $target->getDisplayName(), MPMU::gamemodeStr($target->getGamemode())));
         return true;
     }
     $count = null;
     if (count($args) > 1 && is_numeric($args[count($args) - 1])) {
         $count = array_pop($args);
     }
     $args = strtolower(implode("_", $args));
     if ($args == "hand") {
         $item = clone $target->getInventory()->getItemInHand();
         if ($item->getId() == 0) {
             $sender->sendMessage(mc::_("Must be holding something"));
             return true;
         }
     } else {
         $item = Item::fromString($args);
         if ($item->getId() == 0) {
             $sender->sendMessage(mc::_("There is no item called %1%", $args));
             return true;
         }
     }
     $k = InvUtils::rmInvItem($target, $item, $count);
     if ($k) {
         $sender->sendMessage(mc::n(mc::_("one item of %1% removed", ItemName::str($item)), mc::_("%2% items of %1% removed", ItemName::str($item), $k), $k));
         if ($other) {
             $target->sendMessage(mc::n(mc::_("%2% took one item of %1% from you", ItemName::str($item), $sender->getName()), mc::_("%3% took %2% items of %1% from you", ItemName::str($item), $k, $sender->getName()), $k));
         }
     } else {
         $sender->sendMessage(mc::_("No items were removed!"));
     }
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     switch ($cmd->getName()) {
         case "nick":
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             if (count($args) == 0) {
                 $sender->sendMessage(mc::_("Current nick is: %1%", $sender->getDisplayName()));
                 return true;
             }
             if (count($args) !== 1) {
                 return false;
             }
             $this->owner->getServer(mc::_("%1% is now known as %2%", $sender->getDisplayName(), $args[0]));
             $sender->setDisplayName($args[0]);
             return true;
         case "clearchat":
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             if (count($args) != 0) {
                 return false;
             }
             for ($i = 0; $i < 32; ++$i) {
                 $sender->sendMessage(" ");
             }
             return true;
         case "chat-on":
         case "chat-off":
             if (count($args) > 0) {
                 switch ($n = strtolower(array_shift($args))) {
                     case "--list":
                     case "--ls":
                     case "-l":
                         if (!MPMU::access($sender, "gb.cmd.togglechat.others")) {
                             return true;
                         }
                         $pageNumber = $this->getPageNumber($args);
                         $txt = [""];
                         $cols = 8;
                         $i = 0;
                         foreach ($this->owner->getServer()->getOnlinePlayers() as $p) {
                             if (!$this->getState($p, false)) {
                                 continue;
                             }
                             $n = $p->getDisplayName();
                             if ($i++ % $cols == 0) {
                                 $txt[] = $n;
                             } else {
                                 $txt[count($txt) - 1] .= ", " . $n;
                             }
                         }
                         if ($i == 0) {
                             $sender->sendMessage(mc::_("No players with chat off"));
                             if (!$this->chat) {
                                 $sender->sendMessage(mc::_("Chat is GLOBALLY off"));
                             }
                             return true;
                         }
                         if ($this->chat) {
                             $txt[0] = mc::n(mc::_("One player with chat off"), mc::_("%1% players with chat off", $i), $i);
                         } else {
                             $txt[0] = mc::_("Chat is GLOBALLY off");
                         }
                         return $this->paginateText($sender, $pageNumber, $txt);
                     case "--server":
                     case "--global":
                     case "-g":
                         if (count($args)) {
                             return false;
                         }
                         if (!MPMU::access($sender, "gb.cmd.togglechat.global")) {
                             return true;
                         }
                         if ($cmd->getName() == "chat-off") {
                             $this->setGlobalChat(false);
                             $this->owner->getServer()->broadcastMessage(mc::_("Chat disabled globally from %1%", $sender->getName()));
                         } else {
                             $this->setGlobalChat(true);
                             $this->owner->getServer()->broadcastMessage(mc::_("Chat enabled globally from %1%", $sender->getName()));
                         }
                         return true;
                     default:
                         if (count($args)) {
                             return false;
                         }
                         if (!MPMU::access($sender, "gb.cmd.togglechat.others")) {
                             return true;
                         }
                         $player = $this->owner->getServer()->getPlayer($n);
                         if ($player === null) {
                             $sender->sendMessage(mc::_("Unable to find %1%", $n));
                             return true;
                         }
                         if ($cmd->getName() == "chat-off") {
                             $this->setState($player, true);
                             $player->sendMessage(mc::_("Chat disabled from %1%", $sender->getName()));
                             $sender->sendMessage(mc::_("Chat disabled for %1%", $player->getDisplayName()));
                         } else {
                             $this->unsetState($player);
                             $player->sendMessage(mc::_("Chat enabled from %1%", $sender->getName()));
                             $sender->sendMessage(mc::_("Chat enabled for %1%", $player->getDisplayName()));
                         }
                         return true;
                 }
                 return false;
             }
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             if ($cmd->getName() == "chat-off") {
                 $this->setState($sender, true);
                 $sender->sendMessage(mc::_("Chat disabled"));
             } else {
                 $this->unsetState($sender);
                 $sender->sendMessage(mc::_("Chat enabled"));
             }
             return true;
     }
     return false;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "skin") {
         return false;
     }
     $pageNumber = $this->getPageNumber($args);
     if (isset($args[0])) {
         $human = $this->owner->getServer()->getPlayer($args[0]);
         if ($human !== null) {
             array_shift($args);
         } else {
             $human = $sender;
         }
     }
     if (count($args) == 0) {
         $args = ["ls"];
     }
     switch (strtolower(array_shift($args))) {
         case "ls":
             $skins = $this->getSkins();
             if (count($skins) == 0) {
                 $sender->sendMessage(mc::_("No skins found"));
                 return true;
             }
             $txt = [mc::n(mc::_("Found one skin"), mc::_("Found %1% skins", count($skins)), count($skins))];
             $cols = 8;
             $i = 0;
             foreach ($skins as $n) {
                 $n = basename($n, ".skin");
                 if ($i++ % $cols == 0) {
                     $txt[] = $n;
                 } else {
                     $txt[count($txt) - 1] .= ", " . $n;
                 }
             }
             return $this->paginateText($sender, $pageNumber, $txt);
         case "save":
             if (count($args) != 1) {
                 return false;
             }
             if (!MPMU::inGame($human)) {
                 return true;
             }
             if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
                 return true;
             }
             $fn = preg_replace('/\\.skin$/', '', basename($args[0])) . ".skin";
             $cnt = $this->saveSkin($human, $fn);
             $sender->sendMessage(mc::_("Wrote %1% bytes to %2%", $cnt, $fn));
             return true;
         case "load":
             $slim = false;
             if (isset($args[0]) && $args[0] == "--slim") {
                 $slim = true;
                 array_shift($args);
             }
             if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
                 return true;
             }
             if (count($args) != 1) {
                 return false;
             }
             if (!MPMU::inGame($human)) {
                 return true;
             }
             $fn = preg_replace('/\\.skin$/', '', basename($args[0])) . ".skin";
             if ($this->loadSkin($human, $fn)) {
                 $sender->sendMessage(mc::_("Updated skin for %1%", $human->getName()));
             } else {
                 $sender->sendMessage(mc::_("Unable to read %1%", $fn));
             }
             return true;
     }
     return false;
 }
Exemplo n.º 14
0
 public function cmdAccept(Player $a, Player $b)
 {
     $k = implode(":", [strtolower($b->getName()), strtolower($a->getName())]);
     if (!isset($this->requests[$k])) {
         $a->sendMessage(mc::_("No teleport request from %1%", $b->getDisplayName()));
         return true;
     }
     $type = $this->requests[$k];
     unset($this->requests[$k]);
     switch ($type) {
         case "tpa":
             if (!MPMU::access($a, "gb.cmd.tpaccept.tpask")) {
                 return true;
             }
             $a->sendMessage(mc::_("Accepted teleport request from %1%", $b->getDisplayName()));
             $b->sendMessage(mc::_("%1% accepted your TPASK request", $a->getDisplayName()));
             $b->teleport($a);
             return true;
         case "tph":
             if (!MPMU::access($a, "gb.cmd.tpaccept.tpahere")) {
                 return true;
             }
             $a->sendMessage(mc::_("Accepted teleport request to %1%", $b->getDisplayName()));
             $b->sendMessage(mc::_("%1% accepted your TPAHERE request", $a->getDisplayName()));
             $a->teleport($b);
             return true;
     }
     $this->owner->getLogger()->error(mc::_("Invalid teleport request: %1%", $type));
     return false;
 }
Exemplo n.º 15
0
 private function cmdList(CommandSender $c, $args)
 {
     $pageNumber = $this->getPageNumber($args);
     $txt = [mc::_("Server connections")];
     foreach ($this->servers as $id => $dat) {
         $ln = $id;
         $q = ": ";
         if (MPMU::access($c, "gb.cmd.servers.read.viewip", false)) {
             $ln .= $q . $dat["host"] . ":" . $dat["port"];
             $q = ", ";
         }
         if (isset($dat["#"])) {
             $ln .= $q . mc::_(" #:%1%", $dat["#"]);
             $q = ", ";
         }
         $txt[] = $ln;
     }
     return $this->paginateText($c, $pageNumber, $txt);
 }
Exemplo n.º 16
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) == 0) {
         return false;
     }
     $pl = $this->owner->getServer()->getPlayer($args[0]);
     if ($pl !== null) {
         array_shift($args);
         if (count($args) == 0) {
             return false;
         }
         if (!MPMU::access($sender, "gb.cmd.setarmor.others")) {
             return true;
         }
         $others = true;
     } else {
         if (!MPMU::inGame($sender)) {
             return true;
         }
         $pl = $sender;
         $others = false;
     }
     $j = implode("_", $args);
     $item = Item::fromString($j);
     $slot = ArmorItems::getArmorPart($item->getId());
     if ($slot != ArmorItems::ERROR) {
         $pl->getInventory()->setArmorItem($slot, clone $item);
         if ($others) {
             $pl->sendMessage(mc::_("You were equiped an %1% by %2%", ItemName::str($item), $sender->getName()));
             $sender->sendMessage(mc::_("Equiping %1% with %2%", $pl->getDisplayName(), ItemName::str($item)));
         } else {
             $sender->sendMessage(mc::_("Equiping armor %1%", ItemName::str($item)));
         }
         $pl->getInventory()->sendArmorContents($pl);
         return true;
     }
     if (($type = ArmorItems::str2quality($j)) == ArmorItems::ERROR) {
         $sender->sendMessage(mc::_("Unknown armor quality %1%", $j));
         return false;
     }
     foreach ([0, 1, 2, 3] as $slot) {
         $pl->getInventory()->setArmorItem($slot, new Item(ArmorItems::getItemId($type, $slot), 0, 1));
     }
     if ($type == ArmorItems::NONE) {
         if ($others) {
             $pl->sendMessage(mc::_("You were armoured down by %1%", $sender->getName()));
             $sender->sendMessage(mc::_("%1% was armoured down", $pl->getDisplayName()));
         } else {
             $sender->sendMessage(mc::_("Armoured down"));
         }
     } else {
         if ($others) {
             $pl->sendMessage(mc::_("You were armoured up by %1%", $sender->getName()));
             $sender->sendMessage(mc::_("%1% was armoured up", $pl->getDisplayName()));
         } else {
             $sender->sendMessage(mc::_("Armoured up"));
         }
     }
     $pl->getInventory()->sendArmorContents($pl);
     return true;
 }