Exemplo n.º 1
0
/*
 * DR. COSSACK OPTIONS
 */
// UNLOCK PLAYER : DR. COSSACK
// If Dr. Wily has completed the first three chapters of his campaign, unlock Dr. Cossack
if (rpg_prototype::event_complete('completed-chapter_dr-wily_three') && !$unlock_flag_cossack) {
    // Unlock Dr. Cossack as a playable character
    rpg_game::unlock_player($mmrpg_index['players']['dr-cossack'], false, true);
    $_SESSION[$session_token]['values']['battle_rewards']['dr-cossack']['player_points'] = 0;
    // Ensure Proto Man hasn't already been unlocked by the player
    if (!rpg_game::robot_unlocked(false, 'proto-man')) {
        // Unlock Proto Man as a playable character
        $unlock_player_info = $mmrpg_index['players']['dr-cossack'];
        $unlock_robot_info = rpg_robot::get_index_info('proto-man');
        $unlock_robot_info['robot_level'] = 1;
        $unlock_robot_info['robot_experience'] = rpg_prototype::calculate_experience_required(1) - 1;
        //$unlock_robot_info['robot_experience'] = 4000;
        rpg_game::unlock_robot($unlock_player_info, $unlock_robot_info, true, false);
        //$_SESSION[$session_token]['values']['battle_rewards']['dr-cossack']['player_robots']['proto-man']['robot_experience'] = 4000;
    } elseif (rpg_game::robot_unlocked(false, 'proto-man') && !rpg_game::robot_unlocked('dr-cossack', 'proto-man')) {
        // Loop through the player rewards and collect Proto Man' info
        foreach ($_SESSION[$session_token]['values']['battle_rewards'] as $temp_player => $temp_playerinfo) {
            if ($temp_player == 'dr-cossack') {
                continue;
            }
            foreach ($temp_playerinfo['player_robots'] as $temp_robot => $temp_robotinfo) {
                if ($temp_robot != 'proto-man') {
                    continue;
                }
                // Proto Man was found, so collect the rewards and settings
                $temp_robotinfo_rewards = $_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'][$temp_robot];
Exemplo n.º 2
0
 public static function robot_select_markup($this_prototype_data)
 {
     // Refence the global config and index objects for easy access
     global $db;
     // Define the temporary robot markup string
     $this_robots_markup = '';
     // Collect the robot index for calculation purposes
     $this_robot_index = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_flag_complete = 1;", 'robot_token');
     // Collect the ability index for calculation purposes
     $this_ability_index = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_flag_complete = 1;", 'ability_token');
     // Loop through and display the available robot options for this player
     $temp_robot_option_count = count($this_prototype_data['robot_options']);
     $temp_player_favourites = rpg_game::robot_favourites();
     foreach ($this_prototype_data['robot_options'] as $key => $info) {
         $info = array_merge($this_robot_index[$info['robot_token']], $info);
         if (!isset($info['original_player'])) {
             $info['original_player'] = $this_prototype_data['this_player_token'];
         }
         $this_option_class = 'option option_this-robot-select option_this-' . $info['original_player'] . '-robot-select option_' . ($temp_robot_option_count == 1 ? '1x4' : ($this_prototype_data['robots_unlocked'] <= 2 ? '1x2' : '1x1')) . ' option_' . $info['robot_token'] . ' block_' . ($key + 1);
         $this_option_style = '';
         $this_option_token = $info['robot_id'] . '_' . $info['robot_token'];
         $this_option_image = !empty($info['robot_image']) ? $info['robot_image'] : $info['robot_token'];
         $this_option_size = !empty($info['robot_image_size']) ? $info['robot_image_size'] : 40;
         $temp_size = $this_option_size;
         $temp_size_text = $temp_size . 'x' . $temp_size;
         $temp_top = -2 + (40 - $temp_size);
         $temp_right_inc = $temp_size > 40 ? ceil($temp_size * 0.5 - 60) : 0;
         $temp_right = 15 + $temp_right_inc;
         $this_robot_name = $info['robot_name'];
         $this_robot_rewards = rpg_game::robot_rewards($this_prototype_data['this_player_token'], $info['robot_token']);
         $this_robot_settings = rpg_game::robot_settings($this_prototype_data['this_player_token'], $info['robot_token']);
         $this_robot_experience = rpg_game::robot_experience($this_prototype_data['this_player_token'], $info['robot_token']);
         $this_robot_level = rpg_game::robot_level($this_prototype_data['this_player_token'], $info['robot_token']);
         $this_experience_required = rpg_prototype::calculate_experience_required($this_robot_level);
         $this_robot_abilities = rpg_game::abilities_unlocked($this_prototype_data['this_player_token'], $info['robot_token']);
         $text_robot_special = $this_robot_level >= 100 || !empty($this_robot_rewards['flags']['reached_max_level']) ? true : false;
         $this_robot_experience = $this_robot_level >= 100 ? '<span style="position: relative; bottom: 0; font-size: 120%;">&#8734;</span>' : $this_robot_experience;
         $this_robot_experience_title = $this_robot_level >= 100 ? '&#8734;' : $this_robot_experience;
         $this_robot_favourite = in_array($info['robot_token'], $temp_player_favourites) ? true : false;
         $this_robot_name .= $this_robot_favourite ? ' <span style="position: relative; bottom: 2px; font-size: 11px;">&hearts;</span>' : '';
         $this_robot_name .= $text_robot_special ? ' <span style="position: relative; bottom: 2px; font-size: 9px;" title="Congratulations!!! :D">&#9733;</span>' : '';
         $this_robot_item = !empty($info['robot_item']) ? $info['robot_item'] : '';
         $this_robot_energy = $info['robot_energy'];
         $this_robot_attack = $info['robot_attack'];
         $this_robot_defense = $info['robot_defense'];
         $this_robot_speed = $info['robot_speed'];
         $this_robot_core = !empty($info['robot_core']) ? $info['robot_core'] : '';
         $this_robot_core2 = !empty($info['robot_core2']) ? $info['robot_core2'] : '';
         $temp_level = $this_robot_level - 1;
         $this_robot_energy += ceil($temp_level * (0.05 * $this_robot_energy));
         $this_robot_attack += ceil($temp_level * (0.05 * $this_robot_attack));
         $this_robot_defense += ceil($temp_level * (0.05 * $this_robot_defense));
         $this_robot_speed += ceil($temp_level * (0.05 * $this_robot_speed));
         if (!empty($this_robot_settings['robot_item'])) {
             $this_robot_item = $this_robot_settings['robot_item'];
         }
         if (!empty($this_robot_rewards['robot_energy'])) {
             $this_robot_energy += $this_robot_rewards['robot_energy'];
         }
         if (!empty($this_robot_rewards['robot_attack'])) {
             $this_robot_attack += $this_robot_rewards['robot_attack'];
         }
         if (!empty($this_robot_rewards['robot_defense'])) {
             $this_robot_defense += $this_robot_rewards['robot_defense'];
         }
         if (!empty($this_robot_rewards['robot_speed'])) {
             $this_robot_speed += $this_robot_rewards['robot_speed'];
         }
         if ($this_prototype_data['this_player_token'] == 'dr-light') {
             $this_robot_defense += ceil(0.25 * $this_robot_defense);
         }
         if ($this_prototype_data['this_player_token'] == 'dr-wily') {
             $this_robot_attack += ceil(0.25 * $this_robot_attack);
         }
         if ($this_prototype_data['this_player_token'] == 'dr-cossack') {
             $this_robot_speed += ceil(0.25 * $this_robot_speed);
         }
         $this_robot_energy = $this_robot_energy > MMRPG_SETTINGS_STATS_MAX ? MMRPG_SETTINGS_STATS_MAX : $this_robot_energy;
         $this_robot_attack = $this_robot_attack > MMRPG_SETTINGS_STATS_MAX ? MMRPG_SETTINGS_STATS_MAX : $this_robot_attack;
         $this_robot_defense = $this_robot_defense > MMRPG_SETTINGS_STATS_MAX ? MMRPG_SETTINGS_STATS_MAX : $this_robot_defense;
         $this_robot_speed = $this_robot_speed > MMRPG_SETTINGS_STATS_MAX ? MMRPG_SETTINGS_STATS_MAX : $this_robot_speed;
         if (!empty($this_robot_settings['robot_image'])) {
             $this_option_image = $this_robot_settings['robot_image'];
         }
         if (!empty($this_robot_item) && preg_match('/^item-core-/i', $this_robot_item)) {
             $item_core_type = preg_replace('/^item-core-/i', '', $this_robot_item);
             if (empty($this_robot_core2)) {
                 //$this_robot_core != 'copy' &&
                 $this_robot_core2 = $item_core_type;
             }
         }
         $this_robot_abilities_current = !empty($info['robot_abilities']) ? array_keys($info['robot_abilities']) : array('buster-shot');
         $this_option_title = '';
         //-- Basics -------------------------------  <br />';
         $this_option_title .= $info['robot_name'];
         //''.$info['robot_number'].' '.$info['robot_name'];
         $this_option_title .= ' (' . (!empty($this_robot_core) ? ucfirst($this_robot_core) . ' Core' : 'Neutral Core') . ')';
         $this_option_title .= ' <br />Level ' . $this_robot_level . ' | ' . $this_robot_experience_title . ' / ' . $this_experience_required . ' Exp' . (!empty($this_robot_favourite_title) ? ' ' . $this_robot_favourite_title : '');
         if (!empty($this_robot_item) && isset($this_ability_index[$this_robot_item])) {
             $this_option_title .= ' | + ' . $this_ability_index[$this_robot_item]['ability_name'] . ' ';
         }
         $this_option_title .= ' <br />E : ' . $this_robot_energy . ' | A : ' . $this_robot_attack . ' | D : ' . $this_robot_defense . ' | S: ' . $this_robot_speed;
         if (!empty($this_robot_abilities_current)) {
             $this_option_title .= ' <hr />';
             // <hr />-- Abilities ------------------------------- <br />';
             $temp_counter = 1;
             foreach ($this_robot_abilities_current as $token) {
                 if (empty($token) || !isset($this_ability_index[$token])) {
                     continue;
                 }
                 $temp_info = rpg_ability::parse_index_info($this_ability_index[$token]);
                 $this_option_title .= $temp_info['ability_name'];
                 if ($temp_counter % 4 == 0) {
                     $this_option_title .= ' <br />';
                 } elseif ($temp_counter < count($this_robot_abilities_current)) {
                     $this_option_title .= ' | ';
                 }
                 $temp_counter++;
             }
         }
         $this_option_title_plain = strip_tags(str_replace('<br />', '&#10;', $this_option_title));
         $this_option_title_tooltip = htmlentities($this_option_title, ENT_QUOTES, 'UTF-8');
         $this_option_label = '<span class="sprite sprite_' . $temp_size_text . ' sprite_' . $temp_size_text . '_base" style="background-image: url(i/r/' . $this_option_image . '/sr' . $temp_size . '.png?' . MMRPG_CONFIG_CACHE_DATE . '); top: ' . $temp_top . 'px; right: ' . $temp_right . 'px;">' . $info['robot_name'] . '</span>';
         $this_option_label .= '<span class="multi">';
         $this_option_label .= '<span class="maintext">' . $this_robot_name . '</span>';
         $this_option_label .= '<span class="subtext">Level ' . $this_robot_level . '</span>';
         $this_option_label .= '<span class="subtext2">' . $this_robot_experience . '/' . $this_experience_required . ' Exp</span>';
         $this_option_label .= '</span>';
         $this_option_label .= '<span class="arrow">&#9658;</span>';
         //$this_robots_markup .= '<a class="'.$this_option_class.'" data-child="true" data-token="'.$this_option_token.'" title="'.$this_option_title_plain.'" data-tooltip="'.$this_option_title_tooltip.'" style="'.$this_option_style.'">';
         $this_robots_markup .= '<a class="' . $this_option_class . '" data-child="true" data-token="' . $this_option_token . '" style="' . $this_option_style . '">';
         $this_robots_markup .= '<div class="chrome chrome_type robot_type_' . (!empty($this_robot_core) ? $this_robot_core : 'none') . (!empty($this_robot_core2) ? '_' . $this_robot_core2 : '') . '" data-tooltip="' . $this_option_title_tooltip . '"><div class="inset"><label class="has_image">' . $this_option_label . '</label></div></div>';
         $this_robots_markup .= '</a>' . "\r\n";
     }
     // Loop through and display any option padding cells
     //if ($this_prototype_data['robots_unlocked'] >= 3){
     if ($temp_robot_option_count >= 3) {
         //$this_prototype_data['padding_num'] = $this_prototype_data['robots_unlocked'] <= 8 ? 4 : 2;
         $this_prototype_data['padding_num'] = 4;
         $this_prototype_data['robots_padding'] = $temp_robot_option_count % $this_prototype_data['padding_num'];
         if (!empty($this_prototype_data['robots_padding'])) {
             $counter = $temp_robot_option_count % $this_prototype_data['padding_num'] + 1;
             for ($counter; $counter <= $this_prototype_data['padding_num']; $counter++) {
                 $this_option_class = 'option option_this-robot-select option_this-' . $this_prototype_data['this_player_token'] . '-robot-select option_1x1 option_disabled block_' . $counter;
                 $this_option_style = '';
                 $this_robots_markup .= '<a class="' . $this_option_class . '" style="' . $this_option_style . '">';
                 $this_robots_markup .= '<div class="platform"><div class="chrome"><div class="inset"><label>&nbsp;</label></div></div></div>';
                 $this_robots_markup .= '</a>' . "\r\n";
             }
         }
     }
     // Return the generated markup
     return $this_robots_markup;
 }
Exemplo n.º 3
0
 public static function reset_session()
 {
     // Reference global variables
     global $mmrpg_index, $db;
     //$GAME_SESSION = &$_SESSION[self::session_token()];
     $session_token = self::session_token();
     // Collect the user ID from the session
     $user_id = !empty($_SESSION[$session_token]['USER']['userid']) ? $_SESSION[$session_token]['USER']['userid'] : 0;
     // Back up the user and file info from the session
     $this_demo = $_SESSION[$session_token]['DEMO'];
     $this_user = $_SESSION[$session_token]['USER'];
     $this_file = $_SESSION[$session_token]['FILE'];
     $this_level_bonus = self::robot_level('dr-light', 'mega-man');
     $this_battle_points = !empty($_SESSION[$session_token]['counters']['battle_points']) ? $_SESSION[$session_token]['counters']['battle_points'] : 0;
     $this_battle_zenny = !empty($_SESSION[$session_token]['counters']['battle_zenny']) ? $_SESSION[$session_token]['counters']['battle_zenny'] : 0;
     $this_battle_items = !empty($_SESSION[$session_token]['counters']['battle_items']) ? $_SESSION[$session_token]['counters']['battle_items'] : array();
     $this_battle_stars = !empty($_SESSION[$session_token]['counters']['battle_stars']) ? $_SESSION[$session_token]['counters']['battle_stars'] : array();
     $this_battle_abilities = !empty($_SESSION[$session_token]['counters']['battle_abilities']) ? $_SESSION[$session_token]['counters']['battle_abilities'] : array();
     $this_battle_complete = !empty($_SESSION[$session_token]['values']['battle_complete']) ? $_SESSION[$session_token]['values']['battle_complete'] : array();
     $this_battle_failure = !empty($_SESSION[$session_token]['values']['battle_failure']) ? $_SESSION[$session_token]['values']['battle_failure'] : array();
     $this_robot_database = !empty($_SESSION[$session_token]['values']['robot_database']) ? $_SESSION[$session_token]['values']['robot_database'] : array();
     $this_battle_rewards = !empty($_SESSION[$session_token]['values']['battle_rewards']) ? $_SESSION[$session_token]['values']['battle_rewards'] : array();
     $this_battle_items = !empty($_SESSION[$session_token]['values']['battle_items']) ? $_SESSION[$session_token]['values']['battle_items'] : array();
     $this_index_settings = !empty($_SESSION[$session_token]['index_settings']) ? $_SESSION[$session_token]['index_settings'] : array();
     // Automatically unset the session variable entirely
     session_unset();
     // Automatically create the cache date
     $_SESSION[$session_token] = array();
     $_SESSION[$session_token]['CACHE_DATE'] = MMRPG_CONFIG_CACHE_DATE;
     // Redefine the user and file variables in the new session
     $_SESSION[$session_token]['DEMO'] = $this_demo;
     $_SESSION[$session_token]['USER'] = $this_user;
     // Automatically create the battle points counter and start at zero
     $_SESSION[$session_token]['counters']['battle_points'] = !empty($_REQUEST['action']) && $_REQUEST['action'] == 'reset' ? 0 : $this_battle_points;
     // Automatically create the battle points counter and start at zero
     $_SESSION[$session_token]['counters']['battle_zenny'] = !empty($_REQUEST['action']) && $_REQUEST['action'] == 'reset' ? 0 : $this_battle_zenny;
     // Automatically create the battle complete array and start at empty
     $_SESSION[$session_token]['values']['battle_complete'] = array();
     // Automatically create the battle failure array and start at empty
     $_SESSION[$session_token]['values']['battle_failure'] = array();
     // Automatically create the battle index array and start at empty
     $_SESSION[$session_token]['values']['battle_index'] = array();
     // Automatically create the battle items array and start at empty
     $_SESSION[$session_token]['values']['battle_items'] = !empty($_REQUEST['action']) && $_REQUEST['action'] == 'reset' ? array() : $this_battle_items;
     // Automatically create the battle stars array and start at empty
     $_SESSION[$session_token]['values']['battle_stars'] = !empty($_REQUEST['action']) && $_REQUEST['action'] == 'reset' ? array() : $this_battle_stars;
     // Automatically create the battle abilities array and start at empty
     $_SESSION[$session_token]['values']['battle_abilities'] = !empty($_REQUEST['action']) && $_REQUEST['action'] == 'reset' ? array() : $this_battle_abilities;
     // Automatically create the robot database array and start at empty
     $_SESSION[$session_token]['values']['robot_database'] = array();
     // Automatically create the index settings array and start at what was before
     $_SESSION[$session_token]['index_settings'] = $this_index_settings;
     // Automatically create the last load and save variable and set to now
     $_SESSION[$session_token]['values']['last_load'] = time();
     $_SESSION[$session_token]['values']['last_save'] = time();
     // -- DEMO MODE UNLOCKS -- //
     if (rpg_game::is_demo()) {
         // Reset the demo flag and user id to defaul
         $_SESSION[$session_token]['USER']['userid'] = MMRPG_SETTINGS_GUEST_ID;
         $_SESSION[$session_token]['DEMO'] = 1;
         // Only unlock Dr. Light as a playable character
         $unlock_player_info = $mmrpg_index['players']['dr-light'];
         self::unlock_player($unlock_player_info, false, true);
         $_SESSION[$session_token]['values']['battle_rewards']['dr-light']['player_points'] = 0;
         $_SESSION[$session_token]['values']['battle_items'] = array('item-energy-pellet' => 3, 'item-energy-capsule' => 2, 'item-weapon-pellet' => 3, 'item-weapon-capsule' => 2);
         // Auto-select Dr. Light as the current playable character
         $_SESSION[$session_token]['battle_settings']['this_player_token'] = 'dr-light';
         // Collect the robot index for calculation purposes
         $this_robot_index = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_flag_complete = 1;", 'robot_token');
         // Unlock Mega Man as a playable character
         $unlock_robot_info = $this_robot_index['mega-man'];
         $unlock_robot_info['robot_level'] = 1;
         $unlock_robot_info['robot_rewards']['abilities'] = array(array('level' => 0, 'token' => 'super-throw'), array('level' => 0, 'token' => 'fire-storm'), array('level' => 0, 'token' => 'hyper-bomb'), array('level' => 0, 'token' => 'ice-breath'), array('level' => 0, 'token' => 'buster-shot'), array('level' => 0, 'token' => 'mega-buster'), array('level' => 0, 'token' => 'mega-ball'), array('level' => 0, 'token' => 'mega-slide'));
         //$unlock_robot_info['robot_level'] = 5;
         //echo __LINE__.print_r($_SESSION[$session_token]['values']['battle_rewards']['dr-light'], true);
         self::unlock_robot($unlock_player_info, $unlock_robot_info, true, false);
         // Unlock Bass as a playable character
         $unlock_robot_info = $this_robot_index['bass'];
         $unlock_robot_info['robot_level'] = 1;
         $unlock_robot_info['robot_rewards']['abilities'] = array(array('level' => 0, 'token' => 'air-shooter'), array('level' => 0, 'token' => 'leaf-shield'), array('level' => 0, 'token' => 'bubble-spray'), array('level' => 0, 'token' => 'quick-boomerang'), array('level' => 0, 'token' => 'buster-shot'), array('level' => 0, 'token' => 'bass-buster'), array('level' => 0, 'token' => 'bass-crush'), array('level' => 0, 'token' => 'bass-baroque'));
         //$unlock_robot_info['robot_level'] = 99;
         //$unlock_robot_info['robot_experience'] = rpg_prototype::calculate_experience_required(1) - 1;
         self::unlock_robot($unlock_player_info, $unlock_robot_info, true, false);
         // Unlock Proto Man as a playable character
         $unlock_robot_info = $this_robot_index['proto-man'];
         $unlock_robot_info['robot_level'] = 1;
         $unlock_robot_info['robot_rewards']['abilities'] = array(array('level' => 0, 'token' => 'drill-blitz'), array('level' => 0, 'token' => 'bright-burst'), array('level' => 0, 'token' => 'dive-missile'), array('level' => 0, 'token' => 'skull-barrier'), array('level' => 0, 'token' => 'buster-shot'), array('level' => 0, 'token' => 'proto-buster'), array('level' => 0, 'token' => 'proto-shield'), array('level' => 0, 'token' => 'proto-strike'));
         //$unlock_robot_info['robot_level'] = 99;
         //$unlock_robot_info['robot_experience'] = rpg_prototype::calculate_experience_required(1) - 1;
         self::unlock_robot($unlock_player_info, $unlock_robot_info, true, false);
     } else {
         // Unlock Dr. Light as a playable character
         $unlock_player_info = $mmrpg_index['players']['dr-light'];
         self::unlock_player($unlock_player_info, true, true);
         $_SESSION[$session_token]['values']['battle_rewards']['dr-light']['player_points'] = 0;
         $_SESSION[$session_token]['values']['battle_items'] = array();
         // Auto-select Dr. Light as the current playable character
         $_SESSION[$session_token]['battle_settings']['this_player_token'] = 'dr-light';
         // Unlock Mega Man as a playable character
         $unlock_robot_info = rpg_robot::get_index_info('mega-man');
         $unlock_robot_info['robot_level'] = 1;
         //!empty($this_level_bonus) ? $this_level_bonus : 1;
         $unlock_robot_info['robot_experience'] = rpg_prototype::calculate_experience_required(1) - 1;
         self::unlock_robot($unlock_player_info, $unlock_robot_info, true, false);
     }
     // Return true on success
     return true;
 }
Exemplo n.º 4
0
 public function get_console_markup($options, $player_data)
 {
     // Define the variable to hold the console robot data
     $this_data = array();
     // Define and calculate the simpler markup and positioning variables for this robot
     $this_data['robot_frame'] = !empty($this->robot_frame) ? $this->robot_frame : 'base';
     $this_data['robot_key'] = !empty($this->robot_key) ? $this->robot_key : 0;
     $this_data['robot_title'] = $this->robot_name;
     $this_data['robot_token'] = $this->robot_token;
     $this_data['robot_image'] = $this->robot_image;
     $this_data['robot_float'] = $this->player->player_side;
     $this_data['robot_direction'] = $this->player->player_side == 'left' ? 'right' : 'left';
     $this_data['robot_status'] = $this->robot_status;
     $this_data['robot_position'] = !empty($this->robot_position) ? $this->robot_position : 'bench';
     $this_data['image_type'] = !empty($options['this_robot_image']) ? $options['this_robot_image'] : 'sprite';
     // Calculate the energy bar amount and display properties
     $this_data['energy_fraction'] = $this->robot_energy . ' / ' . $this->robot_base_energy;
     $this_data['energy_percent'] = ceil($this->robot_energy / $this->robot_base_energy * 100);
     // Calculate the energy bar positioning variables based on float
     if ($this_data['robot_float'] == 'left') {
         // Define the x position of the energy bar background
         if ($this_data['energy_percent'] == 100) {
             $this_data['energy_x_position'] = -82;
         } elseif ($this_data['energy_percent'] > 1) {
             $this_data['energy_x_position'] = -119 + floor(37 * ($this_data['energy_percent'] / 100));
         } elseif ($this_data['energy_percent'] == 1) {
             $this_data['energy_x_position'] = -119;
         } else {
             $this_data['energy_x_position'] = -120;
         }
         // Define the y position of the energy bar background
         if ($this_data['energy_percent'] > 50) {
             $this_data['energy_y_position'] = 0;
         } elseif ($this_data['energy_percent'] > 30) {
             $this_data['energy_y_position'] = -5;
         } else {
             $this_data['energy_y_position'] = -10;
         }
     } elseif ($this_data['robot_float'] == 'right') {
         // Define the x position of the energy bar background
         if ($this_data['energy_percent'] == 100) {
             $this_data['energy_x_position'] = -40;
         } elseif ($this_data['energy_percent'] > 1) {
             $this_data['energy_x_position'] = -3 - floor(37 * ($this_data['energy_percent'] / 100));
         } elseif ($this_data['energy_percent'] == 1) {
             $this_data['energy_x_position'] = -3;
         } else {
             $this_data['energy_x_position'] = -2;
         }
         // Define the y position of the energy bar background
         if ($this_data['energy_percent'] > 50) {
             $this_data['energy_y_position'] = 0;
         } elseif ($this_data['energy_percent'] > 30) {
             $this_data['energy_y_position'] = -5;
         } else {
             $this_data['energy_y_position'] = -10;
         }
     }
     // Calculate the weapons bar amount and display properties for both robots
     if (true) {
         // Define the fraction and percent text for the weapons
         $this_data['weapons_fraction'] = $this->robot_weapons . ' / ' . $this->robot_base_weapons;
         $this_data['weapons_percent'] = floor($this->robot_weapons / $this->robot_base_weapons * 100);
     }
     // Calculate the experience bar amount and display properties if a player robot
     if ($this_data['robot_float'] == 'left') {
         // Define the fraction and percent text for the experience
         if ($this->robot_level < 100) {
             $required_experience = rpg_prototype::calculate_experience_required($this->robot_level);
             $this_data['experience_fraction'] = $this->robot_experience . ' / ' . $required_experience;
             $this_data['experience_percent'] = floor($this->robot_experience / $required_experience * 100);
         } else {
             $this_data['experience_fraction'] = '&#8734;';
             $this_data['experience_percent'] = 100;
         }
     }
     // Define the rest of the display variables
     $this_data['container_class'] = 'this_sprite sprite_' . $this_data['robot_float'];
     $this_data['container_style'] = '';
     //$this_data['robot_class'] = 'sprite sprite_robot_'.$this_data['robot_status'];
     $this_data['robot_class'] = 'sprite sprite_robot sprite_robot_' . $this_data['image_type'] . ' ';
     $this_data['robot_style'] = '';
     $this_data['robot_size'] = $this->robot_image_size;
     $this_data['robot_image'] = 'images/sprites/robots/' . $this_data['robot_image'] . '/' . $this_data['image_type'] . '_' . $this_data['robot_direction'] . '_' . $this_data['robot_size'] . 'x' . $this_data['robot_size'] . '.png?' . MMRPG_CONFIG_CACHE_DATE;
     $this_data['robot_class'] .= 'sprite_' . $this_data['robot_size'] . 'x' . $this_data['robot_size'] . ' sprite_' . $this_data['robot_size'] . 'x' . $this_data['robot_size'] . '_' . $this_data['robot_frame'] . ' ';
     $this_data['robot_class'] .= 'robot_status_' . $this_data['robot_status'] . ' robot_position_' . $this_data['robot_position'] . ' ';
     if ($this_data['image_type'] == 'mug') {
         $this_data['robot_class'] .= 'sprite_' . $this_data['robot_size'] . 'x' . $this_data['robot_size'] . '_mugshot ';
     }
     $this_data['robot_style'] .= 'background-image: url(' . $this_data['robot_image'] . '); ';
     $this_data['energy_title'] = $this_data['energy_fraction'] . ' LE (' . $this_data['energy_percent'] . '%)';
     $this_data['robot_title'] .= ' <br />' . $this_data['energy_title'];
     $this_data['weapons_title'] = $this_data['weapons_fraction'] . ' WE (' . $this_data['weapons_percent'] . '%)';
     $this_data['robot_title'] .= ' <br />' . $this_data['weapons_title'];
     if ($this_data['robot_float'] == 'left') {
         $this_data['experience_title'] = $this_data['experience_fraction'] . ' EXP (' . $this_data['experience_percent'] . '%)';
         $this_data['robot_title'] .= ' <br />' . $this_data['experience_title'];
     }
     $this_data['energy_class'] = 'energy';
     $this_data['energy_style'] = 'background-position: ' . $this_data['energy_x_position'] . 'px ' . $this_data['energy_y_position'] . 'px;';
     // Generate the final markup for the console robot
     $this_data['robot_markup'] = '';
     $this_data['robot_markup'] .= '<div class="' . $this_data['container_class'] . '" style="' . $this_data['container_style'] . '">';
     $this_data['robot_markup'] .= '<div class="' . $this_data['robot_class'] . '" style="' . $this_data['robot_style'] . '" title="' . $this_data['robot_title'] . '">' . $this_data['robot_title'] . '</div>';
     if ($this_data['image_type'] != 'mug') {
         $this_data['robot_markup'] .= '<div class="' . $this_data['energy_class'] . '" style="' . $this_data['energy_style'] . '" title="' . $this_data['energy_title'] . '">' . $this_data['energy_title'] . '</div>';
     }
     $this_data['robot_markup'] .= '</div>';
     // Return the robot console data
     return $this_data;
 }
Exemplo n.º 5
0
    /**
     * Generate the markup for the in-game battle menu given environment variables
     * @param $objects array
     * @param $kind string (battle, ability, scan, item, option, switch, target_this, target_target, target_this_disabled)
     * @return array
     */
    public static function get_menu_markup($objects, $menu_kind)
    {
        // Extract global objects into local scope
        extract($objects);
        // Count the total number of robots
        $num_robots = count($this_player->player_robots);
        $robot_direction = $this_player->player_side == 'left' ? 'right' : 'left';
        // Collect this and target robot options and sort them
        $this_player_robots = $this_player->player_robots;
        $target_player_robots = $target_player->player_robots;
        usort($this_player_robots, array('rpg_functions', 'robot_sort_by_active'));
        usort($target_player_robots, array('rpg_functions', 'robot_sort_by_active'));
        // Collect required item and ability tokens to display
        $temp_item_tokens = array();
        $temp_ability_tokens = array();
        if (!empty($this_player->player_items)) {
            $temp_item_tokens = array_merge($temp_item_tokens, $this_player->player_items);
        }
        if (!empty($target_player->player_items)) {
            $temp_item_tokens = array_merge($temp_item_tokens, $target_player->player_items);
        }
        foreach (array($this_player_robots, $target_player_robots) as $player_robots) {
            foreach ($player_robots as $robot_key => $robot_info) {
                if (!empty($robot_info['robot_item'])) {
                    $temp_item_tokens[] = $robot_info['robot_item'];
                }
                if (!empty($robot_info['robot_abilities'])) {
                    $temp_ability_tokens = array_merge($temp_ability_tokens, $robot_info['robot_abilities']);
                }
            }
        }
        $temp_item_tokens = array_unique($temp_item_tokens);
        $temp_ability_tokens = array_unique($temp_ability_tokens);
        // Generate custom ability and item indexes for reference
        $temp_items_index = rpg_item::get_index_custom($temp_item_tokens);
        $temp_abilities_index = rpg_ability::get_index_custom($temp_ability_tokens);
        // Generate the markup for the action battle panel
        ob_start();
        // Generate different markup for the different menu kinds
        switch ($menu_kind) {
            // If this was a BATTLE menu request
            case 'battle':
                // If the current robot is not disabled and is active
                if ($this_robot->robot_energy > 0 && $this_robot->robot_position == 'active') {
                    // Define the order counter and start at one
                    $dataOrder = 1;
                    // Display available main actions
                    ?>
<div class="main_actions"><?php 
                    if (!empty($temp_player_ability_actions) || $this_robot->robot_class == 'mecha') {
                        ?>
<a class="button action_ability" type="button" data-panel="ability" data-order="<?php 
                        echo $dataOrder;
                        ?>
"><label>Ability</label></a><?php 
                    } else {
                        ?>
<a class="button button_disabled action_ability" type="button" data-action="ability_8_action-noweapons" data-order="<?php 
                        echo $dataOrder;
                        ?>
"><label style="text-decoration: line-through;">Ability</label></a><?php 
                    }
                    $dataOrder++;
                    ?>
</div><?php 
                    // Display the available sub options
                    ?>
<div class="sub_actions"><?php 
                    // Display the SCAN option
                    if ($target_player->counters['robots_active'] > 1) {
                        ?>
<a class="button action_scan" type="button" <?php 
                        echo $target_player->counters['robots_active'] > 1 ? 'data-panel="scan"' : 'data-action="scan_' . $target_robot->robot_id . '_' . $target_robot->robot_token . '"';
                        ?>
 data-order="<?php 
                        echo $dataOrder;
                        ?>
"><label>Scan</label></a><?php 
                    } else {
                        foreach ($target_player->values['robots_active'] as $key => $info) {
                            if ($info['robot_position'] != 'active') {
                                continue;
                            }
                            ?>
<a class="button action_scan" type="button" data-action="scan_<?php 
                            echo $info['robot_id'] . '_' . $info['robot_token'];
                            ?>
" data-order="<?php 
                            echo $dataOrder;
                            ?>
"><label>Scan</label></a><?php 
                            break;
                        }
                    }
                    $dataOrder++;
                    // Display the ITEM option
                    $temp_disabled = false;
                    ?>
<a class="button action_item <?php 
                    echo $temp_disabled ? 'button_disabled' : '';
                    ?>
" type="button" <?php 
                    echo !$temp_disabled ? 'data-panel="item"' : '';
                    ?>
 <?php 
                    echo !$temp_disabled ? 'data-order="' . $dataOrder . '"' : '';
                    ?>
><label>Item</label></a><?php 
                    if (!$temp_disabled) {
                        $dataOrder++;
                    }
                    // Display the OPTION option
                    ?>
<a class="button action_option" type="button" data-panel="option" data-order="<?php 
                    echo $dataOrder;
                    ?>
"><label>Option</label></a><?php 
                    $dataOrder++;
                    // Display the SWITCH option
                    ?>
<a class="button action_switch" type="button" data-panel="switch" data-order="<?php 
                    echo $dataOrder;
                    ?>
"><label>Switch</label></a><?php 
                    $dataOrder++;
                    ?>
</div><?php 
                } else {
                    // Display available main actions
                    ?>
<div class="main_actions"><?php 
                    ?>
<a class="button action_ability button_disabled" type="button"><label>Ability</label></a><?php 
                    ?>
</div><?php 
                    // Display the available sub options
                    ?>
<div class="sub_actions"><?php 
                    ?>
<a class="button action_scan button_disabled" type="button"><label>Scan</label></a><?php 
                    ?>
<a class="button action_item button_disabled" type="button"><label>Item</label></a><?php 
                    ?>
<a class="button action_option" type="button" data-panel="option" data-order="1"><label>Option</label></a><?php 
                    ?>
<a class="button action_switch" type="button" data-panel="switch" data-order="2"><label>Switch</label></a><?php 
                    ?>
</div><?php 
                }
                break;
                // If this was a ABILITY menu request
            // If this was a ABILITY menu request
            case 'ability':
                // Define and start the order counter
                $temp_order_counter = 1;
                // Display container for the main actions
                ?>
<div class="main_actions main_actions_hastitle"><span class="main_actions_title">Select Ability</span><?php 
                // Collect the abilities for this robot, by whatever means
                if ($this_robot->robot_class == 'master') {
                    $this_robot_settings = rpg_game::robot_settings($this_player->player_token, $this_robot->robot_token);
                    if (!empty($this_robot_settings['robot_abilities'])) {
                        $current_robot_abilities = $this_robot_settings['robot_abilities'];
                    } else {
                        $current_robot_abilities = array();
                    }
                    // If this robot has more than eight abilities, slice to only eight
                    if (count($current_robot_abilities) > 8) {
                        $current_robot_abilities = array_slice($current_robot_abilities, 0, 8);
                        $_SESSION['GAME']['values']['battle_settings'][$this_player->player_token]['player_robots'][$this_robot->robot_token]['robot_abilities'] = $current_robot_abilities;
                    }
                    // Collect the robot's held item if any
                    if (!empty($_SESSION['GAME']['values']['battle_settings'][$this_player->player_token]['player_robots'][$this_robot->robot_token]['robot_item'])) {
                        $current_robot_item = $_SESSION['GAME']['values']['battle_settings'][$this_player->player_token]['player_robots'][$this_robot->robot_token]['robot_item'];
                    } else {
                        $current_robot_item = '';
                    }
                } elseif ($this_robot->robot_class == 'mecha') {
                    // Collect the temp ability index
                    $temp_index_info = rpg_robot::get_index_info($this_robot->robot_token);
                    $current_robot_abilities = array();
                    foreach ($temp_index_info['robot_abilities'] as $token) {
                        $current_robot_abilities[$token] = array('ability_token' => $token);
                    }
                    $current_robot_item = '';
                }
                // Ensure this robot has abilities to display
                if (!empty($current_robot_abilities)) {
                    // Count the total number of abilities
                    $num_abilities = count($this_robot->robot_abilities);
                    $robot_direction = $this_player->player_side == 'left' ? 'right' : 'left';
                    // Define the ability display counter
                    $unlocked_abilities_count = 0;
                    // Collect the temp ability index
                    $temp_abilities_index = rpg_ability::get_index_custom(array_keys($current_robot_abilities));
                    $temp_robotinfo = rpg_robot::get_index_info($this_robot->robot_token);
                    if ($temp_robotinfo['robot_core'] != $this_robot->robot_core) {
                        $temp_robotinfo['robot_core'] = $this_robot->robot_core;
                    }
                    $temp_robotinfo['robot_core2'] = preg_match('/^item-core-/i', $current_robot_item) ? preg_replace('/^item-core-/i', '', $current_robot_item) : '';
                    if ($temp_robotinfo['robot_core2'] == 'none') {
                        $temp_robotinfo['robot_core2'] = '';
                    }
                    // Loop through each ability and display its button
                    $ability_key = 0;
                    //$temp_robot_array = $this_robot->export_array();
                    foreach ($current_robot_abilities as $ability_token => $ability_info) {
                        if (empty($ability_token) || !isset($temp_abilities_index[$ability_token])) {
                            continue;
                        }
                        // Check if this ability has been unlocked
                        $this_ability_unlocked = true;
                        if ($this_ability_unlocked) {
                            $unlocked_abilities_count++;
                        } else {
                            continue;
                        }
                        // Create the ability object using the session/index data
                        $temp_abilityinfo = $temp_abilities_index[$ability_token];
                        $temp_abilityinfo['ability_id'] = $this_robot->robot_id . str_pad($temp_abilityinfo['ability_id'], 3, '0', STR_PAD_LEFT);
                        $temp_ability = $this_battle->get_ability($temp_abilityinfo['ability_id']);
                        $temp_type = $temp_ability->ability_type;
                        $temp_type2 = $temp_ability->ability_type2;
                        $temp_damage = $temp_ability->ability_damage;
                        $temp_damage2 = $temp_ability->ability_damage2;
                        $temp_damage_unit = $temp_ability->ability_damage_percent ? '%' : '';
                        $temp_damage2_unit = $temp_ability->ability_damage2_percent ? '%' : '';
                        $temp_recovery = $temp_ability->ability_recovery;
                        $temp_recovery2 = $temp_ability->ability_recovery2;
                        $temp_recovery_unit = $temp_ability->ability_recovery_percent ? '%' : '';
                        $temp_recovery2_unit = $temp_ability->ability_recovery2_percent ? '%' : '';
                        $temp_accuracy = $temp_ability->ability_accuracy;
                        $temp_kind = !empty($temp_damage) && empty($temp_recovery) ? 'damage' : (!empty($temp_recovery) && empty($temp_damage) ? 'recovery' : (!empty($temp_damage) && !empty($temp_recovery) ? 'multi' : ''));
                        $temp_target = 'auto';
                        $temp_target_text = '';
                        if ($temp_ability->ability_target == 'select_target' && $target_player->counters['robots_active'] > 1) {
                            $temp_target = 'select_target';
                            $temp_target_text = 'Select Target';
                        } elseif ($temp_ability->ability_target == 'select_this') {
                            $temp_target = 'select_this';
                            $temp_target_text = 'Select Target';
                        }
                        $temp_multiplier = 1;
                        if (!empty($this_robot->robot_core) && ($this_robot->robot_core == $temp_type || $this_robot->robot_core == $temp_type2)) {
                            $temp_multiplier = $temp_multiplier * 1.5;
                        }
                        if (!empty($temp_type) && !empty($this_battle->battle_field->field_multipliers[$temp_type])) {
                            $temp_multiplier = $temp_multiplier * $this_battle->battle_field->field_multipliers[$temp_type];
                        } elseif (!empty($this_battle->battle_field->field_multipliers['none'])) {
                            $temp_multiplier = $temp_multiplier * $this_battle->battle_field->field_multipliers['none'];
                        }
                        if (!empty($temp_type2) && !empty($this_battle->battle_field->field_multipliers[$temp_type2])) {
                            $temp_multiplier = $temp_multiplier * $this_battle->battle_field->field_multipliers[$temp_type2];
                        }
                        $temp_damage = ceil($temp_damage * $temp_multiplier);
                        if (!preg_match('/-(booster|breaker)$/i', $ability_token) && !empty($this_battle->battle_field->field_multipliers['damage'])) {
                            $temp_damage = ceil($temp_damage * $this_battle->battle_field->field_multipliers['damage']);
                        }
                        if ($temp_damage_unit == '%' && $temp_damage > 100) {
                            $temp_damage = 100;
                        }
                        $temp_damage2 = ceil($temp_damage2 * $temp_multiplier);
                        if (!preg_match('/-(booster|breaker)$/i', $ability_token) && !empty($this_battle->battle_field->field_multipliers['damage'])) {
                            $temp_damage2 = ceil($temp_damage2 * $this_battle->battle_field->field_multipliers['damage']);
                        }
                        if ($temp_damage2_unit == '%' && $temp_damage2 > 100) {
                            $temp_damage2 = 100;
                        }
                        $temp_recovery = ceil($temp_recovery * $temp_multiplier);
                        if (!preg_match('/-(booster|breaker)$/i', $ability_token) && !empty($this_battle->battle_field->field_multipliers['recovery'])) {
                            $temp_recovery = ceil($temp_recovery * $this_battle->battle_field->field_multipliers['recovery']);
                        }
                        if ($temp_recovery_unit == '%' && $temp_recovery > 100) {
                            $temp_recovery = 100;
                        }
                        $temp_recovery2 = ceil($temp_recovery2 * $temp_multiplier);
                        if (!preg_match('/-(booster|breaker)$/i', $ability_token) && !empty($this_battle->battle_field->field_multipliers['recovery'])) {
                            $temp_recovery2 = ceil($temp_recovery2 * $this_battle->battle_field->field_multipliers['recovery']);
                        }
                        if ($temp_recovery2_unit == '%' && $temp_recovery2 > 100) {
                            $temp_recovery2 = 100;
                        }
                        // Define the amount of weapon energy for this ability
                        $temp_robot_weapons = $this_robot->robot_weapons;
                        $temp_ability_energy = $this_robot->calculate_weapon_energy($temp_ability, $temp_ability_energy_base, $temp_ability_energy_mods);
                        // Collect the type info for this ability if it exists
                        $temp_type_info = !empty($temp_ability->ability_type) ? rpg_type::get_index_info($temp_ability->ability_type) : false;
                        $temp_type_info2 = !empty($temp_ability->ability_type2) ? rpg_type::get_index_info($temp_ability->ability_type2) : false;
                        // Define the ability title details text
                        $temp_ability_details = $temp_ability->ability_name;
                        $temp_ability_details .= ' (' . (!empty($temp_type_info) ? $temp_type_info['type_name'] : 'Neutral');
                        if (!empty($temp_type_info2)) {
                            $temp_ability_details .= ' / ' . $temp_type_info2['type_name'];
                        } else {
                            $temp_ability_details .= ' Type';
                        }
                        $temp_ability_details .= ') <br />';
                        if ($temp_kind == 'damage') {
                            $temp_ability_details .= $temp_damage . $temp_damage_unit . ' Damage';
                        } elseif ($temp_kind == 'recovery') {
                            $temp_ability_details .= $temp_recovery . $temp_recovery_unit . ' Recovery';
                        } elseif ($temp_kind == 'multi') {
                            $temp_ability_details .= $temp_damage . $temp_damage_unit . ' Damage / ' . ($temp_multiplier != 1 ? '<del>' . $temp_ability->ability_recovery . '</del> ' : '') . $temp_recovery . $temp_recovery_unit . ' Recovery';
                        } else {
                            $temp_ability_details .= 'Support';
                        }
                        $temp_ability_details .= ' | ' . $temp_ability->ability_accuracy . '% Accuracy';
                        if (!empty($temp_ability_energy)) {
                            $temp_ability_details .= ' | ' . $temp_ability_energy . ' Energy';
                        }
                        if (!empty($temp_target_text)) {
                            $temp_ability_details .= ' | ' . $temp_target_text;
                        }
                        $temp_ability_description = $temp_ability->ability_description;
                        $temp_ability_description = str_replace('{DAMAGE}', $temp_damage, $temp_ability_description);
                        $temp_ability_description = str_replace('{RECOVERY}', $temp_recovery, $temp_ability_description);
                        $temp_ability_description = str_replace('{DAMAGE2}', $temp_damage2, $temp_ability_description);
                        $temp_ability_description = str_replace('{RECOVERY2}', $temp_recovery2, $temp_ability_description);
                        $temp_ability_details .= ' <br />' . $temp_ability_description;
                        $temp_ability_details_plain = strip_tags(str_replace('<br />', '&#10;', $temp_ability_details));
                        $temp_ability_details_tooltip = htmlentities($temp_ability_details, ENT_QUOTES, 'UTF-8');
                        // Define the ability button text variables
                        $temp_ability_label = '<span class="multi">';
                        $temp_ability_label .= '<span class="maintext">' . $temp_ability->ability_name . '</span>';
                        $temp_ability_label .= '<span class="subtext">';
                        $temp_ability_label .= !empty($temp_type_info) ? $temp_type_info['type_name'] . ' ' : 'Neutral ';
                        if (!empty($temp_type_info2)) {
                            $temp_ability_label .= ' / ' . $temp_type_info2['type_name'];
                        } else {
                            $temp_ability_label .= $temp_kind == 'damage' ? 'Damage' : ($temp_kind == 'recovery' ? 'Recovery' : ($temp_kind == 'multi' ? 'Effects' : 'Special'));
                        }
                        $temp_ability_label .= '</span>';
                        $temp_ability_label .= '<span class="subtext">';
                        $temp_ability_label .= '<span style="' . ($temp_multiplier != 1 ? $temp_multiplier > 1 ? 'color: rgb(161, 255, 124); ' : 'color: rgb(255, 150, 150); ' : '') . '">P:' . ($temp_kind == 'damage' ? $temp_damage . $temp_damage_unit . ' ' : ($temp_kind == 'recovery' ? $temp_recovery . $temp_recovery_unit . ' ' : ($temp_kind == 'multi' ? $temp_damage . $temp_damage_unit . '/' . $temp_recovery . $temp_recovery_unit . ' ' : '0'))) . '</span>';
                        $temp_ability_label .= '&nbsp;';
                        $temp_ability_label .= 'A:' . $temp_accuracy . '%';
                        $temp_ability_label .= '</span>';
                        $temp_ability_label .= '</span>';
                        // Define whether or not this ability button should be enabled
                        $temp_button_enabled = $temp_robot_weapons >= $temp_ability_energy ? true : false;
                        // If the ability is not actually compatible with this robot, disable it
                        $temp_button_compatible = rpg_robot::has_ability_compatibility($temp_robotinfo, $temp_abilityinfo, $current_robot_item);
                        if (!$temp_button_compatible) {
                            $temp_button_enabled = false;
                        }
                        // If this button is enabled, add it to the global ability options array
                        if ($temp_button_enabled) {
                            $temp_player_ability_actions[] = $temp_ability->ability_token;
                        }
                        // Define the ability sprite variables
                        $temp_ability_sprite = array();
                        $temp_ability_sprite['name'] = $temp_ability->ability_name;
                        if ($this_robot->robot_class == 'master') {
                            $temp_ability_sprite['image'] = $temp_ability->ability_image;
                            $temp_ability_sprite['image_size'] = $temp_ability->ability_image_size;
                            $temp_ability_sprite['image_size_text'] = $temp_ability_sprite['image_size'] . 'x' . $temp_ability_sprite['image_size'];
                            $temp_ability_sprite['image_size_zoom'] = $temp_ability->ability_image_size * 2;
                            $temp_ability_sprite['image_size_zoom_text'] = $temp_ability_sprite['image_size'] . 'x' . $temp_ability_sprite['image_size'];
                            $temp_ability_sprite['url'] = 'images/sprites/abilities/' . $temp_ability_sprite['image'] . '/icon_' . $robot_direction . '_' . $temp_ability_sprite['image_size_text'] . '.png';
                            $temp_ability_sprite['class'] = 'sprite size' . $temp_ability_sprite['image_size'] . ' base ';
                            $temp_ability_sprite['style'] = 'background-image: url(' . $temp_ability_sprite['url'] . '?' . MMRPG_CONFIG_CACHE_DATE . '); top: 5px; left: 5px; ';
                            $temp_ability_sprite['markup'] = '<span class="' . $temp_ability_sprite['class'] . ' ability" style="' . $temp_ability_sprite['style'] . '">' . $temp_ability_sprite['name'] . '</span>';
                            $temp_ability_sprite['markup'] .= '<span class="' . $temp_ability_sprite['class'] . ' weapons" style="top: 35px; left: 5px; ' . ($temp_ability_energy == $temp_ability_energy_base ? '' : ($temp_ability_energy_mods <= 1 ? 'color: #80A280; ' : 'color: #68B968; ')) . '">' . $temp_ability_energy . ' WE</span>';
                        } elseif ($this_robot->robot_class == 'mecha') {
                            $temp_ability_sprite['image'] = $this_robot->robot_image;
                            $temp_ability_sprite['image_size'] = $this_robot->robot_image_size;
                            $temp_ability_sprite['image_size_text'] = $temp_ability_sprite['image_size'] . 'x' . $temp_ability_sprite['image_size'];
                            $temp_ability_sprite['image_size_zoom'] = $this_robot->robot_image_size * 2;
                            $temp_ability_sprite['image_size_zoom_text'] = $temp_ability_sprite['image_size'] . 'x' . $temp_ability_sprite['image_size'];
                            $temp_ability_sprite['url'] = 'images/sprites/robots/' . $temp_ability_sprite['image'] . '/mug_' . $robot_direction . '_' . $temp_ability_sprite['image_size_text'] . '.png';
                            $temp_ability_sprite['class'] = 'sprite size' . $temp_ability_sprite['image_size'] . ' base ';
                            $temp_ability_sprite['style'] = 'background-image: url(' . $temp_ability_sprite['url'] . '?' . MMRPG_CONFIG_CACHE_DATE . '); top: 7px; left: 5px; height: 43px; background-position: center center !important; background-size: 50% 50% !important; ';
                            $temp_ability_sprite['markup'] = '<span class="' . $temp_ability_sprite['class'] . ' ability" style="' . $temp_ability_sprite['style'] . '">' . $temp_ability_sprite['name'] . '</span>';
                        }
                        $temp_ability_sprite['preload'] = 'images/sprites/abilities/' . $temp_ability_sprite['image'] . '/sprite_' . $robot_direction . '_' . $temp_ability_sprite['image_size_zoom_text'] . '.png';
                        // Now use the new object to generate a snapshot of this ability button
                        if ($temp_button_enabled) {
                            ?>
<a data-order="<?php 
                            echo $temp_order_counter;
                            ?>
" class="button action_ability ability_<?php 
                            echo $temp_ability->ability_token;
                            ?>
 ability_type ability_type_<?php 
                            echo (!empty($temp_ability->ability_type) ? $temp_ability->ability_type : 'none') . (!empty($temp_ability->ability_type2) ? '_' . $temp_ability->ability_type2 : '');
                            ?>
 block_<?php 
                            echo $unlocked_abilities_count;
                            ?>
" type="button" data-action="ability_<?php 
                            echo $temp_ability->ability_id . '_' . $temp_ability->ability_token;
                            ?>
" data-tooltip="<?php 
                            echo $temp_ability_details_tooltip;
                            ?>
" data-target="<?php 
                            echo $temp_target;
                            ?>
"><label class=""><?php 
                            echo $temp_ability_sprite['markup'];
                            echo $temp_ability_label;
                            ?>
</label></a><?php 
                        } else {
                            ?>
<a data-order="<?php 
                            echo $temp_order_counter;
                            ?>
" class="button button_disabled action_ability ability_<?php 
                            echo $temp_ability->ability_token;
                            ?>
 ability_type ability_type_<?php 
                            echo (!empty($temp_ability->ability_type) ? $temp_ability->ability_type : 'none') . (!empty($temp_ability->ability_type2) ? '_' . $temp_ability->ability_type2 : '');
                            ?>
 block_<?php 
                            echo $unlocked_abilities_count;
                            ?>
" type="button"><label class=""><?php 
                            echo $temp_ability_sprite['markup'];
                            echo $temp_ability_label;
                            ?>
</label></a><?php 
                        }
                        // Increment the order counter
                        $temp_order_counter++;
                        $ability_key++;
                    }
                    // If there were less than 8 abilities, fill in the empty spaces
                    if ($unlocked_abilities_count < 8) {
                        for ($i = $unlocked_abilities_count; $i < 8; $i++) {
                            // Display an empty button placeholder
                            ?>
<a class="button action_ability button_disabled block_<?php 
                            echo $i + 1;
                            ?>
" type="button">&nbsp;</a><?php 
                        }
                    }
                }
                // End the main action container tag
                //echo 'Abilities : ['.print_r($this_robot->robot_abilities, true).']';
                //echo preg_replace('#\s+#', ' ', print_r($this_robot_settings, true));
                ?>
</div><?php 
                // Display the back button by default
                ?>
<div class="sub_actions"><a data-order="<?php 
                echo $temp_order_counter;
                ?>
" class="button action_back" type="button" data-panel="battle"><label>Back</label></a></div><?php 
                // Increment the order counter
                $temp_order_counter++;
                break;
                // If this was a ITEM menu request
            // If this was a ITEM menu request
            case 'item':
                // Define all the available player items in a handy index array
                $current_player_items = $this_player->player_items;
                foreach ($current_player_items as $key => $token) {
                    $info = !empty($temp_items_index[$token]) ? $temp_items_index[$token] : false;
                    if (empty($info) || $info['ability_subclass'] != 'consumable') {
                        unset($current_player_items[$key]);
                    }
                }
                $current_player_items_count = count($current_player_items);
                $current_player_items_pages = $current_player_items_count <= 8 ? 1 : ceil($current_player_items_count / 8);
                // Define and start the order counter
                $temp_order_counter = 1;
                // Display container for the main actions
                ?>
                <div class="main_actions main_actions_hastitle">
                    <span class="main_actions_title <?php 
                echo $target_player->player_id != MMRPG_SETTINGS_TARGET_PLAYERID || !empty($this_player->flags['item_used_this_turn']) ? 'main_actions_title_disabled' : '';
                ?>
">
                        <?php 
                // If there were more than eight items, print the page numbers
                if ($current_player_items_count > 8) {
                    $temp_selected_page = 1;
                    //!empty($_SESSION['GAME']['battle_settings']['action_ability_page_num']) ? $_SESSION['GAME']['battle_settings']['action_ability_page_num'] : 1;
                    echo '<span class="float_title">Select Item</span>';
                    echo '<span class="float_links"><span class="page">Page</span>';
                    for ($i = 1; $i <= $current_player_items_pages; $i++) {
                        echo '<a class="num' . ($i == $temp_selected_page ? ' active' : '') . '" href="#' . $i . '">' . $i . '</a>';
                    }
                    echo '</span>';
                } else {
                    echo 'Select Item';
                }
                ?>
                    </span>
                    <?php 
                // Ensure this player has items to display
                if (!empty($current_player_items)) {
                    // Count the total number of items
                    $num_items = count($current_player_items);
                    $item_direction = $this_player->player_side == 'left' ? 'right' : 'left';
                    // Define the item display counter
                    $equipped_items_count = 0;
                    // Define the default button enabled option
                    if ($target_player->player_id != MMRPG_SETTINGS_TARGET_PLAYERID) {
                        $temp_button_enabled_base = false;
                    } else {
                        $temp_button_enabled_base = true;
                    }
                    // If this player has already used an item this turn
                    if (!empty($this_player->flags['item_used_this_turn'])) {
                        $temp_button_enabled_base = false;
                    }
                    // Loop through each ability and display its button
                    $item_key = 0;
                    $item_token_list = array_keys($temp_items_index);
                    foreach ($item_token_list as $item_key => $item_token) {
                        // Ensure this is an actual ability in the index
                        if (!empty($item_token) && in_array($item_token, $current_player_items)) {
                            // Define the amount of weapon energy for this ability
                            $temp_item_quantity = !empty($_SESSION['GAME']['values']['battle_items'][$item_token]) ? $_SESSION['GAME']['values']['battle_items'][$item_token] : 0;
                            // CHANGEME to zero!!! mt_rand(0, 10)
                            $temp_item_cost = 1;
                            // If this player has never aquired this item, do not display it
                            if (!isset($_SESSION['GAME']['values']['battle_items'][$item_token])) {
                                continue;
                            }
                            //$temp_item_quantity = 99; // CHANGEME! COMMENT ME OUT! TESTING ONLY!
                            // Increment the equipped items count
                            $equipped_items_count++;
                            // Define the button enabled flag
                            $temp_button_enabled = $temp_button_enabled_base;
                            // Create the ability object using the session/index data
                            $temp_iteminfo = $temp_items_index[$item_token];
                            //$temp_iteminfo['item_id'] = $this_player->player_id.str_pad($temp_iteminfo['item_id'], 3, '0', STR_PAD_LEFT);
                            $temp_item = new rpg_item($this_player, $this_robot, $temp_iteminfo);
                            $temp_type = $temp_item->item_type;
                            $temp_type2 = $temp_item->item_type2;
                            $temp_damage = $temp_item->item_damage;
                            $temp_damage2 = $temp_item->item_damage2;
                            $temp_damage_unit = $temp_item->item_damage_percent ? '%' : '';
                            $temp_damage2_unit = $temp_item->item_damage2_percent ? '%' : '';
                            $temp_recovery = $temp_item->item_recovery;
                            $temp_recovery2 = $temp_item->item_recovery2;
                            $temp_recovery_unit = $temp_item->item_recovery_percent ? '%' : '';
                            $temp_recovery2_unit = $temp_item->item_recovery2_percent ? '%' : '';
                            $temp_accuracy = $temp_item->item_accuracy;
                            $temp_kind = !empty($temp_damage) && empty($temp_recovery) ? 'damage' : (!empty($temp_recovery) && empty($temp_damage) ? 'recovery' : (!empty($temp_damage) && !empty($temp_recovery) ? 'multi' : ''));
                            if (preg_match('/-score-ball$/i', $item_token)) {
                                $temp_kind = 'score';
                            } elseif (preg_match('/-core$/i', $item_token)) {
                                $temp_kind = 'core';
                            }
                            $temp_target = 'select_this';
                            if ($temp_item->item_target == 'select_target' && $target_player->counters['robots_active'] > 1) {
                                $temp_target = 'select_target';
                            } elseif ($temp_item->item_target == 'select_this' && $this_player->counters['robots_active'] > 1) {
                                $temp_target = 'select_this';
                            } elseif ($temp_item->item_target == 'select_this_disabled') {
                                $temp_target = 'select_this_disabled';
                            } elseif ($temp_item->item_target == 'auto') {
                                $temp_target = 'auto';
                            }
                            $temp_multiplier = 1;
                            // Collect the type info for this item if it exists
                            $temp_type_info = !empty($temp_item->item_type) ? rpg_type::get_index_info($temp_item->item_type) : false;
                            $temp_type_info2 = !empty($temp_item->item_type2) ? rpg_type::get_index_info($temp_item->item_type2) : false;
                            // Define the ability title details text
                            $temp_item_details = $temp_item->item_name . ' <br />';
                            if ($temp_kind == 'damage') {
                                $temp_item_details .= $temp_damage . $temp_damage_unit . ' Damage';
                            } elseif ($temp_kind == 'recovery') {
                                $temp_item_details .= $temp_recovery . $temp_recovery_unit . ' Recovery';
                            } elseif ($temp_kind == 'multi') {
                                $temp_item_details .= $temp_damage . $temp_damage_unit . ' Damage / ' . $temp_recovery . $temp_recovery_unit . ' Recovery';
                            } elseif ($temp_kind == 'core') {
                                $temp_item_details .= '10% Damage';
                            } else {
                                $temp_item_details .= 'Support';
                            }
                            if (!empty($temp_item_quantity)) {
                                if ($temp_item_quantity != 1) {
                                    $temp_item_details .= ' | ' . $temp_item_quantity . ' Units';
                                } else {
                                    $temp_item_details .= ' | 1 Unit';
                                }
                            }
                            $temp_item_description = $temp_item->item_description;
                            $temp_item_description = str_replace('{DAMAGE}', $temp_damage, $temp_item_description);
                            $temp_item_description = str_replace('{RECOVERY}', $temp_recovery, $temp_item_description);
                            $temp_item_description = str_replace('{DAMAGE2}', $temp_damage2, $temp_item_description);
                            $temp_item_description = str_replace('{RECOVERY2}', $temp_recovery2, $temp_item_description);
                            $temp_item_details .= ' <br />' . $temp_item_description;
                            $temp_item_details_plain = strip_tags(str_replace('<br />', '&#10;', $temp_item_details));
                            $temp_item_details_tooltip = htmlentities($temp_item_details, ENT_QUOTES, 'UTF-8');
                            // Define the ability button text variables
                            $temp_item_label = '<span class="multi">';
                            $temp_item_label .= '<span class="maintext">' . $temp_item->item_name . '</span>';
                            $temp_item_label .= '<span class="subtext">';
                            if ($temp_kind == 'score') {
                                $temp_item_label .= 'Reward Booster';
                            } elseif ($temp_kind == 'core') {
                                $temp_item_label .= !empty($temp_type_info) ? $temp_type_info['type_name'] : 'Neutral';
                                $temp_item_label .= ' Damage';
                            } else {
                                $temp_item_label .= !empty($temp_type_info) ? $temp_type_info['type_name'] . ' ' : 'Neutral ';
                                if (!empty($temp_type_info) && !empty($temp_type_info2)) {
                                    $temp_item_label .= ' / ' . $temp_type_info2['type_name'];
                                } else {
                                    $temp_item_label .= $temp_kind == 'damage' ? 'Damage' : ($temp_kind == 'recovery' ? 'Recovery' : ($temp_kind == 'multi' ? 'Effects' : 'Special'));
                                }
                            }
                            $temp_item_label .= '</span>';
                            $temp_item_label .= '<span class="subtext">';
                            if ($temp_kind == 'score') {
                                $temp_item_label .= '<span>Value : +' . $temp_recovery . $temp_recovery_unit . '</span>';
                            } elseif ($temp_kind == 'core') {
                                $temp_item_label .= '<span>Power : 10%</span>';
                            } else {
                                $temp_item_label .= '<span style="' . ($temp_multiplier != 1 ? $temp_multiplier > 1 ? 'color: rgb(161, 255, 124); ' : 'color: rgb(255, 150, 150); ' : '') . '">Power : ' . ($temp_kind == 'damage' ? $temp_damage . $temp_damage_unit . ' ' : ($temp_kind == 'recovery' ? $temp_recovery . $temp_recovery_unit . ' ' : ($temp_kind == 'multi' ? $temp_damage . $temp_damage_unit . '/' . $temp_recovery . $temp_recovery_unit . ' ' : '0'))) . '</span>';
                            }
                            $temp_item_label .= '&nbsp;';
                            $temp_item_label .= '</span>';
                            $temp_item_label .= '</span>';
                            // Define whether or not this ability button should be enabled
                            if ($temp_item_quantity < $temp_item_cost) {
                                $temp_button_enabled = false;
                            }
                            // Define the ability sprite variables
                            $temp_item_sprite = array();
                            $temp_item_sprite['name'] = $temp_item->item_name;
                            $temp_item_sprite['image'] = $temp_item->item_image;
                            if ($temp_item->item_token == 'item-extra-life') {
                                // Automatically change this ability's image based on player
                                if ($this_player->player_token == 'dr-light') {
                                    $temp_item_sprite['image'] = 'item-extra-life';
                                } elseif ($this_player->player_token == 'dr-wily') {
                                    $temp_item_sprite['image'] = 'item-extra-life-2';
                                } elseif ($this_player->player_token == 'dr-cossack') {
                                    $temp_item_sprite['image'] = 'item-extra-life-3';
                                }
                            }
                            $temp_item_sprite['image_size'] = $temp_item->item_image_size;
                            $temp_item_sprite['image_size_text'] = $temp_item_sprite['image_size'] . 'x' . $temp_item_sprite['image_size'];
                            $temp_item_sprite['image_size_zoom'] = $temp_item->item_image_size * 2;
                            $temp_item_sprite['image_size_zoom_text'] = $temp_item_sprite['image_size'] . 'x' . $temp_item_sprite['image_size'];
                            $temp_item_sprite['url'] = 'images/sprites/items/' . $temp_item_sprite['image'] . '/icon_' . $item_direction . '_' . $temp_item_sprite['image_size_text'] . '.png';
                            $temp_item_sprite['preload'] = 'images/sprites/items/' . $temp_item_sprite['image'] . '/sprite_' . $item_direction . '_' . $temp_item_sprite['image_size_zoom_text'] . '.png';
                            $temp_item_sprite['class'] = 'sprite size' . $temp_item_sprite['image_size'] . ' base ';
                            // ability_type ability_type_'.(!empty($temp_item->item_type) ? $temp_item->item_type : 'none');
                            $temp_item_sprite['style'] = 'background-image: url(' . $temp_item_sprite['url'] . '?' . MMRPG_CONFIG_CACHE_DATE . ');  top: 5px; left: 5px; ';
                            $temp_item_sprite['markup'] = '<span class="' . $temp_item_sprite['class'] . ' ability" style="' . $temp_item_sprite['style'] . '">' . $temp_item_sprite['name'] . '</span>';
                            $temp_item_sprite['markup'] .= '<span class="' . $temp_item_sprite['class'] . ' weapons" style="top: 35px; left: 5px; ' . ($temp_item_quantity > 1 ? '' : ($temp_item_quantity > 0 ? 'color: #AA9393; ' : 'color: #A77D7D; ')) . '"><sup style="position: relative: bottom: 1px;">x</sup> ' . $temp_item_quantity . '</span>';
                            $temp_type_class = !empty($temp_item->item_type) ? $temp_item->item_type : 'none';
                            if ($temp_type_class != 'none' && !empty($temp_item->item_type2)) {
                                $temp_type_class .= '_' . $temp_item->item_type2;
                            } elseif ($temp_type_class == 'none' && !empty($temp_item->item_type2)) {
                                $temp_type_class = $temp_item->item_type2;
                            }
                            // Now use the new object to generate a snapshot of this ability button
                            if ($temp_button_enabled) {
                                ?>
<a data-order="<?php 
                                echo $temp_order_counter;
                                ?>
" class="button action_item ability_<?php 
                                echo $temp_item->item_token;
                                ?>
 ability_type ability_type_<?php 
                                echo $temp_type_class;
                                ?>
 block_<?php 
                                echo $equipped_items_count;
                                ?>
" type="button" data-action="ability_<?php 
                                echo $temp_item->item_id . '_' . $temp_item->item_token;
                                ?>
" data-tooltip="<?php 
                                echo $temp_item_details_tooltip;
                                ?>
" data-preload="<?php 
                                echo $temp_item_sprite['preload'];
                                ?>
" data-actualtarget="<?php 
                                echo $temp_item->item_target;
                                ?>
" data-target="<?php 
                                echo $temp_target;
                                ?>
"><label class=""><?php 
                                echo $temp_item_sprite['markup'];
                                echo $temp_item_label;
                                ?>
</label></a><?php 
                            } else {
                                ?>
<a data-order="<?php 
                                echo $temp_order_counter;
                                ?>
" class="button button_disabled action_item ability_<?php 
                                echo $temp_item->item_token;
                                ?>
 ability_type ability_type_<?php 
                                echo $temp_type_class;
                                ?>
 block_<?php 
                                echo $equipped_items_count;
                                ?>
" type="button"><label class=""><?php 
                                echo $temp_item_sprite['markup'];
                                echo $temp_item_label;
                                ?>
</label></a><?php 
                            }
                            // Increment the order counter
                            $temp_order_counter++;
                        }
                        $item_key++;
                    }
                    // If there were less than 8 items, fill in the empty spaces
                    if ($equipped_items_count % 8 != 0) {
                        $temp_padding_amount = 8 - $equipped_items_count % 8;
                        $temp_last_key = $equipped_items_count + $temp_padding_amount;
                        for ($i = $equipped_items_count; $i < $temp_last_key; $i++) {
                            // Display an empty button placeholder
                            ?>
<a class="button action_item button_disabled block_<?php 
                            echo $i + 1;
                            ?>
" type="button">&nbsp;</a><?php 
                        }
                    }
                }
                ?>
                </div>
                <?php 
                // Display the back button by default
                ?>
<div class="sub_actions"><a data-order="<?php 
                echo $temp_order_counter;
                ?>
" class="button action_back" type="button" data-panel="battle"><label>Back</label></a></div><?php 
                // Increment the order counter
                $temp_order_counter++;
                break;
                // If this was a OPTION menu request
            // If this was a OPTION menu request
            case 'option':
                // Define the markup for the option buttons
                $temp_options = array();
                // Display the option for returning to the main prototype menu
                $temp_options[] = '<a data-order="1" class="button action_option block_1 ability_type_space" type="button" data-action="prototype"><label><span class="multi">Return&nbsp;To<br />Main&nbsp;Menu</span></label></a>';
                // Display an option for restarting this battle from scratch
                $temp_options[] = '<a data-order="2" class="button action_option block_2 ability_type_space" type="button" data-action="restart"><label><span class="multi">Restart<br />Mission</span></label></a>';
                // Display an option for changing config settings
                //$temp_options[] = '<a class="button action_option block_3" type="button" data-panel="settings"><label><span class="multi">Settings<br />Menu</span></label></a>';
                $temp_options[] = '<a data-order="3" class="button action_option block_3 ability_type_space" type="button" data-panel="settings_eventTimeout"><label><span class="multi">Message<br />Speed</span></label></a>';
                $temp_options[] = '<a data-order="4" class="button action_option block_4 ability_type_space" type="button" onclick="parent.mmrpg_music_load(\'fields/' . $this_field->field_music . '/battle-field_background_music\', true);"><label><span class="multi">Restart<br />Music</span></label></a>';
                // Display the toggle options for debug mode and stuff
                $current_debug_value = !empty($_SESSION['GAME']['debug_mode']) ? 1 : 0;
                $temp_options[] = '<a data-order="5" class="button action_option block_5 ability_type_space" type="button" onclick="mmrpg_toggle_debug_mode(this);" data-value="' . $current_debug_value . '"><label><span class="multi"><span class="title">Toggle Debug</span><br /><span class="value type ' . ($current_debug_value ? 'nature' : 'flame') . '">' . ($current_debug_value ? 'ON' : 'OFF') . '</span></span></label></a>';
                // Display container for the main actions
                ?>
<div class="main_actions main_actions_hastitle"><span class="main_actions_title">Select Option</span><?php 
                // Ensure there are options to display
                if (!empty($temp_options)) {
                    // Count the total number of options
                    $num_options = count($temp_options);
                    // Loop through each option and display its button markup
                    foreach ($temp_options as $key => $option_markup) {
                        // Display the option button's generated markup
                        echo $option_markup;
                    }
                    // If there were less than 6 options, fill in the empty spaces
                    if ($num_options < 8) {
                        for ($i = $num_options; $i < 8; $i++) {
                            // Display an empty button placeholder
                            ?>
<a class="button action_option button_disabled block_<?php 
                            echo $i + 1;
                            ?>
" type="button">&nbsp;</a><?php 
                        }
                    }
                }
                // End the main action container tag
                ?>
</div><?php 
                // Display the back button by default
                ?>
<div class="sub_actions"><a data-order="7" class="button action_back" type="button" data-panel="battle"><label>Back</label></a></div><?php 
                break;
                // If this was a SCAN menu request
            // If this was a SCAN menu request
            case 'scan':
                // Define and start the order counter
                $temp_order_counter = 1;
                // Display container for the main actions
                ?>
<div class="main_actions main_actions_hastitle"><span class="main_actions_title">Select Scan Target</span><?php 
                // Ensure there are robots to display
                if (!empty($target_player->player_robots)) {
                    // Loop through each robot and display its target button
                    foreach ($target_player_robots as $robot_key => $robot_info) {
                        // Ensure this robot has an ID before attempting to load
                        if (!empty($robot_info['robot_id'])) {
                            // Create the scan object using the session/index data
                            $temp_robot = $this_battle->get_robot($robot_info['robot_id']);
                            // Default the allow button flag to true
                            $allow_button = true;
                            // If this robot is disabled, disable the button
                            if ($temp_robot->robot_status == 'disabled') {
                                $allow_button = false;
                            }
                            // If this robot is not active, disable the button
                            //if ($temp_robot->robot_position != 'active'){ $allow_button = false; }
                            // Define the title hover for the robot
                            $temp_robot_title = $temp_robot->robot_name . '  (Lv. ' . $temp_robot->robot_level . ')';
                            //$temp_robot_title .= ' | '.$temp_robot->robot_id.'';
                            $temp_robot_title .= ' <br />' . (!empty($temp_robot->robot_core) ? ucfirst($temp_robot->robot_core) . ' Core' : 'Neutral Core') . ' | ' . ucfirst($temp_robot->robot_position) . ' Position';
                            // Display the robot's item if it exists
                            if (!empty($temp_robot->robot_item)) {
                                $temp_item = $temp_items_index[$temp_robot->robot_item];
                                $temp_robot_title .= ' | + ' . $temp_item['ability_name'] . ' ';
                            }
                            // Display the robot's life and weapon energy current and base
                            $temp_robot_title .= ' <br />' . $temp_robot->robot_energy . ' / ' . $temp_robot->robot_base_energy . ' LE';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_weapons . ' / ' . $temp_robot->robot_base_weapons . ' WE';
                            $temp_required_experience = rpg_prototype::calculate_experience_required($temp_robot->robot_level);
                            if ($robot_direction == 'right' && $temp_robot->robot_class != 'mecha') {
                                $temp_robot_title .= ' | ' . $temp_robot->robot_experience . ' / ' . $temp_required_experience . ' EXP';
                            }
                            $temp_robot_title .= ' <br />' . $temp_robot->robot_attack . ' / ' . $temp_robot->robot_base_attack . ' AT';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_defense . ' / ' . $temp_robot->robot_base_defense . ' DF';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_speed . ' / ' . $temp_robot->robot_base_speed . ' SP';
                            // Generate alt formats for the robot title
                            $temp_robot_title_plain = strip_tags(str_replace('<br />', '&#10;', $temp_robot_title));
                            $temp_robot_title_tooltip = htmlentities($temp_robot_title, ENT_QUOTES, 'UTF-8');
                            // Collect the robot's core types for display
                            $temp_robot_core_type = !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none';
                            $temp_robot_core2_type = !empty($temp_robot->robot_core2) ? $temp_robot->robot_core2 : '';
                            if (!empty($temp_robot->robot_item) && preg_match('/^item-core-/', $temp_robot->robot_item)) {
                                $temp_item_core_type = preg_replace('/^item-core-/', '', $temp_robot->robot_item);
                                if (empty($temp_robot_core2_type) && $temp_robot_core_type != $temp_item_core_type) {
                                    $temp_robot_core2_type = $temp_item_core_type;
                                }
                            }
                            // Define the robot button text variables
                            $temp_robot_label = '<span class="multi">';
                            $temp_robot_label .= '<span class="maintext">' . $temp_robot->robot_name . '</span>';
                            $temp_robot_label .= '<span class="subtext">';
                            $temp_robot_label .= $temp_robot->robot_energy . '/' . $temp_robot->robot_base_energy . ' Energy';
                            $temp_robot_label .= '</span>';
                            $temp_robot_label .= '<span class="subtext">';
                            $temp_robot_label .= 'A:' . $temp_robot->robot_attack;
                            $temp_robot_label .= '&nbsp;';
                            $temp_robot_label .= 'D:' . $temp_robot->robot_defense;
                            $temp_robot_label .= '&nbsp;';
                            $temp_robot_label .= 'S:' . $temp_robot->robot_speed;
                            $temp_robot_label .= '</span>';
                            $temp_robot_label .= '</span>';
                            // Define the robot sprite variables
                            $temp_robot_sprite = array();
                            $temp_robot_sprite['name'] = $temp_robot->robot_name;
                            $temp_robot_sprite['core'] = !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none';
                            $temp_robot_sprite['image'] = $temp_robot->robot_image;
                            $temp_robot_sprite['image_size'] = $temp_robot->robot_image_size;
                            $temp_robot_sprite['image_size_text'] = $temp_robot_sprite['image_size'] . 'x' . $temp_robot_sprite['image_size'];
                            $temp_robot_sprite['image_size_zoom'] = $temp_robot->robot_image_size * 2;
                            $temp_robot_sprite['image_size_zoom_text'] = $temp_robot_sprite['image_size'] . 'x' . $temp_robot_sprite['image_size'];
                            $temp_robot_sprite['url'] = 'images/sprites/robots/' . $temp_robot_sprite['image'] . '/sprite_' . $robot_direction . '_' . $temp_robot_sprite['image_size_text'] . '.png';
                            $temp_robot_sprite['preload'] = 'images/sprites/robots/' . $temp_robot_sprite['image'] . '/sprite_' . $robot_direction . '_' . $temp_robot_sprite['image_size_zoom_text'] . '.png';
                            $temp_robot_sprite['class'] = 'sprite size' . $temp_robot_sprite['image_size'] . ' ' . ($temp_robot->robot_energy > 0 ? $temp_robot->robot_energy > $temp_robot->robot_base_energy / 2 ? 'base' : 'defend' : 'defeat') . ' ';
                            $temp_robot_sprite['style'] = 'background-image: url(' . $temp_robot_sprite['url'] . '?' . MMRPG_CONFIG_CACHE_DATE . ');  top: 6px; left: 5px; ';
                            if ($temp_robot->robot_position == 'active') {
                                $temp_robot_sprite['style'] .= 'border-color: #ababab; ';
                            }
                            $temp_energy_percent = ceil($temp_robot->robot_energy / $temp_robot->robot_base_energy * 100);
                            if ($temp_energy_percent > 50) {
                                $temp_robot_sprite['class'] .= 'energy high ';
                            } elseif ($temp_energy_percent > 25) {
                                $temp_robot_sprite['class'] .= 'energy medium ';
                            } elseif ($temp_energy_percent > 0) {
                                $temp_robot_sprite['class'] .= 'energy low ';
                            }
                            $temp_robot_sprite['markup'] = '<span class="' . $temp_robot_sprite['class'] . '" style="' . $temp_robot_sprite['style'] . '">' . $temp_robot_sprite['name'] . '</span>';
                            // Update the order button if necessary
                            $order_button_markup = $allow_button ? 'data-order="' . $temp_order_counter . '"' : '';
                            $temp_order_counter += $allow_button ? 1 : 0;
                            // Now use the new object to generate a snapshot of this switch button
                            /*?><a <?= $order_button_markup?> title="<?= $temp_robot_title_plain?>" data-tooltip="<?= $temp_robot_title_tooltip?>" class="button <?= !$allow_button ? 'button_disabled' : '' ?> action_scan scan_<?= $temp_robot->robot_token ?> status_<?= $temp_robot->robot_status ?> robot_type robot_type_<?= !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none' ?> block_<?= $robot_key + 1 ?>" type="button" <?if($allow_button):?>data-action="scan_<?= $temp_robot->robot_id.'_'.$temp_robot->robot_token ?>"<?endif;?> data-preload="<?= $temp_robot_sprite['preload'] ?>"><label><?= $temp_robot_sprite['markup'] ?><?= $temp_robot_label ?></label></a><?*/
                            ?>
<a class="button <?php 
                            echo !$allow_button ? 'button_disabled' : '';
                            ?>
 action_scan scan_<?php 
                            echo $temp_robot->robot_token;
                            ?>
 status_<?php 
                            echo $temp_robot->robot_status;
                            ?>
 robot_type robot_type_<?php 
                            echo $temp_robot_core_type . (!empty($temp_robot_core2_type) ? '_' . $temp_robot_core2_type : '');
                            ?>
 block_<?php 
                            echo $robot_key + 1;
                            ?>
" type="button" data-tooltip="<?php 
                            echo $temp_robot_title_tooltip;
                            ?>
" <?php 
                            echo $order_button_markup;
                            ?>
 <?if($allow_button):?>data-action="scan_<?php 
                            echo $temp_robot->robot_id . '_' . $temp_robot->robot_token;
                            ?>
"<?endif;?> data-preload="<?php 
                            echo $temp_robot_sprite['preload'];
                            ?>
"><label><?php 
                            echo $temp_robot_sprite['markup'];
                            echo $temp_robot_label;
                            ?>
</label></a><?php 
                        }
                    }
                    // If there were less than 8 robots, fill in the empty spaces
                    if ($num_robots < 8) {
                        for ($i = $num_robots; $i < 8; $i++) {
                            // Display an empty button placeholder
                            ?>
<a class="button action_scan button_disabled block_<?php 
                            echo $i + 1;
                            ?>
" type="button">&nbsp;</a><?php 
                        }
                    }
                }
                // End the main action container tag
                ?>
</div><?php 
                // Display the back button by default
                ?>
<div class="sub_actions"><a data-order="<?php 
                echo $temp_order_counter;
                ?>
" class="button action_back" type="button" data-panel="battle"><label>Back</label></a></div><?php 
                // Increment the order counter
                $temp_order_counter++;
                break;
                // If this was a SWITCH menu request
            // If this was a SWITCH menu request
            case 'switch':
                // Check if the switch should be disabled
                $this_switch_disabled = false;
                if ($this_robot->robot_status != 'disabled' && $this_robot->robot_position == 'active' && !empty($this_robot->robot_attachments)) {
                    foreach ($this_robot->robot_attachments as $attachment_token => $attachment_info) {
                        if (isset($attachment_info['attachment_switch_disabled']) && $attachment_info['attachment_switch_disabled'] == 1) {
                            $this_switch_disabled = true;
                        }
                    }
                }
                // Define and start the order counter
                $temp_order_counter = 1;
                // Display container for the main actions
                ?>
<div class="main_actions main_actions_hastitle"><span class="main_actions_title" style="<?php 
                echo !empty($this_player->flags['switch_used_this_turn']) ? 'text-decoration: line-through;' : '';
                ?>
">Select Switch Target <?php 
                echo $this_switch_disabled ? '(Disabled)' : '';
                ?>
</span><?php 
                // Ensure there are robots to display
                if (!empty($this_player_robots)) {
                    // Collect the target robot options and sort them
                    $switch_robots_count = $this_player->counters['robots_active'];
                    // Loop through each robot and display its switch button
                    foreach ($this_player_robots as $robot_key => $robot_info) {
                        // Ensure this robot has an ID before attempting to load
                        if (!empty($robot_info['robot_id'])) {
                            // Create the scan object using the session/index data
                            $temp_robot = $this_battle->get_robot($robot_info['robot_id']);
                            // Check if the switch should be disabled based on attachments on this robot
                            $temp_switch_disabled = false;
                            if ($temp_robot->robot_status != 'disabled' && !empty($temp_robot->robot_attachments)) {
                                foreach ($temp_robot->robot_attachments as $attachment_token => $attachment_info) {
                                    if (!empty($attachment_info['attachment_switch_disabled'])) {
                                        $temp_switch_disabled = true;
                                    }
                                }
                            }
                            // If the switch is not disabled yet and the robot status isn't disabled, disable it
                            if ($this_switch_disabled && $this_robot->robot_status != 'disabled') {
                                $temp_switch_disabled = true;
                            }
                            // If this player has already used a switch this turn
                            if (!empty($this_player->flags['switch_used_this_turn'])) {
                                $temp_switch_disabled = true;
                            }
                            // Default the allow button flag to true
                            $allow_button = true;
                            // If this robot is already out, disable the button
                            if ($temp_robot->robot_position == 'active') {
                                $allow_button = false;
                            }
                            // If this robot is disabled, disable the button
                            if ($temp_robot->robot_status == 'disabled') {
                                $allow_button = false;
                            }
                            // If this robot is the "active" one (maybe it was a force switch?)
                            if ($switch_robots_count >= 2 && $temp_robot->robot_id == $this_robot->robot_id) {
                                $allow_button = false;
                            }
                            // If the current robot has switching disabled
                            if ($temp_switch_disabled) {
                                $allow_button = false;
                            }
                            // Define the title hover for the robot
                            $temp_robot_title = $temp_robot->robot_name . '  (Lv. ' . $temp_robot->robot_level . ')';
                            $temp_robot_title .= ' <br />' . (!empty($temp_robot->robot_core) ? ucfirst($temp_robot->robot_core) . ' Core' : 'Neutral Core') . ' | ' . ucfirst($temp_robot->robot_position) . ' Position';
                            // Display the robot's item if it exists
                            if (!empty($temp_robot->robot_item)) {
                                $temp_item = $temp_items_index[$temp_robot->robot_item];
                                $temp_robot_title .= ' | + ' . $temp_item['ability_name'] . ' ';
                            }
                            // Display the robot's life and weapon energy current and base
                            $temp_robot_title .= ' <br />' . $temp_robot->robot_energy . ' / ' . $temp_robot->robot_base_energy . ' LE';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_weapons . ' / ' . $temp_robot->robot_base_weapons . ' WE';
                            // Display the robot's experience points if on the player side
                            $temp_required_experience = rpg_prototype::calculate_experience_required($temp_robot->robot_level);
                            if ($robot_direction == 'right' && $temp_robot->robot_class != 'mecha') {
                                $temp_robot_title .= ' | ' . $temp_robot->robot_experience . ' / ' . $temp_required_experience . ' EXP';
                            }
                            $temp_robot_title .= ' <br />' . $temp_robot->robot_attack . ' / ' . $temp_robot->robot_base_attack . ' AT';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_defense . ' / ' . $temp_robot->robot_base_defense . ' DF';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_speed . ' / ' . $temp_robot->robot_base_speed . ' SP';
                            // Loop through this robot's current abilities and list them as well
                            $temp_robot_title .= ' <br />';
                            foreach ($temp_robot->robot_abilities as $key => $token) {
                                if (!isset($temp_abilities_index[$token])) {
                                    continue;
                                }
                                if ($key > 0 && $key % 4 != 0) {
                                    $temp_robot_title .= '&nbsp;|&nbsp;';
                                }
                                if ($key > 0 && $key % 4 == 0) {
                                    $temp_robot_title .= '<br /> ';
                                }
                                $info = $temp_abilities_index[$token];
                                $temp_robot_title .= $info['ability_name'];
                            }
                            // Encode the tooltip for markup insertion and create a plain one too
                            $temp_robot_title_plain = strip_tags(str_replace('<br />', '//', $temp_robot_title));
                            $temp_robot_title_tooltip = htmlentities($temp_robot_title, ENT_QUOTES, 'UTF-8');
                            // Collect the robot's core types for display
                            $temp_robot_core_type = !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none';
                            $temp_robot_core2_type = !empty($temp_robot->robot_core2) ? $temp_robot->robot_core2 : '';
                            if (!empty($temp_robot->robot_item) && preg_match('/^item-core-/', $temp_robot->robot_item)) {
                                $temp_item_core_type = preg_replace('/^item-core-/', '', $temp_robot->robot_item);
                                if (empty($temp_robot_core2_type) && $temp_robot_core_type != $temp_item_core_type) {
                                    $temp_robot_core2_type = $temp_item_core_type;
                                }
                            }
                            // Define the robot button text variables
                            $temp_robot_label = '<span class="multi">';
                            $temp_robot_label .= '<span class="maintext">' . $temp_robot->robot_name . '</span>';
                            $temp_robot_label .= '<span class="subtext">';
                            $temp_robot_label .= $temp_robot->robot_energy . '/' . $temp_robot->robot_base_energy . ' Energy';
                            $temp_robot_label .= '</span>';
                            $temp_robot_label .= '<span class="subtext">';
                            $temp_robot_label .= 'A:' . $temp_robot->robot_attack;
                            $temp_robot_label .= '&nbsp;';
                            $temp_robot_label .= 'D:' . $temp_robot->robot_defense;
                            $temp_robot_label .= '&nbsp;';
                            $temp_robot_label .= 'S:' . $temp_robot->robot_speed;
                            $temp_robot_label .= '</span>';
                            $temp_robot_label .= '</span>';
                            // Define the robot sprite variables
                            $temp_robot_sprite = array();
                            $temp_robot_sprite['name'] = $temp_robot->robot_name;
                            $temp_robot_sprite['image'] = $temp_robot->robot_image;
                            $temp_robot_sprite['image_size'] = $temp_robot->robot_image_size;
                            $temp_robot_sprite['image_size_text'] = $temp_robot_sprite['image_size'] . 'x' . $temp_robot_sprite['image_size'];
                            $temp_robot_sprite['image_size_zoom'] = $temp_robot->robot_image_size * 2;
                            $temp_robot_sprite['image_size_zoom_text'] = $temp_robot_sprite['image_size'] . 'x' . $temp_robot_sprite['image_size'];
                            $temp_robot_sprite['url'] = 'images/sprites/robots/' . $temp_robot->robot_image . '/sprite_' . $robot_direction . '_' . $temp_robot_sprite['image_size_text'] . '.png';
                            $temp_robot_sprite['preload'] = 'images/sprites/robots/' . $temp_robot->robot_image . '/sprite_' . $robot_direction . '_' . $temp_robot_sprite['image_size_zoom_text'] . '.png';
                            $temp_robot_sprite['class'] = 'sprite size' . $temp_robot_sprite['image_size'] . ' ' . ($temp_robot->robot_energy > 0 ? $temp_robot->robot_energy > $temp_robot->robot_base_energy / 2 ? 'base' : 'defend' : 'defeat') . ' ';
                            $temp_robot_sprite['style'] = 'background-image: url(' . $temp_robot_sprite['url'] . '?' . MMRPG_CONFIG_CACHE_DATE . ');  top: 5px; left: 5px; ';
                            if ($temp_robot->robot_position == 'active') {
                                $temp_robot_sprite['style'] .= 'border-color: #ababab; ';
                            }
                            $temp_energy_percent = ceil($temp_robot->robot_energy / $temp_robot->robot_base_energy * 100);
                            if ($temp_energy_percent > 50) {
                                $temp_robot_sprite['class'] .= 'energy high ';
                            } elseif ($temp_energy_percent > 25) {
                                $temp_robot_sprite['class'] .= 'energy medium ';
                            } elseif ($temp_energy_percent > 0) {
                                $temp_robot_sprite['class'] .= 'energy low ';
                            }
                            $temp_robot_sprite['markup'] = '<span class="' . $temp_robot_sprite['class'] . '" style="' . $temp_robot_sprite['style'] . '">' . $temp_robot_sprite['name'] . '</span>';
                            // Update the order button if necessary
                            $order_button_markup = $allow_button ? 'data-order="' . $temp_order_counter . '"' : '';
                            $temp_order_counter += $allow_button ? 1 : 0;
                            // Now use the new object to generate a snapshot of this switch button
                            /*?><a <?= $order_button_markup?> title="<?= $temp_robot_title_plain?>" data-tooltip="<?= $temp_robot_title_tooltip?>" class="button <?= !$allow_button ? 'button_disabled' : '' ?> action_switch switch_<?= $temp_robot->robot_token ?> status_<?= $temp_robot->robot_status ?> robot_type robot_type_<?= !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none' ?> block_<?= $robot_key + 1 ?>" type="button" <?if($allow_button):?>data-action="switch_<?= $temp_robot->robot_id.'_'.$temp_robot->robot_token ?>"<?endif;?> data-preload="<?= $temp_robot_sprite['preload'] ?>"><label><?= $temp_robot_sprite['markup'] ?><?= $temp_robot_label ?></label></a><?*/
                            ?>
<a <?php 
                            echo $order_button_markup;
                            ?>
 data-key="<?php 
                            echo $temp_robot->robot_key;
                            ?>
" data-tooltip="<?php 
                            echo $temp_robot_title_tooltip;
                            ?>
" class="button <?php 
                            echo !$allow_button ? 'button_disabled' : '';
                            ?>
 action_switch switch_<?php 
                            echo $temp_robot->robot_token;
                            ?>
 status_<?php 
                            echo $temp_robot->robot_status;
                            ?>
 robot_type robot_type_<?php 
                            echo $temp_robot_core_type . (!empty($temp_robot_core2_type) ? '_' . $temp_robot_core2_type : '');
                            ?>
 block_<?php 
                            echo $robot_key + 1;
                            ?>
" type="button" <?if($allow_button):?>data-action="switch_<?php 
                            echo $temp_robot->robot_id . '_' . $temp_robot->robot_token;
                            ?>
"<?endif;?> data-preload="<?php 
                            echo $temp_robot_sprite['preload'];
                            ?>
"><label><?php 
                            echo $temp_robot_sprite['markup'];
                            echo $temp_robot_label;
                            ?>
</label></a><?php 
                        }
                    }
                    // If there were less than 8 robots, fill in the empty spaces
                    if ($num_robots < 8) {
                        for ($i = $num_robots; $i < 8; $i++) {
                            // Display an empty button placeholder
                            ?>
<a class="button action_switch button_disabled block_<?php 
                            echo $i + 1;
                            ?>
" type="button">&nbsp;</a><?php 
                        }
                    }
                }
                // End the main action container tag
                ?>
</div><?php 
                // Display the back button by default
                $allow_back_button = $this_robot->robot_position == 'active' && $this_robot->robot_status != 'disabled' ? true : false;
                ?>
<div class="sub_actions"><a <?php 
                echo $allow_back_button ? 'data-order="' . $temp_order_counter . '"' : '';
                ?>
 class="button action_back <?php 
                echo !$allow_back_button ? 'button_disabled' : '';
                ?>
" type="button" <?php 
                echo $allow_back_button ? 'data-panel="battle"' : '';
                ?>
><?php 
                echo $allow_back_button ? '<label>Back</label>' : '&nbsp;';
                ?>
</a></div><?php 
                // Increment the order counter
                $temp_order_counter++;
                break;
                // If this was a TARGET (THIS) menu request
            // If this was a TARGET (THIS) menu request
            case 'target_this':
                // Define and start the order counter
                $temp_order_counter = 1;
                // Display container for the main actions
                ?>
<div class="main_actions main_actions_hastitle"><span class="main_actions_title">Select {thisPanel} Target</span><?php 
                // Ensure there are robots to display
                if (!empty($this_player_robots)) {
                    // Loop through each robot and display its target button
                    foreach ($this_player_robots as $robot_key => $robot_info) {
                        // Ensure this robot has a lookup ID
                        if (!empty($robot_info['robot_id'])) {
                            // Create the scan object using the session/index data
                            $temp_robot = $this_battle->get_robot($robot_info['robot_id']);
                            // Default the allow button flag to true
                            $allow_button = true;
                            // If this robot is disabled, disable the button
                            if ($temp_robot->robot_status == 'disabled') {
                                $allow_button = false;
                            }
                            // If this robot is not active, disable the button
                            //if ($temp_robot->robot_position != 'active'){ $allow_button = false; }
                            // Define the title hover for the robot
                            $temp_robot_title = $temp_robot->robot_name . '  (Lv. ' . $temp_robot->robot_level . ')';
                            //$temp_robot_title .= ' | '.$temp_robot->robot_id.'';
                            $temp_robot_title .= ' <br />' . (!empty($temp_robot->robot_core) ? ucfirst($temp_robot->robot_core) . ' Core' : 'Neutral Core') . ' | ' . ucfirst($temp_robot->robot_position) . ' Position';
                            // Display the robot's item if it exists
                            if (!empty($temp_robot->robot_item)) {
                                $temp_item = $temp_items_index[$temp_robot->robot_item];
                                $temp_robot_title .= ' | + ' . $temp_item['ability_name'] . ' ';
                            }
                            // Display the robot's life and weapon energy current and base
                            $temp_robot_title .= ' <br />' . $temp_robot->robot_energy . ' / ' . $temp_robot->robot_base_energy . ' LE';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_weapons . ' / ' . $temp_robot->robot_base_weapons . ' WE';
                            $temp_required_experience = rpg_prototype::calculate_experience_required($temp_robot->robot_level);
                            if ($robot_direction == 'right' && $temp_robot->robot_class != 'mecha') {
                                $temp_robot_title .= ' | ' . $temp_robot->robot_experience . ' / ' . $temp_required_experience . ' EXP';
                            }
                            $temp_robot_title .= ' <br />' . $temp_robot->robot_attack . ' / ' . $temp_robot->robot_base_attack . ' AT';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_defense . ' / ' . $temp_robot->robot_base_defense . ' DF';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_speed . ' / ' . $temp_robot->robot_base_speed . ' SP';
                            // Loop through this robot's current abilities and list them as well
                            $temp_robot_title .= ' <br />';
                            foreach ($temp_robot->robot_abilities as $key => $token) {
                                if (!isset($temp_abilities_index[$token])) {
                                    continue;
                                }
                                if ($key > 0 && $key % 4 != 0) {
                                    $temp_robot_title .= '&nbsp;|&nbsp;';
                                }
                                if ($key > 0 && $key % 4 == 0) {
                                    $temp_robot_title .= '<br /> ';
                                }
                                $info = $temp_abilities_index[$token];
                                $temp_robot_title .= $info['ability_name'];
                            }
                            // Encode the tooltip for markup insertion and create a plain one too
                            $temp_robot_title_plain = strip_tags(str_replace('<br />', '//', $temp_robot_title));
                            $temp_robot_title_tooltip = htmlentities($temp_robot_title, ENT_QUOTES, 'UTF-8');
                            // Collect the robot's core types for display
                            $temp_robot_core_type = !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none';
                            $temp_robot_core2_type = !empty($temp_robot->robot_core2) ? $temp_robot->robot_core2 : '';
                            if (!empty($temp_robot->robot_item) && preg_match('/^item-core-/', $temp_robot->robot_item)) {
                                $temp_item_core_type = preg_replace('/^item-core-/', '', $temp_robot->robot_item);
                                if (empty($temp_robot_core2_type) && $temp_robot_core_type != $temp_item_core_type) {
                                    $temp_robot_core2_type = $temp_item_core_type;
                                }
                            }
                            // Define the robot button text variables
                            $temp_robot_label = '<span class="multi">';
                            $temp_robot_label .= '<span class="maintext">' . $temp_robot->robot_name . '</span>';
                            $temp_robot_label .= '<span class="subtext">';
                            $temp_robot_label .= $temp_robot->robot_energy . '/' . $temp_robot->robot_base_energy . ' Energy';
                            $temp_robot_label .= '</span>';
                            $temp_robot_label .= '<span class="subtext">';
                            $temp_robot_label .= 'A:' . $temp_robot->robot_attack;
                            $temp_robot_label .= '&nbsp;';
                            $temp_robot_label .= 'D:' . $temp_robot->robot_defense;
                            $temp_robot_label .= '&nbsp;';
                            $temp_robot_label .= 'S:' . $temp_robot->robot_speed;
                            $temp_robot_label .= '</span>';
                            $temp_robot_label .= '</span>';
                            // Define the robot sprite variables
                            $temp_robot_sprite = array();
                            $temp_robot_sprite['name'] = $temp_robot->robot_name;
                            $temp_robot_sprite['core'] = !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none';
                            $temp_robot_sprite['image'] = $temp_robot->robot_image;
                            $temp_robot_sprite['image_size'] = $temp_robot->robot_image_size;
                            $temp_robot_sprite['image_size_text'] = $temp_robot_sprite['image_size'] . 'x' . $temp_robot_sprite['image_size'];
                            $temp_robot_sprite['image_size_zoom'] = $temp_robot->robot_image_size * 2;
                            $temp_robot_sprite['image_size_zoom_text'] = $temp_robot_sprite['image_size'] . 'x' . $temp_robot_sprite['image_size'];
                            $temp_robot_sprite['url'] = 'images/sprites/robots/' . $temp_robot_sprite['image'] . '/sprite_' . $robot_direction . '_' . $temp_robot_sprite['image_size_text'] . '.png';
                            $temp_robot_sprite['class'] = 'sprite size' . $temp_robot_sprite['image_size'] . ' ' . ($temp_robot->robot_energy > 0 ? $temp_robot->robot_energy > $temp_robot->robot_base_energy / 2 ? 'base' : 'defend' : 'defeat') . ' ';
                            $temp_robot_sprite['style'] = 'background-image: url(' . $temp_robot_sprite['url'] . '?' . MMRPG_CONFIG_CACHE_DATE . ');  top: 6px; left: 5px; ';
                            if ($temp_robot->robot_position == 'active') {
                                $temp_robot_sprite['style'] .= 'border-color: #ababab; ';
                            }
                            $temp_energy_percent = ceil($temp_robot->robot_energy / $temp_robot->robot_base_energy * 100);
                            if ($temp_energy_percent > 50) {
                                $temp_robot_sprite['class'] .= 'energy high ';
                            } elseif ($temp_energy_percent > 25) {
                                $temp_robot_sprite['class'] .= 'energy medium ';
                            } elseif ($temp_energy_percent > 0) {
                                $temp_robot_sprite['class'] .= 'energy low ';
                            }
                            $temp_robot_sprite['markup'] = '<span class="' . $temp_robot_sprite['class'] . '" style="' . $temp_robot_sprite['style'] . '">' . $temp_robot_sprite['name'] . '</span>';
                            // Update the order button if necessary
                            $order_button_markup = $allow_button ? 'data-order="' . $temp_order_counter . '"' : '';
                            $temp_order_counter += $allow_button ? 1 : 0;
                            // Now use the new object to generate a snapshot of this target button
                            ?>
<a <?php 
                            echo $order_button_markup;
                            ?>
 data-tooltip="<?php 
                            echo $temp_robot_title_tooltip;
                            ?>
" class="button <?php 
                            echo !$allow_button ? 'button_disabled' : '';
                            ?>
 action_target target_<?php 
                            echo $temp_robot->robot_token;
                            ?>
 status_<?php 
                            echo $temp_robot->robot_status;
                            ?>
 robot_type robot_type_<?php 
                            echo $temp_robot_core_type . (!empty($temp_robot_core2_type) ? '_' . $temp_robot_core2_type : '');
                            ?>
 block_<?php 
                            echo $robot_key + 1;
                            ?>
" type="button" <?if($allow_button):?>data-action="target_<?php 
                            echo $temp_robot->robot_id . '_' . $temp_robot->robot_token;
                            ?>
"<?endif;?>><label><?php 
                            echo $temp_robot_sprite['markup'];
                            echo $temp_robot_label;
                            ?>
</label></a><?php 
                        }
                    }
                    // If there were less than 8 robots, fill in the empty spaces
                    if ($num_robots < 8) {
                        for ($i = $num_robots; $i < 8; $i++) {
                            // Display an empty button placeholder
                            ?>
<a class="button action_target button_disabled block_<?php 
                            echo $i + 1;
                            ?>
" type="button">&nbsp;</a><?php 
                        }
                    }
                }
                // End the main action container tag
                ?>
</div><?php 
                // Display the back button by default
                ?>
<div class="sub_actions"><a data-order="<?php 
                echo $temp_order_counter;
                ?>
" class="button action_back" type="button" data-panel="ability"><label>Back</label></a></div><?php 
                // Increment the order counter
                $temp_order_counter++;
                break;
                // If this was a TARGET (TARGET) menu request
            // If this was a TARGET (TARGET) menu request
            case 'target_target':
                // Define and start the order counter
                $temp_order_counter = 1;
                // Display container for the main actions
                ?>
<div class="main_actions main_actions_hastitle"><span class="main_actions_title">Select {thisPanel} Target</span><?php 
                // Ensure there are robots to display
                if (!empty($target_player_robots)) {
                    // Loop through each robot and display its target button
                    foreach ($target_player_robots as $robot_key => $robot_info) {
                        // Ensure this robot has a lookup ID
                        if (!empty($robot_info['robot_id'])) {
                            // Create the scan object using the session/index data
                            $temp_robot = $this_battle->get_robot($robot_info['robot_id']);
                            // Default the allow button flag to true
                            $allow_button = true;
                            // If this robot is disabled, disable the button
                            if ($temp_robot->robot_status == 'disabled') {
                                $allow_button = false;
                            }
                            // If this robot is not active, disable the button
                            //if ($temp_robot->robot_position != 'active'){ $allow_button = false; }
                            // Define the title hover for the robot
                            $temp_robot_title = $temp_robot->robot_name . '  (Lv. ' . $temp_robot->robot_level . ')';
                            //$temp_robot_title .= ' | '.$temp_robot->robot_id.'';
                            $temp_robot_title .= ' <br />' . (!empty($temp_robot->robot_core) ? ucfirst($temp_robot->robot_core) . ' Core' : 'Neutral Core') . ' | ' . ucfirst($temp_robot->robot_position) . ' Position';
                            // Display the robot's item if it exists
                            if (!empty($temp_robot->robot_item)) {
                                $temp_item = $temp_items_index[$temp_robot->robot_item];
                                $temp_robot_title .= ' | + ' . $temp_item['ability_name'] . ' ';
                            }
                            // Display the robot's life and weapon energy current and base
                            $temp_robot_title .= ' <br />' . $temp_robot->robot_energy . ' / ' . $temp_robot->robot_base_energy . ' LE';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_weapons . ' / ' . $temp_robot->robot_base_weapons . ' WE';
                            $temp_required_experience = rpg_prototype::calculate_experience_required($temp_robot->robot_level);
                            if ($robot_direction == 'right' && $temp_robot->robot_class != 'mecha') {
                                $temp_robot_title .= ' | ' . $temp_robot->robot_experience . ' / ' . $temp_required_experience . ' EXP';
                            }
                            $temp_robot_title .= ' <br />' . $temp_robot->robot_attack . ' / ' . $temp_robot->robot_base_attack . ' AT';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_defense . ' / ' . $temp_robot->robot_base_defense . ' DF';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_speed . ' / ' . $temp_robot->robot_base_speed . ' SP';
                            $temp_robot_title_plain = strip_tags(str_replace('<br />', '&#10;', $temp_robot_title));
                            $temp_robot_title_tooltip = htmlentities($temp_robot_title, ENT_QUOTES, 'UTF-8');
                            // Collect the robot's core types for display
                            $temp_robot_core_type = !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none';
                            $temp_robot_core2_type = !empty($temp_robot->robot_core2) ? $temp_robot->robot_core2 : '';
                            if (!empty($temp_robot->robot_item) && preg_match('/^item-core-/', $temp_robot->robot_item)) {
                                $temp_item_core_type = preg_replace('/^item-core-/', '', $temp_robot->robot_item);
                                if (empty($temp_robot_core2_type) && $temp_robot_core_type != $temp_item_core_type) {
                                    $temp_robot_core2_type = $temp_item_core_type;
                                }
                            }
                            // Define the robot button text variables
                            $temp_robot_label = '<span class="multi">';
                            $temp_robot_label .= '<span class="maintext">' . $temp_robot->robot_name . '</span>';
                            $temp_robot_label .= '<span class="subtext">';
                            $temp_robot_label .= $temp_robot->robot_energy . '/' . $temp_robot->robot_base_energy . ' Energy';
                            $temp_robot_label .= '</span>';
                            $temp_robot_label .= '<span class="subtext">';
                            $temp_robot_label .= 'A:' . $temp_robot->robot_attack;
                            $temp_robot_label .= '&nbsp;';
                            $temp_robot_label .= 'D:' . $temp_robot->robot_defense;
                            $temp_robot_label .= '&nbsp;';
                            $temp_robot_label .= 'S:' . $temp_robot->robot_speed;
                            $temp_robot_label .= '</span>';
                            $temp_robot_label .= '</span>';
                            // Define the robot sprite variables
                            $temp_robot_sprite = array();
                            $temp_robot_sprite['name'] = $temp_robot->robot_name;
                            $temp_robot_sprite['core'] = !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none';
                            $temp_robot_sprite['image'] = $temp_robot->robot_image;
                            $temp_robot_sprite['image_size'] = $temp_robot->robot_image_size;
                            $temp_robot_sprite['image_size_text'] = $temp_robot_sprite['image_size'] . 'x' . $temp_robot_sprite['image_size'];
                            $temp_robot_sprite['image_size_zoom'] = $temp_robot->robot_image_size * 2;
                            $temp_robot_sprite['image_size_zoom_text'] = $temp_robot_sprite['image_size'] . 'x' . $temp_robot_sprite['image_size'];
                            $temp_robot_sprite['url'] = 'images/sprites/robots/' . $temp_robot_sprite['image'] . '/sprite_' . $robot_direction . '_' . $temp_robot_sprite['image_size_text'] . '.png';
                            $temp_robot_sprite['preload'] = 'images/sprites/robots/' . $temp_robot_sprite['image'] . '/sprite_' . $robot_direction . '_' . $temp_robot_sprite['image_size_zoom_text'] . '.png';
                            $temp_robot_sprite['class'] = 'sprite size' . $temp_robot_sprite['image_size'] . ' ' . ($temp_robot->robot_energy > 0 ? $temp_robot->robot_energy > $temp_robot->robot_base_energy / 2 ? 'base' : 'defend' : 'defeat') . ' ';
                            $temp_robot_sprite['style'] = 'background-image: url(' . $temp_robot_sprite['url'] . '?' . MMRPG_CONFIG_CACHE_DATE . ');  top: 6px; left: 5px; ';
                            if ($temp_robot->robot_position == 'active') {
                                $temp_robot_sprite['style'] .= 'border-color: #ababab; ';
                            }
                            $temp_energy_percent = ceil($temp_robot->robot_energy / $temp_robot->robot_base_energy * 100);
                            if ($temp_energy_percent > 50) {
                                $temp_robot_sprite['class'] .= 'energy high ';
                            } elseif ($temp_energy_percent > 25) {
                                $temp_robot_sprite['class'] .= 'energy medium ';
                            } elseif ($temp_energy_percent > 0) {
                                $temp_robot_sprite['class'] .= 'energy low ';
                            }
                            $temp_robot_sprite['markup'] = '<span class="' . $temp_robot_sprite['class'] . '" style="' . $temp_robot_sprite['style'] . '">' . $temp_robot_sprite['name'] . '</span>';
                            // Update the order button if necessary
                            $order_button_markup = $allow_button ? 'data-order="' . $temp_order_counter . '"' : '';
                            $temp_order_counter += $allow_button ? 1 : 0;
                            // Now use the new object to generate a snapshot of this target button
                            /*?><a <?= $order_button_markup?> title="<?= $temp_robot_title_plain?>" data-tooltip="<?= $temp_robot_title_tooltip?>" class="button <?= !$allow_button ? 'button_disabled' : '' ?> action_target target_<?= $temp_robot->robot_token ?> status_<?= $temp_robot->robot_status ?> robot_type robot_type_<?= !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none' ?> block_<?= $robot_key + 1 ?>" type="button" <?if($allow_button):?>data-action="target_<?= $temp_robot->robot_id.'_'.$temp_robot->robot_token ?>"<?endif;?> data-preload="<?= $temp_robot_sprite['preload'] ?>"><label><?= $temp_robot_sprite['markup'] ?><?= $temp_robot_label ?></label></a><?*/
                            ?>
<a <?php 
                            echo $order_button_markup;
                            ?>
 data-tooltip="<?php 
                            echo $temp_robot_title_tooltip;
                            ?>
" class="button <?php 
                            echo !$allow_button ? 'button_disabled' : '';
                            ?>
 action_target target_<?php 
                            echo $temp_robot->robot_token;
                            ?>
 status_<?php 
                            echo $temp_robot->robot_status;
                            ?>
 robot_type robot_type_<?php 
                            echo $temp_robot_core_type . (!empty($temp_robot_core2_type) ? '_' . $temp_robot_core2_type : '');
                            ?>
 block_<?php 
                            echo $robot_key + 1;
                            ?>
" type="button" <?if($allow_button):?>data-action="target_<?php 
                            echo $temp_robot->robot_id . '_' . $temp_robot->robot_token;
                            ?>
"<?endif;?> data-preload="<?php 
                            echo $temp_robot_sprite['preload'];
                            ?>
"><label><?php 
                            echo $temp_robot_sprite['markup'];
                            echo $temp_robot_label;
                            ?>
</label></a><?php 
                        }
                    }
                    // If there were less than 8 robots, fill in the empty spaces
                    if ($num_robots < 8) {
                        for ($i = $num_robots; $i < 8; $i++) {
                            // Display an empty button placeholder
                            ?>
<a class="button action_target button_disabled block_<?php 
                            echo $i + 1;
                            ?>
" type="button">&nbsp;</a><?php 
                        }
                    }
                }
                // End the main action container tag
                ?>
</div><?php 
                // Display the back button by default
                ?>
<div class="sub_actions"><a data-order="<?php 
                echo $temp_order_counter;
                ?>
" class="button action_back" type="button" data-panel="ability"><label>Back</label></a></div><?php 
                // Increment the order counter
                $temp_order_counter++;
                break;
                // If this was a TARGET (THIS, DISABLED) menu request
            // If this was a TARGET (THIS, DISABLED) menu request
            case 'target_this_disabled':
                // Define and start the order counter
                $temp_order_counter = 1;
                // Display container for the main actions
                ?>
<div class="main_actions main_actions_hastitle"><span class="main_actions_title">Select {thisPanel} Target</span><?php 
                // Ensure there are robots to display
                if (!empty($this_player_robots)) {
                    // Loop through each robot and display its target button
                    foreach ($this_player_robots as $robot_key => $scan_robotinfo) {
                        // Ensure this is an actual switch in the index
                        if (!empty($switch_robotinfo['robot_token'])) {
                            // Create the scan object using the session/index data
                            $temp_robot = new rpg_robot($this_player, $scan_robotinfo);
                            // Default the allow button flag to true
                            $allow_button = false;
                            // If this robot is disabled, disable the button
                            if ($temp_robot->robot_status == 'disabled') {
                                $allow_button = true;
                            }
                            // If this robot is not active, disable the button
                            //if ($temp_robot->robot_position != 'active'){ $allow_button = false; }
                            // Define the title hover for the robot
                            $temp_robot_title = $temp_robot->robot_name . '  (Lv. ' . $temp_robot->robot_level . ')';
                            //$temp_robot_title .= ' | '.$temp_robot->robot_id.'';
                            $temp_robot_title .= ' <br />' . (!empty($temp_robot->robot_core) ? ucfirst($temp_robot->robot_core) . ' Core' : 'Neutral Core') . ' | ' . ucfirst($temp_robot->robot_position) . ' Position';
                            // Display the robot's item if it exists
                            if (!empty($temp_robot->robot_item)) {
                                $temp_item = $temp_items_index[$temp_robot->robot_item];
                                $temp_robot_title .= ' | + ' . $temp_item['ability_name'] . ' ';
                            }
                            // Display the robot's life and weapon energy current and base
                            $temp_robot_title .= ' <br />' . $temp_robot->robot_energy . ' / ' . $temp_robot->robot_base_energy . ' LE';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_weapons . ' / ' . $temp_robot->robot_base_weapons . ' WE';
                            $temp_required_experience = rpg_prototype::calculate_experience_required($temp_robot->robot_level);
                            if ($robot_direction == 'right' && $temp_robot->robot_class != 'mecha') {
                                $temp_robot_title .= ' | ' . $temp_robot->robot_experience . ' / ' . $temp_required_experience . ' EXP';
                            }
                            $temp_robot_title .= ' <br />' . $temp_robot->robot_attack . ' / ' . $temp_robot->robot_base_attack . ' AT';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_defense . ' / ' . $temp_robot->robot_base_defense . ' DF';
                            $temp_robot_title .= ' | ' . $temp_robot->robot_speed . ' / ' . $temp_robot->robot_base_speed . ' SP';
                            // Loop through this robot's current abilities and list them as well
                            $temp_robot_title .= ' <br />';
                            foreach ($temp_robot->robot_abilities as $key => $token) {
                                if (!isset($temp_abilities_index[$token])) {
                                    continue;
                                }
                                if ($key > 0 && $key % 4 != 0) {
                                    $temp_robot_title .= '&nbsp;|&nbsp;';
                                }
                                if ($key > 0 && $key % 4 == 0) {
                                    $temp_robot_title .= '<br /> ';
                                }
                                $info = $temp_abilities_index[$token];
                                $temp_robot_title .= $info['ability_name'];
                            }
                            // Encode the tooltip for markup insertion and create a plain one too
                            $temp_robot_title_plain = strip_tags(str_replace('<br />', '//', $temp_robot_title));
                            $temp_robot_title_tooltip = htmlentities($temp_robot_title, ENT_QUOTES, 'UTF-8');
                            // Collect the robot's core types for display
                            $temp_robot_core_type = !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none';
                            $temp_robot_core2_type = !empty($temp_robot->robot_core2) ? $temp_robot->robot_core2 : '';
                            if (!empty($temp_robot->robot_item) && preg_match('/^item-core-/', $temp_robot->robot_item)) {
                                $temp_item_core_type = preg_replace('/^item-core-/', '', $temp_robot->robot_item);
                                if (empty($temp_robot_core2_type) && $temp_robot_core_type != $temp_item_core_type) {
                                    $temp_robot_core2_type = $temp_item_core_type;
                                }
                            }
                            // Define the robot button text variables
                            $temp_robot_label = '<span class="multi">';
                            $temp_robot_label .= '<span class="maintext">' . $temp_robot->robot_name . '</span>';
                            $temp_robot_label .= '<span class="subtext">';
                            $temp_robot_label .= $temp_robot->robot_energy . '/' . $temp_robot->robot_base_energy . ' Energy';
                            $temp_robot_label .= '</span>';
                            $temp_robot_label .= '<span class="subtext">';
                            $temp_robot_label .= 'A:' . $temp_robot->robot_attack;
                            $temp_robot_label .= '&nbsp;';
                            $temp_robot_label .= 'D:' . $temp_robot->robot_defense;
                            $temp_robot_label .= '&nbsp;';
                            $temp_robot_label .= 'S:' . $temp_robot->robot_speed;
                            $temp_robot_label .= '</span>';
                            $temp_robot_label .= '</span>';
                            // Define the robot sprite variables
                            $temp_robot_sprite = array();
                            $temp_robot_sprite['name'] = $temp_robot->robot_name;
                            $temp_robot_sprite['core'] = !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none';
                            $temp_robot_sprite['image'] = $temp_robot->robot_image;
                            $temp_robot_sprite['image_size'] = $temp_robot->robot_image_size;
                            $temp_robot_sprite['image_size_text'] = $temp_robot_sprite['image_size'] . 'x' . $temp_robot_sprite['image_size'];
                            $temp_robot_sprite['image_size_zoom'] = $temp_robot->robot_image_size * 2;
                            $temp_robot_sprite['image_size_zoom_text'] = $temp_robot_sprite['image_size'] . 'x' . $temp_robot_sprite['image_size'];
                            $temp_robot_sprite['url'] = 'images/sprites/robots/' . $temp_robot_sprite['image'] . '/sprite_' . $robot_direction . '_' . $temp_robot_sprite['image_size_text'] . '.png';
                            $temp_robot_sprite['class'] = 'sprite size' . $temp_robot_sprite['image_size'] . ' ' . ($temp_robot->robot_energy > 0 ? $temp_robot->robot_energy > $temp_robot->robot_base_energy / 2 ? 'base' : 'defend' : 'defeat') . ' ';
                            $temp_robot_sprite['style'] = 'background-image: url(' . $temp_robot_sprite['url'] . '?' . MMRPG_CONFIG_CACHE_DATE . ');  top: 6px; left: 5px; ';
                            if ($temp_robot->robot_position == 'active') {
                                $temp_robot_sprite['style'] .= 'border-color: #ababab; ';
                            }
                            $temp_energy_percent = ceil($temp_robot->robot_energy / $temp_robot->robot_base_energy * 100);
                            if ($temp_energy_percent > 50) {
                                $temp_robot_sprite['class'] .= 'energy high ';
                            } elseif ($temp_energy_percent > 25) {
                                $temp_robot_sprite['class'] .= 'energy medium ';
                            } elseif ($temp_energy_percent > 0) {
                                $temp_robot_sprite['class'] .= 'energy low ';
                            }
                            $temp_robot_sprite['markup'] = '<span class="' . $temp_robot_sprite['class'] . '" style="' . $temp_robot_sprite['style'] . '">' . $temp_robot_sprite['name'] . '</span>';
                            // Update the order button if necessary
                            $order_button_markup = $allow_button ? 'data-order="' . $temp_order_counter . '"' : '';
                            $temp_order_counter += $allow_button ? 1 : 0;
                            // Now use the new object to generate a snapshot of this target button
                            /*?><a <?= $order_button_markup?> title="<?= $temp_robot_title_plain?>" data-tooltip="<?= $temp_robot_title_tooltip?>" class="button <?= !$allow_button ? 'button_disabled' : '' ?> action_target target_<?= $temp_robot->robot_token ?> status_<?= $temp_robot->robot_status ?> robot_type robot_type_<?= !empty($temp_robot->robot_core) ? $temp_robot->robot_core : 'none' ?> block_<?= $robot_key + 1 ?>" type="button" <?if($allow_button):?>data-action="target_<?= $temp_robot->robot_id.'_'.$temp_robot->robot_token ?>"<?endif;?>><label><?= $temp_robot_sprite['markup'] ?><?= $temp_robot_label ?></label></a><?*/
                            ?>
<a <?php 
                            echo $order_button_markup;
                            ?>
 data-tooltip="<?php 
                            echo $temp_robot_title_tooltip;
                            ?>
" class="button <?php 
                            echo !$allow_button ? 'button_disabled' : '';
                            ?>
 action_target target_<?php 
                            echo $temp_robot->robot_token;
                            ?>
 status_<?php 
                            echo $temp_robot->robot_status;
                            ?>
 robot_type robot_type_<?php 
                            echo $temp_robot_core_type . (!empty($temp_robot_core2_type) ? '_' . $temp_robot_core2_type : '');
                            ?>
 block_<?php 
                            echo $robot_key + 1;
                            ?>
" type="button" <?if($allow_button):?>data-action="target_<?php 
                            echo $temp_robot->robot_id . '_' . $temp_robot->robot_token;
                            ?>
"<?endif;?>><label><?php 
                            echo $temp_robot_sprite['markup'];
                            echo $temp_robot_label;
                            ?>
</label></a><?php 
                        }
                    }
                    // If there were less than 8 robots, fill in the empty spaces
                    if ($num_robots < 8) {
                        for ($i = $num_robots; $i < 8; $i++) {
                            // Display an empty button placeholder
                            ?>
<a class="button action_target button_disabled block_<?php 
                            echo $i + 1;
                            ?>
" type="button">&nbsp;</a><?php 
                        }
                    }
                }
                // End the main action container tag
                ?>
</div><?php 
                // Display the back button by default
                ?>
<div class="sub_actions"><a data-order="<?php 
                echo $temp_order_counter;
                ?>
" class="button action_back" type="button" data-panel="ability"><label>Back</label></a></div><?php 
                // Increment the order counter
                $temp_order_counter++;
                break;
                // If this was a COMPLETE menu request
            // If this was a COMPLETE menu request
            case 'complete':
                // If the current robot is not disabled (WE WIN!)
                if ($this_player->counters['robots_active'] > 0) {
                    // Display available main actions
                    ?>
<div class="main_actions"><?php 
                    ?>
<a class="button action_ability" data-action="prototype" type="button" data-order="1"><label>Mission Complete!</label></a><?php 
                    ?>
</div><?php 
                    // Display the available sub options
                    ?>
<div class="sub_actions"><?php 
                    ?>
<a class="button action_scan button_disabled" type="button">&nbsp;</a><?php 
                    ?>
<a class="button action_item button_disabled" type="button">&nbsp;</a><?php 
                    ?>
<a class="button action_option button_disabled" type="button">&nbsp;</a><?php 
                    ?>
<a class="button action_switch button_disabled" type="button">&nbsp;</a><?php 
                    ?>
</div><?php 
                } else {
                    // Display available main actions
                    ?>
<div class="main_actions"><?php 
                    ?>
<a class="button action_ability button_disabled" type="button"><label>Mission Failure&hellip;</label></a><?php 
                    ?>
</div><?php 
                    // Display the available sub options
                    ?>
<div class="sub_actions"><?php 
                    ?>
<a class="button action_scan button_disabled" type="button">&nbsp;</a><?php 
                    ?>
<a class="button action_item" data-action="prototype" type="button" data-order="1"><label>Exit Mission</label></a><?php 
                    ?>
<a class="button action_option" data-action="restart" type="button" data-order="2"><label>Restart Mission</label></a><?php 
                    ?>
<a class="button action_switch button_disabled" type="button">&nbsp;</a><?php 
                    ?>
</div><?php 
                }
                break;
        }
        // Collect generated markup, compress, and return
        $menu_markup = trim(ob_get_clean());
        $menu_markup = preg_replace('#\\s+#', ' ', $menu_markup);
        return $menu_markup;
    }