$c = new Circle(10); print " Created circle \$c\n"; $s = new Square(10); print " Created square \$s\n"; # ----- Access a static member ----- print "\nA total of " . Shape::nshapes() . " shapes were created\n"; # ----- Member data access ----- # Set the location of the object. # Note: methods in the base class Shape are used since # x and y are defined there. $c->x = 20; $c->y = 30; $s->x = -10; $s->y = 5; print "\nHere is their current position:\n"; print " Circle = (" . $c->x . "," . $c->y . ")\n"; print " Square = (" . $s->x . "," . $s->y . ")\n"; # ----- Call some methods ----- print "\nCall some overloaded methods:\n"; foreach (array(1, 2.1, "quick brown fox", $c, $s) as $o) { print " overloaded = " . overloaded($o) . "\n"; } # Need to unset($o) or else we hang on to a reference to the Square object. unset($o); # ----- Delete everything ----- print "\nGuess I'll clean up now\n"; # Note: this invokes the virtual destructor unset($c); $s = 42; print Shape::nshapes() . " shapes remain\n"; print "Goodbye\n";
# This file illustrates the low-level C++ interface # created by SWIG. In this case, all of our C++ classes # get converted into function calls. require "example.php"; # ----- Object creation ----- print "Creating some objects:\n"; $c = new Circle(10); print " Created circle \$c\n"; $s = new Square(10); print " Created square \$s\n"; # ----- Create the ShapeContainer ---- $container = new ShapeContainer(); $container->addShape($c); $container->addShape($s); # ----- Access a static member ----- print "\nA total of " . Shape::nshapes() . " shapes were created\n"; # ----- Delete by the old references ----- # This should not truely delete the shapes because they are now owned # by the ShapeContainer. print "Delete the old references."; # Note: this invokes the virtual destructor $c = NULL; $s = NULL; print "\nA total of " . Shape::nshapes() . " shapes remain\n"; # ----- Delete by the container ----- # This should truely delete the shapes print "Delete the container."; $container = NULL; print "\nA total of " . Shape::nshapes() . " shapes remain\n"; print "Goodbye\n";
# Set the location of the object. # Note: methods in the base class Shape are used since # x and y are defined there. $c->x = 20; $c->y = 30; $s->x = -10; $s->y = 5; print "\nHere is their current position:\n"; print " Circle = (" . $c->x . "," . $c->y . ")\n"; print " Square = (" . $s->x . "," . $s->y . ")\n"; # ----- Call some methods ----- print "\nHere are some properties of the shapes:\n"; foreach (array($c, $s) as $o) { print " " . get_class($o) . " \$o\n"; print " x = " . $o->x . "\n"; print " y = " . $o->y . "\n"; print " area = " . $o->area() . "\n"; print " perimeter = " . $o->perimeter() . "\n"; } # Need to unset($o) or else we hang on to a reference to the Square object. unset($o); # ----- Delete everything ----- print "\nGuess I'll clean up now\n"; # Note: this invokes the virtual destructor unset($c); $s = 42; print Shape::nshapes() . " shapes remain\n"; print "Manually setting nshapes\n"; Shape::nshapes(42); print Shape::get_nshapes() . " == 42\n"; print "Goodbye\n";