Exemplo n.º 1
0
$c = new Circle(10);
print "    Created circle \$c\n";
$s = new Square(10);
print "    Created square \$s\n";
# ----- Access a static member -----
print "\nA total of " . Shape::nshapes() . " shapes were created\n";
# ----- Member data access -----
# Set the location of the object.
# Note: methods in the base class Shape are used since
# x and y are defined there.
$c->x = 20;
$c->y = 30;
$s->x = -10;
$s->y = 5;
print "\nHere is their current position:\n";
print "    Circle = (" . $c->x . "," . $c->y . ")\n";
print "    Square = (" . $s->x . "," . $s->y . ")\n";
# ----- Call some methods -----
print "\nCall some overloaded methods:\n";
foreach (array(1, 2.1, "quick brown fox", $c, $s) as $o) {
    print "        overloaded = " . overloaded($o) . "\n";
}
# Need to unset($o) or else we hang on to a reference to the Square object.
unset($o);
# ----- Delete everything -----
print "\nGuess I'll clean up now\n";
# Note: this invokes the virtual destructor
unset($c);
$s = 42;
print Shape::nshapes() . " shapes remain\n";
print "Goodbye\n";
Exemplo n.º 2
0
# This file illustrates the low-level C++ interface
# created by SWIG.  In this case, all of our C++ classes
# get converted into function calls.
require "example.php";
# ----- Object creation -----
print "Creating some objects:\n";
$c = new Circle(10);
print "    Created circle \$c\n";
$s = new Square(10);
print "    Created square \$s\n";
# ----- Create the ShapeContainer ----
$container = new ShapeContainer();
$container->addShape($c);
$container->addShape($s);
# ----- Access a static member -----
print "\nA total of " . Shape::nshapes() . " shapes were created\n";
# ----- Delete by the old references -----
# This should not truely delete the shapes because they are now owned
# by the ShapeContainer.
print "Delete the old references.";
# Note: this invokes the virtual destructor
$c = NULL;
$s = NULL;
print "\nA total of " . Shape::nshapes() . " shapes remain\n";
# ----- Delete by the container -----
# This should truely delete the shapes
print "Delete the container.";
$container = NULL;
print "\nA total of " . Shape::nshapes() . " shapes remain\n";
print "Goodbye\n";
Exemplo n.º 3
0
# Set the location of the object.
# Note: methods in the base class Shape are used since
# x and y are defined there.
$c->x = 20;
$c->y = 30;
$s->x = -10;
$s->y = 5;
print "\nHere is their current position:\n";
print "    Circle = (" . $c->x . "," . $c->y . ")\n";
print "    Square = (" . $s->x . "," . $s->y . ")\n";
# ----- Call some methods -----
print "\nHere are some properties of the shapes:\n";
foreach (array($c, $s) as $o) {
    print "    " . get_class($o) . " \$o\n";
    print "        x         = " . $o->x . "\n";
    print "        y         = " . $o->y . "\n";
    print "        area      = " . $o->area() . "\n";
    print "        perimeter = " . $o->perimeter() . "\n";
}
# Need to unset($o) or else we hang on to a reference to the Square object.
unset($o);
# ----- Delete everything -----
print "\nGuess I'll clean up now\n";
# Note: this invokes the virtual destructor
unset($c);
$s = 42;
print Shape::nshapes() . " shapes remain\n";
print "Manually setting nshapes\n";
Shape::nshapes(42);
print Shape::get_nshapes() . " == 42\n";
print "Goodbye\n";