Exemplo n.º 1
0
} elseif ($race == Zerg) {
    Hatcheries::$debug = (bool) ($debugFlags & Hatcheries::debugFlag);
    $timeline->hatcheries->add(new Hatchery(0, 3));
    $timeline->farms->add(new Farm(0, $Hatchery->supplyCapacity));
    $timeline->farms->add(new Farm(0, $Overlord->supplyCapacity));
    //$timeline->queues->add(new ProductionQueue($Hatchery));
}
$timeline->queues->add(new ProductionQueue(Product::designated($race | Base)));
$timeline->supplyCount = 6;
// create recurring worker job
$job = new BuildJob(Product::designated($race | Worker));
$job->recurring = true;
$unscheduledJobs[] = $job;
// schedule jobs
$scheduler = new Scheduler($timeline, $unscheduledJobs);
Scheduler::$debug = (bool) ($debugFlags & Scheduler::debugFlag);
$scheduledJobs = $scheduler->schedule();
// render timeline
echo (string) $timeline;
// render queues
$timeEnds = 0;
foreach ($scheduledJobs as $job) {
    $timeEnds = max($timeEnds, $job->timeCompleted);
}
?>
<h3>Usage of production queues</h3>
<p>This table shows the busy time of your production queues. Production queues which remain completely unused are not shown. A production queue is considered <i>destroyed</i> when the structure is morphed into another structure, such as a Warpgate or Orbital Command.</p>
<p>The timeline ends at <?php 
echo simple_time($timeEnds);
?>
.</p>