Exemplo n.º 1
0
 public static function execute(SR_Player $player, array $args)
 {
     $bot = Shadowrap::instance($player);
     if (count($args) === 0) {
         return self::rply($player, '5088', array(SR_Bounty::displayBountyPlayer($player)));
         // 			return $bot->reply(SR_Bounty::displayBountyPlayer($player));
     }
     if (count($args) > 1) {
         return $bot->reply(Shadowhelp::getHelp($player, 'bounty'));
     }
     if (false === ($target = Shadowrun4::loadPlayerByName($args[0]))) {
         return self::rply($player, '1017');
         // 			return $bot->reply('This player is unknown. Try playername{serverid}.');
     }
     return self::rply($player, '5089', array(SR_Bounty::displayBountyPlayer($target)));
     // 		return $bot->reply(SR_Bounty::displayBountyPlayer($target));
 }
Exemplo n.º 2
0
 public static function execute(SR_Player $player, array $args)
 {
     $bot = Shadowrap::instance($player);
     switch (count($args)) {
         case 0:
             $page = 1;
             break;
         case 1:
             $page = (int) $args[0];
             break;
             //			case 2:
             //				$sid = (int)$args[0];
             //				$page = (int)$args[1];
         //			case 2:
         //				$sid = (int)$args[0];
         //				$page = (int)$args[1];
         default:
             return $bot->reply(Shadowhelp::getHelp($player, 'bounties'));
     }
     return self::rply($player, '5087', array(SR_Bounty::displayBounties($player, $page)));
     // 		return $bot->reply(SR_Bounty::displayBounties($player, $page));
 }
Exemplo n.º 3
0
 public function gotKilledByHuman(SR_Player $killer)
 {
     SR_Bounty::onKilledByHuman($killer, $this);
     if (false === SR_KillProtect::isKillProtected($killer, $this)) {
         SR_KillProtect::onKilled($killer, $this);
     }
     if (false === SR_KillProtect::isKillProtectedLevel($killer, $this)) {
         $this->looseItem($killer);
     }
     // 		return $this->gotKilledByNPC($killer);
 }
Exemplo n.º 4
0
 public function onNPCBountyTalk(SR_Player $player, $word, array $args)
 {
     switch (count($args)) {
         case 1:
             $this->reply("Yes. Try #ttj bounty <player{server}> to see the bounty for a player. Try #ttj bounty <player{server}> <nuyen> to raise the bounty for a player.");
             return true;
         case 2:
             if (false === ($target = Shadowrun4::loadPlayerByName($args[1]))) {
                 $this->reply("This player is unknown. Try #ttj <nickname{serverid}>.");
             } else {
                 $this->reply(SR_Bounty::displayBountyPlayer($target));
             }
             return true;
         case 3:
             if (false === ($target = Shadowrun4::loadPlayerByName($args[1]))) {
                 $this->reply("This player is unknown. Try #ttj <nickname{serverid}>.");
                 return true;
             }
             $nuyen = (int) $args[2];
             $min_nuyen = SR_Bounty::getMinNuyen($target);
             if ($nuyen < $min_nuyen) {
                 $this->reply(sprintf('The minimum bounty for %s is %s.', $target->getName(), Shadowfunc::displayNuyen($min_nuyen)));
                 return true;
             }
             if (false === $player->pay($nuyen)) {
                 $this->reply(sprintf("You don't seem to have %s.", Shadowfunc::displayNuyen($nuyen)));
                 return false;
             }
             if (false === SR_Bounty::insertBounty($player, $target, $nuyen)) {
                 $this->reply(sprintf('Database error in %s line %s.', __FILE__, __LINE__));
                 return false;
             }
             $bounty = Shadowfunc::displayNuyen($nuyen);
             $total = Shadowfunc::displayNuyen($target->getBase('bounty'));
             $target->message(sprintf("%s put a bounty on you: +%s = %s!", $player->getName(), $bounty, $total));
             $this->reply(sprintf('You put a bounty of %s on %s. This is valid for %s. Total bounty for this chummer is %s now.', $bounty, $target->getName(), GWF_TimeConvert::humanDuration(SR_Bounty::TIMEOUT), $total));
             return true;
         default:
             return false;
     }
 }
Exemplo n.º 5
0
 public function talk(SR_Party $party, $announce = true)
 {
     if ($party->getMemberCount() === 0) {
         Dog_Log::error('Cannot talk to empty party!');
         return false;
     }
     Shadowcmd_bye::onPartyMeet($party, $this);
     $this->pushAction(self::ACTION_TALK, $party->getID(), 0);
     $party->pushAction(self::ACTION_TALK, $this->getID(), 0);
     $this->setContactEta(60);
     $party->setContactEta(60);
     $this->initFightBusy(1);
     $party->initFightBusy(-1);
     if ($announce === true) {
         $this->ntice('5096', array($party->displayMembers(true, true), SR_Bounty::displayBountyParty($party), SR_BadKarma::displayBadKarmaParty($party)));
         $party->ntice('5096', array($this->displayMembers(true, true), SR_Bounty::displayBountyParty($this), SR_BadKarma::displayBadKarmaParty($this)));
         // 			$this->notice(sprintf('You meet %s.%s%s', $party->displayMembers(false, true), SR_Bounty::displayBountyParty($party), SR_BadKarma::displayBadKarmaParty($party)));
         // 			$party->notice(sprintf('You meet %s.%s%s', $this->displayMembers(false, true), SR_Bounty::displayBountyParty($this), SR_BadKarma::displayBadKarmaParty($this)));
     }
     // 		$this->setMemberOptions(SR_Player::PARTY_DIRTY, true);
     // 		$party->setMemberOptions(SR_Player::PARTY_DIRTY, true);
 }