/** * * @return <CompleteProfileWrapper> */ public function getProfile() { $user = $_SESSION['loggedin_user']; $completeProfileWrapper = new CompleteProfileWrapper(); $userProfileDAO = new UserProfileDAO(); $userProfile = $userProfileDAO->getUserProfile($user); $completeProfileWrapper->setUserProfile($userProfile); $_SESSION['user_profile'] = $userProfile; $friendUtil = new FriendsUtil(); $friends = $friendUtil->getFriends($user); $completeProfileWrapper->friendsArray = $friends; $gameUtil = new GameUtil(); $gameProfile = $gameUtil->getGameProfile($user); $completeProfileWrapper->setGameProfile($gameProfile); $_SESSION['game_profile'] = $gameProfile; $currentSearchPartyUtil = new CurrentSearchPartyUtil(); $currentSearchParties = $currentSearchPartyUtil->getCurrentSearchParty($user); $completeProfileWrapper->currentSearchPartiesArray = $currentSearchParties; $friendSearchParties = $currentSearchPartyUtil->getFriendSearchParty($user); $completeProfileWrapper->friendSearchPartiesArray = $friendSearchParties; $inventoryUtil = new InventoryUtil(); $myInventory = $inventoryUtil->getInventory($user); $completeProfileWrapper->myArtifacts = $myInventory; return $completeProfileWrapper; }
/** * * @param <GameProgress> $gameProgress * @return <GameResponse> */ public function grantShareProgress($gameProgress) { $gameResponse = new GameProgressResponse(); settype($gameProgress, "object"); settype($gameProgress, "object"); settype($gameProgress->friend, "object"); settype($gameProgress->csp, "object"); settype($gameProgress->csp->user, "object"); settype($gameProgress->csp->artifact, "object"); settype($gameProgress->progressType, "object"); settype($gameProgress->friend->user, "object"); $currentUserGameProfile = $_SESSION['game_profile']; $gameResponse->currentSearchParty = $gameProgress->csp; $artifactUtil = new ArtifactUtil(); $artifact = $gameProgress->csp->artifact; if ($artifactUtil->isArtifactActive($artifact) == 0) { //artifact is in active $gameResponse->isSomebodyGetArtifact = true; return $gameResponse; } $gameUtil = new GameUtil(); //checking weather the person have sufficient money to buy or not if (!$gameUtil->validShare($currentUserGameProfile, $gameProgress)) { return null; } $gameDao = new GameDAO(); $progress = $gameDao->getShareProgress($currentUserGameProfile, $gameProgress); $progress = (int) $progress; $gameProgress->csp->progress += $progress; if ($progress == 0) { //dont update } else { //update and it will always happen as progress will b greater than zero $currentSearchPartyUtil = new CurrentSearchPartyUtil(); $updatedSearchParty = $currentSearchPartyUtil->updateCurrentSearchPartyProgress($gameProgress->csp); if ($updatedSearchParty == null) { //some body already get the artifact $gameResponse->isSomebodyGetArtifact = true; return $gameResponse; } else { $gameResponse->isSomebodyGetArtifact = false; } } $gameResponse->percentObjtained = $progress; if ($gameProgress->csp->progress >= 100) { $gameUtil = new GameUtil(); $gameUtilRes = $gameUtil->obtainArtifact($gameProgress->csp, $currentUserGameProfile); $updatedGameProfile = $gameUtilRes[1]; $gameResponse->updatedGameProfile = $updatedGameProfile; $gameResponse->artifact = $gameUtilRes[0]; $gameResponse->isActifactObtained = true; } return $gameResponse; }