/**
  * The login of a user is a scored game event.  This method processes this.
  * @param CEvent $event
  */
 public function handleScoreLogin($event)
 {
     if (Yii::app()->gamificationObserver->enabled) {
         $scoreType = 'LoginUser';
         $category = GamificationRules::SCORE_CATEGORY_LOGIN_USER;
         $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
         $gameScore->addValue();
         self::resolveSaveGameScoreAndAddPointsByCategory($gameScore, $category);
         if (Yii::app()->timeZoneHelper->isCurrentUsersTimeZoneConfirmed()) {
             $hour = date('G');
             if ($hour >= 22 || $hour < 4) {
                 $scoreType = 'NightOwl';
                 $category = GamificationRules::SCORE_CATEGORY_LOGIN_USER;
                 $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
                 $gameScore->addValue();
                 self::resolveSaveGameScoreAndAddPointsByCategory($gameScore, $category);
             } elseif ($hour >= 4 && $hour < 8) {
                 $scoreType = 'EarlyBird';
                 $category = GamificationRules::SCORE_CATEGORY_LOGIN_USER;
                 $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
                 $gameScore->addValue();
                 self::resolveSaveGameScoreAndAddPointsByCategory($gameScore, $category);
             }
         }
     }
 }
Exemplo n.º 2
0
 /**
  * @depends testCreateAndGetGameScoreById
  */
 public function testResolveToGetByTypeAndPerson()
 {
     Yii::app()->user->userModel = User::getByUsername('steven');
     $gameScore = GameScore::resolveToGetByTypeAndPerson('SomeType', Yii::app()->user->userModel);
     $this->assertEquals('SomeType', $gameScore->type);
     $this->assertEquals(11, $gameScore->value);
     $this->assertEquals(Yii::app()->user->userModel, $gameScore->person);
     $gameScore = GameScore::resolveToGetByTypeAndPerson('SomeType2', Yii::app()->user->userModel);
     $this->assertTrue($gameScore->id < 0);
 }
 /**
  * (non-PHPdoc)
  * @see GamificationRules::scoreOnSaveModel()
  */
 public function scoreOnSaveModel(CEvent $event)
 {
     parent::scoreOnSaveModel($event);
     $scoreType = static::SCORE_TYPE_WIN_AGREEMENT;
     $category = static::SCORE_CATEGORY_WIN_AGREEMENT;
     $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
     $gameScore->addValue();
     $saved = $gameScore->save();
     if (!$saved) {
         throw new FailedToSaveModelException();
     }
     GamePointUtil::addPointsByPointData(Yii::app()->user->userModel, static::getPointTypeAndValueDataByCategory($category));
 }
 /**
  * (non-PHPdoc)
  * @see GamificationRules::scoreOnSaveModel()
  */
 public function scoreOnSaveModel(CEvent $event)
 {
     parent::scoreOnSaveModel($event);
     if (array_key_exists('value', $event->sender->stage->originalAttributeValues) && $event->sender->stage->value == Opportunity::getStageClosedWonValue()) {
         $scoreType = static::SCORE_TYPE_WIN_OPPORTUNITY;
         $category = static::SCORE_CATEGORY_WIN_OPPORTUNITY;
         $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
         $gameScore->addValue();
         $saved = $gameScore->save();
         if (!$saved) {
             throw new FailedToSaveModelException();
         }
         GamePointUtil::addPointsByPointData(Yii::app()->user->userModel, static::getPointTypeAndValueDataByCategory($category));
     }
 }
 public function makeAll(&$demoDataHelper)
 {
     assert('$demoDataHelper instanceof DemoDataHelper');
     assert('$demoDataHelper->isSetRange("User")');
     foreach (User::getAll() as $user) {
         $gameScore = GameScore::resolveToGetByTypeAndPerson('LoginUser', $user);
         $gameScore->value = 10;
         $saved = $gameScore->save();
         assert('$saved');
         $gamePoint = GamePoint::resolveToGetByTypeAndPerson(GamePoint::TYPE_USER_ADOPTION, $user);
         $gamePoint->value = mt_rand(100, 300);
         $saved = $gamePoint->save();
         assert('$saved');
         $gameScore = GameScore::resolveToGetByTypeAndPerson('CreateAccount', $user);
         $gameScore->value = 10;
         $saved = $gameScore->save();
         assert('$saved');
         $gamePoint = GamePoint::resolveToGetByTypeAndPerson(GamePoint::TYPE_NEW_BUSINESS, $user);
         $gamePoint->value = 100;
         $saved = $gamePoint->save();
         assert('$saved');
         //Badges
         $gameBadge = new GameBadge();
         $gameBadge->type = 'LoginUser';
         $gameBadge->grade = 2;
         $gameBadge->person = $user;
         $saved = $gameBadge->save();
         assert('$saved');
         $gameBadge = new GameBadge();
         $gameBadge->type = 'CreateAccount';
         $gameBadge->grade = 3;
         $gameBadge->person = $user;
         $saved = $gameBadge->save();
         assert('$saved');
         //Levels
         $gameLevel = GameLevel::resolveByTypeAndPerson(GameLevel::TYPE_GENERAL, $user);
         $gameLevel->value = 1;
         $saved = $gameLevel->save();
         assert('$saved');
         $gameLevel = GameLevel::resolveByTypeAndPerson(GameLevel::TYPE_NEW_BUSINESS, $user);
         $gameLevel->value = 1;
         $saved = $gameLevel->save();
         assert('$saved');
     }
 }
Exemplo n.º 6
0
 /**
  * @param CEvent $event
  */
 public function scoreCompletedOnTime(CEvent $event)
 {
     $model = $event->sender;
     assert('$model instanceof Item');
     if (!$model->getIsNewModel() && array_key_exists('completed', $model->originalAttributeValues) && $model->completed == true && $model->dueDateTime != null) {
         $completedTimestamp = DateTimeUtil::convertDbFormatDateTimeToTimestamp($model->completedDateTime);
         $dueTimestamp = DateTimeUtil::convertDbFormatDateTimeToTimestamp($model->dueDateTime);
         if ($completedTimestamp <= $dueTimestamp) {
             $scoreType = static::SCORE_TYPE_COMPLETED_TASK_ON_TIME;
             $category = static::SCORE_CATEGORY_TIME_SENSITIVE_ACTION;
             $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
             $gameScore->addValue();
             $saved = $gameScore->save();
             if (!$saved) {
                 throw new FailedToSaveModelException();
             }
             GamePointUtil::addPointsByPointData(Yii::app()->user->userModel, static::getPointTypeAndValueDataByCategory($category));
         }
     }
 }
 protected function scoreOnSaveWhereStateIsLead(CEvent $event)
 {
     $model = $event->sender;
     assert('$model instanceof Item');
     if ($model->getIsNewModel()) {
         $scoreType = static::SCORE_TYPE_CREATE_LEAD;
         $category = static::SCORE_CATEGORY_CREATE_LEAD;
         $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
     } else {
         $scoreType = static::SCORE_TYPE_UPDATE_LEAD;
         $category = static::SCORE_CATEGORY_UPDATE_LEAD;
         $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
     }
     $gameScore->addValue();
     $saved = $gameScore->save();
     if (!$saved) {
         throw new FailedToSaveModelException();
     }
     GamePointUtil::addPointsByPointData(Yii::app()->user->userModel, static::getPointTypeAndValueDataByCategory($category));
 }
 /**
  * Override to handle 'draft' email template creation
  * @param CEvent $event
  * @throws FailedToSaveModelException
  */
 public function scoreOnSaveModel(CEvent $event)
 {
     $model = $event->sender;
     assert('$model instanceof Item');
     if (Yii::app()->gameHelper->isScoringModelsOnSaveMuted()) {
         return;
     }
     if ($model->getIsNewModel()) {
         if (!$model->isDraft) {
             $scoreType = static::resolveCreateScoreTypeByModel($model);
             $category = static::SCORE_CATEGORY_CREATE_MODEL;
             $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
         } else {
             return;
         }
     } elseif (!$this->scoreOnUpdate) {
         return;
     } else {
         if (array_key_exists('isDraft', $event->sender->originalAttributeValues) && $event->sender->isDraft) {
             //Considered a new 'email template'
             $scoreType = static::resolveCreateScoreTypeByModel($model);
             $category = static::SCORE_CATEGORY_CREATE_MODEL;
             $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
         } else {
             $scoreType = static::resolveUpdateScoreTypeByModel($model);
             $category = static::SCORE_CATEGORY_UPDATE_MODEL;
             $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
         }
     }
     $gameScore->addValue();
     $saved = $gameScore->save();
     if (!$saved) {
         throw new FailedToSaveModelException();
     }
     GamePointUtil::addPointsByPointData(Yii::app()->user->userModel, static::getPointTypeAndValueDataByCategory($category));
 }
 /**
  * (non-PHPdoc)
  * @see GamificationRules::scoreOnSaveModel()
  */
 public function scoreOnSaveModel(CEvent $event)
 {
     parent::scoreOnSaveModel($event);
     //Is the Mission being taken by a user, when previously available.
     if (array_key_exists('status', $event->sender->originalAttributeValues) && $event->sender->originalAttributeValues['status'] == Mission::STATUS_AVAILABLE && $event->sender->status == Mission::STATUS_TAKEN) {
         $scoreType = static::SCORE_TYPE_TAKE_MISSION;
         $category = static::SCORE_CATEGORY_TAKE_MISSION;
         $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, $event->sender->takenByUser);
         $gameScore->addValue();
         $saved = $gameScore->save();
         if (!$saved) {
             throw new FailedToSaveModelException();
         }
         GamePointUtil::addPointsByPointData(Yii::app()->user->userModel, static::getPointTypeAndValueDataByCategory($category));
     } elseif (array_key_exists('status', $event->sender->originalAttributeValues) && $event->sender->originalAttributeValues['status'] == Mission::STATUS_TAKEN && $event->sender->status == Mission::STATUS_COMPLETED) {
         $scoreType = static::SCORE_TYPE_COMPLETE_MISSION;
         $category = static::SCORE_CATEGORY_COMPLETE_MISSION;
         $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, $event->sender->takenByUser);
         $gameScore->addValue();
         $saved = $gameScore->save();
         if (!$saved) {
             throw new FailedToSaveModelException();
         }
         GamePointUtil::addPointsByPointData(Yii::app()->user->userModel, static::getPointTypeAndValueDataByCategory($category));
     } elseif (array_key_exists('status', $event->sender->originalAttributeValues) && $event->sender->originalAttributeValues['status'] == Mission::STATUS_COMPLETED && $event->sender->status == Mission::STATUS_ACCEPTED) {
         $scoreType = static::SCORE_TYPE_ACCEPTED_MISSION;
         $category = static::SCORE_CATEGORY_ACCEPTED_MISSION;
         $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, $event->sender->takenByUser);
         $gameScore->addValue();
         $saved = $gameScore->save();
         if (!$saved) {
             throw new FailedToSaveModelException();
         }
         GamePointUtil::addPointsByPointData(Yii::app()->user->userModel, static::getPointTypeAndValueDataByCategory($category));
     }
 }
 public function testScoreOnSaveModelForMissionMovingThroughStatusChanges()
 {
     $super = User::getByUsername('super');
     // asserting simpleUser score before taken/completed/accepted of mission
     $simpleUser = UserTestHelper::createBasicUser('simpleUser');
     $gamescore = GameScore::getAllByPersonIndexedByType($simpleUser);
     $this->assertEquals(0, count($gamescore));
     $scoreTypeMissionTaken = MissionGamificationRules::SCORE_TYPE_TAKE_MISSION;
     $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreTypeMissionTaken, $simpleUser);
     $this->assertEquals(0, count($gamescore));
     $scoreTypeMissionComplete = MissionGamificationRules::SCORE_TYPE_COMPLETE_MISSION;
     $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreTypeMissionComplete, $simpleUser);
     $this->assertEquals(0, count($gamescore));
     $scoreTypeMissionAccepted = MissionGamificationRules::SCORE_TYPE_ACCEPTED_MISSION;
     $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreTypeMissionAccepted, $simpleUser);
     $this->assertEquals(0, count($gamescore));
     $missions = Mission::getAll();
     $this->assertEquals(0, count($missions));
     $mission = new Mission();
     $mission->owner = $super;
     $mission->takenByUser = $simpleUser;
     $mission->description = 'Test description';
     $mission->reward = 'Test reward';
     $mission->status = Mission::STATUS_AVAILABLE;
     $mission->save();
     //Confirm mission saved.
     $missions = Mission::getAll();
     $this->assertEquals(1, count($missions));
     $gamescore = GameScore::getAllByPersonIndexedByType($super);
     $this->assertEquals(1, count($gamescore));
     //Changing Status to Taken
     $mission = $missions[0];
     $mission->status = Mission::STATUS_TAKEN;
     $this->assertTrue($mission->save());
     $missions = Mission::getAll();
     $this->assertEquals(1, count($missions));
     $scoreTypeMissionTaken = MissionGamificationRules::SCORE_TYPE_TAKE_MISSION;
     $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreTypeMissionTaken, $simpleUser);
     $this->assertEquals(1, count($gamescore));
     $gamescoreOfUser = GameScore::getAllByPersonIndexedByType($simpleUser);
     $this->assertEquals(1, count($gamescoreOfUser));
     //Changing Status to Completed
     $mission = $missions[0];
     $mission->status = Mission::STATUS_COMPLETED;
     $mission->save();
     $missions = Mission::getAll();
     $this->assertEquals(1, count($missions));
     $scoreTypeMissionComplete = MissionGamificationRules::SCORE_TYPE_COMPLETE_MISSION;
     $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreTypeMissionComplete, $simpleUser);
     $this->assertEquals(1, count($gamescore));
     $gamescoreOfUser = GameScore::getAllByPersonIndexedByType($simpleUser);
     $this->assertEquals(2, count($gamescoreOfUser));
     //Changing Status to Accepted
     $mission = $missions[0];
     $mission->status = Mission::STATUS_ACCEPTED;
     $mission->save();
     $missions = Mission::getAll();
     $this->assertEquals(1, count($missions));
     $scoreTypeMissionAccepted = MissionGamificationRules::SCORE_TYPE_ACCEPTED_MISSION;
     $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreTypeMissionAccepted, $simpleUser);
     $this->assertEquals(1, count($gamescore));
     $gamescoreOfUser = GameScore::getAllByPersonIndexedByType($simpleUser);
     $this->assertEquals(3, count($gamescoreOfUser));
 }
Exemplo n.º 11
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 /**
  * @param string $modelClassName
  */
 public static function scoreOnImportModels($modelClassName)
 {
     assert('is_string($modelClassName)');
     $scoreType = 'Import' . $modelClassName;
     $category = static::SCORE_CATEGORY_IMPORT;
     $gameScore = GameScore::resolveToGetByTypeAndPerson($scoreType, Yii::app()->user->userModel);
     $gameScore->addValue();
     $saved = $gameScore->save();
     if (!$saved) {
         throw new FailedToSaveModelException();
     }
     GamePointUtil::addPointsByPointData(Yii::app()->user->userModel, static::getPointTypeAndValueDataByCategory($category));
 }