Exemplo n.º 1
0
     //开放性测试奖励
     if (1 == OPERATOR_ID && '2052310001' == SERVER_ID) {
         TenYear::getInstance('Game_BetaTestReward')->sync($arrData);
     }
     $ad_info = $strAdInfo > 0 ? 1 : 0;
     Com_DataCenter::getInstance()->publish_data($player_id, 'est', array('ad_info' => $ad_info, 'step' => 'create', 'time' => time()));
     $log_data = array('player_id' => $player_id, 'channel' => 1, 'client_ip' => $strIp, 'game_client_ip' => $client_ip, 'reg_time' => time(), 'ad_info' => $strAdInfo, 'player_level' => 1);
     #Log_Login::getInstance()->add_log($log_data);
     Log_Common::getInstance()->add_log($log_data, 'day');
     $arr_cache = array('player_id' => $player_id, 'name' => $arrData["name"], 'user_account' => $strUserAccount, 'ad_info' => $arrData['ad_Info'], 'reg_time' => time(), 'career_type' => $arrData['career_type'], 'first_load' => 0);
     $objPlayer = TenYear::getInstance('Data_Player');
     $objPlayer->set_rookie_loading_cache($player_id, $arr_cache);
     #广告系统用户推送激活
     $activelog = Com_System::send_request(array('user_account' => $arrData['user_account']), 'active');
     #广告系统用户推送每天首次登陆
     $activelog = Com_System::send_request(array('user_account' => $arrData['user_account']), 'login');
     #记录登陆登出信息
     TenYear::getInstance('Data_Online')->set_online_list($player_id, array('login_time' => time(), 'logout_time' => time()));
     Com_DataCenter::getInstance()->publish_data($player_id, 'login', array('ad_info' => $ad_info, 'status' => 'on', 'keep_time' => 0, 'time' => time()));
     TenYear::getInstance('Game_DailySign')->init_daily_sign_info($player_id);
     #TenYear::getInstance('Game_PackageCode')->async_send_old_account_login_reward($player_id, $arrData['user_account'], $_SESSION['sid']);
     $rurl = $webUrl . '/index.php';
     if ($bAjax) {
         echo "result=1&msg=" . urlencode($rurl);
     } else {
         echo "<meta http-equiv=refresh content='0; url=" . $rurl . "'>";
     }
 } else {
     //激活用户失败
     if ($bAjax) {
         echo "result=0&msg=" . $arrLanguage["10218"]['content'];
Exemplo n.º 2
0
 /**
  * 心跳同步 更新session expires
  *
  * @return unknown
  */
 public function heart_sync($player_id)
 {
     $player_info = $this->get_data('Player')->get_player_info($player_id, array('silver', 'crystal', 'fame_level', 'career_type', 'gold', 'player_id', 'user_account', 'reg_time', 'ad_Info', 'level', 'vip', 'privilege_level', 'session_id', 'adult_flag', 'login_time', 'heart_time'));
     if (empty($player_info)) {
         return false;
     }
     $sessID = $player_info['session_id'];
     if (empty($sessID)) {
         return false;
     }
     $objSession = TenYear::getInstance('session');
     $objSession->set_expire($sessID);
     $this->online_time($player_id, $player_info);
     //计算在线时长
     if (OPERATOR_ID == 82) {
         $objT = $this->get_game('Tencent');
         $seesion_info = $objT->get_param($player_id);
         $objT->isLogin();
     }
     $data = $this->get_game('PlayerFunc')->red_icon($player_id, $player_info);
     Protocol::input($player_id, 8, 70, 7002, array(0 => $data, 1 => 1));
     $time = date('H:i');
     if ($time < '00:20') {
         $log_data = array('player_id' => $player_info["player_id"], 'channel' => 1, 'client_ip' => Com_System::get_client_ip(), 'game_client_ip' => Com_System::get_client_ip(), 'reg_time' => $player_info['reg_time'], 'ad_info' => $player_info['ad_Info'], 'player_level' => $player_info['level'], 'vip_level' => $player_info['vip'], 'vip_special_level' => $player_info['privilege_level']);
         Log_Common::getInstance()->add_log($log_data, 'day');
         if ($player_info['ad_Info']) {
             Com_System::send_request(array('user_account' => $player_info['user_account']), 'login');
         }
     }
     if ($time >= '05:05' && $time <= '05:15') {
         Com_Log::write("heart_sync." . $player_id, "start");
         $syn_item['count_boss_oakland'] = 0;
         $syn_item['count_monsters_oakland'] = 0;
         $syn_item['count_chest_oakland'] = 0;
         SynPlayer::set_syn_data($syn_item);
         $data = SynPlayer::get_data();
         Protocol::input($player_id, 7, 4, 417, array(0 => $data['m'], 1 => $data['u']));
     }
     if ($player_info['level'] > 9) {
         $data = $this->get_game('Quit')->get_close_info($player_id);
         Protocol::input($player_id, 8, 7, 792, $data);
         $data = $this->get_game('Strengthen')->get_guide_list($player_id);
         Protocol::input($player_id, 8, 18, 1808, $data);
     }
     return true;
 }
Exemplo n.º 3
0
 public function player_upgrade($data)
 {
     if (empty($data)) {
         return false;
     }
     //		Com_Log::write('xgame.upgrade', "player_upgrade:\t".$data);
     $data = json_decode($data, true);
     $player_id = $data['player_id'];
     $exp = intval($data['exp']);
     //        Com_Log::write("player_upgrade.".$player_id,"param".var_export($data,true));
     if ($exp == 0) {
         return false;
     }
     #经验是0不处理
     $old_level = intval($data['level']);
     if ($old_level <= 0) {
         return false;
     }
     $level_exp = $data['level_exp'];
     $vip_level = $data['vip'];
     $name = $data['name'];
     $privilege_level = $data['privilege_level'];
     $career_type = $data['career_type'];
     $after_hero_hole = $data['after_hero_hole'];
     $gateway = $data['gateway'];
     //测试环境 推送到不同的gateway
     $union_id = $data['union_id'];
     $update = array();
     $logs = array();
     $level_config_array = array();
     $level = $this->get_update_level($old_level, $exp, $logs, $level_config_array);
     //		Com_Log::write('xgame.upgrade', "player_upgrade:$player_id\t".json_encode($level));
     $update['exp'] = $level['exp'] < 0 ? 0 : $level['exp'];
     $update['level'] = $level['level'];
     $update['level_exp'] = $level['level_exp'];
     $update['upgrade_time'] = time();
     //获取英雄后补孔开启数量
     if ($update['level'] > 16) {
         $hole_num = $this->get_hero_after_hole_num($update['level']);
         if ($hole_num > 0 && $hole_num > $after_hero_hole) {
             $update['after_hero_hole'] = $hole_num;
         }
     }
     $result = $this->get_data('Player')->update_player_info($player_id, $update);
     if ($result) {
         //            $logs[] = array('type'=>2,'item_id'=>1,'item_num'=>0,'amount'=>$arr_player['exp'],'front_attr'=>$arr_player['level'],'after_attr'=>$arr_player['level']); #为了升级不同步到上一次经验加个空日志
         if ($logs) {
             Log_Common::getInstance()->add_multi_resource_log($player_id, $old_level, $vip_level, $privilege_level, 103, $logs);
         }
         $arr_player['exp'] = $update['exp'];
         $arr_player['level'] = $update['level'];
         $arr_player['level_exp'] = $update['level_exp'];
         #因为分了两个进程 所以这个地方属性和固定值要分开
         Protocol_Player::p2c_part_update($player_id, $arr_player);
         //            $arr_player['attr'] = array();
         //            $arr_player['skill_infos'] = array();
         Protocol_Player::p2c_part_update($player_id, array('attr' => '', 'skill_infos' => ''));
         # 条件问卷查询推送
         if ($arr_player['level'] > 8) {
             $this->get_game('ActivityQuestions')->get_cond_ids($player_id, 0, array('level' => $arr_player['level'], 'vip' => $vip_level));
         }
         #功能开启
         //            Com_Log::write("player_upgrade.".$player_id,"old_level:{$old_level} level:{$arr_player['level']}");
         $set_reward = Cache_NewServerActivity::getInstance()->get_level_reward(1);
         //新服活动,蛋疼的数字埋点
         $ns = 0;
         for ($i = $old_level + 1; $i <= $arr_player['level']; $i++) {
             $this->get_game('FuncOpen')->do_func_open($player_id, 2, $i, array('level' => $arr_player['level'], 'vip' => $vip_level));
             #玩家等级推送
             if ($i == 8) {
                 #获取玩家信息
                 $player_info = $this->get_data('Player')->get_player_info($player_id, array('user_account', 'ad_info'));
                 if (!empty($player_info['ad_info'])) {
                     $activelog = Com_System::send_request(array('user_account' => $player_info['user_account'], 'level' => $i), 'level');
                 }
             }
             if ($i > 20) {
                 //                    Com_Log::write("player_upgrade.".$player_id,"old_level:{$old_level} i: {$i} level:{$arr_player['level']}");
                 $this->get_game('TaskMain')->check_level_task($player_id, $i);
                 #检查任务状态
             }
             if ($set_reward) {
                 // 新服活动,蛋疼的数字埋点
                 foreach ($set_reward as $reward) {
                     if (!$ns && $i == $reward['value']) {
                         $this->get_game('PlayerFunc')->sync_func_tips($player_id, 1250);
                         $ns = 1;
                         break;
                     }
                 }
             }
         }
         if (!empty($level_config_array)) {
             foreach ($level_config_array as $key => $val) {
                 if (!empty($val['unlock_skill_info'])) {
                     $player_task = $this->get_data('PlayerTask')->get_task_info($player_id);
                     $this->get_game('PlayerSkill')->flush_locked_skill($player_id, $career_type, $val['unlock_skill_info'], $key + 1, $player_task['main_val']);
                 }
                 if ($key == 42) {
                     $this->get_game('PlayerWing')->update_wing_activation_condition($player_id, 7, $key);
                     #激活翅膀
                 }
                 if ($key == 30) {
                     $my_arena_info = $this->get_data('KFArena')->get_kf_arena_info($player_id);
                     if (empty($my_arena_info)) {
                         $this->get_game('KFArena')->init_player_kf_arean($player_id, $name, $career_type);
                     }
                 }
             }
         }
         //            $this->get_game('TaskTrigger')->trigger_task($player_id,8,8,$update['level']);
         if ($update['level'] > 4) {
             $this->get_game('PlayerFriend')->push_recommend_friend($player_id, $old_level, $update['level']);
             $this->get_game('PlayerAchieve')->async_trigger_achieve_target($player_id, 2, $update['level'], 2, $update['level']);
             #更新排行榜数据
             $this->get_data('RankList')->set_level_list($player_id, $update['level']);
             if ($update['level'] > 19 && $union_id == 0) {
                 $this->get_data('Player')->add_no_union_player($player_id, $update['level']);
             }
         }
         $this->get_game('PlayerGradeFunc')->async_update_grade_func($player_id, $update['level']);
         if ($update['level'] > 23) {
             $this->get_game('UnionAchieve')->async_trigger_union_achieve($player_id, 7, $update['level'], 2);
         }
         if ($update['level'] > 37) {
             $this->get_game('TaskChain')->upgrade_change_chain_task($player_id, $update['level']);
         }
         //            人物等级:
         //            1:恭喜{玩家名}人物等级达到{n}级,又一个新星冉冉升起!
         //            $val = "玩家等级"
         $replace_info = array(array("rep_type" => 0, "rep_val" => $player_id), array("rep_type" => 7, "txt" => $arr_player['level']));
         $this->get_game('SystemNotice')->push_sys_notice($player_id, 10, $arr_player['level'], $replace_info);
         //           $arr_player['player_id'] = $this->_player[$player_id]['player_id'];
         Protocol::out($gateway);
         return true;
     }
     return false;
 }
Exemplo n.º 4
0
 public function run()
 {
     $rurl = MAIN_DOMAIN_URL;
     $arrData = $this->_parseData;
     $strUserAccount = isset($arrData["account"]) ? trim($arrData["account"]) : "";
     $iAdultFlag = isset($arrData["adult_flag"]) ? $arrData["adult_flag"] : 0;
     $iAdultGameTime = isset($arrData["game_time"]) ? $arrData["game_time"] : 0;
     $strClientIp = isset($arrData["ip"]) ? $arrData["ip"] : "";
     $strAdInfo = isset($arrData["ad_info"]) ? trim($arrData["ad_info"]) : "";
     $strTocken = isset($arrData['tocken']) ? $arrData['tocken'] : "";
     $serverId = isset($arrData['sid']) ? $arrData['sid'] : 0;
     $active_type = isset($arrData['active_type']) ? $arrData['active_type'] : 1;
     if ($iAdultFlag == 0 && $iAdultGameTime >= 3 * 3600) {
         $msg = Cache_Language::getInstance()->get_language_info(10306);
         Com_System::url_msg_redirect($msg['content'], $rurl);
         exit;
     }
     $account_info = $this->get_data('Account')->get_account_info($strUserAccount);
     if (!$account_info || empty($account_info['name'])) {
         $_SESSION = array();
         $_SESSION['sid'] = session_id();
         $_SESSION["account"] = $strUserAccount;
         $_SESSION['client_ip'] = $strClientIp;
         $_SESSION['ad_Info'] = $strAdInfo;
         $_SESSION['server_id'] = $serverId;
         $_SESSION['vip'] = 0;
         $_SESSION['level'] = 0;
         $ad_info = $strAdInfo > 0 ? 1 : 0;
         if (isset($account_info['player_id']) && $account_info['player_id']) {
             $playerid = $account_info['player_id'];
             Com_DataCenter::getInstance()->publish_data($playerid, 'login', array('ad_info' => $ad_info, 'status' => 'on', 'keep_time' => 0, 'time' => $this->current_time));
         } else {
             $playerid = $this->get_data('Account')->add_account($strUserAccount, '', $serverId, $strAdInfo);
             $log_data = array('player_id' => $playerid, 'channel' => 2, 'user_account' => $strUserAccount, 'ad_info' => $strAdInfo, 'client_ip' => $strClientIp, 'reg_time' => $this->current_time, 'type' => 0, 'add_time' => $this->current_time);
             Log_Common::getInstance()->add_log($log_data);
             Com_DataCenter::getInstance()->publish_data($playerid, 'est', array('ad_info' => $ad_info, 'step' => 'get', 'time' => $this->current_time));
         }
         $_SESSION['player_id'] = $playerid;
         $_SESSION['name'] = '';
         #zhe shi hou hai mei ming zi
         $_SESSION['career_type'] = '';
         #zhe shi hou hai mei ming zi
         $_SESSION['active_type'] = $active_type;
         $_SESSION['adult_flag'] = $iAdultFlag;
         $this->get_game('Online')->write_session();
         $arr_cache = array('player_id' => $playerid, 'name' => '', 'user_account' => $strUserAccount, 'ad_info' => $strAdInfo, 'reg_time' => 0, 'career_type' => 0, 'first_load' => 0);
         $this->get_data('Player')->set_rookie_loading_cache($playerid, $arr_cache);
         # --------------------------------------------------------------------
         # 活动日志记录
         # --------------------------------------------------------------------
         /**
         			$event_log_info = array(
         				'log_type'		=> 'login',
         				'player_id'		=> $_SESSION['player_id'],
         				'login_time'	=> $this->current_time,
         				'logout_time'	=> 0,
         			);
         			$this->get_game('Event')->async_deal_event_log($event_log_info);
                     **/
         if ($iAdultFlag == 0) {
             $this->get_game('Adlut')->add_timer($playerid);
             #放沉迷定时器
         }
         Com_System::url_redirect(SERVER_DOMAIN . '/index.php');
     } else {
         if ($iAdultFlag == 0) {
             $flag = $this->get_data('Online')->get_adlut_ban($account_info['player_id']);
             if (!$flag) {
                 $this->get_game('Adlut')->add_timer($account_info['player_id']);
                 #放沉迷定时器
             }
             if ($flag) {
                 $msg = Cache_Language::getInstance()->get_language_info(10306);
                 Com_System::url_msg_redirect($msg['content'], $rurl);
                 exit;
             }
         }
         $client_ip = Com_System::get_client_ip();
         $this->get_game('DailySign')->async_trigger_login_times($account_info['player_id']);
         $objPlayerData = $this->get_data('Player');
         if ($account_info['player_id'] == $_SESSION['player_id']) {
             //                Com_Log::log("account:{$account_info['player_id']} session:{$_SESSION['player_id']} sid:{$_SESSION['']}",'login_test',1);
             $up_arr = array('session_id' => $_SESSION['sid'], 'adult_flag' => $iAdultFlag, 'client_ip' => $client_ip);
             //上一次离线时长计算
             $pinfo = $objPlayerData->get_player_info($account_info['player_id'], array('logout_time', 'heart_time', 'offline_reward_time'));
             $logout_time = max($pinfo['logout_time'], $pinfo['heart_time'], $pinfo['offline_reward_time']);
             $last_offline_time = $this->current_time - $logout_time;
             $up_arr['last_offline_time'] = $last_offline_time;
             $up_arr['offline_reward_time'] = $this->current_time;
             if ($last_offline_time >= 3600) {
                 //1小时以上给奖励
                 $up_arr['offline_reward_status'] = 1;
             } else {
                 $up_arr['offline_reward_status'] = 0;
             }
             //已经登录
             $objPlayerData->update_player_info($account_info['player_id'], $up_arr);
             Com_System::url_redirect(SERVER_DOMAIN . '/index.php');
             exit;
         }
         $arrUser = $objPlayerData->get_player_info($account_info['player_id']);
         if ($arrUser['is_ban'] == 3) {
             #封号了
             Com_System::url_msg_redirect("亲爱的魔法师,由于您的账号数据存在异常,魔法管理员已暂时将您的账号封停,如有疑问可联系客服咨询。", $rurl);
             exit;
         }
         if (empty($arrData['nologin']) && $arrUser['ban_time'] > $this->current_time) {
             Com_System::url_redirect(SERVER_DOMAIN . '/index.php' . "?ecode=-15");
         }
         $oldPlayerId = isset($_SESSION['player_id']) ? $_SESSION['player_id'] : 0;
         if ($oldPlayerId) {
             //如果有老的playerid 则生成新的session_id
             //                session_regenerate_id();
         }
         $_SESSION = array();
         $_SESSION['sid'] = session_id();
         $_SESSION["player_id"] = $arrUser["player_id"];
         $_SESSION['active_type'] = 0;
         $_SESSION['name'] = $arrUser["name"];
         $_SESSION["account"] = $strUserAccount;
         $_SESSION['career_type'] = $arrUser['career_type'];
         $_SESSION['adult_flag'] = $iAdultFlag;
         $_SESSION['ad_Info'] = $arrUser['ad_Info'];
         $_SESSION['client_ip'] = $strClientIp;
         $_SESSION['server_id'] = $serverId;
         $_SESSION['vip'] = $arrUser['vip'];
         $_SESSION['level'] = $arrUser['level'];
         $objOnline = $this->get_game('Online');
         $objOnline->write_session();
         $up_arr = array('session_id' => $_SESSION['sid'], 'adult_flag' => $iAdultFlag, 'client_ip' => $client_ip);
         //上一次离线时长计算
         $logout_time = max($arrUser['logout_time'], $arrUser['heart_time'], $arrUser['offline_reward_time']);
         $last_offline_time = $this->current_time - $logout_time;
         $up_arr['last_offline_time'] = $last_offline_time;
         $up_arr['offline_reward_time'] = $this->current_time;
         if ($last_offline_time >= 3600) {
             //1个小时以上给奖励
             $up_arr['offline_reward_status'] = 1;
         } else {
             $up_arr['offline_reward_status'] = 0;
         }
         $objPlayerData->update_player_info($arrUser["player_id"], $up_arr);
         //更新下session
         $log_data = array('player_id' => $arrUser["player_id"], 'channel' => 1, 'client_ip' => $strClientIp, 'game_client_ip' => $client_ip, 'reg_time' => $arrUser['reg_time'], 'ad_info' => $arrUser['ad_Info'], 'player_level' => $arrUser['level'], 'vip_level' => $arrUser['vip'], 'vip_special_level' => $arrUser['privilege_level']);
         #Log_Login::getInstance()->add_log($log_data);
         Log_Common::getInstance()->add_log($log_data, 'day');
         $arr_cache = array('player_id' => $arrUser["player_id"], 'name' => $arrUser["name"], 'user_account' => $strUserAccount, 'ad_info' => $arrUser['ad_Info'], 'reg_time' => $arrUser['reg_time'], 'career_type' => $arrUser['career_type'], 'first_load' => $arrUser['first_load']);
         $this->get_data('Player')->set_rookie_loading_cache($arrUser["player_id"], $arr_cache);
         $ad_info = $strAdInfo > 0 ? 1 : 0;
         Com_DataCenter::getInstance()->publish_data($arrUser["player_id"], 'login', array('ad_info' => $ad_info, 'status' => 'on', 'keep_time' => 0, 'time' => $this->current_time));
         if ($ad_info == 1) {
             #广告系统用户推送每天首次登陆
             if (date('Ymd', $arrUser["reg_time"]) != date('Ymd') && date('Ymd') != date('Ymd', $arrUser["login_time"])) {
                 $activelog = Com_System::send_request(array('user_account' => $arrUser['user_account']), 'login');
             }
         }
         #记录登陆登出信息
         $this->get_data('Online')->set_online_list($arrUser["player_id"], array('login_time' => $this->current_time, 'logout_time' => $arrUser['logout_time']));
         //            Com_Log::log("arrUser:{$arrUser["player_id"]} session:{$_SESSION['player_id']} sid:{$_SESSION['sid']}",'login_test',1);
         # --------------------------------------------------------------------
         # 活动日志记录
         # --------------------------------------------------------------------
         /**
         			$event_log_info = array(
         				'log_type'		=> 'login',
         				'player_id'		=> $_SESSION['player_id'],
         				'login_time'	=> $this->current_time,
         				'logout_time'	=> 0,
         			);
         			$this->get_game('Event')->async_deal_event_log($event_log_info);
                     **/
         Com_System::url_redirect(SERVER_DOMAIN . '/index.php');
     }
 }
Exemplo n.º 5
0
 public function tencent()
 {
     $server_state = Com_System::check_server_halt();
     if (!$server_state['state']) {
         $result = array('ret' => 1001, 'msg' => $server_state['msg']);
         echo json_encode($result);
         exit;
     }
     $arrData = $this->_parseData;
     //平台登陆测试开关
     $is_login_debug = isset($arrData['nologin']) ? $arrData['nologin'] : false;
     $key_list = array('openid', 'openkey', 'pf', 'pfkey');
     $miss_key_arr = array();
     foreach ($key_list as $key) {
         if (empty($arrData[$key])) {
             $miss_key_arr[] = $key;
         }
         //$_SESSION[$key] 			= $arrData[$key];
         $this->public_tencent_params[$key] = $arrData[$key];
     }
     if (!empty($miss_key_arr) && !$is_login_debug) {
         printf("Login param miss: [%s]\n", implode('|', $miss_key_arr));
         exit;
     }
     /*  合服后处理待定
         if($serverid != Config::check('serverId'))
         {
             //todo 后续合服需要调整(通过hefuServerIds)
             $hefuServerIds = Config::check('hefuServerIds');
             if($hefuServerIds)
             {
                 $hefuServerIds = explode(',',$hefuServerIds);
                 if(!in_array($serverid,$hefuServerIds))
                 {
                     printf("Config errro: [Platform_server_id_%s != Config_server_id_%s]\n", $serverid, Config::check('serverId'));
                     exit;
                 }
             } else {
                 printf("Config errro: [Platform_server_id_%s != Config_server_id_%s]\n", $serverid, Config::check('serverId'));
                 exit;
             }
         }
         */
     $result = $this->get_game('Tencent')->isLogin($this->public_tencent_params);
     //file_put_contents(PROJECT_ROOT.'/uuzudo.log',var_export(array(l1,$_SESSION,$result,$arrData),true)."\n",FILE_APPEND);
     if (!empty($result) && $result['ret'] == 0 || $is_login_debug) {
         //$this->isSafari();
         //游戏登陆
         /*
         $res = $this->ipLimit();
         if(!$res){
             $this->isClose();
         }
         */
         //$_SESSION['account'] = $arrData['openid'];
         //$_SESSION['id'] = 0;
         //$_SESSION['time'] = 0;
         //$this->run();
         //$code = UserRegister::getInstance()->login();
         //Com_System::url_redirect(SERVER_DOMAIN.'/index.php');
     } else {
         //todo 玩家重新登陆
         printf("Login error! [msg=%s]\n", json_encode($result['msg']));
         exit;
     }
     $rurl = MAIN_DOMAIN_URL;
     $strUserAccount = isset($arrData['openid']) ? trim($arrData['openid']) : "";
     $iAdultFlag = isset($arrData["adult_flag"]) ? $arrData["adult_flag"] : 0;
     $iAdultGameTime = isset($arrData["game_time"]) ? $arrData["game_time"] : 0;
     $strClientIp = isset($arrData["ip"]) ? $arrData["ip"] : "";
     $strAdInfo = isset($arrData["ad_info"]) ? trim($arrData["ad_info"]) : "";
     $strTocken = isset($arrData['tocken']) ? $arrData['tocken'] : "";
     $serverId = isset($arrData['serverid']) ? $arrData['serverid'] : 0;
     $active_type = isset($arrData['active_type']) ? $arrData['active_type'] : 1;
     $platform = isset($arrData['platform']) ? trim($arrData['platform']) : "";
     $openid = isset($arrData['openid']) ? trim($arrData['openid']) : "";
     $openkey = isset($arrData['openkey']) ? trim($arrData['openkey']) : "";
     $pf = isset($arrData['pf']) ? trim($arrData['pf']) : "";
     $pfkey = isset($arrData['pfkey']) ? trim($arrData['pfkey']) : "";
     /*
     if($iAdultFlag == 0 && $iAdultGameTime >= (3*3600))
     {
         $msg = Cache_Language::getInstance()->get_language_info(10306);
     	Com_System::url_msg_redirect($msg['content'],$rurl);
         exit;
     }
     */
     //		$playerid = $this->get_data('Account')->get_pid_byaccount($strUserAccount, true, $serverId);
     //        Com_Log::log("===============[start]==============",'login_test',1);
     //        Com_Log::log("user_account:{$strUserAccount}",'login_test',1);
     $account_info = $this->get_data('Account')->get_account_info($strUserAccount);
     //        Com_Log::log($account_info,'login_test',1);
     //        Com_Log::log($_SESSION,'login_test',1);
     //file_put_contents(PROJECT_ROOT.'/uuzudo.log',var_export(array(l2,$_SESSION,$account_info,$arrData),true)."\n",FILE_APPEND);
     if (!$account_info || empty($account_info['name'])) {
         //            $sessAccount = $_SESSION["account"];
         //            if(isset($_SESSION['player_id']) && $_SESSION['player_id']
         //                || $sessAccount && $strUserAccount != $sessAccount){
         //
         //            }
         //            session_regenerate_id();
         $_SESSION = array();
         $_SESSION['sid'] = session_id();
         $_SESSION["account"] = $strUserAccount;
         $_SESSION['client_ip'] = $strClientIp;
         $_SESSION['ad_Info'] = $strAdInfo;
         $_SESSION['server_id'] = $serverId;
         $_SESSION['vip'] = 0;
         $_SESSION['level'] = 0;
         $_SESSION['openid'] = $openid;
         $_SESSION['openkey'] = $openkey;
         $_SESSION['pf'] = $pf;
         $_SESSION['pfkey'] = $pfkey;
         $_SESSION['platform'] = $platform;
         foreach (array('app_custom', 'invkey', 'itime', 'iopenid', 'app_appbitmap') as $key) {
             if (!empty($arrData[$key])) {
                 $_SESSION[$key] = $arrData[$key];
             }
         }
         //todo 临时解决
         if (isset($_SESSION['app_custom'])) {
             $tmp_str = urldecode($_SESSION['app_custom']);
             $_SESSION['app_custom'] = str_replace('|', '.', $tmp_str);
         }
         $ad_info = $strAdInfo > 0 ? 1 : 0;
         if (isset($account_info['player_id']) && $account_info['player_id']) {
             $playerid = $account_info['player_id'];
             // Com_DataCenter::getInstance()->publish_data($playerid,'login',array('ad_info'=>$ad_info,'status'=>'on','keep_time'=>0,'time'=>$this->current_time));
         } else {
             $playerid = $this->get_data('Account')->add_account($strUserAccount, '', $serverId, $strAdInfo);
             ###############################################################################
             #  注册用户,上报数据
             Com_TencentDataUpload::getInstance()->init($platform, $serverId, $playerid, $openid);
             if (!($res = Com_TencentDataUpload::getInstance()->register_data_upload())) {
                 Com_Log::write("uploadDataError", "register_data_upload failed!");
             }
             ###############################################################################
             $log_data = array('player_id' => $playerid, 'channel' => 2, 'user_account' => $strUserAccount, 'ad_info' => $strAdInfo, 'client_ip' => $strClientIp, 'reg_time' => $this->current_time, 'type' => 0, 'add_time' => $this->current_time);
             Log_Common::getInstance()->add_log($log_data);
             //Com_DataCenter::getInstance()->publish_data($playerid,'est',array('ad_info'=>$ad_info,'step'=>'get','time'=>$this->current_time));
         }
         $_SESSION['player_id'] = $playerid;
         $_SESSION['name'] = '';
         #zhe shi hou hai mei ming zi
         $_SESSION['career_type'] = '';
         #zhe shi hou hai mei ming zi
         $_SESSION['active_type'] = $active_type;
         $_SESSION['adult_flag'] = $iAdultFlag;
         $this->get_game('Online')->write_session();
         $arr_cache = array('player_id' => $playerid, 'name' => '', 'user_account' => $strUserAccount, 'ad_info' => $strAdInfo, 'reg_time' => 0, 'career_type' => 0, 'first_load' => 0);
         $this->get_data('Player')->set_rookie_loading_cache($playerid, $arr_cache);
         # --------------------------------------------------------------------
         # 活动日志记录
         # --------------------------------------------------------------------
         /**
         			$event_log_info = array(
         				'log_type'		=> 'login',
         				'player_id'		=> $_SESSION['player_id'],
         				'login_time'	=> $this->current_time,
         				'logout_time'	=> 0,
         			);
         			$this->get_game('Event')->async_deal_event_log($event_log_info);
                     **/
         if ($iAdultFlag == 0) {
             $this->get_game('Adlut')->add_timer($playerid);
             #放沉迷定时器
         }
         $this->redis()->hash_set($this->user_tencent_table . ':' . $playerid, $this->public_tencent_params);
         /*#########################################################################
                     #   玩家登陆成功,判断是否从任务集市进入,并保存传入参数到数据中心服redis
                     #   如果不是从任务集市进入,则只写入最后一次登录的服务器ip和id等数据
                     if(isset($arrData['app_user_source']) && $arrData['app_user_source'] == "marketV3"){
                         $app_user_source = $arrData['app_user_source'];
                         $app_contract_id = $arrData['app_contract_id'];
                         $app_custom = $arrData['app_custom'];
                         $arrTask = array(
                             "player_id"=>$account_info['player_id'],
                             "app_user_source"=>$app_user_source,
                             "app_custom"=>$app_custom,
                             "app_contract_id"=>$app_contract_id,
                             "last_server_id"=>SERVER_ID,
                             "last_server_ip"=>PROCESS_MAIN_IP,
                             "last_server_host"=>SERVER_DOMAIN,
                             "last_login_time"=>time()
                         );
                         if(!$this->get_game('TencentTaskMarket')->set_tencent_task_data($openid,$arrTask)){
                             Com_Log::write("TencentTaskMarket","TaskMarket data failed!");
                         }
                     }else{
                         $arrTask = array(
                             "player_id"=>$account_info['player_id'],
                             "last_server_id"=>SERVER_ID,
                             "last_server_ip"=>PROCESS_MAIN_IP,
                             "last_server_host"=>SERVER_DOMAIN,
                             "last_login_time"=>time()
                         );
                         if(!$this->get_game('TencentTaskMarket')->set_tencent_task_data($openid,$arrTask)){
                             Com_Log::write("TencentTaskMarket","TaskMarket data failed!");
                         }
                     }
         
                     ##########################################################################*/
         Com_System::url_redirect(SERVER_DOMAIN . '/index.php');
     } else {
         /*
         if($iAdultFlag == 0){
             $flag = $this->get_data('Online')->get_adlut_ban($account_info['player_id']);
             if(!$flag){
                 $this->get_game('Adlut')->add_timer($account_info['player_id']); #放沉迷定时器
             }
             
             if($flag){
                 $msg = Cache_Language::getInstance()->get_language_info(10306);
                 Com_System::url_msg_redirect($msg['content'],$rurl);
                 exit;
             }
         }
         */
         $this->get_game('DailySign')->async_trigger_login_times($account_info['player_id']);
         $objPlayerData = $this->get_data('Player');
         if ($account_info['player_id'] == $_SESSION['player_id']) {
             //                Com_Log::log("account:{$account_info['player_id']} session:{$_SESSION['player_id']} sid:{$_SESSION['']}",'login_test',1);
             $up_arr = array('session_id' => $_SESSION['sid'], 'adult_flag' => $iAdultFlag);
             //上一次离线时长计算
             $logout_time = $objPlayerData->get_player_info($account_info['player_id'], 'logout_time');
             $last_offline_time = $this->current_time - $logout_time;
             $up_arr['last_offline_time'] = $last_offline_time;
             if ($last_offline_time >= 28800) {
                 //8小时以上给奖励
                 $up_arr['offline_reward_status'] = 1;
             } else {
                 $up_arr['offline_reward_status'] = 0;
             }
             //已经登录
             $objPlayerData->update_player_info($account_info['player_id'], $up_arr);
             $_SESSION['openkey'] = $openkey;
             $_SESSION['pf'] = $pf;
             $_SESSION['pfkey'] = $pfkey;
             $_SESSION['platform'] = $platform;
             $_SESSION['openid'] = $openid;
             //file_put_contents(PROJECT_ROOT.'/uuzudo.log',var_export(array(l3,$_SESSION,$account_info,$arrData),true)."\n",FILE_APPEND);
             $objOnline = $this->get_game('Online');
             $objOnline->write_session();
             $this->redis()->hash_set($this->user_tencent_table . ':' . $account_info['player_id'], $this->public_tencent_params);
             Com_System::url_redirect(SERVER_DOMAIN . '/index.php');
             exit;
         }
         $arrUser = $objPlayerData->get_player_info($account_info['player_id']);
         ###############################################################################
         #   登录成功,上报数据
         $playerid = $account_info['player_id'];
         Com_TencentDataUpload::getInstance()->init($platform, $serverId, $playerid, $openid);
         $level = $arrUser['level'];
         if (!($res = Com_TencentDataUpload::getInstance()->login_data_upload($level))) {
             Com_Log::write("uploadDataError", "login_data_upload failed!" . var_export($res) . "sss");
         }
         ###############################################################################
         if ($arrUser['is_ban'] == 3) {
             #封号了
             Com_System::url_msg_redirect("亲爱的魔法师,由于您的账号数据存在异常,魔法管理员已暂时将您的账号封停,如有疑问可联系客服咨询。", $rurl);
             exit;
         }
         if (empty($arrData['nologin']) && $arrUser['ban_time'] > $this->current_time) {
             Com_System::url_redirect(SERVER_DOMAIN . '/index.php' . "?ecode=-15");
         }
         $oldPlayerId = isset($_SESSION['player_id']) ? $_SESSION['player_id'] : 0;
         if ($oldPlayerId) {
             //如果有老的playerid 则生成新的session_id
             //                session_regenerate_id();
         }
         $_SESSION = array();
         $_SESSION['sid'] = session_id();
         $_SESSION["player_id"] = $arrUser["player_id"];
         $_SESSION['active_type'] = 0;
         $_SESSION['name'] = $arrUser["name"];
         $_SESSION["account"] = $strUserAccount;
         $_SESSION['career_type'] = $arrUser['career_type'];
         $_SESSION['adult_flag'] = $iAdultFlag;
         $_SESSION['ad_Info'] = $arrUser['ad_Info'];
         $_SESSION['client_ip'] = $strClientIp;
         $_SESSION['server_id'] = $serverId;
         $_SESSION['vip'] = $arrUser['vip'];
         $_SESSION['level'] = $arrUser['level'];
         $_SESSION['openid'] = $openid;
         $_SESSION['openkey'] = $openkey;
         $_SESSION['pf'] = $pf;
         $_SESSION['pfkey'] = $pfkey;
         $_SESSION['platform'] = $platform;
         $objOnline = $this->get_game('Online');
         $objOnline->write_session();
         //file_put_contents(PROJECT_ROOT.'/uuzudo.log',var_export(array(l4,$_SESSION,$account_info,$arrData),true)."\n",FILE_APPEND);
         $up_arr = array('session_id' => $_SESSION['sid'], 'adult_flag' => $iAdultFlag);
         //上一次离线时长计算
         $last_offline_time = $this->current_time - $arrUser['logout_time'];
         $up_arr['last_offline_time'] = $last_offline_time;
         if ($last_offline_time >= 28800) {
             //8小时以上给奖励
             $up_arr['offline_reward_status'] = 1;
         } else {
             $up_arr['offline_reward_status'] = 0;
         }
         $objPlayerData->update_player_info($arrUser["player_id"], $up_arr);
         //更新下session
         $log_data = array('player_id' => $arrUser["player_id"], 'channel' => 1, 'client_ip' => $strClientIp, 'game_client_ip' => Com_System::get_client_ip(), 'reg_time' => $arrUser['reg_time'], 'ad_info' => $arrUser['ad_Info'], 'player_level' => $arrUser['level'], 'vip_level' => $arrUser['vip'], 'vip_special_level' => $arrUser['privilege_level']);
         #Log_Login::getInstance()->add_log($log_data);
         Log_Common::getInstance()->add_log($log_data, 'day');
         $arr_cache = array('player_id' => $arrUser["player_id"], 'name' => $arrUser["name"], 'user_account' => $strUserAccount, 'ad_info' => $arrUser['ad_Info'], 'reg_time' => $arrUser['reg_time'], 'career_type' => $arrUser['career_type'], 'first_load' => $arrUser['first_load']);
         $this->get_data('Player')->set_rookie_loading_cache($arrUser["player_id"], $arr_cache);
         $ad_info = $strAdInfo > 0 ? 1 : 0;
         //Com_DataCenter::getInstance()->publish_data($arrUser["player_id"],'login',array('ad_info'=>$ad_info,'status'=>'on','keep_time'=>0,'time'=>$this->current_time));
         if ($ad_info == 1) {
             #广告系统用户推送每天首次登陆
             if (date('Ymd', $arrUser["reg_time"]) != date('Ymd') && date('Ymd') != date('Ymd', $arrUser["login_time"])) {
                 $activelog = Com_System::send_request(array('user_account' => $arrUser['user_account']), 'login');
             }
         }
         #记录登陆登出信息
         $this->get_data('Online')->set_online_list($arrUser["player_id"], array('login_time' => $this->current_time, 'logout_time' => $arrUser['logout_time']));
         //            Com_Log::log("arrUser:{$arrUser["player_id"]} session:{$_SESSION['player_id']} sid:{$_SESSION['sid']}",'login_test',1);
         /*#########################################################################
                     #   玩家登陆成功,判断是否从任务集市进入,并保存传入参数到数据中心服redis
                     if(isset($arrData['app_user_source']) && $arrData['app_user_source'] == "marketV3"){
                         $app_user_source = $arrData['app_user_source'];
                         $app_contract_id = $arrData['app_contract_id'];
                         $app_custom = $arrData['app_custom'];
                         $arrTask = array(
                             "player_id"=>$account_info['player_id'],
                             "app_user_source"=>$app_user_source,
                             "app_custom"=>$app_custom,
                             "app_contract_id"=>$app_contract_id,
                             "last_server_id"=>SERVER_ID,
                             "last_server_ip"=>PROCESS_MAIN_IP,
                             "last_server_host"=>SERVER_DOMAIN,
                             "last_login_time"=>time()
                         );
                         if(!$this->get_game('TencentTaskMarket')->set_tencent_task_data($openid,$arrTask)){
                             Com_Log::write("TencentTaskMarket","TaskMarket data failed!");
                         }
                     }else{
                         $arrTask = array(
                             "player_id"=>$account_info['player_id'],
                             "last_server_id"=>SERVER_ID,
                             "last_server_ip"=>PROCESS_MAIN_IP,
                             "last_server_host"=>SERVER_DOMAIN,
                             "last_login_time"=>time()
                         );
                         if(!$this->get_game('TencentTaskMarket')->set_tencent_task_data($openid,$arrTask)){
                             Com_Log::write("TencentTaskMarket","TaskMarket data failed!");
                         }
                     }
         
                     ##########################################################################*/
         # --------------------------------------------------------------------
         # 活动日志记录
         # --------------------------------------------------------------------
         /**
         			$event_log_info = array(
         				'log_type'		=> 'login',
         				'player_id'		=> $_SESSION['player_id'],
         				'login_time'	=> $this->current_time,
         				'logout_time'	=> 0,
         			);
         			$this->get_game('Event')->async_deal_event_log($event_log_info);
                     **/
         $this->redis()->hash_set($this->user_tencent_table . ':' . $arrUser["player_id"], $this->public_tencent_params);
         Com_System::url_redirect(SERVER_DOMAIN . '/index.php');
     }
 }