public function Encode(CodeEngine &$buf) { $buf->EncodeInt8($this->DataType); switch ($this->DataType) { case PlayCommandDataType::PCD_Charming: $buf->EncodeInt32($this->DataValue->Charming); break; case PlayCommandDataType::PCD_Achievement: $buf->EncodeInt32($this->DataValue->Achievement); break; case PlayCommandDataType::PCD_PunishMethod: $buf->EncodeString($this->DataValue->Punish->ValidDate)->EncodeInt8($this->DataValue->Punish->BlackLevel)->EncodeInt16($this->DataValue->Punish->PunishMethod)->EncodeString($this->DataValue->Punish->DescString); break; case PlayCommandDataType::PCD_OtherData: $buf->EncodeInt8($this->DataValue->OtherData->OtherDataIndex)->EncodeInt8($this->DataValue->OtherData->UpdateMode)->EncodeInt8($this->DataValue->OtherData->OtherDataValue); break; case PlayCommandDataType::PCD_LoginCount: $buf->EncodeInt32($this->DataValue->LoginCount); break; case PlayCommandDataType::PCD_LastLoginTime: $buf->EncodeInt32($this->DataValue->LastLoginTime); break; case PlayCommandDataType::PCD_LastLoginIP: $buf->EncodeInt32($this->DataValue->LastLoginIP); break; case PlayCommandDataType::PCD_WebQunData: $buf->EncodeInt32($this->DataValue->WebQunData->DataSize)->EncodeMemory($this->DataValue->WebQunData->WebQunInfo, $this->DataValue->WebQunData->DataSize); break; case PlayCommandDataType::PCD_VipData: $this->DataValue->VipData->Encode($buf); break; case PlayCommandDataType::PCD_IdCard: $buf->EncodeString($this->DataValue->IDCard); break; case PlayCommandDataType::PCD_Sex: $buf->EncodeInt8($this->DataValue->Sex); break; case PlayCommandDataType::PCD_Birthday: $buf->EncodeInt16($this->DataValue->BirThday->Year)->EncodeInt16($this->DataValue->BirThday->Month)->EncodeInt16($this->DataValue->BirThday->Day); break; default: break; } return $buf; }
public function Encode(CodeEngine &$buf) { $buf->EncodeInt8($this->DataType); switch ($this->DataType) { case PlayerActionDataType::PAD_TYPE_LOGIN: $buf->EncodeInt32($this->DataValue->LoginCount); $buf->EncodeInt16($this->DataValue->HallServerId); $buf->EncodeInt32($this->DataValue->HallPlayerId); break; } }
public function Encode(CodeEngine &$buf) { $buf->EncodeInt8($this->DataType); switch ($this->DataType) { case QunPlayerDataType::QPD_Type_Charming: $buf->EncodeInt32($this->Charming->DeltaValue)->EncodeInt32($this->Charming->CurrentValue); break; case QunPlayerDataType::QPD_Type_Achievement: $buf->EncodeInt32($this->Achievement->DeltaValue)->EncodeInt32($this->Achievement->CurrentValue); break; case QunPlayerDataType::QPD_Type_Money: $buf->EncodeInt32($this->Money->DeltaValue)->EncodeInt32($this->Money->DeltaValue); break; case QunPlayerDataType::QPD_Type_HappyBean: $buf->EncodeInt64($this->HappyBean->DeltaValue)->EncodeInt64($this->HappyBean->CurrentValue); break; case QunPlayerDataType::QPD_Type_GameResultChange: $buf->EncodeInt32($this->GameResultChange->DeltaGamePoint)->EncodeInt32($this->GameResultChange->DeltaWinRound)->EncodeInt32($this->GameResultChange->DeltaLossRound)->EncodeInt32($this->GameResultChange->DeltaDrawRound)->EncodeInt32($this->GameResultChange->DeltaEscapeRound)->EncodeInt32($this->GameResultChange->DeltaCostTime)->EncodeInt32($this->GameResultChange->GamePoint)->EncodeInt32($this->GameResultChange->WinRound)->EncodeInt32($this->GameResultChange->LossRound)->EncodeInt32($this->GameResultChange->DrawRound)->EncodeInt32($this->GameResultChange->EscapeRound)->EncodeInt32($this->GameResultChange->CostTime); break; } }
public static function encode_EquipmentUpdate(CodeEngine &$buf, EquipmentUpdate $eu) { $buf->EncodeInt8($eu->getEquipmentUpdateMod())->EncodeInt32($eu->getEquipmentPosi())->EncodeInt32($eu->getItemId()); }