Exemplo n.º 1
0
 public function show()
 {
     global $PLANET, $USER, $UNI, $LNG, $resource, $reslist, $CONF, $pricelist;
     if ($PLANET[$resource[31]] == 0) {
         $this->printMessage($LNG['bd_lab_required']);
     }
     $TheCommand = HTTP::_GP('cmd', '');
     $Element = HTTP::_GP('tech', 0);
     $ListID = HTTP::_GP('listid', 0);
     $PLANET[$resource[31] . '_inter'] = ResourceUpdate::getNetworkLevel($USER, $PLANET);
     if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) {
         switch ($TheCommand) {
             case 'insert':
                 $this->AddBuildingToQueue($Element, true);
                 break;
         }
         $this->redirectTo('game.php?page=dmtech');
     }
     $bContinue = $this->CheckLabSettingsInQueue($PLANET);
     $queueData = $this->getQueueData();
     $TechQueue = $queueData['queue'];
     $QueueCount = count($TechQueue);
     $ResearchList = array();
     $Elements = array(106, 108, 109, 110, 111, 113, 114, 115, 117, 118, 120, 121, 122, 123, 124, 131, 132, 133);
     foreach ($Elements as $ID => $Element) {
         if (!BuildFunctions::isBusyToBuild($USER, $PLANET, $Element)) {
             continue;
         }
         $AllTech = array();
         $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;");
         if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) {
             while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) {
                 $AllTech[] = $x;
             }
         }
         if (isset($queueData['quickinfo'][$Element])) {
             $levelToBuild = $queueData['quickinfo'][$Element];
         } else {
             $levelToBuild = $USER[$resource[$Element]];
         }
         $costRessources = max(1, ($pricelist[$Element]['cost']['901'] + $pricelist[$Element]['cost']['902'] * 2 + $pricelist[$Element]['cost']['903'] * 4) * pow($pricelist[$Element]['factor'], $USER[$resource[$Element]]) / 2500);
         $elementTime = 0;
         $ResearchList[$Element] = array('id' => $Element, 'level' => $USER[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'costRessources' => pretty_number($costRessources), 'levelToBuild' => $levelToBuild, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element), 'AllTech' => $AllTech);
     }
     $premium_stage = 0;
     if ($USER['premium_reward_stage'] > 0 && $USER['premium_reward_days'] > TIMESTAMP) {
         $premium_stage = $USER['premium_reward_stage'];
     }
     $this->tplObj->assign_vars(array('ResearchList' => $ResearchList, 'IsLabinBuild' => !$bContinue, 'IsFullQueue' => Config::get('max_elements_tech') == 0 || Config::get('max_elements_tech') + $premium_stage == count($TechQueue), 'Queue' => $TechQueue));
     $this->display('page.dmtech.default.tpl');
 }
Exemplo n.º 2
0
 public function show()
 {
     global $ProdGrid, $LNG, $UNI, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist;
     $TheCommand = HTTP::_GP('cmd', '');
     // wellformed buildURLs
     if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) {
         $Element = HTTP::_GP('building', 0);
         $ListID = HTTP::_GP('listid', 0);
         switch ($TheCommand) {
             case 'insert':
                 $this->AddBuildingToQueue($Element, true);
                 break;
         }
         $this->redirectTo('game.php?page=dmbuild');
     }
     $premium_stage = 0;
     if ($USER['premium_reward_stage'] > 0 && $USER['premium_reward_days'] > TIMESTAMP) {
         $premium_stage = $USER['premium_reward_stage'];
     }
     $queueData = $this->getQueueData();
     $Queue = $queueData['queue'];
     $QueueCount = count($Queue);
     $CanBuildElement = isVacationMode($USER) || Config::get('max_elements_build') == 0 || $QueueCount < Config::get('max_elements_build') + $premium_stage;
     $CurrentMaxFields = CalculateMaxPlanetFields($PLANET);
     $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount;
     $BuildEnergy = $USER[$resource[113]];
     $BuildLevelFactor = 10;
     $BuildTemp = $PLANET['temp_max'];
     $BuildInfoList = array();
     if ($PLANET['planet_type'] == 1) {
         $Elements = $reslist['allow'][$PLANET['planet_type']];
     } elseif ($PLANET['planet_type'] == 3) {
         $Elements = array(14, 15, 21, 22, 23, 24, 41, 42, 43);
     }
     foreach ($Elements as $ID => $Element) {
         if (!BuildFunctions::isBusyToBuild($USER, $PLANET, $Element)) {
             continue;
         }
         $AllTech = array();
         $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;");
         if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) {
             while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) {
                 $AllTech[] = $x;
             }
         }
         $infoEnergy = "";
         if (isset($queueData['quickinfo'][$Element])) {
             $levelToBuild = $queueData['quickinfo'][$Element];
         } else {
             $levelToBuild = $PLANET[$resource[$Element]];
         }
         if (in_array($Element, $reslist['prod'])) {
             $premium_resource = 0;
             if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) {
                 $premium_resource = $USER['premium_reward_extraction'];
             }
             $premium_resource = $premium_resource;
             $peacefull_resource = 0;
             if ($USER['experience_peace_level'] > 0) {
                 $peacefull_resource = $USER['experience_peace_level'];
             }
             $peacefull_resource = $peacefull_resource;
             $combat_collider = 0;
             if ($USER['combat_reward_collider'] > 0) {
                 $combat_collider = $USER['combat_reward_collider'];
             }
             $combat_collider = $combat_collider;
             $academy_mines = 0;
             if ($USER['academy_1201'] > 0) {
                 $academy_mines = getbonusOneBis(1201, $USER['academy_1201']);
             }
             $academy_mines = $academy_mines;
             $daily_prod_bonus = 0;
             if ($USER['daily_produ'] > TIMESTAMP) {
                 $daily_prod_bonus = 30;
             }
             $daily_prod_bonus = $daily_prod_bonus;
             $academy_energy = 0;
             if ($USER['academy_1202'] > 0) {
                 $academy_energy = getbonusOneBis(1202, $USER['academy_1202']);
             }
             $academy_energy = $academy_energy;
             $academy_fusion = 0;
             if ($USER['academy_1209'] > 0) {
                 $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']);
             }
             $academy_fusion = $academy_fusion;
             $academy_solar = 0;
             if ($USER['academy_1210'] > 0) {
                 $academy_solar = getbonusOneBis(1210, $USER['academy_1210']);
             }
             $academy_solar = $academy_solar;
             $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";");
             $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo);
             $alliance_prod = 0;
             if ($allyInfo['alliance_prod'] > 0) {
                 $alliance_prod = $allyInfo['alliance_prod'];
             }
             $alliance_prod = $alliance_prod;
             $BuildLevel = $PLANET[$resource[$Element]];
             $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $BuildLevel = $levelToBuild + 1;
             $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $requireEnergy = $Prod - $Need;
             if ($requireEnergy < 0) {
                 $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             } else {
                 $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             }
         }
         $costRessources = round(max(1, ($pricelist[$Element]['cost']['901'] + $pricelist[$Element]['cost']['902'] + $pricelist[$Element]['cost']['903']) * pow($pricelist[$Element]['factor'], $PLANET[$resource[$Element]]) / 5000));
         $elementTime = 0;
         $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'infoEnergy' => $infoEnergy, 'costRessources' => pretty_number($costRessources), 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element), 'elementTime' => $elementTime, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech);
     }
     $this->tplObj->loadscript('buildlist.js');
     $this->tplObj->assign_vars(array('BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'field_used' => $PLANET['field_current'], 'field_max' => CalculateMaxPlanetFields($PLANET), 'field_left' => CalculateMaxPlanetFields($PLANET) - $PLANET['field_current'], 'field_percent' => $PLANET['field_current'] * 100 / CalculateMaxPlanetFields($PLANET)));
     $this->display('page.dmbuild.default.tpl');
 }