function getPortArray() { if (DEBUG) { print "Entered port array<br>"; } global $db, $player; $db->query("SELECT * FROM port WHERE sector_id = " . $player->sector_id . " AND game_id = " . $player->game_id); if ($db->next_record()) { $started = $db->f("attack_started"); $refresh = $db->f("refresh_defense"); $level = $db->f("level"); if ($refresh < TIME) { //add news message processNews(); //defences restock (check for fed arrival) $minsToStay = 30; if ($refresh + $minsToStay * 60 > TIME) { $federal_mod = (TIME - $refresh - $minsToStay * 60) / (-6 * $minsToStay); } else { $federal_mod = 0; } if ($federal_mod < 0) { $federal_mod = 0; } $rich_mod = floor($db->f("credits") * 1.0E-7); if ($rich_mod < 0) { $rich_mod = 0; } $shields = round($level * 1000 + 1000 + $rich_mod * 500 + $federal_mod * 500); $armor = round($level * 1000 + 1000 + $rich_mod * 500 + $federal_mod * 500); $drones = round($level * 100 + 100 + $rich_mod * 50 + $federal_mod * 50); $refresh = TIME + $level * 5 * 60; $started = TIME; } else { $shields = $db->f("shields"); $armor = $db->f("armor"); $drones = $db->f("drones"); } $port = array($shields, $drones, $armor, $started, $level, array(), $refresh, $db->f("race_id")); $port[PORT_CREDITS] = $db->f("credits"); } else { create_error("Port does not exist"); } if ($port[PORT_ARMOR] == 0 && $port[PORT_SHIELDS] == 0) { $container = create_container('skeleton.php', 'port_attack_new.php'); $container['continue'] = FALSE; forward($container); } return $port; }
function getPortArray() { if (DEBUG) { $PHP_OUTPUT .= 'Entered port array<br>'; } global $db, $player; $db->query('SELECT * FROM port WHERE sector_id = ' . $player->getSectorID() . ' AND game_id = ' . $player->getGameID()); if ($db->next_record()) { $started = $db->f('attack_started'); $refresh = $db->f('reinforce_time'); $level = $db->f('level'); if ($refresh < TIME) { //add news message processNews(); //defences restock (check for fed arrival) $minsToStay = 30; if ($refresh + $minsToStay * 60 > TIME) { $federal_mod = (TIME - $refresh - $minsToStay * 60) / (-6 * $minsToStay); } else { $federal_mod = 0; } if ($federal_mod < 0) { $federal_mod = 0; } $rich_mod = floor($db->f('credits') * 1.0E-7); if ($rich_mod < 0) { $rich_mod = 0; } $shields = round($level * 1000 + 1000 + $rich_mod * 500 + $federal_mod * 500); $armour = round($level * 1000 + 1000 + $rich_mod * 500 + $federal_mod * 500); $drones = round($level * 100 + 100 + $rich_mod * 50 + $federal_mod * 50); $refresh = TIME + $level * 5 * 60; $started = TIME; } else { $shields = $db->f('shields'); $armour = $db->f('armour'); $drones = $db->f('combat_drones'); } $port = array($shields, $drones, $armour, $started, $level, array(), $refresh, $db->f('race_id')); $port[PORT_CREDITS] = $db->f('credits'); } else { create_error('Port does not exist'); } if ($port[PORT_ARMOUR] == 0 && $port[PORT_SHIELDS] == 0) { $container = create_container('skeleton.php', 'port_attack.php'); $container['continue'] = FALSE; forward($container); } return $port; }
if (DEBUG) { print "Level is still set to " . $planet[PLANET_LEVEL] . "<br>"; } //$players contains all player info for the trigger and his alliance IS $players = getPlayerArray(); //$weapons contains info for weapons being used this battle $weapons = getWeapons(getHardware($players)); if (!sizeof($players[$player->account_id][WEAPONS])) { create_error("What are you going to do? Insult it to death?"); } //in case there are more than 10 players IS. $fleet contains account_ids of the attackers $fleet = getFleet($players, $weapons); if (DEBUG) { print "Pre news<br>"; } processNews($fleet, $planet); hofTracker($players, $planet); // Take off the 3 turns for attacking $player->take_turns(3); $player->update(); // fire shots if (DEBUG) { print "Pre Shots<br>"; } planetFires($fleet, $planet, $players); fleetFires($fleet, $planet, $players, $weapons); //get results in a way we want them $results = processResults($players, $planet, $fleet, $weapons); //post on alliances MB or send to player planetDowngrade($results, $planet); sendReport($results, $planet);