function get_tribe_table(&$objUser) { global $arrStats; include_once 'inc/functions/military.php'; include_once 'inc/functions/races.php'; include_once 'inc/functions/magic.php'; include_once 'inc/functions/population.php'; $arrBuild = $objUser->get_builds(); $iAcres = $arrBuild[LAND]; $iBarren = $objUser->get_barren(); $arrStats = $objUser->get_stats(); $arrGoods = $objUser->get_goods(); $arrPopulation = getPopulation($objUser); $arrArmys = $objUser->get_armys(); $iMageLevel = get_mage_level($objUser); $userid = $objUser->get_userid(); $iStrength = $objUser->get_strength(); $iRulerAge = getRulerAge($objUser); // $iSpells = getActiveSpells($objUser); $arrUnitVars = getUnitVariables($arrStats[RACE]); $arrUnitNames = $arrUnitVars['output']; $total_defence = getArmyDefence($objUser); $total_defence = $total_defence['raw']; $suicidal_offence = getArmyOffence($objUser); $suicidal_offence = $suicidal_offence['raw']; $offencePerAcre = ceil($suicidal_offence / $iAcres); $defencePerAcre = ceil($total_defence / $iAcres); $iMilitaryUnits = $arrArmys[UNIT1] + $arrArmys[UNIT2] + $arrArmys[UNIT3] + $arrArmys[UNIT4]; //========================================================================== // Stop people from avoiding the tribe page so they dont get updated //========================================================================== include_once 'inc/functions/update_ranking.php'; doUpdateRankings($objUser, 'yes'); $strServerTime = date("H:i:s"); $res = "<table class=\"medium\" cellpadding=\"0\" cellspacing=\"0\">" . "<tr class=\"header\">" . "<th colspan=\"5\">" . stripslashes($arrStats['tribe']) . " (#" . $arrStats['kingdom'] . ")" . "</th>" . "</tr>" . "<tr class=\"subheader\">" . "<th width=\"120px\">" . "Type" . "</th>" . "<td width=\"165px\">" . "Info" . "</td>" . "<td width=\"30px\">" . " " . "</td>" . "<th width=\"120px\">" . "Type" . "</th>" . "<td width=\"165px\">" . "Info" . "</td>" . "</tr>" . "<tr class=\"data\">" . "<th>" . "Ruler Age:" . "</th>" . "<td>" . $iRulerAge . " Years" . "</td>" . "<td>" . " " . "</td>" . "<th>" . "Fame:" . "</th>" . "<td>" . number_format($arrStats['fame']) . "</td>" . "</tr>" . "<tr class=\"data\">" . "<th>" . "Race:" . "</th>" . "<td>" . $arrStats['race'] . "</td>" . "<td>" . " " . "</td>" . "<th>" . "Strength:" . "</th>" . "<td>" . number_format($iStrength) . "</td>" . "</tr>" . "<tr class=\"data\">" . "<th>" . $arrUnitNames[1] . "s:" . "</th>" . "<td>" . number_format($arrPopulation['citizens']) . "</td>" . "<td>" . " " . "</td>" . "<th>" . "Military Units:" . "</th>" . "<td>" . number_format($iMilitaryUnits) . "</td>" . "</tr>" . "<tr class=\"data\">" . "<th>" . "Mage Level:" . "</th>" . "<td>" . $iMageLevel . "</td>" . "<td>" . " " . "</td>"; if ($arrStats[RACE] == 'Templar') { $res .= "<th>" . "Mystics:" . "</th>"; } else { $res .= "<th>" . "Thieves:" . "</th>"; } $res .= "<td>" . number_format($arrArmys['unit5']) . "</td>" . "</tr>" . "<tr class=\"data\">" . "<th>" . "Raw Offence:" . "</th>" . "<td>" . $offencePerAcre . " OPA</td>" . "<td>" . " " . "</td>" . "<th>" . "Raw Defence:" . "</th>" . "<td>" . $defencePerAcre . " DPA</td>" . "</tr>" . "<tr class=\"data\">" . "<th>" . "Barren Land:" . "</th>" . "<td>" . number_format($iBarren) . "</td>" . "<td>" . " " . "</td>" . "<th>" . "Land:" . "</th>" . "<td>" . number_format($iAcres) . "</td>" . "</tr>" . "</table>" . '<div class="center" style="font-size: 0.8em">' . 'Server Time: ' . $strServerTime . '</div>'; return $res; }
function check_to_update($user) { //========================================================================== // Martel, July 09, 2006 // Use global src object if the source == the tribe triggering this update // (self update) //========================================================================== $objSrcUser =& $GLOBALS["objSrcUser"]; if ($user != $objSrcUser->get_userid()) { $objUser = new clsUser($user); } else { $objUser =& $objSrcUser; } //========================================================================== // Calculate updates owed //========================================================================== $Last_update_hour = $objUser->get_user_info(LAST_UPDATE_HOUR); $Last_update_day = $objUser->get_user_info(LAST_UPDATE_DAY); // $iTribeTick = $objUser->get_user_info(LAST_UPDATE_TICK); $day = date("d"); $hour = date("H"); $month = date("m"); $year = date("y"); $lmonth = $month - 1; if ($day < $Last_update_day) { if ($lmonth == 0) { $lmonth = 12; } if ($lmonth == 1 || $lmonth == 3 || $lmonth == 5 || $lmonth == 7 || $lmonth == 8 || $lmonth == 10 || $lmonth == 12) { $day = $day + 31; } elseif ($lmonth == 2) { if ($year % 4 == 0) { $day = $day + 29; } else { $day = $day + 28; } } elseif ($lmonth == 4 || $lmonth == 6 || $lmonth == 9 || $lmonth == 11) { $day = $day + 30; } } $iUpdatesOwed = ($day - $Last_update_day) * 24 + ($hour - $Last_update_hour); if ($iUpdatesOwed > 36) { $iUpdatesOwed = 36; } $objUser->set_user_info(LAST_UPDATE_DAY, date('d')); $objUser->set_user_info(LAST_UPDATE_HOUR, date('H')); // $objUser->set_user_info(LAST_UPDATE_TICK, $iGameTick); // Preparing for new method to count owed updates include_once 'inc/classes/clsGame.php'; $objGame = new clsGame(); // $iGameTick = $objGame->get_game_time(HOUR_COUNTER); // $iUpdatesOwed = floor($iGameTick - $iTribeTick); //========================================================================== // FORGET UPDATES - setting updatesOwed to 0 is permanent and will be saved // Until the new update system is implemented this is the only feasible way. //========================================================================== if ($objGame->get_game_switch(GLOBAL_PAUSE) == ON) { $iUpdatesOwed = 0; } // Tribes who are either killed, waiting to be reset or paused $strReset = $objUser->get_stat(RESET_OPTION); $blnKilled = $objUser->get_stat(KILLED); $iPaused = $objUser->get_user_info(PAUSE_ACCOUNT); if ($strReset == 'yes' || $blnKilled == 1) { $iUpdatesOwed = 0; } elseif ($iPaused > 0) { // Counter to see how long tribe has left in "forced" protection // Expl: only after these updates a tribe can choose to un-pause $iPaused -= $iUpdatesOwed; if ($iPaused <= 1) { $iPaused = 1; } // Save the last update info $objUser->set_user_info(PAUSE_ACCOUNT, $iPaused); } //========================================================================== // Time to hand out updates... //========================================================================== if ($iUpdatesOwed > 0) { // 6 Week limit for Infinity ORKFiA Martel, July 09, 2006 $iHours = $objUser->get_user_info(HOURS); $objRace = $objUser->get_race(); $intLifespan = $objRace->getLifespan(); // M: Perform near-death updates until the tribe is dead if ($iHours + $iUpdatesOwed > $intLifespan) { include_once 'inc/functions/tribe.php'; $blnReturn = FALSE; // Updates that should be used to determine chance of death $iMaxAfter100Owed = $iHours + $iUpdatesOwed - $intLifespan + $iUpdatesOwed; $iUpdatesAfter100Owed = min($iUpdatesOwed, $iMaxAfter100Owed); // Iterate through each update to see if it's time to die for ($i = 1; $i <= $iUpdatesAfter100Owed; $i++) { // Correct hour of news event $event = $iUpdatesAfter100Owed - $i; $event_time = date(TIMESTAMP_FORMAT, strtotime("-{$event} hours")); $iRand = rand(1, max(1, 24 - $iMaxAfter100Owed)); if ($iRand == 1) { // Give remaining updates to tribe $iUpdatesOwedBeforeDeath = $i + ($iUpdatesOwed - $iUpdatesAfter100Owed); call_update_script($iUpdatesOwedBeforeDeath, $objUser); // For use in Alliance News $iRulerAge = getRulerAge($objUser); $strTribe = $objUser->get_stat(TRIBE); // Code for death due to age $objUser->set_stat(KILLED, 1); obj_kill_user($objUser); // Alliance News $strAlliNews = "<b class=\"negative\">The ruler of " . $strTribe . " has died at an age of " . $iRulerAge . ".</b>"; $iShowAlli = $objUser->get_stat(ALLIANCE); // Tribe News $strTribeNews = "The death of the old and tired tribe ruler comes as " . "no surprise. Most citizens have left the lands, and " . "the leaderless military rampantly plundered what " . "they could. The citizens remaining wish to " . "contribute goods they hid to support your cause." . "<br /><br />" . $strAlliNews . "<br /><br />" . "Below are the news that your previous tribe recieved:"; $blnReturn = TRUE; } else { $strAlliNews = ''; $iShowAlli = ''; $strTribeNews = 'Leader, your age is becoming a problem! The citizens ' . 'are preparing for the worst and your general openly ' . 'disobey you.'; } $strSQL = 'INSERT INTO ' . "news" . ' SET ' . "time" . " = '{$event_time}', " . "type" . " = 'death', " . "duser" . " = {$user}, " . "result" . " = 1, " . "text" . " = '{$strTribeNews}', " . "kingdom_text" . " = '{$strAlliNews}', " . "kingdoma" . " = {$iShowAlli}"; mysql_query($strSQL); if ($blnReturn) { break; } } } // Vacation mode 48 hours (+6 hours enter-phase = 54 hours) if ($iPaused > 0 && $objUser->get_stat(KILLED) == 0) { // (Martel: paused accs will still age - "fair ranking" fix) $iNewHours = $objUser->get_user_info(HOURS) + $iUpdatesOwed; $objUser->set_user_info(HOURS, $iNewHours); // Only "forget" updates while in protection, not during enter-phase // Bug-fix February 27, 2008 Martel if ($iPaused <= 48) { $iUpdatesOwed = 0; } } //====================================================================== // Update Tribe // Martel: Moving this to a separate file - February 27, 2008 //====================================================================== require_once 'inc/functions/update_script.php'; generate_updates($objUser, $iUpdatesOwed); } }