Exemplo n.º 1
0
<?php

session_start();
if (isset($_POST['action']) && $_POST['action'] == 'reset') {
    redo();
} else {
    if (!isset($_SESSION['gold']) && !isset($_SESSION['activities'])) {
        $_SESSION['gold'] = 0;
        $_SESSION['activities'] = "";
    }
}
// var_dump($_POST);
if ($_POST['building'] == 'farm') {
    farm();
} else {
    if ($_POST['building'] == 'cave') {
        cave();
    } else {
        if ($_POST['building'] == 'house') {
            house();
        } else {
            if ($_POST['building'] == 'casino') {
                casino();
            }
        }
    }
}
?>
 

<?php 
Exemplo n.º 2
0
function attack_and_farm_loop($village, $incoming_attack_remain_seconds)
{
    $result = get_a2b_page();
    // not being attacked, we need cumulate clubs for attack
    if ($incoming_attack_remain_seconds > 1800 || $incoming_attack_remain_seconds < 0) {
        $need_more_clubs = attack($result, $village);
        if ($need_more_clubs) {
            return;
        }
    }
    for ($i = 0; $i < 20; $i++) {
        if (!farm($result, $village)) {
            return;
        }
        // refresh a2b page
        $result = get_a2b_page();
    }
}
Exemplo n.º 3
0
        // villages in heavy defending
        if ($village == 999999) {
            transfer_to_village($village, $auto_transfer, true);
            // resource village
        } else {
            transfer_to_village($village, $auto_transfer);
        }
    } else {
        if ($village > 0) {
            $result = switch_village($village);
        }
        build($village, $result);
        if ($village == $main_village) {
            build_infantry(2, 25);
            $result = get_a2b_page();
            if (!attack($result, $village)) {
                for ($i = 0; $i < 20; $i++) {
                    if (!farm($result, $village)) {
                        break;
                    }
                    // refresh a2b page
                    $result = get_a2b_page();
                }
            }
            /*			}else{
            				// villages in building
            				transfer_to_village($village, $main_village, false, 70);
            */
        }
    }
}