Exemplo n.º 1
0
function removeUnit($getPage_connection2)
{
    if ($_SESSION["action_id"] >= 1) {
        $unitInfoW = getUnitInfoByID($getPage_connection2, $_SESSION["action_id"]);
        // is it a valid entity?
        if ($unitInfoW["continent"] == $_SESSION["continent_id"] && $unitInfoW["xpos"] == $_SESSION["xpos"] && $unitInfoW["ypos"] == $_SESSION["ypos"]) {
            // is it owned by current player?
            if ($unitInfoW["owner"] == $_SESSION["nation_id"]) {
                $_SESSION["success_message"] = "Player's unit " . $unitInfoW["name"] . " has been removed successfully!";
                $unitTypeInfoW = getUnitTypeInfo($getPage_connection2, $unitInfoW["type"]);
                $nationInfo1 = getNationInfo($getPage_connection2, $_SESSION["nation_id"]);
                $new_goods = array(0 => 0);
                for ($zz = 0; $zz < count($nationInfo1["goods"]); $zz++) {
                    $new_goods[$zz] = $nationInfo1["goods"][$zz] + $unitTypeInfoW["goodsRequired"][$zz];
                }
                // for
                $new_money = $nationInfo1["money"] + $unitTypeInfoW["baseCost"];
                $new_food = $nationInfo1["food"] + $unitTypeInfoW["foodRequired"];
                setNationInfo($getPage_connection2, $nationInfo1["id"], $nationInfo1["name"], $nationInfo1["home"], $nationInfo1["formal"], $nationInfo1["flag"], $nationInfo1["production"], $new_money, $nationInfo1["debt"], $nationInfo1["happiness"], $new_food, $nationInfo1["authority"], $nationInfo1["authorityChanged"], $nationInfo1["economy"], $nationInfo1["economyChanged"], $nationInfo1["organizations"], $nationInfo1["invites"], $new_goods, $nationInfo1["resources"], $nationInfo1["population"], $nationInfo1["strike"]);
                deleteUnitInfo($getPage_connection2, $_SESSION["action_id"], $_SESSION["continent_id"], $_SESSION["xpos"], $_SESSION["ypos"]);
            } else {
                $_SESSION["warning_message"] = "Cannot complete action: unit is not owned by current player.";
            }
            // else
        } else {
            $_SESSION["warning_message"] = "Cannot complete action: unit is not valid.";
        }
        // else
    } else {
        $_SESSION["warning_message"] = "Cannot complete action: unit is not valid.";
    }
    // else
}
Exemplo n.º 2
0
function combat($getPage_connection2, $continent, $xpos, $ypos, $attacker, $defender, $amphibian)
{
    if ($continent >= 1 && $xpos >= 1 && $ypos >= 1 && $attacker["id"] >= 1 && $defender["id"] >= 1 && $amphibian >= 0) {
        $tileInfoB = getTileInfo($getPage_connection2, $continent, $xpos, $ypos);
        $terrainInfoB = getTerrainInfo($getPage_connection2, $tileInfoB["terrain"]);
        $unitTypeInfoAttacker = getUnitTypeInfo($getPage_connection2, $attacker["type"]);
        $unitTypeInfoDefender = getUnitTypeInfo($getPage_connection2, $defender["type"]);
        $attackerA = 0.0;
        $attackerD = 0.0;
        $defenderA = 0.0;
        $defenderD = 0.0;
        $attackerReconLevel = array(0 => 0);
        $defenderReconLevel = array(0 => 0);
        $attackerReconExp = array(0 => 0);
        $defenderReconExp = array(0 => 0);
        $attackerReconBonus = 0;
        $defenderReconBonus = 0;
        $attackerArtilleryLevel = array(0 => 0);
        $defenderArtilleryLevel = array(0 => 0);
        $attackerArtilleryPower = array(0 => 0);
        $defenderArtilleryPower = array(0 => 0);
        $attackerArtilleryBonus = 0;
        $defenderArtilleryBonus = 0;
        // Experience Bonus from Recon
        $counter = 0;
        // goes through -2 to +2 x and y positions looking for attacker recon to aid attacker
        for ($x = -2; $x < 3; $x++) {
            for ($y = -2; $y < 3; $y++) {
                $unitInfoZ = getUnitInfo($getPage_connection2, $attacker["continent"], $attacker["xpos"] + $x, $attacker["ypos"] + $y);
                if ($unitInfoZ["id"] >= 1) {
                    if ($unitInfoZ["type"] == 5) {
                        $unitTypeInfoZ = getUnitTypeInfo($getPage_connection2, $unitInfoZ["type"]);
                        $attackerReconLevel[$counter] = $unitInfoZ["level"];
                        $attackerReconExp[$counter] = 2;
                        $counter++;
                    }
                    // if
                }
                // if
            }
            // for
        }
        // for
        $counter = 0;
        // goes through -2 to +2 x and y positions looking for defender recon to aid defender
        for ($x = -2; $x < 3; $x++) {
            for ($y = -2; $y < 3; $y++) {
                $unitInfoZ = getUnitInfo($getPage_connection2, $defender["continent"], $defender["xpos"] + $x, $defender["ypos"] + $y);
                if ($unitInfoZ["id"] >= 1) {
                    if ($unitInfoZ["type"] == 5) {
                        $unitTypeInfoZ = getUnitTypeInfo($getPage_connection2, $unitInfoZ["type"]);
                        $defenderReconLevel[$counter] = $unitInfoZ["level"];
                        $defenderReconExp[$counter] = 2;
                        $counter++;
                    }
                    // if
                }
                // if
            }
            // for
        }
        // for
        if ($attackerReconLevel[0] >= 1) {
            // add recon bonus
            for ($e = 0; $e < count($attackerReconLevel); $e++) {
                $attackerReconBonus += $attackerReconLevel[$e] * 0.25 + $attackerReconExp[$e];
            }
            // for
        }
        // if
        if ($defenderReconLevel[0] >= 1) {
            for ($e = 0; $e < count($defenderReconLevel); $e++) {
                $defenderReconBonus += $defenderReconLevel[$e] * 0.25 + $defenderReconExp[$e];
            }
            // for
        }
        // if
        $attackerExp = $attacker["exp"] + $attackerReconBonus;
        $defenderExp = $defender["exp"] + $defenderReconBonus;
        // Power Bonus from Artillery
        $counter = 0;
        // goes through -2 to +2 x and y positions looking for attacker artillery to aid attacker
        for ($x = -2; $x < 3; $x++) {
            for ($y = -2; $y < 3; $y++) {
                $unitInfoZ = getUnitInfo($getPage_connection2, $attacker["continent"], $attacker["xpos"] + $x, $attacker["ypos"] + $y);
                if ($unitInfoZ["id"] >= 1) {
                    if ($unitInfoZ["type"] == 4) {
                        $unitTypeInfoZ = getUnitTypeInfo($getPage_connection2, $unitInfoZ["type"]);
                        $attackerArtilleryLevel[$counter] = $unitInfoZ["level"];
                        //$attackerArtilleryPower[$counter] = $unitTypeInfoZ["attack"];
                        $attackerArtilleryPower[$counter] = 2;
                        $counter++;
                    }
                    // if
                }
                // if
            }
            // for
        }
        // for
        $counter = 0;
        // goes through -2 to +2 x and y positions looking for defender artillery to aid defender
        for ($x = -2; $x < 3; $x++) {
            for ($y = -2; $y < 3; $y++) {
                $unitInfoZ = getUnitInfo($getPage_connection2, $defender["continent"], $defender["xpos"] + $x, $defender["ypos"] + $y);
                if ($unitInfoZ["id"] >= 1) {
                    if ($unitInfoZ["type"] == 4) {
                        $unitTypeInfoZ = getUnitTypeInfo($getPage_connection2, $unitInfoZ["type"]);
                        $defenderArtilleryLevel[$counter] = $unitInfoZ["level"];
                        //$defenderArtilleryPower[$counter] = $unitTypeInfoZ["attack"];
                        $defenderArtilleryPower[$counter] = 2;
                        $counter++;
                    }
                    // if
                }
                // if
            }
            // for
        }
        // for
        if ($attackerArtilleryLevel[0] >= 1) {
            // add artillery bonus
            for ($e = 0; $e < count($attackerArtilleryLevel); $e++) {
                $attackerArtilleryBonus += $attackerArtilleryLevel[$e] * 0.25 + $attackerArtilleryPower[$e];
            }
            // for
        }
        // if
        if ($defenderArtilleryLevel[0] >= 1) {
            for ($e = 0; $e < count($defenderArtilleryLevel); $e++) {
                $defenderArtilleryBonus += $defenderArtilleryLevel[$e] * 0.25 + $defenderArtilleryPower[$e];
            }
            // for
        }
        // if
        $attackerA += $attackerArtilleryBonus;
        $attackerD += $attackerArtilleryBonus;
        $defenderA += $defenderArtilleryBonus;
        $defenderD += $defenderArtilleryBonus;
        $attackerA += $unitTypeInfoAttacker["attack"] + ($attacker["level"] * 0.25 + $attackerExp * 0.05);
        $attackerD += $unitTypeInfoAttacker["defense"] + ($attacker["level"] * 0.25 + $attackerExp * 0.05);
        $defenderA += $unitTypeInfoDefender["attack"] + ($defender["level"] * 0.25 + $defenderExp * 0.05);
        $defenderD += $unitTypeInfoDefender["defense"] + ($defender["level"] * 0.25 + $defenderExp * 0.05);
        $magnitude = 0;
        $formula = 0;
        // 1=winning,2=tie,3=losing
        $defenderModifier = 0.01 * $terrainInfoB["attackModifier"] * $defenderD;
        // add terrain modifier for defense bonus
        if ($amphibian == 1) {
            $defenderModifier = 0.25 * $defenderD;
            // add another +25% for amphibian assaults
        }
        // if
        // figure out which formula to use
        if ($attackerA > $defenderD + $defenderModifier) {
            // figure out category of combat
            if ($attackerA - ($defenderD + $defenderModifier) >= 4) {
                $magnitude = 5;
            } else {
                if ($attackerA - ($defenderD + $defenderModifier) >= 3) {
                    $magnitude = 4;
                } else {
                    if ($attackerA - ($defenderD + $defenderModifier) >= 2) {
                        $magnitude = 3;
                    } else {
                        if ($attackerA - ($defenderD + $defenderModifier) >= 1) {
                            $magnitude = 2;
                        } else {
                            $magnitude = 1;
                        }
                    }
                }
            }
            // else
            $formula = 1;
        } else {
            if ($attackerA == $defenderD + $defenderModifier) {
                $formula = 2;
            } else {
                // figure out category of combat
                if ($defenderD + $defenderModifier - $attackerA >= 4) {
                    $magnitude = 5;
                } else {
                    if ($defenderD + $defenderModifier - $attackerA >= 3) {
                        $magnitude = 4;
                    } else {
                        if ($defenderD + $defenderModifier - $attackerA >= 2) {
                            $magnitude = 3;
                        } else {
                            if ($defenderD + $defenderModifier - $attackerA >= 1) {
                                $magnitude = 2;
                            } else {
                                $magnitude = 1;
                            }
                        }
                    }
                }
                // else
                $formula = 3;
            }
        }
        // else
        $rand_attackerDamage = mt_rand(1, 100);
        $health_percent_attacker = 0;
        $health_percent_defender = 0;
        $new_defender_health = $defender["health"];
        $new_attacker_health = $attacker["health"];
        if ($formula == 1) {
            if ($magnitude == 5) {
                // 10% chance of receiving damage
                if ($rand_attackerDamage <= 10) {
                    // attacker is damaged
                    // health - 0-20% of health
                    $health_percent_attacker = $attacker["health"] * (1 - mt_rand(8, 10) * 0.1);
                    $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                }
                // if
                // defender is damaged
                // health - 80-100% of health
                $health_percent_defender = $defender["health"] * (1 - mt_rand(0, 2) * 0.1);
                $new_defender_health = $attacker["health"] - $health_percent_defender;
            } else {
                if ($magnitude == 4) {
                    // 15% chance of receiving damage
                    if ($rand_attackerDamage <= 15) {
                        // attacker is damaged
                        // health - 20-40% of health
                        $health_percent_attacker = $attacker["health"] * (1 - mt_rand(6, 8) * 0.1);
                        $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                    }
                    // if
                    // defender is damaged
                    // health - 60-80% of health
                    $health_percent_defender = $defender["health"] * (1 - mt_rand(2, 4) * 0.1);
                    $new_defender_health = $attacker["health"] - $health_percent_defender;
                } else {
                    if ($magnitude == 3) {
                        // 20% chance of receiving damage
                        if ($rand_attackerDamage <= 20) {
                            // attacker is damaged
                            // health - 40-60% of health
                            $health_percent_attacker = $attacker["health"] * (1 - mt_rand(4, 6) * 0.1);
                            $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                        }
                        // if
                        // defender is damaged
                        // health - 40-60% of health
                        $health_percent_defender = $defender["health"] * (1 - mt_rand(4, 6) * 0.1);
                        $new_defender_health = $attacker["health"] - $health_percent_defender;
                    } else {
                        if ($magnitude == 2) {
                            // 25% chance of receiving damage
                            if ($rand_attackerDamage <= 25) {
                                // attacker is damaged
                                // health - 60-80% of health
                                $health_percent_attacker = $attacker["health"] * (1 - mt_rand(2, 4) * 0.1);
                                $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                            }
                            // if
                            // defender is damaged
                            // health - 20-40% of health
                            $health_percent_defender = $defender["health"] * (1 - mt_rand(6, 8) * 0.1);
                            $new_defender_health = $attacker["health"] - $health_percent_defender;
                        } else {
                            if ($magnitude == 1) {
                                // 30% chance of receiving damage
                                if ($rand_attackerDamage <= 30) {
                                    // attacker is damaged
                                    // health - 80-100% of health
                                    $health_percent_attacker = $attacker["health"] * (1 - mt_rand(0, 2) * 0.1);
                                    $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                                }
                                // if
                                // defender is damaged
                                // health - 0-20% of health
                                $health_percent_defender = $defender["health"] * (1 - mt_rand(8, 10) * 0.1);
                                $new_defender_health = $attacker["health"] - $health_percent_defender;
                            }
                        }
                    }
                }
            }
            // else if
            // set health
            setUnitInfo($getPage_connection2, $defender["id"], $defender["continent"], $defender["xpos"], $defender["ypos"], $new_defender_health, $defender["used"], $defender["name"], $defender["type"], $defender["owner"], $defender["level"], $defender["transport"], $defender["created"], $defender["exp"]);
            setUnitInfo($getPage_connection2, $attacker["id"], $attacker["continent"], $attacker["xpos"], $attacker["ypos"], $new_attacker_health, $attacker["used"], $attacker["name"], $attacker["type"], $attacker["owner"], $attacker["level"], $attacker["transport"], $attacker["created"], $attacker["exp"]);
        } else {
            if ($formula == 2) {
                // 50% chance of receiving or dealing damage
                if ($rand_attackerDamage <= 50) {
                    // attacker is damaged
                    // health - 10-100% of health
                    $health_percent_attacker = $attacker["health"] * (1 - mt_rand(1, 10) * 0.1);
                    $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                } else {
                    // defender is damaged
                    // health - 10-100% of health
                    $health_percent_defender = $defender["health"] * (1 - mt_rand(1, 10) * 0.1);
                    $new_defender_health = $attacker["health"] - $health_percent_defender;
                }
                // else
                // set health
                setUnitInfo($getPage_connection2, $defender["id"], $defender["continent"], $defender["xpos"], $defender["ypos"], $new_defender_health, $defender["used"], $defender["name"], $defender["type"], $defender["owner"], $defender["level"], $defender["transport"], $defender["created"], $defender["exp"]);
                setUnitInfo($getPage_connection2, $attacker["id"], $attacker["continent"], $attacker["xpos"], $attacker["ypos"], $new_attacker_health, $attacker["used"], $attacker["name"], $attacker["type"], $attacker["owner"], $attacker["level"], $attacker["transport"], $attacker["created"], $attacker["exp"]);
            } else {
                if ($formula == 3) {
                    $rand_defenderDamage = mt_rand(1, 100);
                    if ($magnitude == 5) {
                        // 10% chance of receiving damage
                        if ($rand_defenderDamage <= 10) {
                            // defender is damaged
                            // health - 0-20% of health
                            $health_percent_defender = $defender["health"] * (1 - mt_rand(8, 10) * 0.1);
                            $new_defender_health = $attacker["health"] - $health_percent_defender;
                        }
                        // if
                        // attacker is damaged
                        // health - 80-100% of health
                        $health_percent_attacker = $attacker["health"] * (1 - mt_rand(0, 2) * 0.1);
                        $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                    } else {
                        if ($magnitude == 4) {
                            // 15% chance of receiving damage
                            if ($rand_defenderDamage <= 15) {
                                // defender is damaged
                                // health - 20-40% of health
                                $health_percent_defender = $defender["health"] * (1 - mt_rand(6, 8) * 0.1);
                                $new_defender_health = $attacker["health"] - $health_percent_defender;
                            }
                            // if
                            // attacker is damaged
                            // health - 60-80% of health
                            $health_percent_attacker = $attacker["health"] * (1 - mt_rand(2, 4) * 0.1);
                            $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                        } else {
                            if ($magnitude == 3) {
                                // 20% chance of receiving damage
                                if ($rand_defenderDamage <= 20) {
                                    // defender is damaged
                                    // health - 40-60% of health
                                    $health_percent_defender = $defender["health"] * (1 - mt_rand(4, 6) * 0.1);
                                    $new_defender_health = $attacker["health"] - $health_percent_defender;
                                }
                                // if
                                // attacker is damaged
                                // health - 40-60% of health
                                $health_percent_attacker = $attacker["health"] * (1 - mt_rand(4, 6) * 0.1);
                                $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                            } else {
                                if ($magnitude == 2) {
                                    // 25% chance of receiving damage
                                    if ($rand_defenderDamage <= 25) {
                                        // defender is damaged
                                        // health - 60-80% of health
                                        $health_percent_defender = $defender["health"] * (1 - mt_rand(2, 4) * 0.1);
                                        $new_defender_health = $attacker["health"] - $health_percent_defender;
                                    }
                                    // if
                                    // attacker is damaged
                                    // health - 20-40% of health
                                    $health_percent_attacker = $attacker["health"] * (1 - mt_rand(6, 8) * 0.1);
                                    $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                                } else {
                                    if ($magnitude == 1) {
                                        // 30% chance of receiving damage
                                        if ($rand_defenderDamage <= 30) {
                                            // defender is damaged
                                            // health - 80-100% of health
                                            $health_percent_defender = $defender["health"] * (1 - mt_rand(0, 2) * 0.1);
                                            $new_defender_health = $attacker["health"] - $health_percent_defender;
                                        }
                                        // if
                                        // attacker is damaged
                                        // health - 0-20% of health
                                        $health_percent_attacker = $attacker["health"] * (1 - mt_rand(8, 10) * 0.1);
                                        $new_attacker_health = $attacker["health"] - $health_percent_attacker;
                                    }
                                }
                            }
                        }
                    }
                    // else if
                    // set health
                    setUnitInfo($getPage_connection2, $defender["id"], $defender["continent"], $defender["xpos"], $defender["ypos"], $new_defender_health, $defender["used"], $defender["name"], $defender["type"], $defender["owner"], $defender["level"], $defender["transport"], $defender["created"], $defender["exp"]);
                    setUnitInfo($getPage_connection2, $attacker["id"], $attacker["continent"], $attacker["xpos"], $attacker["ypos"], $new_attacker_health, $attacker["used"], $attacker["name"], $attacker["type"], $attacker["owner"], $attacker["level"], $attacker["transport"], $attacker["created"], $attacker["exp"]);
                } else {
                }
            }
        }
        // else
        $newDefender = getUnitInfoByID($getPage_connection2, $defender["id"]);
        $newAttacker = getUnitInfoByID($getPage_connection2, $attacker["id"]);
        $defeat = "";
        $attackerWins = false;
        $new_used = $newAttacker["used"] + 1;
        // if either party is killed, remove them from map
        if ($newDefender["health"] <= 0 || $newAttacker["health"] <= 0) {
            // defender dies
            if ($newDefender["health"] <= 0) {
                $defeat = "Unit " . $newDefender["name"] . " has been killed in combat!";
                $attackerWins = true;
                if ($newDefender["transport"] >= 1) {
                    $transportInfo = getTransportInfo($getPage_connection2, $newDefender["transport"]);
                    for ($a = 0; $a < count($transportInfo); $a++) {
                        deleteUnitInfo($getPage_connection2, $transportInfo["list"][$a]);
                    }
                    // for
                }
                // if
                deleteUnitInfo($getPage_connection2, $newDefender["id"]);
                // add experience
                $new_exp = 1 + $newAttacker["exp"];
                setUnitInfo($getPage_connection2, $newAttacker["id"], $newAttacker["continent"], $newAttacker["xpos"], $newAttacker["ypos"], $new_attacker_health, $newAttacker["used"], $newAttacker["name"], $newAttacker["type"], $newAttacker["owner"], $newAttacker["level"], $newAttacker["transport"], $newAttacker["created"], $new_exp);
                // if amphibian combat
                if ($amphibian == 1) {
                    $unitInfoTransport = getUnitInfo($getPage_connection2, $_SESSION["action_id"]);
                    $transportInfoTransport = getTransportInfo($getPage_connection2, $unitInfoTransport["transport"]);
                    // set new transport list
                    $new_transport_list = array(0 => 0);
                    $counterB = 0;
                    for ($b = 0; $b < count($transportInfoTransport); $b++) {
                        if ($b != 1) {
                            $new_transport_list[$counterB] = $transportInfoTransport["list"][$b];
                            $counterB++;
                        }
                        // if
                    }
                    // for
                    setTransportInfo($getPage_connection2, $unitInfoTransport["transport"], $new_transport_list);
                }
                // if
                setUnitInfo($getPage_connection2, $_SESSION["action_id"], $_SESSION["new_continent"], $_SESSION["new_xpos"], $_SESSION["new_ypos"], $newAttacker["health"], $new_used, $newAttacker["name"], $newAttacker["type"], $newAttacker["owner"], $newAttacker["level"], $newAttacker["transport"], $newAttacker["created"], $newAttacker["exp"]);
            }
            // if
            // attacker dies
            if ($newAttacker["health"] <= 0) {
                $defeat = "Unit " . $newAttacker["name"] . " has been killed in combat!";
                $attackerWins = false;
                if ($newAttacker["transport"] >= 1) {
                    $transportInfo = getTransportInfo($getPage_connection2, $newAttacker["transport"]);
                    for ($a = 0; $a < count($transportInfo); $a++) {
                        deleteUnitInfo($getPage_connection2, $transportInfo["list"][$a]);
                    }
                    // for
                }
                // if
                deleteUnitInfo($getPage_connection2, $newAttacker["id"]);
                // add experience
                $new_exp = 1 + $newDefender["exp"];
                setUnitInfo($getPage_connection2, $newDefender["id"], $newDefender["continent"], $newDefender["xpos"], $newDefender["ypos"], $new_attacker_health, $newDefender["used"], $newDefender["name"], $newDefender["type"], $newDefender["owner"], $newDefender["level"], $newDefender["transport"], $newDefender["created"], $new_exp);
            }
            // if
            // otherwise bounce!
        }
        // if
        $attackerNationInfo = getNationInfo($getPage_connection2, $newAttacker["owner"]);
        $defenderNationInfo = getNationInfo($getPage_connection2, $newDefender["owner"]);
        $br1 = "<br />";
        $enteredInto = "Unit " . $newAttacker["name"] . " of " . $attackerNationInfo["name"] . " has entered into combat with unit " . $newDefender["name"] . " of " . $defenderNationInfo["name"] . " !";
        $suffering = "Unit " . $newAttacker["name"] . " has suffered " . $health_percent_attacker . " damage.  Unit " . $newDefender["name"] . " has suffered " . $health_percent_defender . " damage!";
        $_SESSION["success_message"] = $enteredInto . $br1 . $suffering . $br1 . $defeat;
        $log_message = $enteredInto . "  " . $suffering . "  " . $defeat;
        $new_date = date("Y-m-d H:i:s");
        addCombatLogInfo($getPage_connection2, $new_date, $log_message, $attackerNationInfo["id"], $defenderNationInfo["id"]);
    }
    // if
}
Exemplo n.º 3
0
function preliminaryUpdates($getPage_connection2)
{
    $limit_allUnits = 0;
    if ($stmt = $getPage_connection2->prepare("SELECT COUNT(id) FROM unitsmap")) {
        $stmt->execute();
        $stmt->bind_result($r_result);
        $stmt->fetch();
        $limit_allUnits = $r_result;
        $stmt->close();
    } else {
        $endTurnFailed = "failed";
    }
    // else
    $limit_allTiles = 0;
    if ($stmt = $getPage_connection2->prepare("SELECT COUNT(id) FROM tilesmap")) {
        $stmt->execute();
        $stmt->bind_result($r_result);
        $stmt->fetch();
        $limit_allTiles = $r_result;
        $stmt->close();
    } else {
        $endTurnFailed = "failed";
    }
    // else
    $limit_allOffers = 0;
    if ($stmt = $getPage_connection2->prepare("SELECT COUNT(id) FROM offers")) {
        $stmt->execute();
        $stmt->bind_result($r_result);
        $stmt->fetch();
        $limit_allOffers = $r_result;
        $stmt->close();
    } else {
        $endTurnFailed = "failed";
    }
    // else
    // Illegal Conflicts and Table Cleanup
    // removed declined offers and empty or invalid offers and offers which have reached the turn limit
    if ($limit_allOffers >= 1) {
        if ($stmt = $getPage_connection2->prepare("SELECT id FROM offers ORDER BY id ASC")) {
            $stmt->execute();
            $stmt->store_result();
            $stmt->bind_result($r_result);
            while ($stmt->fetch()) {
                $next_offers = $r_result;
                $offerInfo1 = array("id" => 0, "fromNation" => 0, "toNation" => 0, "givingItems" => "", "receivingItems" => "", "turns" => 0, "counter" => 0, "status" => 0);
                if ($stmt10 = $getPage_connection2->prepare("SELECT id,fromNation,toNation,givingItems,receivingItems,turns,counter,status FROM offers WHERE id=? LIMIT 1")) {
                    $stmt10->bind_param("i", $next_offers);
                    $stmt10->execute();
                    $stmt10->bind_result($r_id, $r_fromNation, $r_toNation, $r_givingItems, $r_receivingItems, $r_turns, $r_counter, $r_status);
                    $stmt10->fetch();
                    $offerInfo1["id"] = $r_id;
                    $offerInfo1["fromNation"] = $r_fromNation;
                    $offerInfo1["toNation"] = $r_toNation;
                    if (stripos($r_givingItems, ",")) {
                        $offerInfo1["givingItems"] = explode(",", $r_givingItems);
                    } else {
                        $offerInfo1["givingItems"] = array(0 => $r_givingItems);
                    }
                    // else
                    if (stripos($r_receivingItems, ",")) {
                        $offerInfo1["receivingItems"] = explode(",", $r_receivingItems);
                    } else {
                        $offerInfo1["receivingItems"] = array(0 => $r_receivingItems);
                    }
                    // else
                    $offerInfo1["turns"] = $r_turns;
                    $offerInfo1["counter"] = $r_counter;
                    $offerInfo1["status"] = $r_status;
                    $stmt10->close();
                } else {
                }
                if ($offerInfo1["status"] == 2 || $offerInfo1["givingItems"][0] < 1 && $offerInfo1["receivingItems"][0] < 1 || $offerInfo1["toNation"] < 1 && $offerInfo1["fromNation"] < 1) {
                    deleteOfferInfo($getPage_connection2, $next_offers);
                }
                // if
                if ($offerInfo1["counter"] == $offerInfo1["turns"]) {
                    deleteOfferInfo($getPage_connection2, $next_offers);
                }
                // if
            }
            // while
            $stmt->close();
        } else {
        }
        // else
    }
    // if
    // search through all units and look for illegally placed, dead, invalid level, or striking units remove them
    // also reset used movement
    if ($limit_allUnits >= 1) {
        if ($stmt = $getPage_connection2->prepare("SELECT id FROM unitsmap ORDER BY id ASC")) {
            $stmt->execute();
            $stmt->store_result();
            $stmt->bind_result($r_result);
            while ($stmt->fetch()) {
                $next_units = $r_result;
                $illegal = false;
                $unitInfoW = getUnitInfoByID($getPage_connection2, $next_units);
                $unitTypeInfoW = getUnitTypeInfo($getPage_connection2, $unitInfoW["type"]);
                $tileInfoW = getTileInfo($getPage_connection2, $unitInfoW["continent"], $unitInfoW["xpos"], $unitInfoW["ypos"]);
                $coastal = isItCoast($getPage_connection2, $tileInfoW);
                // reset used movement
                setUnitInfo($getPage_connection2, $unitInfoW["id"], $unitInfoW["continent"], $unitInfoW["xpos"], $unitInfoW["ypos"], $unitInfoW["health"], 0, $unitInfoW["name"], $unitInfoW["type"], $unitInfoW["owner"], $unitInfoW["level"], $unitInfoW["transport"], $unitInfoW["created"], 0.0);
                // land unit
                if ($unitTypeInfoW["water"] != 1 && $tileInfoW["terrain"] == 2) {
                    $illegal = true;
                    // water unit
                } else {
                    if ($unitTypeInfoW["water"] == 1 && $tileInfoW["terrain"] != 2 && $coastal === false) {
                        $illegal = true;
                    } else {
                        $illegal = false;
                    }
                }
                // else
                if ($unitInfoW["health"] < 1 || $unitInfoW["level"] < 1) {
                    $illegal = true;
                } else {
                    $illegal = false;
                }
                // else
                $nationInfoA = getNationInfo($getPage_connection2, $unitInfoW["owner"]);
                if ($nationInfoA["strike"] > 1) {
                    $new_strike = $nationInfoA["strike"] - 1;
                    $illegal = true;
                } else {
                    $new_strike = $nationInfoA["strike"];
                }
                // else
                if ($illegal === true) {
                    deleteUnitInfo($getPage_connection2, $next_units);
                    setNationInfo($getPage_connection2, $nationInfoA["id"], $nationInfoA["name"], $nationInfoA["home"], $nationInfoA["formal"], $nationInfoA["flag"], $nationInfoA["production"], $nationInfoA["money"], $nationInfoA["debt"], $nationInfoA["happiness"], $nationInfoA["food"], $nationInfoA["authority"], $nationInfoA["authorityChanged"], $nationInfoA["economy"], $nationInfoA["economyChanged"], $nationInfoA["organizations"], $nationInfoA["invites"], $nationInfoA["goods"], $nationInfoA["resources"], $nationInfoA["population"], $new_strike);
                }
                // if
            }
            // while
            $stmt->close();
        } else {
        }
        // else
    }
    // if
    if ($limit_allTiles >= 1) {
        // search through all tiles and look for illegally placed improvements or dead or invalid level improvements and remove them
        if ($stmt = $getPage_connection2->prepare("SELECT id FROM tilesmap ORDER BY id ASC")) {
            $stmt->execute();
            $stmt->store_result();
            $stmt->bind_result($r_result);
            while ($stmt->fetch()) {
                $next_tiles = $r_result;
                $tileInfoW = getTileInfoByID($getPage_connection2, $next_tiles);
                for ($w = 0; $w < count($tileInfoW["improvements"]); $w++) {
                    $illegal = false;
                    $improvementInfoW = getImprovementInfo($getPage_connection2, $tileInfoW["improvements"][$w]);
                    $improvementTypeInfoW = getImprovementTypeInfo($getPage_connection2, $improvementInfoW["type"]);
                    $resourceCheck = array(0 => true);
                    // are any resources actually required
                    if (count($improvementTypeInfoW["resourcesRequired"]) > 1) {
                        if ($improvementTypeInfoW["resourcesRequired"][1] > 0) {
                            $validResourcesRequired = true;
                        } else {
                            $validResourcesRequired = false;
                        }
                        // else
                    } else {
                        if ($improvementTypeInfoW["resourcesRequired"][0] > 0) {
                            $validResourcesRequired = true;
                        } else {
                            $validResourcesRequired = false;
                        }
                        // else
                    }
                    // else
                    if ($validResourcesRequired === true) {
                        for ($a = 0; $a < count($improvementTypeInfoW["resourcesRequired"]); $a++) {
                            for ($b = 0; $b < count($tileInfoW["resources"]); $b++) {
                                $resourceCheck[$a] = false;
                                $resourceInfoWW = getResourceInfo($getPage_connection2, $tileInfoW["resources"][$b]);
                                if ($resourceInfoWW["type"] == $improvementTypeInfoW["resourcesRequired"][$a]) {
                                    $resourceCheck[$a] = true;
                                    break;
                                }
                                // if
                            }
                            // for
                        }
                        // for
                        for ($a = 0; $a < count($improvementTypeInfoW["resourcesRequired"]); $a++) {
                            if ($resourceCheck[$a] === false) {
                                $illegal = true;
                                break;
                            }
                            // if
                        }
                        // for
                    }
                    // if
                    $terrainCheck = false;
                    for ($a = 0; $a < count($improvementTypeInfoW["terrainTypeRequired"]); $a++) {
                        if ($tileInfoW["terrain"] == $improvementTypeInfoW["terrainTypeRequired"][$a]) {
                            $terrainCheck = true;
                            break;
                        }
                        // if
                    }
                    // for
                    if ($terrainCheck === false) {
                        $illegal = true;
                    }
                    // if
                    if ($improvementInfoW["level"] < 1) {
                        $illegal = true;
                    }
                    // if
                    if ($illegal === true) {
                        deleteImprovementInfo($getPage_connection2, $improvementInfoW["id"], $improvementInfoW["continent"], $improvementInfoW["xpos"], $improvementInfoW["ypos"]);
                    }
                    // if
                }
                // for
            }
            // while
            $stmt->close();
        } else {
        }
        // else
        // setup new claims and change control if needed
        if ($stmt = $getPage_connection2->prepare("SELECT id FROM tilesmap ORDER BY id ASC")) {
            $stmt->execute();
            $stmt->store_result();
            $stmt->bind_result($r_result);
            while ($stmt->fetch()) {
                $next_tiles1 = $r_result;
                $tileInfoW = getTileInfoByID($getPage_connection2, $next_tiles1);
                $unitInfoW = getUnitInfo($getPage_connection2, $tileInfoW["continent"], $tileInfoW["xpos"], $tileInfoW["ypos"]);
                $alreadyClaimed = false;
                if ($unitInfoW["id"] >= 1) {
                    // remove improvement ownership from old player who lost tile control
                    if ($unitInfoW["owner"] != $tileInfoW["owner"]) {
                        for ($r = 0; $r < count($tileInfoW["improvements"]); $r++) {
                            $improvementInfoW = getImprovementInfo($getPage_connection2, $tileInfoW["improvements"][$r]);
                            if ($improvementInfoW["id"] >= 1) {
                                $new_owners = array(0 => 0);
                                $alreadyOwned = false;
                                $counter = 0;
                                for ($s = 0; $s < count($improvementInfoW["owners"]); $s++) {
                                    if ($improvementInfoW["owners"][$s] != $tileInfoW["owner"]) {
                                        $new_owners[$counter] = $improvementInfoW["owners"][$s];
                                        $counter++;
                                    }
                                    // if
                                    if ($improvementInfoW["owners"][$s] == $unitInfoW["owner"]) {
                                        $alreadyOwned = true;
                                    }
                                    // if
                                }
                                // for
                                if ($alreadyOwned === false) {
                                    $new_index = count($new_owners) + 1;
                                    $new_owners[$new_index] = $unitInfoW["owner"];
                                }
                                // if
                                setImprovementInfo($getPage_connection2, $improvementInfoW["id"], $improvementInfoW["continent"], $improvementInfoW["xpos"], $improvementInfoW["ypos"], $improvementInfoW["type"], $improvementInfoW["level"], $improvementInfoW["usingResources"], $new_owners, $improvementInfoW["name"]);
                            }
                            // if
                        }
                        // for
                    }
                    // if
                    setTileInfo($getPage_connection2, $tileInfoW["id"], $tileInfoW["continent"], $tileInfoW["xpos"], $tileInfoW["ypos"], $tileInfoW["terrain"], $tileInfoW["resources"], $tileInfoW["improvements"], $unitInfoW["owner"], $tileInfoW["claims"], $tileInfoW["population"]);
                    for ($v = 0; $v < count($tileInfoW["claims"]); $v++) {
                        $claimsInfoW = getClaimInfo($getPage_connection2, $tileInfoW["claims"][$v]);
                        if ($claimsInfoW["owner"] == $unitInfoW["owner"]) {
                            $alreadyClaimed = true;
                            break;
                        }
                        // if
                    }
                    // for
                    if ($alreadyClaimed === false) {
                        addClaimInfo($getPage_connection2, 10, $unitInfoW["owner"], $tileInfoW["id"]);
                    }
                    // if
                    // Claims leaking for dominant bordering tiles
                    // check for dominant claimed tiles
                    $claimState1 = checkClaimsState($getPage_connection2, $tileInfoW, $tileInfoW["owner"]);
                    // if dominant, bleed claim to neighbouring tiles
                    if ($claimState1 == 1) {
                        // add to left
                        if ($tileInfoW["xpos"] > 1) {
                            // West
                            $tileInfoT = getTileInfo($getPage_connection2, $tileInfoW["continent"], $tileInfoW["xpos"] - 1, $tileInfoW["ypos"]);
                            $claimStateT = checkClaimsState($getPage_connection2, $tileInfoT, $tileInfoW["owner"]);
                            if ($claimStateT != 1 && $claimStateT > 1 && $tileInfoT["owner"] > 0) {
                                $claimFound = false;
                                for ($j = 0; $j < count($tileInfoT["claims"]); $j++) {
                                    $claimInfoT = getClaimInfo($getPage_connection2, $tileInfoT["claims"][$j]);
                                    if ($claimInfoT["owner"] == $tileInfoW["owner"]) {
                                        setClaimInfo($getPage_connection2, $claimInfoT["id"], $claimInfoT["strength"] + 3, $claimInfoT["owner"]);
                                        $claimFound = true;
                                        break;
                                    }
                                    // if
                                }
                                // for
                                if ($claimFound === false) {
                                    addClaimInfo($getPage_connection2, 3, $tileInfoW["owner"], $tileInfoT["id"]);
                                }
                                // if
                            }
                            // if
                            if ($tileInfoW["ypos"] > 1) {
                                // Northwest
                                $tileInfoT = getTileInfo($getPage_connection2, $tileInfoW["continent"], $tileInfoW["xpos"] - 1, $tileInfoW["ypos"] - 1);
                                $claimStateT = checkClaimsState($getPage_connection2, $tileInfoT, $tileInfoW["owner"]);
                                if ($claimStateT != 1 && $claimStateT > 1 && $tileInfoT["owner"] > 0) {
                                    $claimFound = false;
                                    for ($j = 0; $j < count($tileInfoT["claims"]); $j++) {
                                        $claimInfoT = getClaimInfo($getPage_connection2, $tileInfoT["claims"][$j]);
                                        if ($claimInfoT["owner"] == $tileInfoW["owner"]) {
                                            setClaimInfo($getPage_connection2, $claimInfoT["id"], $claimInfoT["strength"] + 3, $claimInfoT["owner"]);
                                            $claimFound = true;
                                            break;
                                        }
                                        // if
                                    }
                                    // for
                                    if ($claimFound === false) {
                                        addClaimInfo($getPage_connection2, 3, $tileInfoT["owner"], $tileInfoT["id"]);
                                    }
                                    // if
                                }
                                // if
                            }
                            // if
                            if ($tileInfoW["ypos"] < 20) {
                                // Southwest
                                $tileInfoT = getTileInfo($getPage_connection2, $tileInfoW["continent"], $tileInfoW["xpos"] - 1, $tileInfoW["ypos"] + 1);
                                $claimStateT = checkClaimsState($getPage_connection2, $tileInfoT, $tileInfoW["owner"]);
                                if ($claimStateT != 1 && $claimStateT > 1 && $tileInfoT["owner"] > 0) {
                                    $claimFound = false;
                                    for ($j = 0; $j < count($tileInfoT["claims"]); $j++) {
                                        $claimInfoT = getClaimInfo($getPage_connection2, $tileInfoT["claims"][$j]);
                                        if ($claimInfoT["owner"] == $tileInfoW["owner"]) {
                                            setClaimInfo($getPage_connection2, $claimInfoT["id"], $claimInfoT["strength"] + 3, $claimInfoT["owner"]);
                                            $claimFound = true;
                                            break;
                                        }
                                        // if
                                    }
                                    // for
                                    if ($claimFound === false) {
                                        addClaimInfo($getPage_connection2, 3, $tileInfoT["owner"], $tileInfoT["id"]);
                                    }
                                    // if
                                }
                                // if
                            }
                            // if
                        }
                        // if
                        // add to right
                        if ($tileInfoW["xpos"] < 20) {
                            // East
                            $tileInfoT = getTileInfo($getPage_connection2, $tileInfoW["continent"], $tileInfoW["xpos"] + 1, $tileInfoW["ypos"]);
                            $claimStateT = checkClaimsState($getPage_connection2, $tileInfoT, $tileInfoW["owner"]);
                            if ($claimStateT != 1 && $claimStateT > 1 && $tileInfoT["owner"] > 0) {
                                $claimFound = false;
                                for ($j = 0; $j < count($tileInfoT["claims"]); $j++) {
                                    $claimInfoT = getClaimInfo($getPage_connection2, $tileInfoT["claims"][$j]);
                                    if ($claimInfoT["owner"] == $tileInfoW["owner"]) {
                                        setClaimInfo($getPage_connection2, $claimInfoT["id"], $claimInfoT["strength"] + 3, $claimInfoT["owner"]);
                                        $claimFound = true;
                                        break;
                                    }
                                    // if
                                }
                                // for
                                if ($claimFound === false) {
                                    addClaimInfo($getPage_connection2, 3, $tileInfoW["owner"], $tileInfoT["id"]);
                                }
                                // if
                            }
                            // if
                            if ($tileInfoW["ypos"] > 1) {
                                // Northeast
                                $tileInfoT = getTileInfo($getPage_connection2, $tileInfoW["continent"], $tileInfoW["xpos"] + 1, $tileInfoW["ypos"] - 1);
                                $claimStateT = checkClaimsState($getPage_connection2, $tileInfoT, $tileInfoW["owner"]);
                                if ($claimStateT != 1 && $claimStateT > 1 && $tileInfoT["owner"] > 0) {
                                    $claimFound = false;
                                    for ($j = 0; $j < count($tileInfoT["claims"]); $j++) {
                                        $claimInfoT = getClaimInfo($getPage_connection2, $tileInfoT["claims"][$j]);
                                        if ($claimInfoT["owner"] == $tileInfoW["owner"]) {
                                            setClaimInfo($getPage_connection2, $claimInfoT["id"], $claimInfoT["strength"] + 3, $claimInfoT["owner"]);
                                            $claimFound = true;
                                            break;
                                        }
                                        // if
                                    }
                                    // for
                                    if ($claimFound === false) {
                                        addClaimInfo($getPage_connection2, 3, $tileInfoW["owner"], $tileInfoT["id"]);
                                    }
                                    // if
                                }
                                // if
                            }
                            // if
                            if ($tileInfoW["ypos"] < 20) {
                                // Southeast
                                $tileInfoT = getTileInfo($getPage_connection2, $tileInfoW["continent"], $tileInfoW["xpos"] + 1, $tileInfoW["ypos"] + 1);
                                $claimStateT = checkClaimsState($getPage_connection2, $tileInfoT, $tileInfoW["owner"]);
                                if ($claimStateT != 1 && $claimStateT > 1 && $tileInfoT["owner"] > 0) {
                                    $claimFound = false;
                                    for ($j = 0; $j < count($tileInfoT["claims"]); $j++) {
                                        $claimInfoT = getClaimInfo($getPage_connection2, $tileInfoT["claims"][$j]);
                                        if ($claimInfoT["owner"] == $tileInfoW["owner"]) {
                                            setClaimInfo($getPage_connection2, $claimInfoT["id"], $claimInfoT["strength"] + 3, $claimInfoT["owner"]);
                                            $claimFound = true;
                                            break;
                                        }
                                        // if
                                    }
                                    // for
                                    if ($claimFound === false) {
                                        addClaimInfo($getPage_connection2, 3, $tileInfoW["owner"], $tileInfoT["id"]);
                                    }
                                    // if
                                }
                                // if
                            }
                            // if
                        }
                        // if
                        if ($tileInfoW["ypos"] > 1) {
                            // North
                            $tileInfoT = getTileInfo($getPage_connection2, $tileInfoW["continent"], $tileInfoW["xpos"], $tileInfoW["ypos"] - 1);
                            $claimStateT = checkClaimsState($getPage_connection2, $tileInfoT, $tileInfoW["owner"]);
                            if ($claimStateT != 1 && $claimStateT > 1 && $tileInfoT["owner"] > 0) {
                                $claimFound = false;
                                for ($j = 0; $j < count($tileInfoT["claims"]); $j++) {
                                    $claimInfoT = getClaimInfo($getPage_connection2, $tileInfoT["claims"][$j]);
                                    if ($claimInfoT["owner"] == $tileInfoW["owner"]) {
                                        setClaimInfo($getPage_connection2, $claimInfoT["id"], $claimInfoT["strength"] + 3, $claimInfoT["owner"]);
                                        $claimFound = true;
                                        break;
                                    }
                                    // if
                                }
                                // for
                                if ($claimFound === false) {
                                    addClaimInfo($getPage_connection2, 3, $tileInfoW["owner"], $tileInfoT["id"]);
                                }
                                // if
                            }
                            // if
                        }
                        // if
                        if ($tileInfoW["ypos"] < 20) {
                            // South
                            $tileInfoT = getTileInfo($getPage_connection2, $tileInfoW["continent"], $tileInfoW["xpos"], $tileInfoW["ypos"] + 1);
                            $claimStateT = checkClaimsState($getPage_connection2, $tileInfoT, $tileInfoW["owner"]);
                            if ($claimStateT != 1 && $claimStateT > 1 && $tileInfoT["owner"] > 0) {
                                $claimFound = false;
                                for ($j = 0; $j < count($tileInfoT["claims"]); $j++) {
                                    $claimInfoT = getClaimInfo($getPage_connection2, $tileInfoT["claims"][$j]);
                                    if ($claimInfoT["owner"] == $tileInfoW["owner"]) {
                                        setClaimInfo($getPage_connection2, $claimInfoT["id"], $claimInfoT["strength"] + 3, $claimInfoT["owner"]);
                                        $claimFound = true;
                                        break;
                                    }
                                    // if
                                }
                                // for
                                if ($claimFound === false) {
                                    addClaimInfo($getPage_connection2, 3, $tileInfoW["owner"], $tileInfoT["id"]);
                                }
                                // if
                            }
                            // if
                        }
                        // if
                    }
                    // if
                }
                // if
            }
            // while
            $stmt->close();
        } else {
        }
        // else
    }
    // if
    // Update claims strengths
    $limit_allClaims = 0;
    if ($stmt = $getPage_connection2->prepare("SELECT COUNT(id) FROM claims")) {
        $stmt->execute();
        $stmt->bind_result($r_result);
        $stmt->fetch();
        $limit_allClaims = $r_result;
        $stmt->close();
    } else {
        $endTurnFailed = "failed";
    }
    // else
    if ($limit_allClaims >= 1) {
        if ($stmt = $getPage_connection2->prepare("SELECT id FROM claims ORDER BY id ASC")) {
            $stmt->execute();
            $stmt->store_result();
            $stmt->bind_result($r_result);
            while ($stmt->fetch()) {
                $next_claims = $r_result;
                $claimInfoW = getClaimInfo($getPage_connection2, $next_claims);
                $nationInfoC = getNationInfo($getPage_connection2, $claimInfoW["owner"]);
                // start removing claim strength if the strike is still going on above 3
                if ($nationInfoC["strike"] > 3) {
                    if ($claimInfoW["strength"] - 10 >= 0) {
                        $new_strength = $claimInfoW["strength"] - 10;
                    } else {
                        $new_strength = 0;
                    }
                    // else
                    $new_strike = $nationInfoC["strike"] - 1;
                    setNationInfo($getPage_connection2, $nationInfoC["id"], $nationInfoC["name"], $nationInfoC["home"], $nationInfoC["formal"], $nationInfoC["flag"], $nationInfoC["production"], $nationInfoC["money"], $nationInfoC["debt"], $nationInfoC["happiness"], $nationInfoC["food"], $nationInfoC["authority"], $nationInfoC["authorityChanged"], $nationInfoC["economy"], $nationInfoC["economyChanged"], $nationInfoC["organizations"], $nationInfoC["invites"], $nationInfoC["goods"], $nationInfoC["resources"], $nationInfoC["population"], $new_strike);
                } else {
                    if ($claimInfoW["strength"] + 5 <= 1000) {
                        $new_strength = $claimInfoW["strength"] + 5;
                    } else {
                        $new_strength = 1000;
                    }
                    // else
                }
                // else
                setClaimInfo($getPage_connection2, $next_claims, $new_strength, $claimInfoW["owner"]);
            }
            // while
            $stmt->close();
        } else {
        }
        // else
    }
    // if
}