function whatdied($remain, $start) { $lost = array(); foreach ($start as $type => $count) { if (isset($remain[$type]) && $remain[$type] > 0) { if ($count > $remain[$type]) { $lost[$type] = $count - $remain[$type]; } } else { $lost[$type] = $count; } } if (can_bombard($start) && has_land($start)) { if (isset($lost['Bat'])) { unset($lost['Bat']); } if (isset($lost['Cru'])) { unset($lost['Cru']); } if (isset($lost['Des'])) { unset($lost['Des']); } } return $lost; }
function skirmish($aforce, $dforce) { global $t, $options, $submerged; //conduct opening fire step $ofsaresolved = false; $ofsdresolved = false; $killsfireback = false; $air_a = false; $air_d = false; $avals = array('totalhits' => 0); $dvals = array('totalhits' => 0); $alost = array(); $dlost = array(); if ($options['seabattle']) { //if sea battle: if (has_sub($aforce)) { $avals['ofs'] = subattack($aforce, 'attack'); } //handle attack subs if (has_sub($dforce)) { $dvals['ofs'] = subattack($dforce, 'defend'); } } else { if ($t == 1 && ($_REQUEST['ruleset'] == 'Classic' || $_REQUEST['ruleset'] == 'Revised')) { //check for other opening fire //the amphibious assault casualties for AA50 and AA1942 are moved into the regular take casualities section if (has_land($aforce) && can_bombard($aforce)) { //Amphibious assault #debug ('Bombarding'); $avals['ofs'] = bombard($aforce); if (isset($aforce['Bat'])) { $submerged['att']['Bat'] = $aforce['Bat']; unset($aforce['Bat']); } if (isset($aforce['Des'])) { $submerged['att']['Des'] = $aforce['Des']; unset($aforce['Des']); } } } } if ($t == 1) { if (aa_present() && has_air($aforce)) { $dvals['ofs'] = aa_fire($aforce); } } if (isset($avals['ofs'])) { $ofsd_triaged = triage($dforce, $avals['ofs'], $dlost, 'def'); //determine what the casualties will be from OFS for each side: $dlost = $ofsd_triaged['lost']; $avals['totalhits'] += $avals['ofs']['hits']; if (!$options['seabattle'] or $options['seabattle'] && !isset($dforce['Des'])) { //resolve casualties if OFS victims are not saved by destroyers $dforce = $ofsd_triaged['force']; $ofsdresolved = true; } } //lather, rinse, repeat for defender. if (isset($dvals['ofs'])) { //triage attacking casualties from OFS $ofsa_triaged = triage($aforce, $dvals['ofs'], $alost, 'att'); $alost = $ofsa_triaged['lost']; $dvals['totalhits'] += $dvals['ofs']['hits']; if (!$options['seabattle'] or $options['seabattle'] && (!isset($aforce['Des']) && $_REQUEST['ruleset'] !== 'Europe')) { #take hits right away $aforce = $ofsa_triaged['force']; $ofsaresolved = true; } } // for all but sub sneak attacks vs a force with DDs and AA50/AA1942 bombardment, OFS casualties already taken. //for AA50 and AA1942, taking casualties from bombardment - if it is round 1 if ($t == 1 && ($_REQUEST['ruleset'] == 'AA50' || $_REQUEST['ruleset'] == 'AA1942')) { if (has_land($aforce) && can_bombard($aforce)) { //Amphibious assault attacker has to have land units //bombards can hit air units now in the AA50 and AA1942 editions. #debug ('Bombarding'); $killsfireback = true; $avals['ofs'] = bombard($aforce); #print_r ($avals['ofs']); $avals['totalhits'] += $avals['ofs']['hits']; if (isset($aforce['Bat'])) { $submerged['att']['Bat'] = $aforce['Bat']; unset($aforce['Bat']); } if (isset($aforce['Cru'])) { $submerged['att']['Cru'] = $aforce['Cru']; unset($aforce['Cru']); } } } //if AA50/AA1942 AND attacker has air, but no destroyer, and defender has subs, then //find hits scored by air (so their hits can be applied to subs or not with DD interaction) $air_a = false; //reset boolean flags that keep track if air have already fired in this round of combat $air_d = false; if ($_REQUEST['ruleset'] == 'AA50' or $_REQUEST['ruleset'] == 'AA1942') { if (has_air($aforce) && !isset($aforce['Des']) && has_sub($dforce)) { //if there are nonsubs in the defenders, then roll for attacking air units if (nonsubs($dforce)) { $avals['norm'] = airattack($aforce, 'attack'); $avals['totalhits'] += $avals['norm']['hits']; //store result from airattack function in a temp array to be merged with the takeshots results later $airavals = $avals; } //set boolean flag to indicate air have fired in this round already $air_a = true; } if (has_air($dforce) && !isset($dforce['Des']) && has_sub($aforce)) { //if there are nonsubs in the attackers, then roll for defending air units if (nonsubs($aforce)) { $dvals['norm'] = airattack($dforce, 'defend'); $dvals['totalhits'] += $dvals['norm']['hits']; //store result from airattack function in a temp array to be merged with the takeshots results later $airdvals = $dvals; } //set boolean flag to indicate air have fired in this round already $air_d = true; } } //find number of hits scored by all regular remaining units if (nonsubs($aforce)) { $avals['norm'] = takeshots($aforce, 'attack', $air_a); //pass tracking flag if air has already fired $avals['totalhits'] += $avals['norm']['hits']; } if (nonsubs($dforce) or $options['AA']) { $dvals['norm'] = takeshots($dforce, 'defend', $air_d); //pass tracking flag if air has already fired $dvals['totalhits'] += $dvals['norm']['hits']; } //Having allowed the counterattack for sub victims saved by destroyers, now take them off before other casualties are taken if (isset($ofsa_triaged) && !$ofsaresolved) { $aforce = $ofsa_triaged['force']; } if (isset($ofsd_triaged) && !$ofsdresolved) { $dforce = $ofsd_triaged['force']; } //triage casualties from bombardment for AA50 and AA1942, so use all other OFS hits besides subs if ($_REQUEST['ruleset'] == 'AA50' || $_REQUEST['ruleset'] == 'AA1942') { if (nonsubs($aforce) && nonsubs($dforce) && $killsfireback) { if (isset($avals['ofs'])) { $d_triaged = triage($dforce, $avals['ofs'], $dlost, 'def'); $dforce = $d_triaged['force']; $dlost = $d_triaged['lost']; } } } //Now triagecasualties from air attack //determine air casualties for defender if ($air_a && isset($airavals['norm'])) { $aird_triaged = triage($dforce, $airavals['norm'], $dlost, 'def'); //determine defender's casualties from air attack $dforce = $aird_triaged['force']; $dlost = $aird_triaged['lost']; } //determine air casualties for attacker if ($air_d && isset($airdvals['norm'])) { $aira_triaged = triage($aforce, $airdvals['norm'], $alost, 'att'); //determine attacker's casualties from air attack $aforce = $aira_triaged['force']; $alost = $aira_triaged['lost']; } //Now, triage all other casualties if (isset($avals['norm'])) { $d_triaged = triage($dforce, $avals['norm'], $dlost, 'def'); $dforce = $d_triaged['force']; $dlost = $d_triaged['lost']; } if (isset($dvals['norm'])) { $a_triaged = triage($aforce, $dvals['norm'], $alost, 'att'); $aforce = $a_triaged['force']; $alost = $a_triaged['lost']; } //merge the attacker airvals and vals arrays into one so dice get displayed correctly. if ($air_a && isset($airavals['norm'])) { $avals["totalhits"] += $airavals["totalhits"]; $avals["norm"]["hits"] += $airavals["norm"]["hits"]; $avals["norm"]["punch"] += $airavals["norm"]["punch"]; $avals["norm"]["dice"]["rolled"] += $airavals["norm"]["dice"]["rolled"]; //ADD dice rolls at 1 3 4 5 (possible dice rolls for air units) //may not need dice rolls at 2 or 6 until air is listed to hit at 2 or 6. $index = array(1, 3, 4, 5); foreach ($index as $v) { if (array_key_exists($v, $airavals["norm"]["dice"]) && array_key_exists($v, $avals["norm"]["dice"])) { $avals["norm"]["dice"][$v] = array_merge($airavals["norm"]["dice"][$v], $avals["norm"]["dice"][$v]); } elseif (array_key_exists($v, $airavals["norm"]["dice"])) { $avals["norm"]["dice"][$v] = $airavals["norm"]["dice"][$v]; } } ksort($avals["norm"]["dice"]); } //merge the defender airvals and vals arrays into one so dice get displayed correctly. if ($air_d && isset($airdvals['norm'])) { $dvals["totalhits"] += $airdvals["totalhits"]; $dvals["norm"]["hits"] += $airdvals["norm"]["hits"]; $dvals["norm"]["punch"] += $airdvals["norm"]["punch"]; $dvals["norm"]["dice"]["rolled"] += $airdvals["norm"]["dice"]["rolled"]; //ADD dice rolls at 1 3 4 5 (possible dice rolls for air units) //may not need dice rolls at 2 or 6 until air is listed to hit at 2 or 6. $index = array(1, 3, 4, 5); foreach ($index as $v) { if (array_key_exists($v, $airdvals["norm"]["dice"]) && array_key_exists($v, $dvals["norm"]["dice"])) { $dvals["norm"]["dice"][$v] = array_merge($airdvals["norm"]["dice"][$v], $dvals["norm"]["dice"][$v]); } elseif (array_key_exists($v, $airdvals["norm"]["dice"])) { $dvals["norm"]["dice"][$v] = $airdvals["norm"]["dice"][$v]; } } ksort($dvals["norm"]["dice"]); } return array('att' => array('force' => $aforce, 'lost' => $alost, 'vals' => $avals), 'def' => array('force' => $dforce, 'lost' => $dlost, 'vals' => $dvals)); }
function showaverages($results) { global $forces, $options; //set colors and units in the next if-then for rulesets on PHP side...uses the CSS $className = ''; if (isset($_REQUEST['ruleset'])) { if ($_REQUEST['ruleset'] == 'Classic') { $className = 'cla'; } if ($_REQUEST['ruleset'] == 'Revised') { $className = 'rev'; } if ($_REQUEST['ruleset'] == 'AA50') { $className = 'aa50'; } } $output = ''; $sides = array('att' => 'Attacker', 'def' => 'Defender'); $statkeys = array('count', 'cost', 'punch'); $output .= '<h2>Average outcome of ' . number_format($_REQUEST['reps']) . ' battles</h2><b>Attacker: </b>' . showforce($forces['att']) . '<b> v. Defender: </b>' . showforce($forces['def']) . ' ' . scenariolink('web'); $output .= '<p>Average battle duration: <b>' . $results['duration'] . '</b> rounds of combat</p>'; $breaks = array('att' => array(), 'def' => array()); if (!has_sea($forces['def']) && can_bombard($forces['att'])) { //Amphibious assault unset($forces['att']['Des']); unset($forces['att']['Cru']); unset($forces['att']['Bat']); $output .= "<b>Note:</b> Bombarding units are included in the statistics, although not reported in count/cost/punch/units.<br />"; } $benchmarks = calibrate($forces); $graphstyles = ' display: block; float: left; font-size: 60%; text-align: center; padding: 0; margin: 0; height:15px; border: 1px solid grey; '; $output .= '<table border=0><tr><th> </th> <th>avg. # units left<!--<div style="font-size: 60%">scale: ' . $benchmarks['count'] . '</div>--></th> <th>IPC value <!--<div style="font-size: 60%">scale: ' . $benchmarks['cost'] . '</div>--></th> <th>Punch <!--<div style="font-size: 60%">scale: ' . $benchmarks['punch'] . '</div>--></th> </tr>'; $gross = array(); #debugarray($results); $stats = array(); foreach ($sides as $side => $name) { // show both sides arsort($results[$side]); $totals = array('count' => 0, 'cost' => 0, 'punch' => 0, 'wins' => 0); #debugarray ($results[$side]); $percentpoint = 0; foreach ($results[$side] as $index => $data) { $wins = round($data['total'] / $_REQUEST['reps'] * 100, 2); $lastpercent = $percentpoint; $percentpoint += $wins; $units = $data['stats']['count']; $lossdata = assess($data['lost'], substr(strtolower($name), 0, -2)); #debug ("$wins, total $percentpoint, $index"); #debug($percentpoint); //the 1st SD includes 68% of the results centered about the mean or median $stdev1 = $percentpoint >= 84 && $lastpercent < 84 || $percentpoint >= 16 && $lastpercent < 16; //the 2nd SD includes 94% of the results centered about the mean or median $stdev2 = $percentpoint >= 97 && $lastpercent < 97 || $percentpoint >= 3 && $lastpercent < 3; $median = $percentpoint >= 50 && $lastpercent < 50; if ($wins > 0) { $breaks[$side][$index] = probgraph($wins, showforce($data['force']), $units, showforce($data['lost']), $lossdata['cost'], $median, $stdev1, $stdev2); } foreach ($statkeys as $key) { $totals[$key] += $data['stats'][$key] * $wins; } $totals['wins'] += $wins; } #debugarray ($breaks[$side]); $astats = array(); foreach ($statkeys as $key) { if ($totals['wins'] !== 0) { $astats[$key] = round($totals[$key] / 100, 1); # if ($side=='att'){$astats['punch']=$astats['opunch'];}else{$astats['punch']=$astats['dpunch'];} } else { $astats[$key] = 0; } } $stats[$side] = $astats; //save for later $mode = strtolower(substr($sides[$side], 0, -2)); //gets 'attack' or 'defend' from "Attacker" or "Defender" $astartstats = assess($forces[$side], $mode); #if ($side=='att'){$astartstats['punch']=$astartstats['opunch'];}else{$astartstats['punch']=$astartstats['dpunch'];} $aloststats = array(); foreach ($statkeys as $key) { $aloststats[$key] = $astartstats[$key] - $astats[$key]; } if ($totals['wins'] > 100) { $totals['wins'] = 100; } $gross[$side] = round($totals['wins'], 1); $survive = '<th class="' . $side . $className . '">' . $name . ':</th>'; if ($totals['wins'] < 99) { $losses = 100 - $totals['wins']; $stdev2 = $losses >= 3; //2nd standard deviation contains about 95% of the results. thus, 50-(95/2) = 3% when rounded up $stdev1 = $losses >= 16; //1st standard deviation contains about 68% of the results. thus, 50-(68/2) = 16% $median = $losses >= 50; $width = width($losses, 50); $lossdata = assess($forces[$side], substr(strtolower($name), 0, -2)); $breaks[$side][0] = probgraph($losses, 'no units.', 0, showforce($forces[$side]), $lossdata['cost'], $median, $stdev1, $stdev2); #'<!--0--> #<span style="background: grey; width: '.$width.'px; display: block; float: left; border: 1px solid black; margin: 3px 3px 0 0; font-size: 60%;"> </span> #0 units: '.$losses.'%: left with <b>nothing</b>.'; } foreach ($benchmarks as $stat => $bmark) { $afw = width($astats[$stat], $bmark); $alw = width($aloststats[$stat], $bmark); $alossw = width($astartstats[$stat], $bmark); $survive .= '<td class="graph">'; if ($astats[$stat] > 0) { $survive .= '<span class="' . $side . $className . '"style="width:' . $afw . 'px; ' . $graphstyles . '">' . $astats[$stat] . '</span>'; } #<span class="noshow">Left:</span> '; if ($aloststats[$stat] > 0) { $survive .= '<span class="lost" style="' . $graphstyles . ' border: none !important; padding: 1px 0px !important; width:' . ($alw - 1) . 'px;">' . $aloststats[$stat] . '</span>'; } $survive .= '</td>'; } #if ($totals['wins'] > 0) # $ics=$astartstats['count']*$astartstats['punch']; # $survive.= "<td>count: ".$astartstats['count']." punch: ".$astartstats['punch']. "ICS: $ics</td>"; $output .= '<tr>' . $survive . '</tr>'; } $output .= ' <tr><td> </td><td><span class="att' . $className . '" style="display: block; float: left; border: 1px solid black; padding: 0 3px; margin: 3px 3px 0 0; font-size: 60%;">#</span> Surviving Attackers <br /> </td> <td valign="top"><span class="def' . $className . '" style="display: block; float: left; border: 1px solid black; padding: 0 3px; margin: 3px 3px 0 0; font-size: 60%;">#</span> Surviving Defenders</td><td><span class="lost" style="display: block; float: left; border: 1px solid grey; padding: 0 3px; margin: 3px 3px 0 0; font-size: 60%; ">#</span>Casualties</td></tr> <tr><td colspan="4"><hr /></td></tr> <tr style="font-weight: bold;"> <th>Overall %*:</th><td class="att' . $className . '" style="font-weight: bold; padding: 0px 4px;">A. survives: ' . $gross['att'] . '%</td> <td class="def' . $className . '" style="font-weight: bold; padding: 0px 4px;">D. survives: ' . $gross['def'] . '%</td> <td class="lost" style="font-weight: bold; padding: 0px 4px;">No one survives: ' . round($results['draw'] / $_REQUEST['reps'] * 100, 1) . '%</td></tr> </table> <em>* percentages may not total 100 due to rounding. The average results from above are<span style="background: yellow;"> highlighted </span>in charts below, while the median result (equal odds of getting a worse or better result) is written in <span style="color: red">red</span>. If shown, the 1st and 2nd standard deviations about the mean are represented in <span style="color: blue">blue</span> and <span style="color: dodgerblue">light blue</span>.</em> <table>'; #debugarray ($results); foreach ($sides as $side => $name) { $output .= '<tr><th colspan="4">' . $name . ' results:<hr /></td></tr> <tr><th style="text-align: right;">Probability</th><th style="text-align: left;">%</th><th style="text-align: right;">#</th><th style="text-align: left">units</th><th>/ losses</th></tr> '; # <tr><td>'; # foreach ($breaks[$side] as $line) $output .= "<tr>$line</tr>"; #$output .= '</ul></td><td><h3>By remaining count</h3><ul>'; natcasesort($breaks[$side]); #debug ('Stats:'); #debugarray ($stats[$side]); #debug ('Avg. Count for '.$side.': '.$stats[$side]['count']); $breaks[$side] = array_reverse($breaks[$side]); #debugarray ($r); #debug (count($breaks[$side])); foreach ($breaks[$side] as $index => $line) { $color = 'background: #eef;'; $avgcount = round($stats[$side]['count']); $count = 0; if ($index !== 0) { $count = $results[$side][$index]['stats']['count']; } if ($count > $avgcount - 1.0 and $count < $avgcount + 1.0) { $color = 'background: yellow;'; } if ($count !== 0 && $color == '') { $countratio = $avgcount / $count; if ($countratio >= 0.9 and $countratio <= 1.1) { $color = 'background: yellow;'; } } $output .= "<tr style=\"font-size: 60%; {$color}\">{$line}</tr>\n\t\t\t"; } $output .= '<tr><td colspan=4><hr /></td></tr>'; } $output .= '</table>'; global $rounds; #if ($rounds == '') $output .= showipcdiffs($results['ipcdiff']); #debug ($rounds); $output .= scenariolink('mail'); return $output; }
$forces['def'] = $swap; } $savedool = $ool; $goahead = true; if (isset($options['gameidok'])) { $goahead = $options['gameidok']; } $results = array('att' => array(), 'def' => array(), 'draw' => 0); $saveunits = intval($_REQUEST['saveunits']); $strafeunits = intval($_REQUEST['strafeunits']); if (!$options['nounits'] && $options['legal'] or $_REQUEST['battle'] !== 'Run') { $history[0] = array('att' => array('force' => $forces['att'], 'lost' => array(), 'hits' => array(), 'dice' => array()), 'def' => array('force' => $forces['def'], 'lost' => array(), 'hits' => array(), 'dice' => array())); $duration = 0; $ipcdiff = array(); $startforces = $forces; if (can_bombard($startforces['att']) && has_land($startforces['def'])) { if (isset($startforces['att']['Bat'])) { unset($startforces['att']['Bat']); } if (isset($startforces['att']['Cru'])) { unset($startforces['att']['Cru']); } if (isset($startforces['att']['Des'])) { unset($startforces['att']['Des']); } } $astartstats = assess($startforces['att'], 'attack'); //call function to assess attacker stats $dstartstats = assess($startforces['def'], 'defend'); //call function to assess defender stats while ($goahead) {