// *** End of Class Changing Code. *** } //*/ echo "<a href=\"chart.php\">Upgrade Chart</a><hr>\n"; $MAX_LEVEL = 250; $nextlevel = getLevel($username) + 1; $in_upgrade = in('upgrade'); if ($in_upgrade && $in_upgrade == 1) { if ($nextlevel > $MAX_LEVEL) { $msg = "There are no trainers that can teach you beyond your current skill. You are legend among the ninja.<br>\n"; } else { if (getKills($username) >= getLevel($username) * 5) { subtractKills($username, getLevel($username) * 5); addLevel($username, 1); addStrength($username, 5); addTurns($username, 50); addHealth($username, 100); } else { echo "You do not have enough kills to proceed at this time.<br>\n"; } } } else { if ($nextlevel > $MAX_LEVEL) { $msg = "You enter the dojo as one of the elite ninja. No trainer has anything left to teach you.<br>\n"; } else { if (getKills($username) < getLevel($username) * 5) { $msg = "Your trainer finds you lacking. You are instructed to prove your might against more ninja before you return.<br>\n"; } else { echo "<form id=\"level_up\" action=\"dojo.php\" method=\"post\" name=\"level_up\">\n"; echo "<div>\n"; echo "<br>Do you wish to upgrade to level " . $nextlevel . "?<br>\n";
sendMessage($attacker_id, $target, $msg); $result = "{$target}'s turns reduced by {$turns_decrease}!<br>\n"; } else { $turn_cost = 0; echo "You do not have enough turns to cast {$command}.\n"; } } else { if ($command == "Cold Steal") { if ($starting_turns >= $turn_cost) { $critical_failure = rand(1, 100); if ($critical_failure > 7) { // *** If the critical failure rate wasn't hit. if ($target_turns >= 5) { $turns_decrease = rand(2, 5); subtractTurns($target, $turns_decrease); addTurns($username, $turns_decrease); $msg = "You have had Cold Steal cast on you for {$turns_decrease} by {$attacker_id} at {$today}"; sendMessage($attacker_id, $target, $msg); $result = "You cast Cold Steal on {$target} and take {$turns_decrease} of his turns.<br>\n"; } else { $turn_cost = 0; $result = "The victim did not have enough turns to give you.<br>\n"; } } else { // *** CRITICAL FAILURE !! addStatus($username, FROZEN); $unfreeze_time = date("F j, Y, g:i a", mktime(date("G") + 1, 0, 0, date("m"), date("d"), date("Y"))); $failure_msg = "You have experienced a critical failure while using Cold Steal on {$today}. You will be unfrozen on {$unfreeze_time}"; sendMessage("SysMsg", $username, $failure_msg); $result = "Cold Steal has backfired! You have lost 3 turns and are now frozen until {$unfreeze_time}!<br>\n"; }
function level_up_if_possible($char_id, $auto_level = false) { // Setup values: $max_level = maximum_level(); $health_to_add = 100; $turns_to_give = 50; $stat_value_to_add = 5; $char_kills = get_kills($char_id); if ($char_kills < 0) { // If the character doesn't have any kills, shortcut the levelling process. return false; } else { $char_obj = new Player($char_id); $username = $char_obj->name(); $char_level = $char_obj->level(); if ($auto_level && $char_obj->isAdmin()) { // If the character is an admin, do not auto-level them. return false; } else { // For normal characters, do auto-level them. // Check required values: $nextLevel = $char_level + 1; $required_kills = required_kills_to_level($char_level); // Have to be under the max level and have enough kills. $level_up_possible = $nextLevel <= $max_level && $char_kills >= $required_kills; if ($level_up_possible) { // ****** Perform the level up actions ****** // // Explicitly call for the special case of kill changing to prevent an infinite loop. $userKills = change_kills($char_id, -1 * $required_kills, $auto_level_check = false); $userLevel = addLevel($char_id, 1); change_strength($char_id, $stat_value_to_add); change_speed($char_id, $stat_value_to_add); change_stamina($char_id, $stat_value_to_add); change_karma($char_id, 1); // Only add 1 to karma via levelling. change_ki($char_id, 50); // Add 50 ki points via levelling. addHealth($char_id, $health_to_add); addTurns($char_id, $turns_to_give); // Send a level-up message, for those times when auto-levelling happens. send_event($char_id, $char_id, "You levelled up! Your strength raised by {$stat_value_to_add}, speed by {$stat_value_to_add}, stamina by {$stat_value_to_add}, Karma by 1, and your Ki raised 50! You gained some health and turns as well! You are now a level {$userLevel} ninja! Go kill some stuff."); return true; } else { return false; } } } }
} } else { $turn_cost = 0; $generic_skill_result_message = '__TARGET__ is already iced.'; } } else { if ($command == 'Cold Steal') { if (!$target->hasStatus(SLOW)) { $critical_failure = rand(1, 100); if ($critical_failure > 7) { // *** If the critical failure rate wasn't hit. if ($target->vo->turns >= 10) { $turns_decrease = rand(2, 7); subtractTurns($target->vo->player_id, $turns_decrease); $target->addStatus(SLOW); addTurns($char_id, $turns_decrease); $msg = "You have had Cold Steal cast on you for {$turns_decrease} by {$attacker_id}"; send_event($attacker_char_id, $target->id(), $msg); $generic_skill_result_message = "You cast Cold Steal on __TARGET__ and take {$turns_decrease} turns."; } else { $turn_cost = 0; $generic_skill_result_message = '__TARGET__ did not have enough turns to give you.'; } } else { // *** CRITICAL FAILURE !! $player->addStatus(FROZEN); $unfreeze_time = date('F j, Y, g:i a', mktime(date('G') + 1, 0, 0, date('m'), date('d'), date('Y'))); $failure_msg = "You have experienced a critical failure while using Cold Steal. You will be unfrozen on {$unfreeze_time}"; sendMessage("SysMsg", $username, $failure_msg); $generic_skill_result_message = "Cold Steal has backfired! You are frozen until {$unfreeze_time}!"; }