Exemplo n.º 1
0
function AM_farmGold_restore($getInfo, $getFarm)
{
    $IDs = $getInfo['IDs'];
    $building = $getInfo['building'];
    $farm = $getFarm;
    $objects = array();
    $objects = TB_loadObjects();
    $itemName = array();
    $newIDs = array();
    $positions = array();
    Addlog2('ToolBox: Restoring Farm');
    foreach ($objects as $object) {
        if (in_array($object['id'], $IDs)) {
            $itemName[] = $object['itemName'];
            $newIDs[] = $object['id'];
            $positions[] = $object['position'];
        }
    }
    $re = AM_farmGold_moveAnimalsToBuilding($building, count($IDs), $farm, $newIDs, $itemName, $positions);
    if (is_array($re)) {
        $farm = $re;
    } else {
        return false;
    }
    AM_farmGold_deletIDs();
    //Addlog2('-> OK');
    return $farm;
}
Exemplo n.º 2
0
function TB_run_animalmanager_farmGold($getFarm = null)
{
    global $TB_settings;
    global $AM_settings;
    echo "FarmGold\r\n";
    //########################################################################
    // animalmanager_farmGold functions
    //########################################################################
    $farm = $getFarm;
    $tmp_skip_fg = false;
    if (AM_farmGold_getIDs() != 0 && $TB_settings['AM_farmGoldRestore']) {
        if (!isset($farm)) {
            AddLog2('ToolBox: Reloading Farm');
            DoInit();
            $farm = TB_buildFarmArray();
        }
        $info = AM_farmGold_getIDs();
        $re = AM_farmGold_restore($info, $farm);
        if (is_array($re)) {
            $farm = $re;
        }
        AM_farmGold_deletIDs();
        //reloding farm
        AddLog2('ToolBox: Animals Restored');
        AddLog2('ToolBox: Reloding Farm');
        DoInit();
        $farm = TB_buildFarmArray();
        $TB_settings['TB_needReload'] = false;
    }
    foreach ($AM_settings as $className => $animals) {
        if ($TB_settings['AM_farmGold_' . $className] > 0 && !$tmp_skip_fg) {
            //=================================================================
            // n0m mod: to skip stables harvesting (if 1 cycle set in FarmGold)
            $harvestBuilding = $TB_settings['AM_farmGold_' . $className] > 1 ? true : false;
            //=================================================================
            $buildings = AM_loadBuildingObject($className, false);
            $tmp = 0;
            while ($tmp < $TB_settings['AM_farmGold_' . $className] && !$tmp_skip_fg) {
                if (!isset($farm)) {
                    AddLog2('ToolBox: Reloading Farm');
                    DoInit();
                    $farm = TB_buildFarmArray();
                }
                foreach ($buildings as $building) {
                    // n0m: $harvestBuilding param added
                    $re = AM_farmGold($className, $building, $farm, $harvestBuilding);
                    if (is_array($re)) {
                        $farm = $re;
                    } elseif ($re == false) {
                        Addlog2('ToolBox: ERROR');
                        AddLog2('ToolBox: Reloading Farm');
                        DoInit();
                        $farm = TB_buildFarmArray();
                        $info = AM_farmGold_getIDs();
                        $re = AM_farmGold_restore($info, $farm);
                        if (is_array($re)) {
                            AM_farmGold_deletIDs();
                            $farm = $re;
                            AddLog2('ToolBox: Animals Restored');
                        } elseif ($re == false) {
                            DoInit();
                            AddLog2('error while restoring!');
                            AddLog2('skipping other buildings');
                            AddLog2('set cycle to 0 for ' . $className);
                            AddLog2('you may check you farm');
                            $tmp_skip_fg = true;
                            $TB_settings['AM_farmGold_' . $className] = 0;
                        }
                    }
                }
                $tmp++;
                //=================================================================
                // n0m mod: output cycle # in FarmGold
                AddLog2("~~~~~ [ {$tmp} / " . $TB_settings['AM_farmGold_' . $className] . " ] done ~~~~~");
                //=================================================================
            }
            $TB_settings['TB_needReload'] = true;
        }
    }
    return $farm;
}
Exemplo n.º 3
0
function Grifter_TurboSell($name, $x)
{
    Addlog2('selling ' . $name . ' : ' . $x . ' times');
    $vSpeed = 8;
    $Code = Units_GetCodeByName($name);
    unset($GLOBALS['amfphp']['encoding']);
    $vRunMainLoop = ceil($x / $vSpeed);
    for ($vI = 0; $vI < $vRunMainLoop; $vI++) {
        $vNumAction = 0;
        for ($vJ = $vI * $vSpeed; $vJ < $vI * $vSpeed + $vSpeed && $vJ < $x; $vJ++) {
            @($amf = CreateMultAMFRequest($amf, $vNumAction, '', 'UserService.sellStoredItem'));
            $amf->_bodys[0]->_value[1][$vNumAction]['params'][0]['code'] = $Code;
            $amf->_bodys[0]->_value[1][$vNumAction]['params'][1] = false;
            $amf->_bodys[0]->_value[1][$vNumAction]['params'][2] = -1;
            $vNumAction++;
        }
        $res = RequestAMF($amf);
        if ($res == 'OK') {
            Addlog2(" result {$res}");
        } else {
            AddLog2("GiftBox: Error - " . $res);
            return $res;
        }
    }
    return $res;
}