function changeTerrain($hexagonName, $hexpartType, $terrainName) { $hexagon = new Hexagon($hexagonName); $x = $hexagon->getX(); $y = $hexagon->getY(); switch ($hexpartType) { case HEXAGON_CENTER: break; case BOTTOM_HEXSIDE: $y = $y + 2; break; case LOWER_LEFT_HEXSIDE: $x = $x - 1; $y = $y + 1; break; case UPPER_LEFT_HEXSIDE: $x = $x - 1; $y = $y - 1; break; } if (!$this->terrainArray->{$y}->{$x}) { $this->terrainArray->{$y}->{$x} = new stdClass(); } if ($feature = $this->terrainFeatures->{$terrainName}) { /* new feature is exclusive */ if ($feature->isExclusive === true) { $thisHexpart = $this->terrainArray->{$y}->{$x}; /* reset all exclusive terrains found, leave non exclusive ones */ foreach ($thisHexpart as $thisTerrainName => $thisTerrainValue) { if ($this->terrainFeatures->{$thisTerrainName}->isExclusive) { unset($this->terrainArray->{$y}->{$x}->{$thisTerrainName}); } } } $this->terrainArray->{$y}->{$x}->{$terrainName} = $terrainName; if ($feature->blocksRanged) { $this->terrainArray->{$y}->{$x}->blocksRanged = "blocksRanged"; } } }
function equals(Hexagon $hexagon) { $isEqual = false; if ($this->x == $hexagon->getX() && $this->y == $hexagon->getY()) { $isEqual = true; } return $isEqual; }
static function transformChanges($doc, $last_seq, $user) { global $mode_name, $phase_name; $battle = Battle::battleFromDoc($doc); $val = print_r($doc->wargame->force, true); file_put_contents('/tmp/loggy', $val, FILE_APPEND); $val = print_r($doc->wargame->force, true); file_put_contents('/tmp/loggy', $val, FILE_APPEND); $chatsIndex = 0; /* remove me */ $click = $doc->_rev; $matches = array(); preg_match("/^([0-9]+)-/", $click, $matches); $click = $matches[1]; // $games = $doc->games; $chats = array_slice($doc->chats, $chatsIndex); $chatsIndex = count($doc->chats); // $users = $doc->users; // $clock = $doc->clock; $players = $doc->wargame->players; $player = array_search($user, $players); if ($player === false) { $player = 0; } $force = $doc->wargame->force; $wargame = $doc->wargame; $gameName = $doc->gameName; $gameRules = $wargame->gameRules; $gameRules->option = false; $fogDeploy = false; if (!empty($wargame->scenario->fogDeploy) && $doc->playerStatus == "multi") { $fogDeploy = true; } // $revs = $doc->_revs_info; // \Wargame\Battle::loadGame($gameName, $doc->wargame->arg); //Battle::getHeader(); if (isset($doc->wargame->mapViewer)) { $playerData = $doc->wargame->mapViewer[$player]; } else { $playerData = $doc->wargame->mapData[0]; } $mapGrid = new MapGrid($playerData); $mapUnits = array(); $moveRules = $doc->wargame->moveRules; $combatRules = $doc->wargame->combatRules; $combats = isset($combatRules->combats) ? $combatRules->combats : false; if (!$combats) { $combats = isset($combatRules->combatsToResolve) ? $combatRules->combatsToResolve : false; } if ($playerData->trueRows && $combats) { foreach ($combats as $combat) { foreach ($combat->thetas as $theta) { foreach ($theta as $key => $val) { $theta->{$key} += 90; } } } } $combats = isset($combatRules->resolvedCombats) ? $combatRules->resolvedCombats : false; if ($playerData->trueRows && $combats) { foreach ($combats as $combat) { foreach ($combat->thetas as $theta) { foreach ($theta as $key => $val) { $theta->{$key} += 90; } } } } $units = $battle->force->units; $attackingId = $doc->wargame->gameRules->attackingForceId; foreach ($units as $unit) { // $unit = static::buildUnit($unit); if (is_object($unit->hexagon)) { // $unit->hexagon->parent = $unit->parent; } else { $unit->hexagon = new Hexagon($unit->hexagon); } // $unit->hexagon->parent = $unit->parent; $mapGrid->setHexagonXY($unit->hexagon->x, $unit->hexagon->y); $mapUnit = $unit->fetchData(); $mapUnit->x = $mapGrid->getPixelX(); $mapUnit->y = $mapGrid->getPixelY(); if ($fogDeploy && ($gameRules->phase == RED_DEPLOY_PHASE || $gameRules->phase == BLUE_DEPLOY_PHASE) && $unit->forceId !== $player) { if ($unit->hexagon->parent == "gameImages") { $mapUnit = new stdClass(); } } $mapUnits[] = $mapUnit; } $turn = $doc->wargame->gameRules->turn; // foreach ($units as $i => $unit) { // $u = new StdClass(); // $u->status = $unit->status; // $u->moveAmountUsed = $unit->moveAmountUsed; // $u->maxMove = $unit->maxMove; // $u->forceId = $unit->forceId; // $u->forceMarch = $unit->forceMarch; // $u->isDisrupted = $unit->isDisrupted; // $u->disruptLen = $unit->disruptLen; // $u->isImproved = $unit->isImproved; // if ($unit->reinforceTurn > $turn) { // $u->reinforceTurn = $unit->reinforceTurn; // } // $units[$i] = $u; // } if ($fogDeploy) { if ($gameRules->phase == BLUE_DEPLOY_PHASE && $player === RED_FORCE) { $moveRules->moves = new stdClass(); } if ($gameRules->phase == RED_DEPLOY_PHASE && $player === BLUE_FORCE) { $moveRules->moves = new stdClass(); } } if ($moveRules->moves) { foreach ($moveRules->moves as $k => $move) { $hex = new Hexagon($k); $mapGrid->setHexagonXY($hex->getX(), $hex->getY()); $n = new stdClass(); $moveRules->moves->{$k}->pixX = $mapGrid->getPixelX(); $moveRules->moves->{$k}->pixY = $mapGrid->getPixelY(); $pointsLeft = sprintf("%.2f", $moveRules->moves->{$k}->pointsLeft); $pointsLeft = preg_replace("/\\.0*\$/", '', $pointsLeft); $pointsLeft = preg_replace("/(\\.[1-9]*)0*/", "\$1", $pointsLeft); $moveRules->moves->{$k}->pointsLeft = $pointsLeft; unset($moveRules->moves->{$k}->isValid); } if (false && $moveRules->path) { foreach ($moveRules->path as $hexName) { $hex = new Hexagon($hexName); $mapGrid->setHexagonXY($hex->x, $hex->y); $path = new stdClass(); $path->pixX = $mapGrid->getPixelX(); $path->pixY = $mapGrid->getPixelY(); $moveRules->hexPath[] = $path; } } } $force->units = []; $gameRules = $wargame->gameRules; $gameRules->phase_name = $phase_name; $gameRules->mode_name = $mode_name; if (isset($force->exchangeAmount)) { $gameRules->exchangeAmount = $force->exchangeAmount; } $newSpecialHexes = new stdClass(); $phaseClicks = $gameRules->phaseClicks; if ($doc->wargame->mapData->specialHexes) { $specialHexes = $doc->wargame->mapData->specialHexes; foreach ($specialHexes as $k => $v) { $hex = new Hexagon($k); $mapGrid->setHexagonXY($hex->x, $hex->y); $path = new stdClass(); $newSpecialHexes->{"x" . intval($mapGrid->getPixelX()) . "y" . intval($mapGrid->getPixelY())} = $v; } } $newMapSymbols = new stdClass(); if ($doc->wargame->mapData->mapSymbols) { $mapSymbols = $doc->wargame->mapData->mapSymbols; foreach ($mapSymbols as $k => $v) { $hex = new Hexagon($k); $mapGrid->setHexagonXY($hex->x, $hex->y); $newMapSymbols->{"x" . intval($mapGrid->getPixelX()) . "y" . intval($mapGrid->getPixelY())} = $v; } } $mapSymbols = $newMapSymbols; $sentBreadcrumbs = new stdClass(); if ($doc->wargame->mapData->breadcrumbs) { $breadcrumbs = $doc->wargame->mapData->breadcrumbs; $breadcrumbKey = "/{$turn}" . "t" . $attackingId . "a/"; foreach ($breadcrumbs as $key => $crumbs) { if (!preg_match($breadcrumbKey, $key)) { continue; } $matches = array(); preg_match("/m(\\d*)\$/", $key, $matches); if (strlen($matches[1]) < 1) { continue; } $unitId = $matches[1]; if (!isset($sentBreadcrumbs->{$unitId})) { $sentBreadcrumbs->{$unitId} = []; } $sentMoves = $sentBreadcrumbs->{$unitId}; foreach ($crumbs as $crumb) { if (!isset($crumb->type)) { $type = "move"; } else { $type = $crumb->type; } switch ($type) { case "move": if ($crumb->fromHex === "0000") { continue; } $fromHex = new Hexagon($crumb->fromHex); $mapGrid->setHexagonXY($fromHex->x, $fromHex->y); $crumb->fromX = intval($mapGrid->getPixelX()); $crumb->fromY = intval($mapGrid->getPixelY()); $toHex = new Hexagon($crumb->toHex); $mapGrid->setHexagonXY($toHex->x, $toHex->y); $crumb->toX = intval($mapGrid->getPixelX()); $crumb->toY = intval($mapGrid->getPixelY()); break; case "combatResult": if ($crumb->hex) { $hex = new Hexagon($crumb->hex); $mapGrid->setHexagonXY($hex->x, $hex->y); $crumb->hexX = intval($mapGrid->getPixelX()); $crumb->hexY = intval($mapGrid->getPixelY()); } break; } $sentMoves[] = $crumb; } $sentBreadcrumbs->{$unitId} = $sentMoves; } } $specialHexes = $newSpecialHexes; $newSpecialHexesChanges = new stdClass(); if (!empty($doc->wargame->mapData->specialHexesChanges)) { $specialHexesChanges = $doc->wargame->mapData->specialHexesChanges; foreach ($specialHexesChanges as $k => $v) { $hex = new Hexagon($k); $mapGrid->setHexagonXY($hex->x, $hex->y); $path = new stdClass(); $newSpecialHexesChanges->{"x" . intval($mapGrid->getPixelX()) . "y" . intval($mapGrid->getPixelY())} = $v; } } $newSpecialHexesVictory = new stdClass(); if (!empty($doc->wargame->mapData->specialHexesVictory)) { $specialHexesVictory = $doc->wargame->mapData->specialHexesVictory; foreach ($specialHexesVictory as $k => $v) { $hex = new Hexagon($k); $mapGrid->setHexagonXY($hex->x, $hex->y); $path = new stdClass(); $newSpecialHexesVictory->{"x" . intval($mapGrid->getPixelX()) . "y" . intval($mapGrid->getPixelY())} = $v; } } $vp = $doc->wargame->victory->victoryPoints; $victory = $doc->wargame->victory; $flashMessages = $gameRules->flashMessages; if (count($flashMessages)) { foreach ($flashMessages as $key => $mess) { $match = []; if (preg_match("/@hex (\\d*)/", $mess, $match)) { $hex = new Hexagon($match[1]); $mapGrid->setHexagonXY($hex->x, $hex->y); $flashMessages[$key] = "@hex x" . intval($mapGrid->getPixelX()) . "y" . intval($mapGrid->getPixelY()); } } } $specialHexesChanges = $newSpecialHexesChanges; $specialHexesVictory = $newSpecialHexesVictory; $gameRules->playerStatus = $doc->playerStatus; $mapViewer = $playerData; $clock = 'love'; $wargameId = $doc->_id; // $clock = "The turn is " . $gameRules->turn . ". The Phase is " . $phase_name[$gameRules->phase] . ". The mode is " . $mode_name[$gameRules->mode]; $transform = compact("wargameId", "mapSymbols", "mapViewer", "sentBreadcrumbs", "phaseClicks", "click", "revs", "vp", "flashMessages", "specialHexesVictory", "specialHexes", "specialHexesChanges", "combatRules", 'force', 'seq', 'chats', 'chatsIndex', 'last_seq', 'users', 'games', 'clock', 'mapUnits', 'moveRules', 'gameRules', "victory"); $transform = $battle->postTransform($battle, $transform); return $transform; }