예제 #1
0
파일: Skills.php 프로젝트: eveseat/eveapi
 /**
  * Run the Update
  *
  * @return mixed|void
  */
 public function call()
 {
     // TODO: Check if we have access to char/characterSheet
     // and ship this updater as we already have everything
     $pheal = $this->setScope('char')->getPheal();
     foreach ($this->api_info->characters as $character) {
         $result = $pheal->Skills(['characterID' => $character->characterID]);
         // Get the CharacterSheet Data
         $character_data = CharacterSheetModel::firstOrNew(['characterID' => $character->characterID]);
         // .. and update it with the freeSkillPoints
         $character_data->fill(['freeSkillPoints' => $result->freeSkillPoints]);
         $character_data->save();
         // Next up, Skills. Skills themselves never go away, but
         // obviously update as time goes by. So, lets update or
         // create them as needed
         foreach ($result->skills as $skill) {
             $skill_info = CharacterSheetSkills::firstOrNew(['characterID' => $character->characterID, 'typeID' => $skill->typeID]);
             $skill_info->fill(['skillpoints' => $skill->skillpoints, 'level' => $skill->level, 'published' => $skill->published]);
             $skill_info->save();
         }
         // Foreach Skills
     }
     // Foreach Character
     return;
 }
예제 #2
0
파일: Clones.php 프로젝트: eveseat/eveapi
 /**
  * Run the Update
  *
  * @return mixed|void
  */
 public function call()
 {
     // TODO: Check if we have access to char/characterSheet
     // and ship this updater as we already have everything
     $pheal = $this->setScope('char')->getPheal();
     foreach ($this->api_info->characters as $character) {
         $result = $pheal->Clones(['characterID' => $character->characterID]);
         // Get the CharacterSheet Data
         $character_data = CharacterSheetModel::firstOrNew(['characterID' => $character->characterID]);
         // .. and update it
         $character_data->fill(['DoB' => $result->DoB, 'race' => $result->race, 'bloodLineID' => $result->bloodLineID, 'bloodLine' => $result->bloodLine, 'ancestryID' => $result->ancestryID, 'ancestry' => $result->ancestry, 'gender' => $result->gender, 'freeRespecs' => $result->freeRespecs, 'cloneJumpDate' => $result->cloneJumpDate, 'lastRespecDate' => $result->lastRespecDate, 'lastTimedRespec' => $result->lastTimedRespec, 'remoteStationDate' => $result->remoteStationDate, 'jumpActivation' => $result->jumpActivation, 'jumpFatigue' => $result->jumpFatigue, 'jumpLastUpdate' => $result->jumpLastUpdate, 'intelligence' => $result->attributes->intelligence, 'memory' => $result->attributes->memory, 'charisma' => $result->attributes->charisma, 'perception' => $result->attributes->perception, 'willpower' => $result->attributes->willpower]);
         $character_data->save();
         // Next up, Implants. We need to clear up the ones
         // that we already know of as implants can change
         // at any given time.
         CharacterSheetImplants::where('characterID', $character->characterID)->delete();
         // Lets loop over the implants and create them
         foreach ($result->implants as $implant) {
             CharacterSheetImplants::create(['characterID' => $character->characterID, 'typeID' => $implant->typeID, 'typeName' => $implant->typeName]);
         }
         // Foreach Implants
         // Next up, Jump Clones. Because we know that Clones can
         // change at any moment, we will have to take the ones
         // we know of and remove them, and then re-add what
         // we got from the API
         CharacterSheetJumpClone::where('characterID', $character->characterID)->delete();
         CharacterSheetJumpCloneImplants::where('characterID', $character->characterID)->delete();
         // Lets loop over the clones for the character.
         foreach ($result->jumpClones as $jump_clone) {
             CharacterSheetJumpClone::create(['characterID' => $character->characterID, 'jumpCloneID' => $jump_clone->jumpCloneID, 'typeID' => $jump_clone->typeID, 'locationID' => $jump_clone->locationID, 'cloneName' => $jump_clone->cloneName]);
         }
         // Foreach JumpClone
         // Lets loop over the Jump Clone Implants for the character
         foreach ($result->jumpCloneImplants as $jump_clone_implant) {
             CharacterSheetJumpCloneImplants::create(['characterID' => $character->characterID, 'jumpCloneID' => $jump_clone_implant->jumpCloneID, 'typeID' => $jump_clone_implant->typeID, 'typeName' => $jump_clone_implant->typeName]);
         }
         // Foreach JumpCloneImplant
     }
     // Foreach Character
     return;
 }
예제 #3
0
 /**
  * Run the Update
  *
  * @return mixed|void
  */
 public function call()
 {
     $pheal = $this->setScope('char')->getPheal();
     foreach ($this->api_info->characters as $character) {
         $result = $pheal->CharacterSheet(['characterID' => $character->characterID]);
         // The full character sheet is pretty large. We have
         // a few things we can just update the database with
         // but also a whole bunch of things like clones
         // and skills that will need a loop to update.
         // Lets start with the easy stuff first ok.
         // Get the CharacterSheet Data
         $character_data = CharacterSheetModel::firstOrNew(['characterID' => $character->characterID]);
         // .. and update it
         $character_data->fill(['name' => $result->name, 'homeStationID' => $result->homeStationID, 'DoB' => $result->DoB, 'race' => $result->race, 'bloodLineID' => $result->bloodLineID, 'bloodLine' => $result->bloodLine, 'ancestryID' => $result->ancestryID, 'ancestry' => $result->ancestry, 'gender' => $result->gender, 'corporationName' => $result->corporationName, 'corporationID' => $result->corporationID, 'allianceName' => $result->allianceName, 'allianceID' => $result->allianceID, 'factionName' => $result->factionName, 'factionID' => isset($result->factionID) ? $result->factionID : 0, 'cloneTypeID' => $result->cloneTypeID, 'cloneName' => $result->cloneName, 'cloneSkillPoints' => $result->cloneSkillPoints, 'freeSkillPoints' => $result->freeSkillPoints, 'freeRespecs' => $result->freeRespecs, 'cloneJumpDate' => $result->cloneJumpDate, 'lastRespecDate' => $result->lastRespecDate, 'lastTimedRespec' => $result->lastTimedRespec, 'remoteStationDate' => $result->remoteStationDate, 'jumpActivation' => $result->jumpActivation, 'jumpFatigue' => $result->jumpFatigue, 'jumpLastUpdate' => $result->jumpLastUpdate, 'balance' => $result->balance, 'intelligence' => $result->attributes->intelligence, 'memory' => $result->attributes->memory, 'charisma' => $result->attributes->charisma, 'perception' => $result->attributes->perception, 'willpower' => $result->attributes->willpower]);
         $character_data->save();
         // Next up, Implants. We need to clear up the ones
         // that we already know of as implants can change
         // at any given time.
         CharacterSheetImplants::where('characterID', $character->characterID)->delete();
         // Lets loop over the implants and create them
         foreach ($result->implants as $implant) {
             CharacterSheetImplants::create(['characterID' => $character->characterID, 'typeID' => $implant->typeID, 'typeName' => $implant->typeName]);
         }
         // Foreach Implants
         // Next up, Jump Clones. Because we know that Clones can
         // change at any moment, we will have to take the ones
         // we know of and remove them, and then re-add what
         // we got from the API
         CharacterSheetJumpClone::where('characterID', $character->characterID)->delete();
         CharacterSheetJumpCloneImplants::where('characterID', $character->characterID)->delete();
         // Lets loop over the clones for the character.
         foreach ($result->jumpClones as $jump_clone) {
             CharacterSheetJumpClone::create(['characterID' => $character->characterID, 'jumpCloneID' => $jump_clone->jumpCloneID, 'typeID' => $jump_clone->typeID, 'locationID' => $jump_clone->locationID, 'cloneName' => $jump_clone->cloneName]);
         }
         // Foreach JumpClone
         // Lets loop over the Jump Clone Implants for the character
         foreach ($result->jumpCloneImplants as $jump_clone_implant) {
             CharacterSheetJumpCloneImplants::create(['characterID' => $character->characterID, 'jumpCloneID' => $jump_clone_implant->jumpCloneID, 'typeID' => $jump_clone_implant->typeID, 'typeName' => $jump_clone_implant->typeName]);
         }
         // Foreach JumpCloneImplant
         // Next up, Skills. Skills themselves never go away, but
         // obviously update as time goes by. So, lets update or
         // create them as needed
         foreach ($result->skills as $skill) {
             $skill_info = CharacterSheetSkills::firstOrNew(['characterID' => $character->characterID, 'typeID' => $skill->typeID]);
             $skill_info->fill(['skillpoints' => $skill->skillpoints, 'level' => $skill->level, 'published' => $skill->published]);
             $skill_info->save();
         }
         // Foreach Skills
         // Next, Corporation Titles. Again, this is something that
         // can change as they are granted / revoked, so delete
         // the known once and repopulate
         CharacterSheetCorporationTitles::where('characterID', $character->characterID)->delete();
         // Lets loop over the corporation titles and populate
         foreach ($result->corporationTitles as $title) {
             CharacterSheetCorporationTitles::create(['characterID' => $character->characterID, 'titleID' => $title->titleID, 'titleName' => $title->titleName]);
         }
         // Foreach Title
     }
     // Foreach Character
     return;
 }