예제 #1
0
 private function acquireCommand(React\Socket\Connection $connection, $name)
 {
     if (isset($this->locks[$name])) {
         if (isset($this->connections[$connection][$name])) {
             if ($this->connections[$connection][$name]) {
                 $connection->write(self::SUCCESS);
                 return;
             } else {
                 $connection->write(self::WAIT);
                 return;
             }
         } else {
             $this->locks[$name][] = $connection;
             $connectionLocks = $this->connections[$connection];
             $connectionLocks[$name] = false;
             $this->connections[$connection] = $connectionLocks;
             $connection->write(self::WAIT);
             return;
         }
     } else {
         $this->locks[$name] = new \SplDoublyLinkedList();
         $this->locks[$name][] = $connection;
         $connectionLocks = $this->connections[$connection];
         $connectionLocks[$name] = true;
         $this->connections[$connection] = $connectionLocks;
         $connection->write(self::SUCCESS);
         return;
     }
 }
예제 #2
0
 /**
  * @covers React\Socket\Connection::write
  */
 public function testWriteError()
 {
     $socket = "Silly developer, you can't write to to a string!";
     $loop = $this->createWriteableLoopMock();
     $conn = new Connection($socket, $loop);
     $conn->on('error', $this->expectCallableOnce());
     $conn->write('Attempting to write to a string');
 }
예제 #3
0
 public function bye()
 {
     if ($this->connection->isWritable()) {
         $this->connection->write(json_encode(array('cmd' => 'unregister', 'pid' => getmypid())));
         $this->connection->close();
     }
     $this->loop->stop();
 }
 public function accept(Socket $socket)
 {
     if (count($this->connections) >= $this->maxConnections) {
         $socket->write(['alias' => 'capacity_reached']);
         $socket->close();
         throw new \RuntimeException('Server capacity reached');
     }
     $player = $this->playerFactory->newSocketPlayer(sprintf('PlayerBot%d', ++$this->connectionIndex), null, 5000, $socket);
     $connection = $player->getConnection();
     $this->connections->pushBack($connection);
     $this->handleSocketEvents($connection);
     $this->handlePlayerNameChange($connection);
     $this->handlePlayerConnection($connection);
 }
예제 #5
0
 public function onWeb(\React\Socket\Connection $incoming)
 {
     $slaveId = $this->getNextSlave();
     $port = $this->slaves[$slaveId]['port'];
     $client = stream_socket_client('tcp://127.0.0.1:' . $port);
     $redirect = new \React\Stream\Stream($client, $this->loop);
     $redirect->on('close', function () use($incoming) {
         $incoming->end();
     });
     $incoming->on('data', function ($data) use($redirect) {
         $redirect->write($data);
     });
     $redirect->on('data', function ($data) use($incoming) {
         $incoming->write($data);
     });
 }
예제 #6
0
 /**
  * Handles incoming connections from $this->port. Basically redirects to a slave.
  *
  * @param Connection $incoming incoming connection from react
  */
 public function onWeb(Connection $incoming)
 {
     // preload sent data from $incoming to $buffer, otherwise it would be lost,
     // since getNextSlave is async.
     $redirect = null;
     $buffer = '';
     $incoming->on('data', function ($data) use(&$redirect, &$buffer) {
         if (!$redirect) {
             $buffer .= $data;
         }
     });
     $this->getNextSlave(function ($id) use($incoming, &$buffer, &$redirect) {
         $slave =& $this->slaves[$id];
         $slave['busy'] = true;
         $slave['connections']++;
         $this->tcpConnector->create('127.0.0.1', $slave['port'])->then(function (\React\Stream\Stream $stream) use(&$buffer, $redirect, $incoming, &$slave) {
             $stream->write($buffer);
             $stream->on('close', function () use($incoming, &$slave) {
                 $slave['busy'] = false;
                 $slave['connections']--;
                 $slave['requests']++;
                 $incoming->end();
                 if ($slave['requests'] > $this->maxRequests) {
                     $info['ready'] = false;
                     $slave['connection']->close();
                 }
                 if ($slave['closeWhenFree']) {
                     $slave['connection']->close();
                 }
             });
             $stream->on('data', function ($data) use($incoming) {
                 $incoming->write($data);
             });
             $incoming->on('data', function ($data) use($stream) {
                 $stream->write($data);
             });
             $incoming->on('close', function () use($stream) {
                 $stream->close();
             });
         });
     });
 }
예제 #7
0
 /**
  * Handles incoming connections from $this->port. Basically redirects to a slave.
  *
  * @param Connection $incoming incoming connection from react
  */
 public function onWeb(Connection $incoming)
 {
     //preload sent data from $incoming to $buffer, otherwise it would be lost,
     //since getNextSlave is async.
     $redirectionActive = false;
     $connectionOpen = true;
     $incomingBuffer = '';
     $incoming->on('data', function ($data) use(&$redirectionActive, &$incomingBuffer) {
         if (!$redirectionActive) {
             $incomingBuffer .= $data;
         }
     });
     $redirectionTries = 0;
     $incoming->on('close', function () use(&$redirectionActive, &$redirectionTries, &$connectionOpen) {
         $connectionOpen = false;
     });
     $start = microtime(true);
     $redirectionTries++;
     $redirectRequest = function ($id) use(&$redirectRequest, &$incoming, &$incomingBuffer, &$redirectionActive, $start, &$redirectionTries, &$connectionOpen) {
         if (!$connectionOpen) {
             //since the initial connection of a client and getting a free worker the client meanwhile closed the connection,
             //so stop anything here.
             return;
         }
         if (!is_resource($incoming->stream)) {
             //Firefox closes somehow a connection directly after opening, at this state we need to check
             //whether the connection is still alive, to keep going. This check prevents the server from crashing
             return;
         }
         $took = microtime(true) - $start;
         if ($this->output->isVeryVerbose() && $took > 1) {
             $this->output->writeln(sprintf('<info>took abnormal %f seconds for choosing next free worker</info>', $took));
         }
         $slave =& $this->slaves[$id];
         $slave['busy'] = true;
         $slave['connections']++;
         $start = microtime(true);
         $stream = stream_socket_client($slave['host'], $errno, $errstr, $this->timeout);
         if (!$stream || !is_resource($stream)) {
             //we failed to connect to the worker. Maybe because of timeouts or it is in a crashed state
             //and is currently dieing.
             //since we don't know whether the worker is only very busy or dieing we just
             //set it back to available worker list. If it is really dying it will be
             //removed from the available worker list by itself during connection:close event.
             $slave['busy'] = false;
             $slave['connections']--;
             if ($this->output->isVeryVerbose()) {
                 $this->output->writeln(sprintf('<error>Connection to worker %d failed. Try #%d, took %fs. ' . 'Try increasing your timeout of %d. Error message: [%d] %s</error>', $id, $redirectionTries, microtime(true) - $start, $this->timeout, $errno, $errstr));
             }
             //Try next free client. It's important to do this here due to $incomingBuffer.
             $redirectionTries++;
             $this->getNextSlave($redirectRequest);
             return;
         }
         $connection = new \React\Socket\Connection($stream, $this->loop);
         $took = microtime(true) - $start;
         if ($this->output->isVeryVerbose() && $took > 1) {
             $this->output->writeln(sprintf('<info>took abnormal %f seconds for connecting to :%d</info>', $took, $slave['port']));
         }
         $start = microtime(true);
         $headersToReplace = ['X-PHP-PM-Remote-IP' => $incoming->getRemoteAddress()];
         $headerRedirected = false;
         if ($this->isHeaderEnd($incomingBuffer)) {
             $incomingBuffer = $this->replaceHeader($incomingBuffer, $headersToReplace);
             $headerRedirected = true;
             $connection->write($incomingBuffer);
         }
         $redirectionActive = true;
         $connection->on('close', function () use($incoming, &$slave, $start) {
             $took = microtime(true) - $start;
             if ($this->output->isVeryVerbose() && $took > 1) {
                 $this->output->writeln(sprintf('<info>took abnormal %f seconds for handling a connection</info>', $took));
             }
             $slave['busy'] = false;
             $slave['connections']--;
             $slave['requests']++;
             $incoming->end();
             /** @var Connection $connection */
             $connection = $slave['connection'];
             if ($slave['requests'] >= $this->maxRequests) {
                 $slave['ready'] = false;
                 $this->output->writeln(sprintf('Restart worker #%d because it reached maxRequests of %d', $slave['port'], $this->maxRequests));
                 $connection->close();
             } else {
                 if ($slave['closeWhenFree']) {
                     $connection->close();
                 }
             }
         });
         $connection->on('data', function ($buffer) use($incoming) {
             $incoming->write($buffer);
         });
         $incoming->on('data', function ($buffer) use($connection, &$incomingBuffer, $headersToReplace, &$headerRedirected) {
             if (!$headerRedirected) {
                 $incomingBuffer .= $buffer;
                 if ($this->isHeaderEnd($incomingBuffer)) {
                     $incomingBuffer = $this->replaceHeader($incomingBuffer, $headersToReplace);
                     $headerRedirected = true;
                     $connection->write($incomingBuffer);
                 } else {
                     //head has not completely received yet, wait
                 }
             } else {
                 //incomingBuffer has already been redirected, so redirect now buffer per buffer
                 $connection->write($buffer);
             }
         });
         $incoming->on('close', function () use($connection) {
             $connection->close();
         });
     };
     $this->getNextSlave($redirectRequest);
 }
 /**
  * Override the base write to add encryption if we're in an encypted stage
  *
  * @param $data String the data to write
  * @return bool
  * @Override
  */
 public function write($data)
 {
     //encrypt the data if needed
     if ($this->secret !== null) {
         mcrypt_generic_init($this->encryptor, $this->secret, $this->secret);
         $data = mcrypt_generic($this->encryptor, $data);
         mcrypt_generic_deinit($this->encryptor);
     }
     return parent::write($data);
 }
예제 #9
0
 protected function serve404Error(SocketConnection $conn)
 {
     $response = new Response('file not found.', Response::HTTP_NOT_FOUND);
     $conn->write($response);
     $conn->end();
 }
예제 #10
0
 /**
  * Sends a message through $conn.
  *
  * @param Connection $conn
  * @param string $command
  * @param array $message
  */
 protected function sendMessage(Connection $conn, $command, array $message = [])
 {
     $message['cmd'] = $command;
     $conn->write(json_encode($message) . PHP_EOL);
 }
예제 #11
0
 protected function writeBoard()
 {
     $ui = Ui::printStatus($this->game);
     $this->connection->write($ui);
     echo $ui;
 }
예제 #12
0
 /**
  * Send some command to client via specified protocol
  *
  * @param $command
  *
  * @return bool|void
  */
 public function send($command)
 {
     $toSend = $this->protocol->prepareCommand($command);
     return $this->clientConnection->write($toSend);
 }