public function __construct($daoObject, $queryAction, DbQueryFilters $filters) { $this->setDaoObject($daoObject); $this->setDaoClassName(\Puzzlout\Framework\Helpers\CommonHelper::GetFullClassName($daoObject)); $this->setTableName(\Puzzlout\Framework\Helpers\CommonHelper::GetShortClassName($daoObject)); $this->setType($queryAction); //$this->BuildSelectClause((array) $daoObject); //$this->BuildWhereClause($filters->whereFilters()); $this->setFilters($filters); }
/** * Retrieve the cultures from the database and transform the object list into * an associative array of following structure: * * array( * "xx-XX" => (array of F_culture_extension object), * "yy-YY" => (array of F_culture_extension object), * ... * ) * * @return associative array the array of culture */ public function GetCultureArray() { $dal = $this->dal->getDalInstance(); $dbFilters = new \Puzzlout\Framework\Dal\DbQueryFilters(); $dbFilters->setOrderByFilters(array(\Puzzlout\Framework\BO\F_culture_extension::F_CULTURE_ID)); $cultureObjects = $dal->selectMany(new \Puzzlout\Framework\BO\F_culture_extension(), $dbFilters); $cultureAssocArray = array(\Puzzlout\Framework\BO\F_culture_extension::FullArrayCultureKey => null); if (count($cultureObjects) > 0) { foreach ($cultureObjects as $cultureObj) { $cultureAssocArray[\Puzzlout\Framework\BO\F_culture_extension::FullArrayCultureKey][$cultureObj->F_culture_language() . '-' . $cultureObj->F_culture_region()] = \Puzzlout\Framework\Helpers\CommonHelper::CleanPrefixedkeyInAssocArray((array) $cultureObj); } } return $cultureAssocArray[\Puzzlout\Framework\BO\F_culture_extension::FullArrayCultureKey]; }
/** * Builds the filePath to the configuration file. * * @param string $fileName : the file name with .xml extension. * @return string */ public function GetConfigurationFilePath($fileName) { return "APP_ROOT_DIR" . \Puzzlout\Framework\Enums\ApplicationFolderName::AppsFolderName . \Puzzlout\Framework\Helpers\CommonHelper::GetAppName() . '/Config/' . $fileName; }
protected function GetTableName($object) { return \Puzzlout\Framework\Helpers\CommonHelper::GetShortClassName($object); }
private function GenerateControllerResxFiles($resources) { $this->NamespaceApplicationRootGeneratedFolder = "Applications\\" . "APP_NAME" . "\\Resources\\Controller"; $this->DestinationFolder = \Puzzlout\Framework\Enums\ApplicationFolderName::AppsFolderName . "APP_NAME" . \Puzzlout\Framework\Enums\ApplicationFolderName::ResourceControllerFolderName; foreach ($resources as $moduleKey => $moduleArray) { $this->IsGeneratingBaseClass = true; foreach ($moduleArray as $cultureKey => $cultureArray) { if ($this->IsGeneratingBaseClass) { $baseClassNamespace = $this->GenerateControllerBaseClass($moduleKey, $cultureArray); $this->IsGeneratingBaseClass = false; } $culture = \Puzzlout\Framework\Helpers\CommonHelper::FindArrayFromAContainingValue($this->app->cultures, \Puzzlout\Framework\BO\F_culture::F_CULTURE_ID, (string) $cultureKey); $this->UpdateTheParametersForGeneration($moduleKey, $culture); $this->params[\Puzzlout\Framework\GeneratorEngine\Core\BaseClassGenerator::ClassDescriptionKey] = "List of the resources values for the module " . $moduleKey; $this->params[\Puzzlout\Framework\GeneratorEngine\Core\BaseClassGenerator::ClassDerivation] = $baseClassNamespace; $this->GenerateApplicationFile($cultureArray); } } }
/** * * //For Controller Resources * "en" => array( * "module1" => array( * "common" => array( * "key1" => "value1", * ... * "keyN" => "valueN" * ), * "action1" => array( * "key1" => "value1", * ... * "keyN" => "valueN" * ), * "action2" => array( * "key1" => "value1", * ... * "keyN" => "valueN" * ), * ), * "module2" => array( * "action3" => array( * "key1" => "value1", * ... * "keyN" => "valueN" * ), * "action4" => array( * "key1" => "value1", * ... * "keyN" => "valueN" * ), * ), * ), * ... repeat for other languages ... * ); * * @param array(of Puzzlout\Framework\BO\F_controller_resource) $resources the objects to loop through */ private function OrganizeControllerResources($resources) { $assocArray = array(self::CONTROLLER_RESX_ARRAY_KEY); foreach ($resources as $resourceObj) { $cleanArray = \Puzzlout\Framework\Helpers\CommonHelper::CleanPrefixedkeyInAssocArray((array) $resourceObj); if (isset($assocArray[self::COMMON_RESX_ARRAY_KEY][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_MODULE]][$resourceObj->f_culture_id()][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_ACTION]][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_KEY]])) { $assocArray[self::CONTROLLER_RESX_ARRAY_KEY][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_MODULE]][$resourceObj->f_culture_id()][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_ACTION]][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_KEY]] = array(\Puzzlout\Framework\BO\F_controller_resource::F_CONTROLLER_RESOURCE_VALUE => $cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_VALUE], \Puzzlout\Framework\BO\F_controller_resource::F_CONTROLLER_RESOURCE_COMMENT => $cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_COMMENT]); } else { $assocArray[self::CONTROLLER_RESX_ARRAY_KEY][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_MODULE]][$cleanArray[\Puzzlout\Framework\BO\F_common_resource::F_CULTURE_ID]][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_ACTION]][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_KEY]] = array(\Puzzlout\Framework\BO\F_controller_resource::F_CONTROLLER_RESOURCE_VALUE => $cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_VALUE], \Puzzlout\Framework\BO\F_controller_resource::F_CONTROLLER_RESOURCE_COMMENT => $cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_COMMENT]); } } $this->ControllerResources = $assocArray[self::CONTROLLER_RESX_ARRAY_KEY]; }