/** * @param Player $player */ public function despawnFrom(Player $player) { if (isset($this->hasSpawned[$player->getId()])) { $pk = new RemoveEntityPacket(); $pk->eid = $this->id; $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING)); unset($this->hasSpawned[$player->getId()]); } }
public function getRemovePacket($eid) { $pk = new RemoveEntityPacket(); $pk->eid = $eid; return $pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING); }