public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $entity = null; $chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4); if (!$chunk instanceof FullChunk) { return false; } $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $block->getX() + 0.5), new Double("", $block->getY()), new Double("", $block->getZ() + 0.5)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", lcg_value() * 360), new Float("", 0)])]); $entity = Entity::createEntity($this->meta, $chunk, $nbt); if ($entity instanceof Entity) { if ($player->isSurvival()) { --$this->count; } $entity->spawnToAll(); return true; } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if ($target->getId() == Block::MONSTER_SPAWNER) { return true; } else { $entity = null; $chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4); if (!$chunk instanceof FullChunk) { return false; } $nbt = new CompoundTag("", ["Pos" => new EnumTag("Pos", [new DoubleTag("", $block->getX() + 0.5), new DoubleTag("", $block->getY()), new DoubleTag("", $block->getZ() + 0.5)]), "Motion" => new EnumTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new EnumTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]); if ($this->hasCustomName()) { $nbt->CustomName = new StringTag("CustomName", $this->getCustomName()); } $entity = Entity::createEntity($this->meta, $chunk, $nbt); if ($entity instanceof Entity) { if ($player->isSurvival()) { --$this->count; } $entity->spawnToAll(); return true; } } return false; }
public function __construct(Level $level, FullChunk $chunk) { $this->state = true; $this->levelId = $level->getId(); $this->chunk = $chunk->toFastBinary(); $this->chunkClass = get_class($chunk); $this->chunk00 = $level->getChunk($chunk->getX() - 1, $chunk->getZ() - 1, true)->toFastBinary(); $this->chunk01 = $level->getChunk($chunk->getX() - 1, $chunk->getZ(), true)->toFastBinary(); $this->chunk02 = $level->getChunk($chunk->getX() - 1, $chunk->getZ() + 1, true)->toFastBinary(); $this->chunk10 = $level->getChunk($chunk->getX(), $chunk->getZ() - 1, true)->toFastBinary(); $this->chunk12 = $level->getChunk($chunk->getX(), $chunk->getZ() + 1, true)->toFastBinary(); $this->chunk20 = $level->getChunk($chunk->getX() + 1, $chunk->getZ() - 1, true)->toFastBinary(); $this->chunk21 = $level->getChunk($chunk->getX() + 1, $chunk->getZ(), true)->toFastBinary(); $this->chunk22 = $level->getChunk($chunk->getX() + 1, $chunk->getZ() + 1, true)->toFastBinary(); }
public function __construct(Level $level, FullChunk $chunk) { $this->state = \true; $this->levelId = $level->getId(); $this->chunk = $chunk->toFastBinary(); $this->chunkClass = \get_class($chunk); for ($i = 0; $i < 9; ++$i) { if ($i === 4) { continue; } $xx = -1 + $i % 3; $zz = -1 + (int) ($i / 3); $ck = $level->getChunk($chunk->getX() + $xx, $chunk->getZ() + $zz, \false); $this->{"chunk{$i}"} = $ck !== \null ? $ck->toFastBinary() : \null; } }
public function generateChunk($chunkX, $chunkZ) { $shape = $this->getShape($chunkX << 4, $chunkZ << 4); $chunk = $this->level->getChunk($chunkX, $chunkZ); $chunk->setGenerated(); $c = Biome::getBiome(1)->getColor(); $R = $c >> 16; $G = $c >> 8 & 0xff; $B = $c & 0xff; $bottomBlockId = $this->bottomBlock->getId(); $bottomBlockMeta = $this->bottomBlock->getDamage(); $plotFillBlockId = $this->plotFillBlock->getId(); $plotFillBlockMeta = $this->plotFillBlock->getDamage(); $plotFloorBlockId = $this->plotFloorBlock->getId(); $plotFloorBlockMeta = $this->plotFloorBlock->getDamage(); $roadBlockId = $this->roadBlock->getId(); $roadBlockMeta = $this->roadBlock->getDamage(); $wallBlockId = $this->wallBlock->getId(); $wallBlockMeta = $this->wallBlock->getDamage(); $groundHeight = $this->groundHeight; for ($Z = 0; $Z < 16; ++$Z) { for ($X = 0; $X < 16; ++$X) { $chunk->setBiomeId($X, $Z, 1); $chunk->setBiomeColor($X, $Z, $R, $G, $B); $chunk->setBlock($X, 0, $Z, $bottomBlockId, $bottomBlockMeta); for ($y = 1; $y < $groundHeight; ++$y) { $chunk->setBlock($X, $y, $Z, $plotFillBlockId, $plotFillBlockMeta); } $type = $shape[$Z << 4 | $X]; if ($type === self::PLOT) { $chunk->setBlock($X, $groundHeight, $Z, $plotFloorBlockId, $plotFloorBlockMeta); } elseif ($type === self::ROAD) { $chunk->setBlock($X, $groundHeight, $Z, $roadBlockId, $roadBlockMeta); } else { $chunk->setBlock($X, $groundHeight, $Z, $roadBlockId, $roadBlockMeta); $chunk->setBlock($X, $groundHeight + 1, $Z, $wallBlockId, $wallBlockMeta); } } } $chunk->setX($chunkX); $chunk->setZ($chunkZ); $this->level->setChunk($chunkX, $chunkZ, $chunk); }
public function getLight(Level $level, $pos) { $chunk = $level->getChunk($pos->x >> 4, $pos->z >> 4, false); $l = 0; if ($chunk instanceof FullChunk) { $l = $chunk->getBlockSkyLight($pos->x & 0xf, $pos->y & 0x7f, $pos->z & 0xf); if ($l < 15) { //$l = \max($chunk->getBlockLight($pos->x & 0x0f, $pos->y & 0x7f, $pos->z & 0x0f)); $l = $chunk->getBlockLight($pos->x & 0xf, $pos->y & 0x7f, $pos->z & 0xf); } } return $l; }
public function createVillager($x, $y, $z, Level $level) { $x += 0.5; $z += 0.5; $nbt = new CompoundTag(); $nbt->Pos = new ListTag("Pos", [new DoubleTag("", $x), new DoubleTag("", $y), new DoubleTag("", $z)]); $nbt->Rotation = new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)]); $nbt->Health = new ShortTag("Health", 20); $nbt->CustomName = new StringTag("CustomName", TextFormat::GOLD . "SHOP"); $nbt->CustomNameVisible = new ByteTag("CustomNameVisible", 1); $level->loadChunk($x >> 4, $z >> 4); $villager = Entity::createEntity("Villager", $level->getChunk($x >> 4, $y >> 4), $nbt); $villager->spawnToAll(); }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $entity = null; $chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4); if (!$chunk instanceof FullChunk) { return false; } $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $block->getX() + 0.5), new Double("", $block->getY()), new Double("", $block->getZ() + 0.5)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", lcg_value() * 360), new Float("", 0)])]); if ($this->hasCustomName()) { $nbt->CustomName = new String("CustomName", $this->getCustomName()); } $entity = Entity::createEntity($this->meta, $chunk, $nbt); if ($entity instanceof Entity) { $entity->setDataProperty(15, Entity::DATA_TYPE_BYTE, 1); $entity->getLevel()->getServer()->broadcastPopup(TextFormat::RED . "Mob AI isn't implemented yet!"); if ($player->isSurvival()) { --$this->count; } $entity->spawnToAll(); return true; } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if ($target->isTransparent() === false and $face > 1 and $block->isSolid() === false) { $chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4); $faces = [2 => 1, 3 => 3, 4 => 0, 5 => 2]; $motives = [["Kebab", 1, 1], ["Aztec", 1, 1], ["Alban", 1, 1], ["Aztec2", 1, 1], ["Bomb", 1, 1], ["Plant", 1, 1], ["Wasteland", 1, 1], ["Wanderer", 1, 2], ["Graham", 1, 2], ["Pool", 2, 1], ["Courbet", 2, 1], ["Sunset", 2, 1], ["Sea", 2, 1], ["Creebet", 2, 1], ["Match", 2, 2], ["Bust", 2, 2], ["Stage", 2, 2], ["Void", 2, 2], ["SkullAndRoses", 2, 2], ["Fighters", 4, 2], ["Skeleton", 4, 3], ["DonkeyKong", 4, 3], ["Pointer", 4, 4], ["Pigscene", 4, 4], ["Flaming Skull", 4, 4]]; if ($this->hasCustomName()) { $nbt->CustomName = new String("CustomName", $this->getCustomName()); } $motive = $motives[mt_rand(0, count($motives) - 1)]; $data = ["x" => $target->x, "y" => $target->y, "z" => $target->z, "yaw" => $faces[$face] * 90, "Motive" => $motive[0]]; $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $target->x), new Double("", $target->y), new Double("", $target->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", $faces[$face] * 90), new Float("", 0)])]); $entity = Entity::createEntity($this->meta, $chunk, $nbt, $data); if ($entity instanceof Entity) { if ($player->isSurvival()) { --$this->count; } $entity->spawnToAll(); return true; } return true; } return false; }