private function getHighestWorkableBlock($x, $z) { for ($y = 0; $y <= 127; ++$y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b == Block::AIR) { break; } } return $y === 0 ? -1 : $y; }
private function getHighestWorkableBlock($x, $z) { for ($y = 127; $y >= 0; --$y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2 and $b !== Block::SNOW_LAYER) { break; } } return $y === 0 ? -1 : ++$y; }
private function getHighestWorkableBlock($x, $z) { for ($y = 127; $y >= 0; --$y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b == 0) { break; } } return $y === 0 ? -1 : ++$y; }
private function getHighestWorkableBlock($x, $z) { for ($y = 127; $y > 0; --$y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b === Block::DIRT or $b === Block::GRASS) { break; } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { return -1; } } return ++$y; }
public static function growGrass(ChunkManager $level, Vector3 $pos, Random $random, $count = 15, $radius = 10) { $arr = [[Block::DANDELION, 0], [Block::POPPY, 0], [Block::TALL_GRASS, 1], [Block::TALL_GRASS, 1], [Block::TALL_GRASS, 1], [Block::TALL_GRASS, 1]]; $arrC = \count($arr) - 1; for ($c = 0; $c < $count; ++$c) { $x = $random->nextRange($pos->x - $radius, $pos->x + $radius); $z = $random->nextRange($pos->z - $radius, $pos->z + $radius); if ($level->getBlockIdAt($x, $pos->y + 1, $z) === Block::AIR and $level->getBlockIdAt($x, $pos->y, $z) === Block::GRASS) { $t = $arr[$random->nextRange(0, $arrC)]; $level->setBlockIdAt($x, $pos->y + 1, $z, $t[0]); $level->setBlockDataAt($x, $pos->y + 1, $z, $t[1]); } } }
private function getHighestWorkableBlock($x, $z) { for ($y = 128; $y > 0; --$y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b === Block::AIR or $b === Block::LEAVES) { if (--$y <= 0) { return -1; } } else { break; } } return ++$y; }
public function placeObject(ChunkManager $level, $x, $y, $z) { $clusterSize = (int) $this->type->clusterSize; $angle = $this->random->nextFloat() * M_PI; $offset = VectorMath::getDirection2D($angle)->multiply($clusterSize)->divide(8); $x1 = $x + 8 + $offset->x; $x2 = $x + 8 - $offset->x; $z1 = $z + 8 + $offset->y; $z2 = $z + 8 - $offset->y; $y1 = $y + $this->random->nextBoundedInt(3) + 2; $y2 = $y + $this->random->nextBoundedInt(3) + 2; for ($count = 0; $count <= $clusterSize; ++$count) { $seedX = $x1 + ($x2 - $x1) * $count / $clusterSize; $seedY = $y1 + ($y2 - $y1) * $count / $clusterSize; $seedZ = $z1 + ($z2 - $z1) * $count / $clusterSize; $size = ((\sin($count * (M_PI / $clusterSize)) + 1) * $this->random->nextFloat() * $clusterSize / 16 + 1) / 2; $startX = (int) ($seedX - $size); $startY = (int) ($seedY - $size); $startZ = (int) ($seedZ - $size); $endX = (int) ($seedX + $size); $endY = (int) ($seedY + $size); $endZ = (int) ($seedZ + $size); for ($x = $startX; $x <= $endX; ++$x) { $sizeX = ($x + 0.5 - $seedX) / $size; $sizeX *= $sizeX; if ($sizeX < 1) { for ($y = $startY; $y <= $endY; ++$y) { $sizeY = ($y + 0.5 - $seedY) / $size; $sizeY *= $sizeY; if ($y > 0 and $sizeX + $sizeY < 1) { for ($z = $startZ; $z <= $endZ; ++$z) { $sizeZ = ($z + 0.5 - $seedZ) / $size; $sizeZ *= $sizeZ; if ($sizeX + $sizeY + $sizeZ < 1 and (in_array($level->getBlockIdAt($x, $y, $z), $this->normal_replaced) and $this->type->material->getId() === 0 or $level->getBlockIdAt($x, $y, $z) === 1 and $this->type->material->getId() !== 0)) { $level->setBlockIdAt($x, $y, $z, $this->type->material->getId()); if ($this->type->material->getDamage() !== 0) { $level->setBlockDataAt($x, $y, $z, $this->type->material->getDamage()); } } } } } } } } }
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { $radiusToCheck = 0; for ($yy = 0; $yy < $this->trunkHeight + 3; ++$yy) { if ($yy == 1 or $yy === $this->trunkHeight) { ++$radiusToCheck; } for ($xx = -$radiusToCheck; $xx < $radiusToCheck + 1; ++$xx) { for ($zz = -$radiusToCheck; $zz < $radiusToCheck + 1; ++$zz) { if (!isset($this->overridable[$level->getBlockIdAt($x + $xx, $y + $yy, $z + $zz)])) { return false; } } } } return true; }
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { $this->findRandomLeavesSize($random); $checkRadius = 0; for ($yy = 0; $yy < $this->totalHeight + 2; ++$yy) { if ($yy === $this->leavesBottomY) { $checkRadius = $this->leavesMaxRadius; } for ($xx = -$checkRadius; $xx < $checkRadius + 1; ++$xx) { for ($zz = -$checkRadius; $zz < $checkRadius + 1; ++$zz) { if (!isset($this->overridable[$level->getBlockIdAt($x + $xx, $y + $yy, $z + $zz)])) { return false; } } } } return true; }
protected function placeTrunk(ChunkManager $level, $x, $y, $z, Random $random, $trunkHeight) { // The base dirt block $level->setBlockIdAt($x, $y - 1, $z, Block::DIRT); for ($yy = 0; $yy < $trunkHeight; ++$yy) { $blockId = $level->getBlockIdAt($x, $y + $yy, $z); if (isset($this->overridable[$blockId])) { $level->setBlockIdAt($x, $y + $yy, $z, $this->trunkBlock); $level->setBlockDataAt($x, $y + $yy, $z, $this->type); } } }
public function place() { for ($x = $this->start->getFloorX(); $x < $this->end->getFloorX(); $x++) { $xOffset = ($this->chunk->getX() + $x + 0.5 - $this->target->getX()) / $this->horizontalSize; for ($z = $this->start->getFloorZ(); $z < $this->end->getFloorZ(); $z++) { $zOffset = ($this->chunk->getZ() + $z + 0.5 - $this->target->getZ()) / $this->horizontalSize; if ($xOffset * $xOffset + $zOffset * $zOffset >= 1) { continue; } for ($y = $this->end->getFloorY() - 1; $y >= $this->start->getFloorY(); $y--) { $yOffset = ($y + 0.5 - $this->target->getY()) / $this->verticalSize; if ($yOffset > -0.7 and $xOffset * $xOffset + $yOffset * $yOffset + $zOffset * $zOffset < 1) { $xx = $this->chunk->getX() + $x; $zz = $this->chunk->getZ() + $z; $blockId = $this->level->getBlockIdAt($xx, $y, $zz); if ($blockId == Block::STONE or $blockId == Block::DIRT or $blockId == Block::GRASS) { if ($y < 10) { $this->level->setBlockIdAt($xx, $y, $zz, Block::STILL_LAVA); } else { if ($blockId == Block::GRASS and $this->level->getBlockIdAt($xx, $y - 1, $zz) == Block::DIRT) { $this->level->setBlockIdAt($xx, $y - 1, $zz, Block::GRASS); } $this->level->setBlockIdAt($xx, $y, $zz, Block::AIR); } } } } } } }
private function getAvailableBlockSpace(ChunkManager $level, Vector3 $from, Vector3 $to) { $count = 0; $iter = new VectorIterator($level, $from, $to); while ($iter->valid()) { $iter->next(); $pos = $iter->current(); if (!isset($this->overridable[$level->getBlockIdAt($pos->x, $pos->y, $pos->z)])) { return $count; } $count++; } return -1; }