public function onSCommand(CommandSender $c, Command $cc, $scmd, $data, array $args) { if (count($args) < 1 || count($args) > 4) { return false; } $world = array_shift($args); if ($this->owner->getServer()->isLevelGenerated($world)) { $c->sendMessage(TextFormat::RED . mc::_("[MW] A world named %1% already exists", $world)); return true; } $seed = null; $generator = null; $opts = []; if (isset($args[0])) { $seed = intval($args[0]); } if (isset($args[1])) { $generator = Generator::getGenerator($args[1]); if (strtolower($args[1]) != Generator::getGeneratorName($generator)) { $c->sendMessage(TextFormat::RED . mc::_("[MW] Unknown generator %1%", $args[1])); return true; } $c->sendMessage(TextFormat::GREEN . mc::_("[MW] Using %1%", Generator::getGeneratorName($generator))); } if (isset($args[2])) { $opts = ["preset" => $args[2]]; } $this->owner->getServer()->broadcastMessage(mc::_("[MW] Creating level %1%... (Expect Lag)", $world)); $this->owner->getServer()->generateLevel($world, $seed, $generator, $opts); $this->owner->getServer()->loadLevel($world); return true; }
public static function generate($path, $name, $seed, $generator, array $options = []) { @mkdir($path, 0777, true); @mkdir($path . "/region", 0777); //TODO, add extra details $levelData = new Compound("Data", ["hardcore" => new Byte("hardcore", 0), "initialized" => new Byte("initialized", 1), "GameType" => new Int("GameType", 0), "generatorVersion" => new Int("generatorVersion", 1), "SpawnX" => new Int("SpawnX", 128), "SpawnY" => new Int("SpawnY", 70), "SpawnZ" => new Int("SpawnZ", 128), "version" => new Int("version", 19133), "DayTime" => new Int("DayTime", 0), "LastPlayed" => new Long("LastPlayed", microtime(true) * 1000), "RandomSeed" => new Long("RandomSeed", $seed), "SizeOnDisk" => new Long("SizeOnDisk", 0), "Time" => new Long("Time", 0), "generatorName" => new String("generatorName", Generator::getGeneratorName($generator)), "generatorOptions" => new String("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""), "LevelName" => new String("LevelName", $name), "GameRules" => new Compound("GameRules", [])]); $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->setData(new Compound(null, ["Data" => $levelData])); $buffer = $nbt->writeCompressed(); @file_put_contents($path . "level.dat", $buffer); }
public static function generate($path, $name, $seed, $generator, array $options = []) { if (!file_exists($path)) { mkdir($path, 0777, true); } if (!file_exists($path . "/db")) { mkdir($path . "/db", 0777, true); } //TODO, add extra details $levelData = new Compound("", ["hardcore" => new Byte("hardcore", 0), "initialized" => new Byte("initialized", 1), "GameType" => new Int("GameType", 0), "generatorVersion" => new Int("generatorVersion", 1), "SpawnX" => new Int("SpawnX", 128), "SpawnY" => new Int("SpawnY", 70), "SpawnZ" => new Int("SpawnZ", 128), "version" => new Int("version", 19133), "DayTime" => new Int("DayTime", 0), "LastPlayed" => new Long("LastPlayed", microtime(true) * 1000), "RandomSeed" => new Long("RandomSeed", $seed), "SizeOnDisk" => new Long("SizeOnDisk", 0), "Time" => new Long("Time", 0), "RainTime" => new Int("RainTime", 0), "Raining" => new String("Raining", false), "ThunderTime" => new Int("ThunderTime", 0), "Thundering" => new String("Thundering", false), "generatorName" => new String("generatorName", Generator::getGeneratorName($generator)), "generatorOptions" => new String("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""), "LevelName" => new String("LevelName", $name), "GameRules" => new Compound("GameRules", [])]); $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->setData($levelData); $buffer = $nbt->write(); file_put_contents($path . "level.dat", Binary::writeLInt(3) . Binary::writeLInt(strlen($buffer)) . $buffer); $db = new \LevelDB($path . "/db"); $db->close(); }