/** * @param string $timingName * @param Task $task * @param int $taskId * @param int $delay * @param int $period */ public function __construct($timingName, Task $task, $taskId, $delay = -1, $period = -1) { $this->task = $task; $this->taskId = $taskId; $this->delay = $delay; $this->period = $period; $this->timingName = $timingName === null ? "Unknown" : $timingName; $this->timings = Timings::getPluginTaskTimings($this, $period); }
public function __construct(FullChunk $chunk, Compound $nbt) { if ($chunk === null or $chunk->getProvider() === null) { throw new \Exception("Invalid garbage Chunk given to Tile"); } $this->server = $chunk->getProvider()->getLevel()->getServer(); $this->chunk = $chunk; $this->setLevel($chunk->getProvider()->getLevel()); $this->namedtag = $nbt; $this->closed = false; $this->name = ""; $this->lastUpdate = microtime(true); $this->id = Tile::$tileCount++; $this->x = (int) $this->namedtag["x"]; $this->y = (int) $this->namedtag["y"]; $this->z = (int) $this->namedtag["z"]; $this->chunk->addTile($this); $this->getLevel()->addTile($this); $this->tickTimer = Timings::getTileEntityTimings($this); }
public function __construct(FullChunk $chunk, Compound $nbt) { if ($chunk === null or $chunk->getProvider() === null) { throw new ChunkException("Invalid garbage Chunk given to Entity"); } $this->timings = Timings::getEntityTimings($this); if ($this->eyeHeight === null) { $this->eyeHeight = $this->height / 2 + 0.1; } $this->id = Entity::$entityCount++; $this->justCreated = true; $this->namedtag = $nbt; $this->chunk = $chunk; $this->setLevel($chunk->getProvider()->getLevel()); $this->server = $chunk->getProvider()->getLevel()->getServer(); $this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0); $this->setPositionAndRotation(new Vector3($this->namedtag["Pos"][0], $this->namedtag["Pos"][1], $this->namedtag["Pos"][2]), $this->namedtag->Rotation[0], $this->namedtag->Rotation[1], true); $this->setMotion(new Vector3($this->namedtag["Motion"][0], $this->namedtag["Motion"][1], $this->namedtag["Motion"][2])); if (!isset($this->namedtag->FallDistance)) { $this->namedtag->FallDistance = new Float("FallDistance", 0); } $this->fallDistance = $this->namedtag["FallDistance"]; if (!isset($this->namedtag->Fire)) { $this->namedtag->Fire = new Short("Fire", 0); } $this->fireTicks = $this->namedtag["Fire"]; if (!isset($this->namedtag->Air)) { $this->namedtag->Air = new Short("Air", 300); } $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, $this->namedtag["Air"]); if (!isset($this->namedtag->OnGround)) { $this->namedtag->OnGround = new Byte("OnGround", 0); } $this->onGround = $this->namedtag["OnGround"] > 0 ? true : false; if (!isset($this->namedtag->Invulnerable)) { $this->namedtag->Invulnerable = new Byte("Invulnerable", 0); } $this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false; $this->chunk->addEntity($this); $this->level->addEntity($this); $this->initEntity(); $this->lastUpdate = $this->server->getTick(); $this->server->getPluginManager()->callEvent(new EntitySpawnEvent($this)); $this->checkBlockCollisionTicks = (int) $this->server->getAdvancedProperty("main.check-block-collision", 1); $this->scheduleUpdate(); }
/** * @param \ClassLoader $autoloader * @param \ThreadedLogger $logger * @param string $filePath * @param string $dataPath * @param string $pluginPath */ public function __construct(\ClassLoader $autoloader, \ThreadedLogger $logger, $filePath, $dataPath, $pluginPath) { self::$instance = $this; $this->autoloader = $autoloader; $this->logger = $logger; $this->filePath = $filePath; if (!file_exists($dataPath . "worlds/")) { mkdir($dataPath . "worlds/", 0777); } if (!file_exists($dataPath . "players/")) { mkdir($dataPath . "players/", 0777); } if (!file_exists($dataPath . "CrashDump/")) { mkdir($dataPath . "CrashDump/", 0777); } if (!file_exists($pluginPath)) { mkdir($pluginPath, 0777); } $this->dataPath = realpath($dataPath) . DIRECTORY_SEPARATOR; $this->pluginPath = realpath($pluginPath) . DIRECTORY_SEPARATOR; $this->console = new CommandReader(); $version = new VersionString($this->getPocketMineVersion()); $this->logger->info(TextFormat::GREEN . " ____ _ _ __ __ _ " . TextFormat::AQUA . " _____ _ _ _ "); $this->logger->info(TextFormat::GREEN . " | _ \\ ___ ___| | _____| |_| \\/ (_)_ __ ___ " . TextFormat::AQUA . "| ____| (_) |_ ___ "); $this->logger->info(TextFormat::GREEN . " | |_) / _ \\ / __| |/ / _ \\ __| |\\/| | | '_ \\ / _ \\ _____ " . TextFormat::AQUA . "| _| | | | __/ _ \\ "); $this->logger->info(TextFormat::GREEN . " | __/ (_) | (__| < __/ |_| | | | | | | | __/ |_____| " . TextFormat::AQUA . "| |___| | | || __/"); $this->logger->info(TextFormat::GREEN . " |_| \\___/ \\___|_|\\_\\___|\\__|_| |_|_|_| |_|\\___| " . TextFormat::AQUA . "|_____|_|_|\\__\\___|"); $this->logger->info(TextFormat::GREEN . " Version: " . TextFormat::AQUA . $version); $this->logger->info("Loading pocketmine.yml..."); if (!file_exists($this->dataPath . "pocketmine.yml")) { $content = file_get_contents($this->filePath . "src/pocketmine/resources/pocketmine.yml"); if ($version->isDev()) { $content = str_replace("preferred-channel: stable", "preferred-channel: beta", $content); } @file_put_contents($this->dataPath . "pocketmine.yml", $content); } $this->config = new Config($this->dataPath . "pocketmine.yml", Config::YAML, []); $this->logger->info("Loading server properties..."); $this->properties = new Config($this->dataPath . "server.properties", Config::PROPERTIES, ["motd" => "Minecraft: PE Server", "server-port" => 19132, "white-list" => false, "announce-player-achievements" => true, "spawn-protection" => 16, "max-players" => 20, "allow-flight" => false, "spawn-animals" => true, "spawn-mobs" => true, "gamemode" => 0, "force-gamemode" => false, "hardcore" => false, "pvp" => true, "difficulty" => 1, "generator-settings" => "", "level-name" => "world", "level-seed" => "", "level-type" => "DEFAULT", "enable-query" => true, "enable-rcon" => false, "rcon.password" => substr(base64_encode(@Utils::getRandomBytes(20, false)), 3, 10), "auto-save" => true]); $this->forceLanguage = $this->getProperty("settings.force-language", false); $this->baseLang = new BaseLang($this->getProperty("settings.language", BaseLang::FALLBACK_LANGUAGE)); $this->logger->info($this->getLanguage()->translateString("language.selected", [$this->getLanguage()->getName(), $this->getLanguage()->getLang()])); $this->memoryManager = new MemoryManager($this); $this->logger->info($this->getLanguage()->translateString("pocketmine.server.start", [TextFormat::AQUA . $this->getVersion()])); if (($poolSize = $this->getProperty("settings.async-workers", "auto")) === "auto") { $poolSize = ServerScheduler::$WORKERS; $processors = Utils::getCoreCount() - 2; if ($processors > 0) { $poolSize = max(1, $processors); } } ServerScheduler::$WORKERS = $poolSize; if ($this->getProperty("network.batch-threshold", 256) >= 0) { Network::$BATCH_THRESHOLD = (int) $this->getProperty("network.batch-threshold", 256); } else { Network::$BATCH_THRESHOLD = -1; } $this->networkCompressionLevel = $this->getProperty("network.compression-level", 7); $this->networkCompressionAsync = $this->getProperty("network.async-compression", true); $this->autoTickRate = (bool) $this->getProperty("level-settings.auto-tick-rate", true); $this->autoTickRateLimit = (int) $this->getProperty("level-settings.auto-tick-rate-limit", 20); $this->alwaysTickPlayers = (int) $this->getProperty("level-settings.always-tick-players", false); $this->baseTickRate = (int) $this->getProperty("level-settings.base-tick-rate", 1); $this->scheduler = new ServerScheduler(); if ($this->getConfigBoolean("enable-rcon", false) === true) { $this->rcon = new RCON($this, $this->getConfigString("rcon.password", ""), $this->getConfigInt("rcon.port", $this->getPort()), ($ip = $this->getIp()) != "" ? $ip : "0.0.0.0", $this->getConfigInt("rcon.threads", 1), $this->getConfigInt("rcon.clients-per-thread", 50)); } $this->entityMetadata = new EntityMetadataStore(); $this->playerMetadata = new PlayerMetadataStore(); $this->levelMetadata = new LevelMetadataStore(); $this->operators = new Config($this->dataPath . "ops.txt", Config::ENUM); $this->whitelist = new Config($this->dataPath . "white-list.txt", Config::ENUM); if (file_exists($this->dataPath . "banned.txt") and !file_exists($this->dataPath . "banned-players.txt")) { @rename($this->dataPath . "banned.txt", $this->dataPath . "banned-players.txt"); } @touch($this->dataPath . "banned-players.txt"); $this->banByName = new BanList($this->dataPath . "banned-players.txt"); $this->banByName->load(); @touch($this->dataPath . "banned-ips.txt"); $this->banByIP = new BanList($this->dataPath . "banned-ips.txt"); $this->banByIP->load(); $this->maxPlayers = $this->getConfigInt("max-players", 20); $this->setAutoSave($this->getConfigBoolean("auto-save", true)); if ($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3) { $this->setConfigInt("difficulty", 3); } define("pocketmine\\DEBUG", (int) $this->getProperty("debug.level", 1)); if ($this->logger instanceof MainLogger) { $this->logger->setLogDebug(\pocketmine\DEBUG > 1); } if (\pocketmine\DEBUG >= 0) { @cli_set_process_title($this->getName() . " " . $this->getPocketMineVersion()); } $this->logger->info($this->getLanguage()->translateString("pocketmine.server.networkStart", [$this->getIp() === "" ? "*" : $this->getIp(), $this->getPort()])); define("BOOTUP_RANDOM", @Utils::getRandomBytes(16)); $this->serverID = Utils::getMachineUniqueId($this->getIp() . $this->getPort()); $this->getLogger()->debug("Server unique id: " . $this->getServerUniqueId()); $this->getLogger()->debug("Machine unique id: " . Utils::getMachineUniqueId()); $this->network = new Network($this); $this->network->setName($this->getMotd()); $this->logger->info($this->getLanguage()->translateString("pocketmine.server.info", [$this->getName(), ($version->isDev() ? TextFormat::YELLOW : "") . $version->get(true) . TextFormat::WHITE, $this->getCodename(), $this->getApiVersion()])); $this->logger->info($this->getLanguage()->translateString("pocketmine.server.license", [$this->getName()])); Timings::init(); $this->consoleSender = new ConsoleCommandSender(); $this->commandMap = new SimpleCommandMap($this); $this->registerEntities(); $this->registerTiles(); InventoryType::init(); Block::init(); Item::init(); Biome::init(); Effect::init(); Enchantment::init(); Attribute::init(); /** TODO: @deprecated */ TextWrapper::init(); $this->craftingManager = new CraftingManager(); $this->pluginManager = new PluginManager($this, $this->commandMap); $this->pluginManager->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this->consoleSender); $this->pluginManager->setUseTimings($this->getProperty("settings.enable-profiling", false)); $this->profilingTickRate = (double) $this->getProperty("settings.profile-report-trigger", 20); $this->pluginManager->registerInterface(PharPluginLoader::class); $this->pluginManager->registerInterface(ScriptPluginLoader::class); set_exception_handler([$this, "exceptionHandler"]); register_shutdown_function([$this, "crashDump"]); $this->queryRegenerateTask = new QueryRegenerateEvent($this, 5); $this->network->registerInterface(new RakLibInterface($this)); $this->pluginManager->loadPlugins($this->pluginPath); $this->updater = new AutoUpdater($this, $this->getProperty("auto-updater.host", "www.pocketmine.net")); $this->enablePlugins(PluginLoadOrder::STARTUP); LevelProviderManager::addProvider($this, Anvil::class); LevelProviderManager::addProvider($this, McRegion::class); if (extension_loaded("leveldb")) { $this->logger->debug($this->getLanguage()->translateString("pocketmine.debug.enable")); LevelProviderManager::addProvider($this, LevelDB::class); } Generator::addGenerator(Flat::class, "flat"); Generator::addGenerator(Normal::class, "normal"); Generator::addGenerator(Normal::class, "default"); Generator::addGenerator(Nether::class, "hell"); Generator::addGenerator(Nether::class, "nether"); foreach ((array) $this->getProperty("worlds", []) as $name => $worldSetting) { if ($this->loadLevel($name) === false) { $seed = $this->getProperty("worlds.{$name}.seed", time()); $options = explode(":", $this->getProperty("worlds.{$name}.generator", Generator::getGenerator("default"))); $generator = Generator::getGenerator(array_shift($options)); if (count($options) > 0) { $options = ["preset" => implode(":", $options)]; } else { $options = []; } $this->generateLevel($name, $seed, $generator, $options); } } if ($this->getDefaultLevel() === null) { $default = $this->getConfigString("level-name", "world"); if (trim($default) == "") { $this->getLogger()->warning("level-name cannot be null, using default"); $default = "world"; $this->setConfigString("level-name", "world"); } if ($this->loadLevel($default) === false) { $seed = $this->getConfigInt("level-seed", time()); $this->generateLevel($default, $seed === 0 ? time() : $seed); } $this->setDefaultLevel($this->getLevelByName($default)); } $this->properties->save(true); if (!$this->getDefaultLevel() instanceof Level) { $this->getLogger()->emergency($this->getLanguage()->translateString("pocketmine.level.defaultError")); $this->forceShutdown(); return; } if ($this->getProperty("ticks-per.autosave", 6000) > 0) { $this->autoSaveTicks = (int) $this->getProperty("ticks-per.autosave", 6000); } $this->enablePlugins(PluginLoadOrder::POSTWORLD); $this->start(); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { assert($chunk !== null and $chunk->getProvider() !== null); $this->timings = Timings::getTileEntityTimings($this); $this->server = $chunk->getProvider()->getLevel()->getServer(); $this->chunk = $chunk; $this->setLevel($chunk->getProvider()->getLevel()); $this->namedtag = $nbt; $this->name = ""; $this->lastUpdate = microtime(true); $this->id = Tile::$tileCount++; $this->x = (int) $this->namedtag["x"]; $this->y = (int) $this->namedtag["y"]; $this->z = (int) $this->namedtag["z"]; $this->chunk->addTile($this); $this->getLevel()->addTile($this); $this->tickTimer = Timings::getTileEntityTimings($this); }
/** * @param \ClassLoader $autoloader * @param \ThreadedLogger $logger * @param string $filePath * @param string $dataPath * @param string $pluginPath */ public function __construct(\ClassLoader $autoloader, \ThreadedLogger $logger, $filePath, $dataPath, $pluginPath) { self::$instance = $this; $this->autoloader = $autoloader; $this->logger = $logger; $this->filePath = $filePath; if (!file_exists($dataPath . "worlds/")) { mkdir($dataPath . "worlds/", 0777); } if (!file_exists($dataPath . "players/")) { mkdir($dataPath . "players/", 0777); } if (!file_exists($pluginPath)) { mkdir($pluginPath, 0777); } $this->dataPath = realpath($dataPath) . DIRECTORY_SEPARATOR; $this->pluginPath = realpath($pluginPath) . DIRECTORY_SEPARATOR; $this->console = new CommandReader(); $version = new VersionString($this->getPocketMineVersion()); $this->logger->info("Starting Minecraft: PE server version " . TextFormat::AQUA . $this->getVersion()); $this->logger->info("Loading pocketmine-soft.yml..."); if (!file_exists($this->dataPath . "pocketmine-soft.yml")) { $content = file_get_contents($this->filePath . "src/pocketmine/resources/pocketmine-soft.yml"); @file_put_contents($this->dataPath . "pocketmine-soft.yml", $content); } $this->softConfig = new Config($this->dataPath . "pocketmine-soft.yml", Config::YAML, []); $this->logger->info("Loading pocketmine.yml..."); if (!file_exists($this->dataPath . "pocketmine.yml")) { $content = file_get_contents($this->filePath . "src/pocketmine/resources/pocketmine.yml"); @file_put_contents($this->dataPath . "pocketmine.yml", $content); } $this->config = new Config($this->dataPath . "pocketmine.yml", Config::YAML, []); $this->logger->info("Loading server properties..."); $this->properties = new Config($this->dataPath . "server.properties", Config::PROPERTIES, ["motd" => "Minecraft: PE Server", "server-port" => 19132, "memory-limit" => "256M", "white-list" => false, "announce-player-achievements" => true, "spawn-protection" => 16, "max-players" => 20, "allow-flight" => false, "spawn-animals" => true, "spawn-mobs" => true, "gamemode" => 0, "force-gamemode" => false, "hardcore" => false, "pvp" => true, "difficulty" => 1, "generator-settings" => "", "level-name" => "world", "level-seed" => "", "level-type" => "DEFAULT", "enable-query" => true, "enable-rcon" => false, "rcon.password" => substr(base64_encode(@Utils::getRandomBytes(20, false)), 3, 10), "auto-save" => true]); ServerScheduler::$WORKERS = 4; if ($this->getProperty("network.batch-threshold", 256) >= 0) { Network::$BATCH_THRESHOLD = (int) $this->getProperty("network.batch-threshold", 256); } else { Network::$BATCH_THRESHOLD = -1; } $this->networkCompressionLevel = $this->getProperty("network.compression-level", 7); $this->networkCompressionAsync = $this->getProperty("network.async-compression", true); $this->scheduler = new ServerScheduler(); if ($this->getConfigBoolean("enable-rcon", false) === true) { $this->rcon = new RCON($this, $this->getConfigString("rcon.password", ""), $this->getConfigInt("rcon.port", $this->getPort()), ($ip = $this->getIp()) != "" ? $ip : "0.0.0.0", $this->getConfigInt("rcon.threads", 1), $this->getConfigInt("rcon.clients-per-thread", 50)); } $this->entityMetadata = new EntityMetadataStore(); $this->playerMetadata = new PlayerMetadataStore(); $this->levelMetadata = new LevelMetadataStore(); $this->operators = new Config($this->dataPath . "ops.txt", Config::ENUM); $this->whitelist = new Config($this->dataPath . "white-list.txt", Config::ENUM); if (file_exists($this->dataPath . "banned.txt") and !file_exists($this->dataPath . "banned-players.txt")) { @rename($this->dataPath . "banned.txt", $this->dataPath . "banned-players.txt"); } @touch($this->dataPath . "banned-players.txt"); $this->banByName = new BanList($this->dataPath . "banned-players.txt"); $this->banByName->load(); @touch($this->dataPath . "banned-ips.txt"); $this->banByIP = new BanList($this->dataPath . "banned-ips.txt"); $this->banByIP->load(); $this->maxPlayers = $this->getConfigInt("max-players", 20); $this->setAutoSave($this->getConfigBoolean("auto-save", true)); if (($memory = str_replace("B", "", strtoupper($this->getConfigString("memory-limit", "256M")))) !== false) { $value = ["M" => 1, "G" => 1024]; $real = (int) substr($memory, 0, -1) * $value[substr($memory, -1)]; if ($real < 128) { $this->logger->warning($this->getName() . " may not work right with less than 128MB of RAM", true, true, 0); } @ini_set("memory_limit", $memory); } else { $this->setConfigString("memory-limit", "256M"); } $this->network = new Network($this); if ($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3) { $this->setConfigInt("difficulty", 3); } define("pocketmine\\DEBUG", (int) $this->getProperty("debug.level", 1)); if ($this->logger instanceof MainLogger) { $this->logger->setLogDebug(\pocketmine\DEBUG > 1); } define("ADVANCED_CACHE", $this->getProperty("settings.advanced-cache", false)); if (ADVANCED_CACHE == true) { $this->logger->info("Advanced cache enabled"); } Level::$COMPRESSION_LEVEL = $this->getProperty("chunk-sending.compression-level", 8); if (defined("pocketmine\\DEBUG") and \pocketmine\DEBUG >= 0) { @\cli_set_process_title($this->getName() . " " . $this->getPocketMineVersion()); } $this->logger->info("Starting Minecraft PE server on " . ($this->getIp() === "" ? "*" : $this->getIp()) . ":" . $this->getPort()); define("BOOTUP_RANDOM", @Utils::getRandomBytes(16)); $this->serverID = Utils::getMachineUniqueId($this->getIp() . $this->getPort()); $this->addInterface($this->mainInterface = new RakLibInterface($this)); $this->logger->info("This server is running " . $this->getName() . " version " . ($version->isDev() ? TextFormat::YELLOW : "") . $version->get(true) . TextFormat::WHITE . " \"" . $this->getCodename() . "\" (API " . $this->getApiVersion() . ")"); $this->logger->info($this->getName() . " is distributed under the LGPL License"); PluginManager::$pluginParentTimer = new TimingsHandler("** Plugins"); Timings::init(); $this->consoleSender = new ConsoleCommandSender(); $this->commandMap = new SimpleCommandMap($this); $this->registerEntities(); $this->registerTiles(); InventoryType::init(); Block::init(); Item::init(); TextWrapper::init(); $this->craftingManager = new CraftingManager(); $this->pluginManager = new PluginManager($this, $this->commandMap); $this->pluginManager->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this->consoleSender); $this->pluginManager->setUseTimings($this->getProperty("settings.enable-profiling", false)); $this->pluginManager->registerInterface(PharPluginLoader::class); \set_exception_handler([$this, "exceptionHandler"]); register_shutdown_function([$this, "crashDump"]); $plugins = $this->pluginManager->loadPlugins($this->pluginPath); $configPlugins = $this->getAdvancedProperty("plugins", []); if (count($configPlugins) > 0) { $this->getLogger()->info("Checking extra plugins"); $loadNew = false; foreach ($configPlugins as $plugin => $download) { if (!isset($plugins[$plugin])) { $path = $this->pluginPath . "/" . $plugin . ".phar"; if (substr($download, 0, 4) === "http") { $this->getLogger()->info("Downloading " . $plugin); file_put_contents($path, Utils::getURL($download)); } else { file_put_contents($path, file_get_contents($download)); } $loadNew = true; } } if ($loadNew) { $this->pluginManager->loadPlugins($this->pluginPath); } } $this->enablePlugins(PluginLoadOrder::STARTUP); if ($this->getProperty("chunk-generation.use-async", true)) { $this->generationManager = new GenerationRequestManager($this); } else { $this->generationManager = new GenerationInstanceManager($this); } LevelProviderManager::addProvider($this, Anvil::class); LevelProviderManager::addProvider($this, McRegion::class); if (extension_loaded("leveldb")) { $this->logger->debug("Enabling LevelDB support"); LevelProviderManager::addProvider($this, LevelDB::class); } Generator::addGenerator(Flat::class, "flat"); Generator::addGenerator(Normal::class, "normal"); Generator::addGenerator(Normal::class, "default"); foreach ((array) $this->getProperty("worlds", []) as $name => $worldSetting) { if ($this->loadLevel($name) === false) { $seed = $this->getProperty("worlds.{$name}.seed", time()); $options = explode(":", $this->getProperty("worlds.{$name}.generator", Generator::getGenerator("default"))); $generator = Generator::getGenerator(array_shift($options)); if (count($options) > 0) { $options = ["preset" => implode(":", $options)]; } else { $options = []; } $this->generateLevel($name, $seed, $generator, $options); } } if ($this->getDefaultLevel() === null) { $default = $this->getConfigString("level-name", "world"); if (trim($default) == "") { $this->getLogger()->warning("level-name cannot be null, using default"); $default = "world"; $this->setConfigString("level-name", "world"); } if ($this->loadLevel($default) === false) { $seed = $this->getConfigInt("level-seed", time()); $this->generateLevel($default, $seed === 0 ? time() : $seed); } $this->setDefaultLevel($this->getLevelByName($default)); } $this->properties->save(); if (!$this->getDefaultLevel() instanceof Level) { $this->getLogger()->emergency("No default level has been loaded"); $this->forceShutdown(); return; } $this->scheduler->scheduleDelayedRepeatingTask(new CallbackTask([Cache::class, "cleanup"]), $this->getProperty("ticks-per.cache-cleanup", 900), $this->getProperty("ticks-per.cache-cleanup", 900)); if ($this->getAutoSave() and $this->getProperty("ticks-per.autosave", 6000) > 0) { $this->scheduler->scheduleDelayedRepeatingTask(new CallbackTask([$this, "doAutoSave"]), $this->getProperty("ticks-per.autosave", 6000), $this->getProperty("ticks-per.autosave", 6000)); } if ($this->getProperty("chunk-gc.period-in-ticks", 600) > 0) { $this->scheduler->scheduleDelayedRepeatingTask(new CallbackTask([$this, "doLevelGC"]), $this->getProperty("chunk-gc.period-in-ticks", 600), $this->getProperty("chunk-gc.period-in-ticks", 600)); } $this->scheduler->scheduleRepeatingTask(new GarbageCollectionTask(), 900); $this->enablePlugins(PluginLoadOrder::POSTWORLD); if ($this->getAdvancedProperty("main.player-shuffle", 0) > 0) { $this->scheduler->scheduleDelayedRepeatingTask(new CallbackTask([$this, "shufflePlayers"]), $this->getAdvancedProperty("main.player-shuffle", 0), $this->getAdvancedProperty("main.player-shuffle", 0)); } $this->start(); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { assert($chunk !== null and $chunk->getProvider() !== null); $this->timings = Timings::getEntityTimings($this); $this->isPlayer = $this instanceof Player; $this->temporalVector = new Vector3(); if ($this->eyeHeight === null) { $this->eyeHeight = $this->height / 2 + 0.1; } $this->id = Entity::$entityCount++; $this->justCreated = true; $this->namedtag = $nbt; $this->chunk = $chunk; $this->setLevel($chunk->getProvider()->getLevel()); $this->server = $chunk->getProvider()->getLevel()->getServer(); $this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0); $this->setPositionAndRotation($this->temporalVector->setComponents($this->namedtag["Pos"][0], $this->namedtag["Pos"][1], $this->namedtag["Pos"][2]), $this->namedtag->Rotation[0], $this->namedtag->Rotation[1]); $this->setMotion($this->temporalVector->setComponents($this->namedtag["Motion"][0], $this->namedtag["Motion"][1], $this->namedtag["Motion"][2])); assert(!is_nan($this->x) and !is_infinite($this->x) and !is_nan($this->y) and !is_infinite($this->y) and !is_nan($this->z) and !is_infinite($this->z)); if (!isset($this->namedtag->FallDistance)) { $this->namedtag->FallDistance = new FloatTag("FallDistance", 0); } $this->fallDistance = $this->namedtag["FallDistance"]; if (!isset($this->namedtag->Fire) || $this->namedtag["Fire"] > 32767) { $this->namedtag->Fire = new ShortTag("Fire", 0); } $this->fireTicks = $this->namedtag["Fire"]; if (!isset($this->namedtag->Air)) { $this->namedtag->Air = new ShortTag("Air", 300); } $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, $this->namedtag["Air"], false); if (!isset($this->namedtag->OnGround)) { $this->namedtag->OnGround = new ByteTag("OnGround", 0); } $this->onGround = $this->namedtag["OnGround"] > 0 ? true : false; if (!isset($this->namedtag->Invulnerable)) { $this->namedtag->Invulnerable = new ByteTag("Invulnerable", 0); } $this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false; $this->attributeMap = new AttributeMap(); $this->chunk->addEntity($this); $this->level->addEntity($this); $this->initEntity(); $this->lastUpdate = $this->server->getTick(); $this->server->getPluginManager()->callEvent(new EntitySpawnEvent($this)); $this->scheduleUpdate(); }
/** * Handles a Minecraft packet * TODO: Separate all of this in handlers * * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param DataPacket $packet */ public function handleDataPacket(DataPacket $packet) { if ($this->connected === false) { return; } if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) { /** @var BatchPacket $packet */ $this->server->getNetwork()->processBatch($packet, $this); return; } $timings = Timings::getReceiveDataPacketTimings($packet); $timings->startTiming(); $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet)); if ($ev->isCancelled()) { $timings->stopTiming(); return; } switch ($packet::NETWORK_ID) { case ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET: $tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z)); if ($tile instanceof ItemFrame) { $block = $this->level->getBlock($tile); $this->server->getPluginManager()->callEvent($ev = new BlockBreakEvent($this, $block, $this->getInventory()->getItemInHand(), true)); if (!$ev->isCancelled()) { $item = $tile->getItem(); $this->server->getPluginManager()->callEvent($ev = new ItemFrameDropItemEvent($this, $block, $tile, $item)); if (!$ev->isCancelled()) { if ($item->getId() !== Item::AIR) { if (mt_rand(0, 10) / 10 < $tile->getItemDropChance()) { $this->level->dropItem($tile, $item); } $tile->setItem(Item::get(Item::AIR)); $tile->setItemRotation(0); } } else { $tile->spawnTo($this); } } else { $tile->spawnTo($this); } } break; case ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET: /*if($this->spawned){ $this->viewDistance = $packet->radius ** 2; }*/ $pk = new ChunkRadiusUpdatedPacket(); $pk->radius = $this->server->chunkRadius != -1 ? $this->server->chunkRadius : $packet->radius; $this->dataPacket($pk); break; case ProtocolInfo::PLAYER_INPUT_PACKET: break; case ProtocolInfo::LOGIN_PACKET: if ($this->loggedIn) { break; } $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_SUCCESS; $this->dataPacket($pk); $this->username = TextFormat::clean($packet->username); $this->displayName = $this->username; $this->setNameTag($this->username); $this->iusername = strtolower($this->username); $this->protocol = $packet->protocol; if ($this->server->getConfigBoolean("online-mode", false) && $packet->identityPublicKey === null) { $this->kick("disconnectionScreen.notAuthenticated", false); break; } if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) { break; } if (!in_array($packet->protocol, ProtocolInfo::ACCEPTED_PROTOCOLS)) { if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) { $message = "disconnectionScreen.outdatedClient"; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT; $this->directDataPacket($pk); } else { $message = "disconnectionScreen.outdatedServer"; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER; $this->directDataPacket($pk); } $this->close("", $message, false); break; } $this->randomClientId = $packet->clientId; $this->uuid = UUID::fromString($packet->clientUUID); $this->rawUUID = $this->uuid->toBinary(); $valid = true; $len = strlen($packet->username); if ($len > 16 or $len < 3) { $valid = false; } for ($i = 0; $i < $len and $valid; ++$i) { $c = ord($packet->username[$i]); if ($c >= ord("a") and $c <= ord("z") or $c >= ord("A") and $c <= ord("Z") or $c >= ord("0") and $c <= ord("9") or $c === ord("_")) { continue; } $valid = false; break; } if (!$valid or $this->iusername === "rcon" or $this->iusername === "console") { $this->close("", "disconnectionScreen.invalidName"); break; } if (strlen($packet->skin) != 64 * 64 * 4 and strlen($packet->skin) != 64 * 32 * 4) { $this->close("", "disconnectionScreen.invalidSkin"); break; } $this->setSkin($packet->skin, $packet->skinId); $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close("", $ev->getKickMessage()); break; } if ($this->isConnected()) { $this->onPlayerPreLogin(); } break; case ProtocolInfo::MOVE_PLAYER_PACKET: if ($this->linkedEntity instanceof Entity) { $entity = $this->linkedEntity; if ($entity instanceof Boat) { $entity->setPosition($this->temporalVector->setComponents($packet->x, $packet->y - 0.3, $packet->z)); } /*if($entity instanceof Minecart){ $entity->isFreeMoving = true; $entity->motionX = -sin($packet->yaw / 180 * M_PI); $entity->motionZ = cos($packet->yaw / 180 * M_PI); }*/ } $newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z); $revert = false; if (!$this->isAlive() or $this->spawned !== true) { $revert = true; $this->forceMovement = new Vector3($this->x, $this->y, $this->z); } if ($this->teleportPosition !== null or $this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.1 or $revert)) { if ($this->forceMovement instanceof Vector3) { $this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch); } } else { $packet->yaw %= 360; $packet->pitch %= 360; if ($packet->yaw < 0) { $packet->yaw += 360; } $this->setRotation($packet->yaw, $packet->pitch); $this->newPosition = $newPos; } $this->forceMovement = null; break; case ProtocolInfo::MOB_EQUIPMENT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } /** * Handle hotbar slot remapping * This is the only time and place when hotbar mapping should ever be changed. * Changing hotbar slot mapping at will has been deprecated because it causes far too many * issues with Windows 10 Edition Beta. */ $this->inventory->setHeldItemIndex($packet->selectedSlot, false, $packet->slot); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::USE_ITEM_PACKET: if ($this->spawned === false or !$this->isAlive() or $this->blocked) { break; } $blockVector = new Vector3($packet->x, $packet->y, $packet->z); $this->craftingType = self::CRAFTING_SMALL; if ($packet->face >= 0 and $packet->face <= 5) { //Use Block, place $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); if (!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13) or $this->isSpectator()) { } elseif ($this->isCreative()) { $item = $this->inventory->getItemInHand(); if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { break; } } elseif (!$this->inventory->getItemInHand()->deepEquals($packet->item)) { $this->inventory->sendHeldItem($this); } else { $item = $this->inventory->getItemInHand(); $oldItem = clone $item; if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this)) { if (!$item->deepEquals($oldItem) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this->hasSpawned); } break; } } $this->inventory->sendHeldItem($this); if ($blockVector->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($blockVector); $block = $target->getSide($packet->face); $this->level->sendBlocks([$this], [$target, $block], UpdateBlockPacket::FLAG_ALL_PRIORITY); break; } elseif ($packet->face === 0xff) { if ($this->isSpectator()) { break; } $aimPos = (new Vector3($packet->x / 32768, $packet->y / 32768, $packet->z / 32768))->normalize(); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } elseif (!$this->inventory->getItemInHand()->deepEquals($packet->item)) { $this->inventory->sendHeldItem($this); break; } else { $item = $this->inventory->getItemInHand(); } $ev = new PlayerInteractEvent($this, $item, $aimPos, $packet->face, PlayerInteractEvent::RIGHT_CLICK_AIR); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } if ($item->getId() === Item::FISHING_ROD) { if ($this->isFishing()) { $this->server->getPluginManager()->callEvent($ev = new PlayerUseFishingRodEvent($this, PlayerUseFishingRodEvent::ACTION_STOP_FISHING)); } else { $this->server->getPluginManager()->callEvent($ev = new PlayerUseFishingRodEvent($this, PlayerUseFishingRodEvent::ACTION_START_FISHING)); } if (!$ev->isCancelled()) { if ($this->isFishing()) { $this->setFishingHook(); } else { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)])]); $f = 0.6; $this->fishingHook = new FishingHook($this->chunk, $nbt, $this); $this->fishingHook->setMotion($this->fishingHook->getMotion()->multiply($f)); $this->fishingHook->spawnToAll(); } } } elseif ($item->getId() === Item::SNOWBALL) { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)])]); $f = 1.5; $snowball = Entity::createEntity("Snowball", $this->chunk, $nbt, $this); $snowball->setMotion($snowball->getMotion()->multiply($f)); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if ($snowball instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball)); if ($projectileEv->isCancelled()) { $snowball->kill(); } else { $snowball->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $snowball->spawnToAll(); } } elseif ($item->getId() === Item::EGG) { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)])]); $f = 1.5; $egg = Entity::createEntity("Egg", $this->chunk, $nbt, $this); $egg->setMotion($egg->getMotion()->multiply($f)); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if ($egg instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($egg)); if ($projectileEv->isCancelled()) { $egg->kill(); } else { $egg->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $egg->spawnToAll(); } } elseif ($item->getId() == Item::ENCHANTING_BOTTLE) { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)])]); $f = 1.1; $thrownExpBottle = new ThrownExpBottle($this->chunk, $nbt, $this); $thrownExpBottle->setMotion($thrownExpBottle->getMotion()->multiply($f)); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if ($thrownExpBottle instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($thrownExpBottle)); if ($projectileEv->isCancelled()) { $thrownExpBottle->kill(); } else { $thrownExpBottle->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $thrownExpBottle->spawnToAll(); } } elseif ($item->getId() == Item::SPLASH_POTION and $this->server->allowSplashPotion) { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)]), "PotionId" => new ShortTag("PotionId", $item->getDamage())]); $f = 1.1; $thrownPotion = new ThrownPotion($this->chunk, $nbt, $this); $thrownPotion->setMotion($thrownPotion->getMotion()->multiply($f)); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if ($thrownPotion instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($thrownPotion)); if ($projectileEv->isCancelled()) { $thrownPotion->kill(); } else { $thrownPotion->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $thrownPotion->spawnToAll(); } } $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, true); $this->startAction = $this->server->getTick(); } break; case ProtocolInfo::PLAYER_ACTION_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive() and $packet->action !== PlayerActionPacket::ACTION_SPAWN_SAME_DIMENSION and $packet->action !== PlayerActionPacket::ACTION_SPAWN_OVERWORLD) { break; } $packet->eid = $this->id; $pos = new Vector3($packet->x, $packet->y, $packet->z); switch ($packet->action) { case PlayerActionPacket::ACTION_START_BREAK: //Fixes fire breaking in creative. if ($pos->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($pos); $ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, $packet->face, $target->getId() === 0 ? PlayerInteractEvent::LEFT_CLICK_AIR : PlayerInteractEvent::LEFT_CLICK_BLOCK); $this->getServer()->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $side = $target->getSide($packet->face); if ($side instanceof Fire) { $side->getLevel()->setBlock($side, new Air()); } $this->lastBreak = microtime(true); } else { $this->inventory->sendHeldItem($this); } break; case PlayerActionPacket::ACTION_ABORT_BREAK: $this->lastBreak = PHP_INT_MAX; break; case PlayerActionPacket::ACTION_RELEASE_ITEM: if ($this->startAction > -1 and $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION)) { if ($this->inventory->getItemInHand()->getId() === Item::BOW) { $bow = $this->inventory->getItemInHand(); if ($this->isSurvival() and !$this->inventory->contains(Item::get(Item::ARROW, null))) { $this->inventory->sendContents($this); break; } $arrow = false; foreach ($this->inventory->getContents() as $item) { if ($item->getId() == Item::ARROW) { $arrow = $item; } } if ($arrow === false and $this->isCreative()) { $arrow = Item::get(Item::ARROW, 0, 1); } elseif ($arrow === false) { break; } $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)]), "Fire" => new ShortTag("Fire", $this->isOnFire() ? 45 * 60 : 0), "Potion" => new ShortTag("Potion", $arrow->getDamage())]); $diff = $this->server->getTick() - $this->startAction; $p = $diff / 20; $f = min(($p ** 2 + $p * 2) / 3, 1) * 2; $ev = new EntityShootBowEvent($this, $bow, Entity::createEntity("Arrow", $this->chunk, $nbt, $this, $f == 2 ? true : false), $f); if ($f < 0.1 or $diff < 5) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $ev->getProjectile()->kill(); $this->inventory->sendContents($this); } else { $ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce())); if ($this->isSurvival()) { $this->inventory->removeItem(Item::get(Item::ARROW, $arrow->getDamage(), 1)); $bow->setDamage($bow->getDamage() + 1); if ($bow->getDamage() >= 385) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0)); } else { $this->inventory->setItemInHand($bow); } } if ($ev->getProjectile() instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($ev->getProjectile())); if ($projectileEv->isCancelled()) { $ev->getProjectile()->kill(); } else { $ev->getProjectile()->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $ev->getProjectile()->spawnToAll(); } } } } elseif ($this->inventory->getItemInHand()->getId() === Item::BUCKET and $this->inventory->getItemInHand()->getDamage() === 1) { //Milk! $this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $this->inventory->getItemInHand())); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $pk = new EntityEventPacket(); $pk->eid = $this->getId(); $pk->event = EntityEventPacket::USE_ITEM; //$pk; $this->dataPacket($pk); Server::broadcastPacket($this->getViewers(), $pk); if ($this->isSurvival()) { $slot = $this->inventory->getItemInHand(); --$slot->count; $this->inventory->setItemInHand($slot); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 1)); } $this->removeAllEffects(); } else { $this->inventory->sendContents($this); } break; case PlayerActionPacket::ACTION_STOP_SLEEPING: $this->stopSleep(); break; case PlayerActionPacket::ACTION_SPAWN_SAME_DIMENSION: case PlayerActionPacket::ACTION_SPAWN_OVERWORLD: if ($this->isAlive() or !$this->isOnline()) { break; } if ($this->server->isHardcore()) { $this->setBanned(true); break; } $this->craftingType = self::CRAFTING_SMALL; if ($this->server->netherEnabled) { if ($this->level == $this->server->netherLevel) { $this->teleport($pos = $this->server->getDefaultLevel()->getSafeSpawn()); } } $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn())); $this->teleport($ev->getRespawnPosition()); $this->setSprinting(false); $this->setSneaking(false); $this->extinguish(); $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, 300); $this->deadTicks = 0; $this->noDamageTicks = 60; $this->removeAllEffects(); $this->setHealth($this->getMaxHealth()); $this->setFood(20); $this->starvationTick = 0; $this->foodTick = 0; $this->foodUsageTime = 0; $this->sendData($this); $this->sendSettings(); $this->inventory->sendContents($this); $this->inventory->sendArmorContents($this); $this->blocked = false; $this->spawnToAll(); $this->scheduleUpdate(); break; case PlayerActionPacket::ACTION_START_SPRINT: $ev = new PlayerToggleSprintEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(true); } break 2; case PlayerActionPacket::ACTION_STOP_SPRINT: $ev = new PlayerToggleSprintEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(false); } break 2; case PlayerActionPacket::ACTION_START_SNEAK: $ev = new PlayerToggleSneakEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(true); } break 2; case PlayerActionPacket::ACTION_STOP_SNEAK: $ev = new PlayerToggleSneakEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(false); } break 2; case PlayerActionPacket::ACTION_JUMP: break 2; } $this->startAction = -1; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::REMOVE_BLOCK_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = self::CRAFTING_SMALL; $vector = new Vector3($packet->x, $packet->y, $packet->z); $item = $this->inventory->getItemInHand(); $oldItem = clone $item; if ($this->canInteract($vector->add(0.5, 0.5, 0.5), $this->isCreative() ? 13 : 6) and $this->level->useBreakOn($vector, $item, $this, $this->server->destroyBlockParticle)) { if ($this->isSurvival()) { if (!$item->equals($oldItem) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this); } $this->exhaust(0.025, PlayerExhaustEvent::CAUSE_MINING); } break; } $this->inventory->sendContents($this); $target = $this->level->getBlock($vector); $tile = $this->level->getTile($vector); $this->level->sendBlocks([$this], [$target], UpdateBlockPacket::FLAG_ALL_PRIORITY); $this->inventory->sendHeldItem($this); if ($tile instanceof Spawnable) { $tile->spawnTo($this); } break; case ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET: //This packet is ignored. Armour changes are also sent by ContainerSetSlotPackets, and are handled there instead. break; case ProtocolInfo::INTERACT_PACKET: if ($this->spawned === false or !$this->isAlive() or $this->blocked) { break; } $this->craftingType = self::CRAFTING_SMALL; $target = $this->level->getEntity($packet->target); $cancelled = false; if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) { $cancelled = true; } if ($target instanceof Boat or $target instanceof Minecart and $target->getType() == Minecart::TYPE_NORMAL) { if ($packet->action === InteractPacket::ACTION_RIGHT_CLICK) { $this->linkEntity($target); } elseif ($packet->action === InteractPacket::ACTION_LEFT_CLICK) { if ($this->linkedEntity == $target) { $target->setLinked(0, $this); } $target->close(); } elseif ($packet->action === InteractPacket::ACTION_LEAVE_VEHICLE) { $this->setLinked(0, $target); } return; } if ($packet->action === InteractPacket::ACTION_RIGHT_CLICK) { if ($target instanceof Animal and $this->getInventory()->getItemInHand()) { //TODO: Feed } break; } if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()) { if ($target instanceof DroppedItem or $target instanceof Arrow) { $this->kick("Attempting to attack an invalid entity"); $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()])); break; } $item = $this->inventory->getItemInHand(); $damage = [EntityDamageEvent::MODIFIER_BASE => $item->getModifyAttackDamage($target)]; if (!$this->canInteract($target, 8)) { $cancelled = true; } elseif ($target instanceof Player) { if (($target->getGamemode() & 0x1) > 0) { break; } elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) { $cancelled = true; } } $ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage, 0.4 + $item->getEnchantmentLevel(Enchantment::TYPE_WEAPON_KNOCKBACK) * 0.15); if ($cancelled) { $ev->setCancelled(); } if ($target->attack($ev->getFinalDamage(), $ev) === true) { $fireAspectL = $item->getEnchantmentLevel(Enchantment::TYPE_WEAPON_FIRE_ASPECT); if ($fireAspectL > 0) { $fireEv = new EntityCombustByEntityEvent($this, $target, $fireAspectL * 4, $ev->getFireProtectL()); Server::getInstance()->getPluginManager()->callEvent($fireEv); if (!$fireEv->isCancelled()) { $target->setOnFire($fireEv->getDuration()); } } //Thorns if ($this->isSurvival()) { $ev->createThornsDamage(); if ($ev->getThornsDamage() > 0) { $thornsEvent = new EntityDamageByEntityEvent($target, $this, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $ev->getThornsDamage(), 0); if (!$thornsEvent->isCancelled()) { if ($this->attack($thornsEvent->getFinalDamage(), $thornsEvent) === true) { $thornsEvent->useArmors(); $ev->setThornsArmorUse(); } } } } $ev->useArmors(); } if ($ev->isCancelled()) { if ($item->isTool() and $this->isSurvival()) { $this->inventory->sendContents($this); } break; } if ($this->isSurvival()) { if ($item->isTool()) { if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); } else { $this->inventory->setItemInHand($item); } } $this->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK); } } break; case ProtocolInfo::ANIMATE_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action)); if ($ev->isCancelled()) { break; } $pk = new AnimatePacket(); $pk->eid = $this->getId(); $pk->action = $ev->getAnimationType(); Server::broadcastPacket($this->getViewers(), $pk); break; case ProtocolInfo::SET_HEALTH_PACKET: //Not used break; case ProtocolInfo::ENTITY_EVENT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = self::CRAFTING_SMALL; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); //TODO: check if this should be true switch ($packet->event) { case EntityEventPacket::USE_ITEM: //Eating $slot = $this->inventory->getItemInHand(); if ($slot->canBeConsumed()) { $ev = new PlayerItemConsumeEvent($this, $slot); if (!$slot->canBeConsumedBy($this)) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $slot->onConsume($this); } else { $this->inventory->sendContents($this); } } break; } break; case ProtocolInfo::DROP_ITEM_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } if ($packet->item->getId() === Item::AIR) { /** * This is so stupid it's unreal. * Windows 10 Edition Beta drops the contents of the crafting grid when the inventory closes - including air. */ break; } if ($this->isCreative() and $this->server->limitedCreative) { break; } $this->getTransactionQueue()->addTransaction(new DropItemTransaction($packet->item)); break; case ProtocolInfo::TEXT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->craftingType = self::CRAFTING_SMALL; if ($packet->type === TextPacket::TYPE_CHAT) { $packet->message = TextFormat::clean($packet->message, $this->removeFormat); foreach (explode("\n", $packet->message) as $message) { if (trim($message) != "" and strlen($message) <= 255 and $this->messageCounter-- > 0) { $ev = new PlayerCommandPreprocessEvent($this, $message); if (mb_strlen($ev->getMessage(), "UTF-8") > 320) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { break; } if (substr($ev->getMessage(), 0, 1) === "/") { //Command Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1)); Timings::$playerCommandTimer->stopTiming(); } else { $this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage())); if (!$ev->isCancelled()) { $this->server->broadcastMessage($this->getServer()->getLanguage()->translateString($ev->getFormat(), [$ev->getPlayer()->getDisplayName(), $ev->getMessage()]), $ev->getRecipients()); } } } } } break; case ProtocolInfo::CONTAINER_CLOSE_PACKET: if ($this->spawned === false or $packet->windowid === 0) { break; } $this->craftingType = self::CRAFTING_SMALL; if (isset($this->windowIndex[$packet->windowid])) { $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this)); $this->removeWindow($this->windowIndex[$packet->windowid]); } /** * Drop anything still left in the crafting inventory * This will usually never be needed since Windows 10 clients will send DropItemPackets * which will cause this to happen anyway, but this is here for when transactions * fail and items end up stuck in the crafting inventory. */ foreach ($this->getFloatingInventory()->getContents() as $item) { $this->getTransactionQueue()->addTransaction(new DropItemTransaction($item)); } break; case ProtocolInfo::CRAFTING_EVENT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } /** * For some annoying reason, anvils send window ID 255 when crafting with them instead of the _actual_ anvil window ID * The result of this is anvils immediately closing when used. This is highly unusual, especially since the * container set slot packets send the correct window ID, but... eh */ /*elseif(!isset($this->windowIndex[$packet->windowId])){ $this->inventory->sendContents($this); $pk = new ContainerClosePacket(); $pk->windowid = $packet->windowId; $this->dataPacket($pk); break; }*/ $recipe = $this->server->getCraftingManager()->getRecipe($packet->id); if ($this->craftingType === self::CRAFTING_ANVIL) { $anvilInventory = $this->windowIndex[$packet->windowId] ?? null; if ($anvilInventory === null) { foreach ($this->windowIndex as $window) { if ($window instanceof AnvilInventory) { $anvilInventory = $window; break; } } if ($anvilInventory === null) { //If it's _still_ null, then the player doesn't have a valid anvil window, cannot proceed. $this->getServer()->getLogger()->debug("Couldn't find an anvil window for " . $this->getName() . ", exiting"); $this->inventory->sendContents($this); break; } } if ($recipe === null) { //Item renamed if (!$anvilInventory->onRename($this, $packet->output[0])) { $this->getServer()->getLogger()->debug($this->getName() . " failed to rename an item in an anvil"); $this->inventory->sendContents($this); } } else { //TODO: Anvil crafting recipes } break; } elseif (($recipe instanceof BigShapelessRecipe or $recipe instanceof BigShapedRecipe) and $this->craftingType === 0) { $this->server->getLogger()->debug("Received big crafting recipe from " . $this->getName() . " with no crafting table open"); $this->inventory->sendContents($this); break; } elseif ($recipe === null) { $this->server->getLogger()->debug("Null (unknown) crafting recipe received from " . $this->getName() . " for " . $packet->output[0]); $this->inventory->sendContents($this); break; } /** @var Item $item */ foreach ($packet->input as $i => $item) { if ($item->getDamage() === -1 or $item->getDamage() === 0xffff) { $item->setDamage(null); } if ($i < 9 and $item->getId() > 0) { //TODO: Get rid of this hack. $item->setCount(1); } } $canCraft = true; if (count($packet->input) === 0) { /* If the packet "input" field is empty this needs to be handled differently. * "input" is used to tell the server what items to remove from the client's inventory * Because crafting takes the materials in the crafting grid, nothing needs to be taken from the inventory * Instead, we take the materials from the crafting inventory * To know what materials we need to take, we have to guess the crafting recipe used based on the * output item and the materials stored in the crafting items * The reason we have to guess is because Win10 sometimes sends a different recipe UUID * say, if you put the wood for a door in the right hand side of the crafting grid instead of the left * it will send the recipe UUID for a wooden pressure plate. Unknown currently whether this is a client * bug or if there is something wrong with the way the server handles recipes. * TODO: Remove recipe correction and fix desktop crafting recipes properly. * In fact, TODO: Rewrite crafting entirely. */ $possibleRecipes = $this->server->getCraftingManager()->getRecipesByResult($packet->output[0]); if (!$packet->output[0]->deepEquals($recipe->getResult())) { $this->server->getLogger()->debug("Mismatched desktop recipe received from player " . $this->getName() . ", expected " . $recipe->getResult() . ", got " . $packet->output[0]); } $recipe = null; foreach ($possibleRecipes as $r) { /* Check the ingredient list and see if it matches the ingredients we've put into the crafting grid * As soon as we find a recipe that we have all the ingredients for, take it and run with it. */ //Make a copy of the floating inventory that we can make changes to. $floatingInventory = clone $this->floatingInventory; $ingredients = $r->getIngredientList(); //Check we have all the necessary ingredients. foreach ($ingredients as $ingredient) { if (!$floatingInventory->contains($ingredient)) { //We're short on ingredients, try the next recipe $canCraft = false; break; } //This will only be reached if we have the item to take away. $floatingInventory->removeItem($ingredient); } if ($canCraft) { //Found a recipe that works, take it and run with it. $recipe = $r; break; } } if ($recipe !== null) { $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $this->floatingInventory = $floatingInventory; //Set player crafting inv to the idea one created in this process $this->floatingInventory->addItem(clone $recipe->getResult()); //Add the result to our picture of the crafting inventory } else { $this->server->getLogger()->debug("Unmatched desktop crafting recipe " . $packet->id . " from player " . $this->getName()); $this->inventory->sendContents($this); break; } } else { if ($recipe instanceof ShapedRecipe) { for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = $packet->input[$y * 3 + $x]; $ingredient = $recipe->getIngredient($x, $y); if ($item->getCount() > 0 and $item->getId() > 0) { if ($ingredient == null) { $canCraft = false; break; } if ($ingredient->getId() != 0 and !$ingredient->deepEquals($item, $ingredient->getDamage() !== null, $ingredient->getCompoundTag() !== null)) { $canCraft = false; break; } } elseif ($ingredient !== null and $item->getId() !== 0) { $canCraft = false; break; } } } } elseif ($recipe instanceof ShapelessRecipe) { $needed = $recipe->getIngredientList(); for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = clone $packet->input[$y * 3 + $x]; foreach ($needed as $k => $n) { if ($n->deepEquals($item, $n->getDamage() !== null, $n->getCompoundTag() !== null)) { $remove = min($n->getCount(), $item->getCount()); $n->setCount($n->getCount() - $remove); $item->setCount($item->getCount() - $remove); if ($n->getCount() === 0) { unset($needed[$k]); } } } if ($item->getCount() > 0) { $canCraft = false; break; } } } if (count($needed) > 0) { $canCraft = false; } } else { $canCraft = false; } //Nasty hack. TODO: Get rid $canCraft = true; //0.13.1大量物品本地配方出现问题,无法解决,使用极端(唯一)方法修复. /** @var Item[] $ingredients */ $ingredients = $packet->input; $result = $packet->output[0]; if (!$canCraft or !$recipe->getResult()->deepEquals($result)) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $used = array_fill(0, $this->inventory->getSize(), 0); foreach ($ingredients as $ingredient) { $slot = -1; foreach ($this->inventory->getContents() as $index => $i) { if ($ingredient->getId() !== 0 and $ingredient->deepEquals($i, $ingredient->getDamage() !== null) and $i->getCount() - $used[$index] >= 1) { $slot = $index; $used[$index]++; break; } } if ($ingredient->getId() !== 0 and $slot === -1) { $canCraft = false; break; } } if (!$canCraft) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } foreach ($used as $slot => $count) { if ($count === 0) { continue; } $item = $this->inventory->getItem($slot); if ($item->getCount() > $count) { $newItem = clone $item; $newItem->setCount($item->getCount() - $count); } else { $newItem = Item::get(Item::AIR, 0, 0); } $this->inventory->setItem($slot, $newItem); } $extraItem = $this->inventory->addItem($recipe->getResult()); if (count($extraItem) > 0 and !$this->isCreative()) { //Could not add all the items to our inventory (not enough space) foreach ($extraItem as $item) { $this->level->dropItem($this, $item); } } } switch ($recipe->getResult()->getId()) { case Item::WORKBENCH: $this->awardAchievement("buildWorkBench"); break; case Item::WOODEN_PICKAXE: $this->awardAchievement("buildPickaxe"); break; case Item::FURNACE: $this->awardAchievement("buildFurnace"); break; case Item::WOODEN_HOE: $this->awardAchievement("buildHoe"); break; case Item::BREAD: $this->awardAchievement("makeBread"); break; case Item::CAKE: //TODO: detect complex recipes like cake that leave remains $this->awardAchievement("bakeCake"); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 3)); break; case Item::STONE_PICKAXE: case Item::GOLD_PICKAXE: case Item::IRON_PICKAXE: case Item::DIAMOND_PICKAXE: $this->awardAchievement("buildBetterPickaxe"); break; case Item::WOODEN_SWORD: $this->awardAchievement("buildSword"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } break; case ProtocolInfo::CONTAINER_SET_SLOT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } if ($packet->slot < 0) { break; } if ($packet->windowid === 0) { //Our inventory if ($packet->slot >= $this->inventory->getSize()) { break; } $transaction = new BaseTransaction($this->inventory, $packet->slot, $packet->item); } elseif ($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR) { //Our armor if ($packet->slot >= 4) { break; } $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $packet->item); } elseif (isset($this->windowIndex[$packet->windowid])) { //Transaction for non-player-inventory window, such as anvil, chest, etc. $inv = $this->windowIndex[$packet->windowid]; $achievements = []; if ($inv instanceof FurnaceInventory and $inv->getItem($packet->slot)->getId() === Item::IRON_INGOT and $packet->slot === FurnaceInventory::RESULT) { $achievements[] = "acquireIron"; } elseif ($inv instanceof EnchantInventory and $packet->item->hasEnchantments()) { $inv->onEnchant($this, $inv->getItem($packet->slot), $packet->item); } $transaction = new BaseTransaction($inv, $packet->slot, $packet->item, $achievements); } else { //Client sent a transaction for a window which the server doesn't think they have open break; } $this->getTransactionQueue()->addTransaction($transaction); break; case ProtocolInfo::BLOCK_ENTITY_DATA_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = self::CRAFTING_SMALL; $pos = new Vector3($packet->x, $packet->y, $packet->z); if ($pos->distanceSquared($this) > 10000) { break; } $t = $this->level->getTile($pos); if ($t instanceof Sign) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->read($packet->namedtag); $nbt = $nbt->getData(); if ($nbt["id"] !== Tile::SIGN) { $t->spawnTo($this); } else { $ev = new SignChangeEvent($t->getBlock(), $this, [TextFormat::clean($nbt["Text1"], $this->removeFormat), TextFormat::clean($nbt["Text2"], $this->removeFormat), TextFormat::clean($nbt["Text3"], $this->removeFormat), TextFormat::clean($nbt["Text4"], $this->removeFormat)]); if (!isset($t->namedtag->Creator) or $t->namedtag["Creator"] !== $this->getRawUniqueId()) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $t->setText($ev->getLine(0), $ev->getLine(1), $ev->getLine(2), $ev->getLine(3)); } else { $t->spawnTo($this); } } } break; default: break; } $timings->stopTiming(); }
/** * @param \ClassLoader $autoloader * @param \ThreadedLogger $logger * @param string $filePath * @param string $dataPath * @param string $pluginPath */ public function __construct(\ClassLoader $autoloader, \ThreadedLogger $logger, $filePath, $dataPath, $pluginPath) { self::$instance = $this; self::$sleeper = new \Threaded(); $this->autoloader = $autoloader; $this->logger = $logger; $this->filePath = $filePath; try { if (!file_exists($dataPath . "worlds/")) { mkdir($dataPath . "worlds/", 0777); } if (!file_exists($dataPath . "players/")) { mkdir($dataPath . "players/", 0777); } if (!file_exists($pluginPath)) { mkdir($pluginPath, 0777); } if (!file_exists($dataPath . "crashdumps/")) { mkdir($dataPath . "crashdumps/", 0777); } $this->dataPath = realpath($dataPath) . DIRECTORY_SEPARATOR; $this->pluginPath = realpath($pluginPath) . DIRECTORY_SEPARATOR; $this->console = new CommandReader(); $version = new VersionString($this->getPocketMineVersion()); $this->version = $version; $this->aboutstring = "\n\n\t\t §5PocketMine-iTX §3Genisys §fis a fork of PocketMine-MP.\n\t\t Powered by §5iTX Technologies LLC.\n\t\t §fVersion: §6" . $this->getPocketMineVersion() . "\n\t\t §fClient Version: §d0.13.1 alpha\n\t\t §fYou could get the lastest code on https://github.com/iTXTech/Genisys\n\t\t §fDonate link: http://pl.zxda.net/plugins/203.html\n\t\t §f如果你在免费使用本核心,希望你可以进入上面的链接捐赠给我们,这会成为我们前进的动力。\n\t\t\n"; $this->about(); $this->logger->info("Loading pocketmine.yml..."); if (!file_exists($this->dataPath . "pocketmine.yml")) { $content = file_get_contents($this->filePath . "src/pocketmine/resources/pocketmine.yml"); if ($version->isDev()) { $content = str_replace("preferred-channel: stable", "preferred-channel: beta", $content); } @file_put_contents($this->dataPath . "pocketmine.yml", $content); } $this->config = new Config($this->dataPath . "pocketmine.yml", Config::YAML, []); $this->logger->info("Loading genisys.yml..."); $lang = $this->getProperty("settings.language", BaseLang::FALLBACK_LANGUAGE); if (file_exists($this->filePath . "src/pocketmine/resources/genisys_{$lang}.yml")) { $content = file_get_contents($file = $this->filePath . "src/pocketmine/resources/genisys_{$lang}.yml"); } else { $content = file_get_contents($file = $this->filePath . "src/pocketmine/resources/genisys_eng.yml"); } if (!file_exists($this->dataPath . "genisys.yml")) { @file_put_contents($this->dataPath . "genisys.yml", $content); } $internelConfig = new Config($file, Config::YAML, []); $this->advancedConfig = new Config($this->dataPath . "genisys.yml", Config::YAML, []); $cfgVer = $this->getAdvancedProperty("config.version", 0, $internelConfig); $advVer = $this->getAdvancedProperty("config.version", 0); $this->loadAdvancedConfig(); if ($this->expWriteAhead > 0) { $this->generateExpCache($this->expWriteAhead); } $this->logger->info("Loading server properties..."); $this->properties = new Config($this->dataPath . "server.properties", Config::PROPERTIES, ["motd" => "Minecraft: PE Server", "server-port" => 19132, "white-list" => false, "announce-player-achievements" => true, "spawn-protection" => 16, "max-players" => 20, "allow-flight" => false, "spawn-animals" => true, "spawn-mobs" => true, "gamemode" => 0, "force-gamemode" => false, "hardcore" => false, "pvp" => true, "difficulty" => 1, "generator-settings" => "", "level-name" => "world", "level-seed" => "", "level-type" => "DEFAULT", "enable-query" => true, "enable-rcon" => false, "rcon.password" => substr(base64_encode(@Utils::getRandomBytes(20, false)), 3, 10), "auto-save" => true]); $this->forceLanguage = $this->getProperty("settings.force-language", false); $this->baseLang = new BaseLang($this->getProperty("settings.language", BaseLang::FALLBACK_LANGUAGE)); $this->logger->info($this->getLanguage()->translateString("language.selected", [$this->getLanguage()->getName(), $this->getLanguage()->getLang()])); $this->memoryManager = new MemoryManager($this); $this->logger->info($this->getLanguage()->translateString("pocketmine.server.start", [TextFormat::AQUA . $this->getVersion()])); if (($poolSize = $this->getProperty("settings.async-workers", "auto")) === "auto") { $poolSize = ServerScheduler::$WORKERS; $processors = Utils::getCoreCount() - 2; if ($processors > 0) { $poolSize = max(1, $processors); } } ServerScheduler::$WORKERS = $poolSize; if ($this->getProperty("network.batch-threshold", 256) >= 0) { Network::$BATCH_THRESHOLD = (int) $this->getProperty("network.batch-threshold", 256); } else { Network::$BATCH_THRESHOLD = -1; } $this->networkCompressionLevel = $this->getProperty("network.compression-level", 7); $this->networkCompressionAsync = $this->getProperty("network.async-compression", true); $this->autoTickRate = (bool) $this->getProperty("level-settings.auto-tick-rate", true); $this->autoTickRateLimit = (int) $this->getProperty("level-settings.auto-tick-rate-limit", 20); $this->alwaysTickPlayers = (int) $this->getProperty("level-settings.always-tick-players", false); $this->baseTickRate = (int) $this->getProperty("level-settings.base-tick-rate", 1); $this->scheduler = new ServerScheduler(); if ($this->getConfigBoolean("enable-rcon", false) === true) { $this->rcon = new RCON($this, $this->getConfigString("rcon.password", ""), $this->getConfigInt("rcon.port", $this->getPort()), ($ip = $this->getIp()) != "" ? $ip : "0.0.0.0", $this->getConfigInt("rcon.threads", 1), $this->getConfigInt("rcon.clients-per-thread", 50)); } $this->entityMetadata = new EntityMetadataStore(); $this->playerMetadata = new PlayerMetadataStore(); $this->levelMetadata = new LevelMetadataStore(); $this->operators = new Config($this->dataPath . "ops.txt", Config::ENUM); $this->whitelist = new Config($this->dataPath . "white-list.txt", Config::ENUM); if (file_exists($this->dataPath . "banned.txt") and !file_exists($this->dataPath . "banned-players.txt")) { @rename($this->dataPath . "banned.txt", $this->dataPath . "banned-players.txt"); } @touch($this->dataPath . "banned-players.txt"); $this->banByName = new BanList($this->dataPath . "banned-players.txt"); $this->banByName->load(); @touch($this->dataPath . "banned-ips.txt"); $this->banByIP = new BanList($this->dataPath . "banned-ips.txt"); $this->banByIP->load(); @touch($this->dataPath . "banned-cids.txt"); $this->banByCID = new BanList($this->dataPath . "banned-cids.txt"); $this->banByCID->load(); $this->maxPlayers = $this->getConfigInt("max-players", 20); $this->setAutoSave($this->getConfigBoolean("auto-save", true)); if ($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3) { $this->setConfigInt("difficulty", 3); } define("pocketmine\\DEBUG", (int) $this->getProperty("debug.level", 1)); if ($this->logger instanceof MainLogger) { $this->logger->setLogDebug(\pocketmine\DEBUG > 1); } if (\pocketmine\DEBUG >= 0) { @cli_set_process_title($this->getName() . " " . $this->getPocketMineVersion()); } $this->logger->info($this->getLanguage()->translateString("pocketmine.server.networkStart", [$this->getIp() === "" ? "*" : $this->getIp(), $this->getPort()])); define("BOOTUP_RANDOM", @Utils::getRandomBytes(16)); $this->serverID = Utils::getMachineUniqueId($this->getIp() . $this->getPort()); $this->getLogger()->debug("Server unique id: " . $this->getServerUniqueId()); $this->getLogger()->debug("Machine unique id: " . Utils::getMachineUniqueId()); $this->network = new Network($this); $this->network->setName($this->getMotd()); $this->logger->info($this->getLanguage()->translateString("pocketmine.server.info", [$this->getName(), $this->getPocketMineVersion(), $this->getCodename(), $this->getApiVersion()])); $this->logger->info($this->getLanguage()->translateString("pocketmine.server.license", [$this->getName()])); Timings::init(); $this->consoleSender = new ConsoleCommandSender(); $this->commandMap = new SimpleCommandMap($this); $this->registerEntities(); $this->registerTiles(); InventoryType::init(min(32, $this->inventoryNum)); //Bigger than 32 with cause problems Block::init(); Item::init(); Biome::init(); Effect::init(); Enchantment::init(); Attribute::init(); /** TODO: @deprecated */ //TextWrapper::init(); $this->craftingManager = new CraftingManager($this->readRecipesFromJson); $this->pluginManager = new PluginManager($this, $this->commandMap); $this->pluginManager->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this->consoleSender); $this->pluginManager->setUseTimings($this->getProperty("settings.enable-profiling", false)); $this->profilingTickRate = (double) $this->getProperty("settings.profile-report-trigger", 20); $this->pluginManager->registerInterface(PharPluginLoader::class); $this->pluginManager->registerInterface(FolderPluginLoader::class); $this->pluginManager->registerInterface(ScriptPluginLoader::class); //set_exception_handler([$this, "exceptionHandler"]); register_shutdown_function([$this, "crashDump"]); $this->queryRegenerateTask = new QueryRegenerateEvent($this, 5); $this->network->registerInterface(new RakLibInterface($this)); $this->pluginManager->loadPlugins($this->pluginPath); //$this->updater = new AutoUpdater($this, $this->getProperty("auto-updater.host", "www.pocketmine.net")); $this->enablePlugins(PluginLoadOrder::STARTUP); LevelProviderManager::addProvider($this, Anvil::class); LevelProviderManager::addProvider($this, McRegion::class); if (extension_loaded("leveldb")) { $this->logger->debug($this->getLanguage()->translateString("pocketmine.debug.enable")); LevelProviderManager::addProvider($this, LevelDB::class); } Generator::addGenerator(Flat::class, "flat"); Generator::addGenerator(Normal::class, "normal"); Generator::addGenerator(Normal::class, "default"); Generator::addGenerator(Nether::class, "hell"); Generator::addGenerator(Nether::class, "nether"); foreach ((array) $this->getProperty("worlds", []) as $name => $worldSetting) { if ($this->loadLevel($name) === false) { $seed = $this->getProperty("worlds.{$name}.seed", time()); $options = explode(":", $this->getProperty("worlds.{$name}.generator", Generator::getGenerator("default"))); $generator = Generator::getGenerator(array_shift($options)); if (count($options) > 0) { $options = ["preset" => implode(":", $options)]; } else { $options = []; } $this->generateLevel($name, $seed, $generator, $options); } } if ($this->getDefaultLevel() === null) { $default = $this->getConfigString("level-name", "world"); if (trim($default) == "") { $this->getLogger()->warning("level-name cannot be null, using default"); $default = "world"; $this->setConfigString("level-name", "world"); } if ($this->loadLevel($default) === false) { $seed = $this->getConfigInt("level-seed", time()); $this->generateLevel($default, $seed === 0 ? time() : $seed); } $this->setDefaultLevel($this->getLevelByName($default)); } $this->properties->save(true); if (!$this->getDefaultLevel() instanceof Level) { $this->getLogger()->emergency($this->getLanguage()->translateString("pocketmine.level.defaultError")); $this->forceShutdown(); return; } if ($this->netherEnabled) { if (!$this->loadLevel($this->netherName)) { //$this->logger->info("正在生成地狱 ".$this->netherName); $this->generateLevel($this->netherName, time(), Generator::getGenerator("nether")); } $this->netherLevel = $this->getLevelByName($this->netherName); } if ($this->getProperty("ticks-per.autosave", 6000) > 0) { $this->autoSaveTicks = (int) $this->getProperty("ticks-per.autosave", 6000); } $this->enablePlugins(PluginLoadOrder::POSTWORLD); if ($this->aiEnabled) { $this->aiHolder = new AIHolder($this); } if ($this->dserverConfig["enable"] and $this->getAdvancedProperty("dserver.server-list", "") != "") { $this->scheduler->scheduleRepeatingTask(new CallbackTask([$this, "updateDServerInfo"]), $this->dserverConfig["timer"]); } if ($cfgVer != $advVer) { $this->logger->notice("Your genisys.yml needs update"); $this->logger->notice("Current Version: {$advVer} Latest Version: {$cfgVer}"); } $this->generateRecipeList(); $this->start(); } catch (\Throwable $e) { $this->exceptionHandler($e); } }
/** * Handles a Minecraft packet * TODO: Separate all of this in handlers * * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param DataPacket $packet */ public function handleDataPacket(DataPacket $packet) { if ($this->connected === false) { return; } if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) { /** @var BatchPacket $packet */ $this->server->getNetwork()->processBatch($packet, $this); return; } $timings = Timings::getReceiveDataPacketTimings($packet); $timings->startTiming(); $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet)); if ($ev->isCancelled()) { $timings->stopTiming(); return; } switch ($packet::NETWORK_ID) { case ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET: $tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z)); if ($tile instanceof ItemFrame) { if ($tile->getItem()->getId() !== Item::AIR) { $this->getServer()->getPluginManager()->callEvent($ev = new ItemFrameDropItemEvent($this->getLevel()->getBlock($tile), $this, $tile->getItem(), $tile->getItemDropChance())); if (!$ev->isCancelled()) { if (mt_rand(0, 10) / 10 <= $tile->getItemDropChance()) { $this->level->dropItem($tile, $tile->getItem()); } $tile->setItem(Item::get(Item::AIR)); $tile->setItemRotation(0); } } } break; case ProtocolInfo::PLAYER_INPUT_PACKET: break; case ProtocolInfo::LOGIN_PACKET: if ($this->loggedIn) { break; } $this->username = TextFormat::clean($packet->username); $this->displayName = $this->username; $this->iusername = strtolower($this->username); #$this->setDataProperty(self::DATA_NAMETAG, self::DATA_TYPE_STRING, $this->username, false); if ($this->server->getMaxPlayers() !== -1) { if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) { break; } } if (!in_array($packet->protocol, ProtocolInfo::ACCEPT_PROTOCOL)) { if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) { $message = "disconnectionScreen.outdatedClient"; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT; $this->directDataPacket($pk); } else { $message = "disconnectionScreen.outdatedServer"; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER; $this->directDataPacket($pk); } $this->close("", $message, false); break; } $this->randomClientId = $packet->clientId; $this->uuid = UUID::fromString($packet->clientUUID); $this->rawUUID = $this->uuid->toBinary(); $this->identityPublicKey = $packet->identityPublicKey; $this->chainData = $packet->chainData; $valid = true; $len = strlen($packet->username); if ($len > 16 or $len < 3) { $valid = false; } for ($i = 0; $i < $len and $valid; ++$i) { $c = ord($packet->username[$i]); if ($c >= ord("a") and $c <= ord("z") or $c >= ord("A") and $c <= ord("Z") or $c >= ord("0") and $c <= ord("9") or $c === ord("_")) { continue; } $valid = false; break; } if (!$valid or $this->iusername === "rcon" or $this->iusername === "console") { $this->close("", "disconnectionScreen.invalidName"); break; } if (strlen($packet->skin) !== 64 * 32 * 4 and strlen($packet->skin) !== 64 * 64 * 4) { $this->close("", "disconnectionScreen.invalidSkin"); break; } $this->setSkin($packet->skin, $packet->skinId); $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close("", $ev->getKickMessage()); break; } $this->onPlayerPreLogin(); break; case ProtocolInfo::MOVE_PLAYER_PACKET: /* /** EntityLink ** / if($this->getlinkType() === Entity::LINK_MASTER){ $this->getlinkedTarget()->followEntity($this); } */ if ($this->teleportPosition !== null) { break; } $newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z); if ($newPos->distanceSquared($this) < 0.01 and $packet->yaw % 360 === $this->yaw and $packet->pitch % 360 === $this->pitch) { //player hasn't moved, just client spamming packets break; } $revert = false; if (!$this->isAlive() or $this->spawned !== true) { $revert = true; $this->forceMovement = new Vector3($this->x, $this->y, $this->z); } if ($this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.1 or $revert)) { $this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch); } else { $packet->yaw %= 360; $packet->pitch %= 360; if ($packet->yaw < 0) { $packet->yaw += 360; } $this->setRotation($packet->yaw, $packet->pitch); $this->newPosition = $newPos; } $this->forceMovement = null; break; case ProtocolInfo::ADVENTURE_SETTINGS_PACKET: //TODO: player abilities, check for other changes if ($packet->isFlying and !$this->allowFlight) { $this->kick("Flying is not enabled on this server"); break; } else { $this->server->getPluginManager()->callEvent($ev = new PlayerToggleFlightEvent($this, $packet->isFlying)); if ($ev->isCancelled()) { $this->sendSettings(); } else { $this->flying = $ev->isFlying(); } break; } break; case ProtocolInfo::MOB_EQUIPMENT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } /** * Handle hotbar slot remapping * This is the only time and place when hotbar mapping should ever be changed. * Changing hotbar slot mapping at will has been deprecated because it causes far too many * issues with Windows 10 Edition Beta. */ $this->inventory->setHeldItemIndex($packet->selectedSlot, false, $packet->slot); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::USE_ITEM_PACKET: if ($this->spawned === false or !$this->isAlive() or $this->blocked) { break; } $blockVector = new Vector3($packet->x, $packet->y, $packet->z); $this->craftingType = self::CRAFTING_SMALL; if ($packet->face >= 0 and $packet->face <= 5) { //Use Block, place $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); if (!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13) or $this->isSpectator()) { } elseif ($this->isCreative()) { $item = $this->inventory->getItemInHand(); if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { break; } } elseif (!$this->inventory->getItemInHand()->deepEquals($packet->item)) { $this->inventory->sendHeldItem($this); } else { $item = $this->inventory->getItemInHand(); $oldItem = clone $item; //TODO: Implement adventure mode checks if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this)) { if (!$item->deepEquals($oldItem) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this->hasSpawned); } break; } } if ($this->isOnline()) { $this->inventory->sendHeldItem($this); } if ($blockVector->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($blockVector); $block = $target->getSide($packet->face); $this->level->sendBlocks([$this], [$target, $block], UpdateBlockPacket::FLAG_ALL_PRIORITY); break; } elseif ($packet->face === -1) { $aimPos = new Vector3(-sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI), -sin($this->pitch / 180 * M_PI), cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } elseif (!$this->inventory->getItemInHand()->deepEquals($packet->item)) { $this->inventory->sendHeldItem($this); break; } else { $item = $this->inventory->getItemInHand(); } $ev = new PlayerInteractEvent($this, $item, $aimPos, $packet->face, PlayerInteractEvent::RIGHT_CLICK_AIR); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } /** New Launchable Class **/ if ($item instanceof Launchable) { $item->Launch($this); if ($this->isSurvival() || $this->isAdventure()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } } elseif ($item->getId() === Item::FISHING_ROD) { if ($this->getHook() !== null) { if ($this->getHook()->closed) { $this->setHook(); return; } } if ($this->getHook() instanceof FishingHook) { $this->server->getPluginManager()->callEvent($fish = new PlayerFishEvent($this, $item, $this->getHook())); if (!$ev->isCancelled()) { $damageRod = $this->getHook()->reelLine(); #$this->unlinkHookFromPlayer($this); } } else { $f = 0.6; $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)])]); $fishingHook = new FishingHook($this->chunk, $nbt, $this); $this->server->getPluginManager()->callEvent($fish = new EntityLaunchFishingRodEvent($this, $item, $fishingHook, $f)); if (!$ev->isCancelled()) { $this->linkHookToPlayer($fishingHook); $this->getHook()->setMotion($this->getHook()->getMotion()->multiply($f)); $this->getHook()->shootingEntity = $this; $this->getHook()->spawnToAll(); } } } $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, true); $this->startAction = $this->server->getTick(); } break; case ProtocolInfo::PLAYER_ACTION_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive() and $packet->action !== PlayerActionPacket::ACTION_RESPAWN and $packet->action !== PlayerActionPacket::ACTION_DIMENSION_CHANGE) { break; } $packet->eid = $this->id; $pos = new Vector3($packet->x, $packet->y, $packet->z); switch ($packet->action) { case PlayerActionPacket::ACTION_START_BREAK: if ($this->lastBreak !== PHP_INT_MAX or $pos->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($pos); $ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, $packet->face, $target->getId() === 0 ? PlayerInteractEvent::LEFT_CLICK_AIR : PlayerInteractEvent::LEFT_CLICK_BLOCK); $this->getServer()->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } $block = $target->getSide($packet->face); if ($block->getId() === Block::FIRE) { $this->level->setBlock($block, new Air()); break; } $this->lastBreak = microtime(true); break; case PlayerActionPacket::ACTION_ABORT_BREAK: $this->lastBreak = PHP_INT_MAX; break; case PlayerActionPacket::ACTION_RELEASE_ITEM: if ($this->startAction > -1 and $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION)) { if ($this->inventory->getItemInHand()->getId() === Item::BOW) { $bow = $this->inventory->getItemInHand(); if ($this->isSurvival() and !$this->inventory->contains(Item::get(Item::ARROW, null))) { $this->inventory->sendContents($this); break; } $arrow = false; foreach ($this->inventory->getContents() as $item) { if ($item->getId() == Item::ARROW) { $arrow = $item; } } if ($arrow === false and $this->isCreative()) { $arrow = Item::get(Item::ARROW, 0, 1); } elseif ($arrow === false) { break; } $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)]), "Fire" => new ShortTag("Fire", $this->isOnFire() ? 45 * 60 : 0), "Potion" => new ShortTag("Potion", $arrow->getDamage())]); $diff = $this->server->getTick() - $this->startAction; $p = $diff / 20; $f = min(($p ** 2 + $p * 2) / 3, 1) * 2; $ev = new EntityShootBowEvent($this, $bow, Entity::createEntity("Arrow", $this->chunk, $nbt, $this, $f == 2 ? true : false), $f); if ($f < 0.1 or $diff < 5) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $ev->getProjectile()->kill(); $this->inventory->sendContents($this); } else { $ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce())); if ($this->isSurvival()) { $this->inventory->removeItem(Item::get(Item::ARROW, $arrow->getDamage(), 1)); $bow->setDamage($bow->getDamage() + 1); if ($bow->getDamage() >= 385) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0)); } else { $this->inventory->setItemInHand($bow); } } if ($ev->getProjectile() instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($ev->getProjectile())); if ($projectileEv->isCancelled()) { $ev->getProjectile()->kill(); } else { $ev->getProjectile()->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $ev->getProjectile()->spawnToAll(); } } } } elseif ($this->inventory->getItemInHand()->getId() === Item::BUCKET and $this->inventory->getItemInHand()->getDamage() === 1) { //Milk! $this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $this->inventory->getItemInHand())); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $pk = new EntityEventPacket(); $pk->eid = $this->getId(); $pk->event = EntityEventPacket::USE_ITEM; $this->dataPacket($pk); Server::broadcastPacket($this->getViewers(), $pk); if ($this->isSurvival()) { $slot = $this->inventory->getItemInHand(); --$slot->count; $this->inventory->setItemInHand($slot); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 1)); } $this->removeAllEffects(); } else { $this->inventory->sendContents($this); } break; case PlayerActionPacket::ACTION_STOP_SLEEPING: $this->stopSleep(); break; case PlayerActionPacket::ACTION_RESPAWN: if ($this->spawned === false or $this->isAlive() or !$this->isOnline()) { break; } if ($this->server->isHardcore()) { $this->setBanned(true); break; } $this->craftingType = self::CRAFTING_SMALL; $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn())); $this->teleport($ev->getRespawnPosition()); $this->setSprinting(false); $this->setMovementSpeed(self::DEFAULT_SPEED); //because setSprinting(false) would decrease $this->setSneaking(false); $this->extinguish(); $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, 400, false); $this->deadTicks = 0; $this->noDamageTicks = 60; $this->setHealth($this->getMaxHealth()); $this->removeAllEffects(); $this->sendData($this); $this->sendSettings(); $this->inventory->sendContents($this); $this->inventory->sendArmorContents($this); $this->blocked = false; $this->spawnToAll(); $this->scheduleUpdate(); break; case PlayerActionPacket::ACTION_START_SPRINT: $ev = new PlayerToggleSprintEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(true); } break 2; case PlayerActionPacket::ACTION_STOP_SPRINT: $ev = new PlayerToggleSprintEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(false); } break 2; case PlayerActionPacket::ACTION_START_SNEAK: $ev = new PlayerToggleSneakEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(true); } break 2; case PlayerActionPacket::ACTION_STOP_SNEAK: $ev = new PlayerToggleSneakEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(false); } break 2; case PlayerActionPacket::ACTION_JUMP: break 2; } $this->startAction = -1; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::REMOVE_BLOCK_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = self::CRAFTING_SMALL; $vector = new Vector3($packet->x, $packet->y, $packet->z); $item = $this->inventory->getItemInHand(); $oldItem = clone $item; if ($this->canInteract($vector->add(0.5, 0.5, 0.5), $this->isCreative() ? 13 : 6) and $this->level->useBreakOn($vector, $item, $this, true)) { if ($this->isSurvival()) { if (!$item->equals($oldItem) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this); } $this->exhaust(0.025, PlayerExhaustEvent::CAUSE_MINING); } break; } $this->inventory->sendContents($this); $target = $this->level->getBlock($vector); $tile = $this->level->getTile($vector); $this->level->sendBlocks([$this], [$target], UpdateBlockPacket::FLAG_ALL_PRIORITY); $this->inventory->sendHeldItem($this); if ($tile instanceof Spawnable) { $tile->spawnTo($this); } break; case ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET: //This packet is ignored. Armour changes are also sent by ContainerSetSlotPackets, and are handled there instead. break; case ProtocolInfo::INTERACT_PACKET: if ($this->spawned === false or !$this->isAlive() or $this->blocked) { break; } $this->craftingType = self::CRAFTING_SMALL; $target = $this->level->getEntity($packet->target); $cancelled = false; /** * EntityLink * @todo move into switch * @todo linkAPI+minecarts branch merge... */ if ($target !== null && $target->isVehicle()) { if ($packet->action === InteractPacket::ACTION_RIGHT_CLICK) { $this->linkEntity($target); break; } elseif ($packet->action === InteractPacket::ACTION_LEAVE_VEHICLE) { if ($this->isLinked()) { $this->unlinkEntity($this); } break; } } /** * @todo What is this. @XenialDan/@thebigsmileXD * @todo move into switch */ if ($packet->action === InteractPacket::ACTION_RIGHT_CLICK && $target instanceof Entity) { $this->getInventory()->getItemInHand()->useOnEntity($target, $this); // this is beta. Should return false anyways break; } /** * New 'handler', please don't put anything above anymore */ switch ($packet->action) { case InteractPacket::ACTION_LEFT_CLICK: //Attack if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) { $cancelled = true; } if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()) { if ($target instanceof DroppedItem or $target instanceof Arrow) { $this->kick("Attempting to attack an invalid entity"); $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()])); break; } $item = $this->inventory->getItemInHand(); $damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4]; $damage = [EntityDamageEvent::MODIFIER_BASE => $damageTable[$item->getId()] ?? 1]; if (!$this->canInteract($target, 8)) { $cancelled = true; } elseif ($target instanceof Player) { if (($target->getGamemode() & 0x1) > 0) { break; } elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) { $cancelled = true; } $armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3]; $points = 0; foreach ($target->getInventory()->getArmorContents() as $index => $i) { if (isset($armorValues[$i->getId()])) { $points += $armorValues[$i->getId()]; } } $damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04); } $ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage); if ($cancelled) { $ev->setCancelled(); } $target->attack($ev->getFinalDamage(), $ev); if ($ev->isCancelled()) { if ($item->isTool() and $this->isSurvival()) { $this->inventory->sendContents($this); } break; } if ($this->isSurvival()) { if ($item->isTool()) { if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); } else { $this->inventory->setItemInHand($item); } } $this->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK); } } break; default: break; //TODO: handle other actions } break; case ProtocolInfo::ANIMATE_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action)); if ($ev->isCancelled()) { break; } $pk = new AnimatePacket(); $pk->eid = $this->getId(); $pk->action = $ev->getAnimationType(); Server::broadcastPacket($this->getViewers(), $pk); break; case ProtocolInfo::SET_HEALTH_PACKET: //Not used break; case ProtocolInfo::ENTITY_EVENT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = self::CRAFTING_SMALL; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); //TODO: check if this should be true switch ($packet->event) { case EntityEventPacket::USE_ITEM: //Eating $slot = $this->inventory->getItemInHand(); if ($slot->canBeConsumed()) { $ev = new PlayerItemConsumeEvent($this, $slot); if (!$slot->canBeConsumedBy($this)) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $slot->onConsume($this); } else { $this->inventory->sendContents($this); } } break; } break; case ProtocolInfo::DROP_ITEM_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } if ($packet->item->getId() === Item::AIR) { /** * This is so stupid it's unreal. * Windows 10 Edition Beta drops the contents of the crafting grid when the inventory closes - including air. */ break; } $this->getTransactionQueue()->addTransaction(new DropItemTransaction($packet->item)); break; case ProtocolInfo::COMMAND_STEP_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->craftingType = 0; $commandText = $packet->command; if ($packet->args !== null) { foreach ($packet->args as $arg) { //command ordering will be an issue $commandText .= " " . $arg; } } $this->server->getPluginManager()->callEvent($ev = new PlayerCommandPreprocessEvent($this, "/" . $commandText)); if ($ev->isCancelled()) { break; } Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1)); Timings::$playerCommandTimer->stopTiming(); break; case ProtocolInfo::TEXT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->craftingType = self::CRAFTING_SMALL; if ($packet->type === TextPacket::TYPE_CHAT) { $packet->message = TextFormat::clean($packet->message, $this->removeFormat); foreach (explode("\n", $packet->message) as $message) { if (trim($message) != "" and strlen($message) <= 255 and $this->messageCounter-- > 0) { $ev = new PlayerCommandPreprocessEvent($this, $message); if (mb_strlen($ev->getMessage(), "UTF-8") > 320) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { break; } if (substr($ev->getMessage(), 0, 2) === "./") { //Command (./ = fast hack for old plugins post 0.16) Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 2)); Timings::$playerCommandTimer->stopTiming(); } else { $this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage())); if (!$ev->isCancelled()) { $this->server->broadcastMessage($this->getServer()->getLanguage()->translateString($ev->getFormat(), [$ev->getPlayer()->getDisplayName(), $ev->getMessage()]), $ev->getRecipients()); } } } } } break; case ProtocolInfo::CONTAINER_CLOSE_PACKET: if ($this->spawned === false or $packet->windowid === 0) { break; } $this->craftingType = self::CRAFTING_SMALL; if (isset($this->windowIndex[$packet->windowid])) { $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this)); $this->removeWindow($this->windowIndex[$packet->windowid]); } /** * Drop anything still left in the crafting inventory * This will usually never be needed since Windows 10 clients will send DropItemPackets * which will cause this to happen anyway, but this is here for when transactions * fail and items end up stuck in the crafting inventory. */ foreach ($this->getFloatingInventory()->getContents() as $item) { $this->getTransactionQueue()->addTransaction(new DropItemTransaction($item)); } break; case ProtocolInfo::CRAFTING_EVENT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } elseif (!isset($this->windowIndex[$packet->windowId])) { $this->inventory->sendContents($this); $pk = new ContainerClosePacket(); $pk->windowid = $packet->windowId; $this->dataPacket($pk); break; } $recipe = $this->server->getCraftingManager()->getRecipe($packet->id); if ($recipe === null or ($recipe instanceof BigShapelessRecipe or $recipe instanceof BigShapedRecipe) and $this->craftingType === 0) { $this->inventory->sendContents($this); break; } foreach ($packet->input as $i => $item) { if ($item->getDamage() === -1 or $item->getDamage() === 0xffff) { $item->setDamage(null); } if ($i < 9 and $item->getId() > 0) { $item->setCount(1); } } $canCraft = true; if ($recipe instanceof ShapedRecipe) { for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = $packet->input[$y * 3 + $x]; if (!$item instanceof Item) { continue; } $ingredient = $recipe->getIngredient($x, $y); if ($item->getCount() > 0) { if ($ingredient === null or !$ingredient->deepEquals($item, $ingredient->getDamage() !== null, $ingredient->getCompoundTag() !== null)) { $canCraft = false; break; } } } } } elseif ($recipe instanceof ShapelessRecipe) { $needed = $recipe->getIngredientList(); for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = clone $packet->input[$y * 3 + $x]; foreach ($needed as $k => $n) { if ($n->deepEquals($item, $n->getDamage() !== null, $n->getCompoundTag() !== null)) { $remove = min($n->getCount(), $item->getCount()); $n->setCount($n->getCount() - $remove); $item->setCount($item->getCount() - $remove); if ($n->getCount() === 0) { unset($needed[$k]); } } } if ($item->getCount() > 0) { $canCraft = false; break; } } } if (count($needed) > 0) { $canCraft = false; } } else { $canCraft = false; } /** @var Item[] $ingredients */ $ingredients = $packet->input; $result = $packet->output[0]; if (!$canCraft or !$recipe->getResult()->deepEquals($result)) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $used = array_fill(0, $this->inventory->getSize(), 0); foreach ($ingredients as $ingredient) { $slot = -1; foreach ($this->inventory->getContents() as $index => $i) { if ($ingredient->getId() !== 0 and $ingredient->deepEquals($i, $ingredient->getDamage() !== null) and $i->getCount() - $used[$index] >= 1) { $slot = $index; $used[$index]++; break; } } if ($ingredient->getId() !== 0 and $slot === -1) { $canCraft = false; break; } } if (!$canCraft) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } foreach ($used as $slot => $count) { if ($count === 0) { continue; } $item = $this->inventory->getItem($slot); if ($item->getCount() > $count) { $newItem = clone $item; $newItem->setCount($item->getCount() - $count); } else { $newItem = Item::get(Item::AIR, 0, 0); } $this->inventory->setItem($slot, $newItem); } $extraItem = $this->inventory->addItem($recipe->getResult()); if (count($extraItem) > 0) { foreach ($extraItem as $item) { $this->level->dropItem($this, $item); } } switch ($recipe->getResult()->getId()) { case Item::WORKBENCH: $this->awardAchievement("buildWorkBench"); break; case Item::WOODEN_PICKAXE: $this->awardAchievement("buildPickaxe"); break; case Item::FURNACE: $this->awardAchievement("buildFurnace"); break; case Item::WOODEN_HOE: $this->awardAchievement("buildHoe"); break; case Item::BREAD: $this->awardAchievement("makeBread"); break; case Item::CAKE: //TODO: detect complex recipes like cake that leave remains $this->awardAchievement("bakeCake"); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 3)); break; case Item::STONE_PICKAXE: case Item::GOLD_PICKAXE: case Item::IRON_PICKAXE: case Item::DIAMOND_PICKAXE: $this->awardAchievement("buildBetterPickaxe"); break; case Item::WOODEN_SWORD: $this->awardAchievement("buildSword"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } break; case ProtocolInfo::CONTAINER_SET_SLOT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } if ($packet->slot < 0) { break; } if ($packet->windowid === 0) { //Our inventory if ($packet->slot >= $this->inventory->getSize()) { break; } $transaction = new BaseTransaction($this->inventory, $packet->slot, $packet->item); } elseif ($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR) { //Our armor if ($packet->slot >= 4) { break; } $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $packet->item); } elseif (isset($this->windowIndex[$packet->windowid])) { //Transaction for non-player-inventory window, such as anvil, chest, etc. $inv = $this->windowIndex[$packet->windowid]; $achievements = []; if ($inv instanceof FurnaceInventory and $inv->getItem($packet->slot)->getId() === Item::IRON_INGOT and $packet->slot === FurnaceInventory::RESULT) { $achievements[] = "acquireIron"; } elseif ($inv instanceof EnchantInventory and $packet->item->hasEnchantments()) { $inv->onEnchant($this, $inv->getItem($packet->slot), $packet->item); } $transaction = new BaseTransaction($inv, $packet->slot, $packet->item, $achievements); } else { //Client sent a transaction for a window which the server doesn't think they have open break; } $this->getTransactionQueue()->addTransaction($transaction); break; case ProtocolInfo::BLOCK_ENTITY_DATA_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = self::CRAFTING_SMALL; $pos = new Vector3($packet->x, $packet->y, $packet->z); if ($pos->distanceSquared($this) > 10000) { break; } $t = $this->level->getTile($pos); if ($t instanceof Sign) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->read($packet->namedtag, false, true); $nbt = $nbt->getData(); if ($nbt["id"] !== Tile::SIGN) { $t->spawnTo($this); } else { $ev = new SignChangeEvent($t->getBlock(), $this, [TextFormat::clean($nbt["Text1"], $this->removeFormat), TextFormat::clean($nbt["Text2"], $this->removeFormat), TextFormat::clean($nbt["Text3"], $this->removeFormat), TextFormat::clean($nbt["Text4"], $this->removeFormat)]); if (!isset($t->namedtag->Creator) or $t->namedtag["Creator"] !== $this->getRawUniqueId()) { $ev->setCancelled(); /*}else{ foreach($ev->getLines() as $line){ if(mb_strlen(TextFormat::clean($line), "UTF-8") > 20){ // TODO: Add pixel width calculation like MiNET $ev->setCancelled(); } }*/ } $this->server->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $t->setText($ev->getLine(0), $ev->getLine(1), $ev->getLine(2), $ev->getLine(3)); } else { $t->spawnTo($this); } } } break; case ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET: if ($this->spawned) { $this->viewDistance = $packet->radius ** 2; } $pk = new ChunkRadiusUpdatedPacket(); $pk->radius = $packet->radius; $this->dataPacket($pk); break; case ProtocolInfo::SET_PLAYER_GAME_TYPE_PACKET: if ($packet->gamemode !== $this->gamemode) { if (!$this->hasPermission("pocketmine.command.gamemode")) { $pk = new SetPlayerGameTypePacket(); $pk->gamemode = $this->gamemode & 0x1; $this->dataPacket($pk); $this->sendSettings(); break; } $this->setGamemode($packet->gamemode, true); } break; default: break; } $timings->stopTiming(); }
/** * @param \ClassLoader $autoloader * @param \ThreadedLogger $logger * @param string $filePath * @param string $dataPath * @param string $pluginPath */ public function __construct(\ClassLoader $autoloader, \ThreadedLogger $logger, $filePath, $dataPath, $pluginPath) { self::$instance = $this; self::$sleeper = new \Threaded(); $this->autoloader = $autoloader; $this->logger = $logger; $this->filePath = $filePath; try { if (!file_exists($dataPath . "crashdumps/")) { mkdir($dataPath . "crashdumps/", 0777); } if (!file_exists($dataPath . "worlds/")) { mkdir($dataPath . "worlds/", 0777); } if (!file_exists($dataPath . "players/")) { mkdir($dataPath . "players/", 0777); } if (!file_exists($pluginPath)) { mkdir($pluginPath, 0777); } $this->dataPath = realpath($dataPath) . DIRECTORY_SEPARATOR; $this->pluginPath = realpath($pluginPath) . DIRECTORY_SEPARATOR; $this->console = new CommandReader($logger); $version = new VersionString($this->getPocketMineVersion()); $reloadpreConfig = false; $this->logger->info("Loading pocketmine.yml..."); if (!file_exists($this->dataPath . "pocketmine.yml")) { //$content = $this->translateConfig(file_get_contents($this->filePath . "src/pocketmine/resources/pocketmine.yml"),"eng"); $content = \file_get_contents($this->filePath . "src/pocketmine/resources/pocketmine.yml"); @\file_put_contents($this->dataPath . "pocketmine.yml", $content); } else { $this->config = new Config($this->dataPath . "pocketmine.yml", Config::YAML, []); $internal_config = yaml_parse(file_get_contents($this->filePath . "src/pocketmine/resources/pocketmine.yml")); if ($this->getProperty("version", 0) < $internal_config['version']) { $this->logger->warning("Outdated pocketmine.yml"); if ($this->getProperty("settings.config-update", true)) { $this->logger->info("Updating pocketmine.yml..."); if (!$this->getProperty("temp-file", false)) { rename($this->dataPath . "pocketmine.yml", $this->dataPath . "pocketmine.yml." . time() . ".bak"); } //$content = $this->translateConfig(file_get_contents($this->filePath . "src/pocketmine/resources/pocketmine.yml"),$this->getProperty("settings.language", "eng")); $content = \file_get_contents($this->filePath . "src/pocketmine/resources/pocketmine.yml"); @\file_put_contents($this->dataPath . "pocketmine.yml", $content); } else { $this->logger->info("Ignore outdated pocketmine.yml"); } } unset($inernal_config); } $this->config = new Config($this->dataPath . "pocketmine.yml", Config::YAML, []); $this->logger->info("Loading server properties..."); $this->properties = new Config($this->dataPath . "server.properties", Config::PROPERTIES, ["motd" => "Minecraft: PE Server", "server-port" => 19132, "white-list" => false, "announce-player-achievements" => true, "spawn-protection" => 16, "max-players" => 20, "allow-flight" => false, "spawn-animals" => true, "spawn-mobs" => true, "gamemode" => 0, "force-gamemode" => false, "hardcore" => false, "pvp" => true, "difficulty" => 1, "generator-settings" => "", "level-name" => "world", "level-seed" => "", "level-type" => "DEFAULT", "enable-query" => true, "enable-rcon" => false, "rcon.password" => substr(base64_encode(random_bytes(20)), 3, 10), "auto-save" => true, "online-mode" => false]); if (!extension_loaded("openssl") && $this->getConfigBoolean("online-mode", false)) { $this->logger->warning("The OpenSSL extension is not loaded, and this is required for XBOX authentication to work. If you want to use Xbox Live auth, please use PHP binarys with OpenSSL, or recompile PHP with the OpenSSL extension."); //TODO:TRANSLATE $this->setConfigBool("online-mode", false); } if (extension_loaded("xdebug")) { if (!$this->getProperty("debug.allow-xdebug", false)) { $this->logger->critical("Please do not use a PHP installation with the xDebug extension loaded for a Production server. If you do want to use it however, set debug.allow-xdebug to true."); //TODO:TRANSLATE return; } else { $this->logger->warning("xDebug is enabled, this decreases Performance. Use this for development purposes only."); //TODO:TRANSLATE } } if (!$this->getProperty("I/O.log-to-file", true)) { $this->logger->disable(); $this->logger->info("MainLogger will not write to server.log"); //TODO:TRANSLATE } else { $this->logger->enable(); $this->logger->info("MainLogger will write to server.log"); //TODO:TRANSLATE } $this->forceLanguage = $this->getProperty("settings.force-language", false); $this->baseLang = new BaseLang($this->getProperty("settings.language", BaseLang::FALLBACK_LANGUAGE)); $this->logger->info($this->getLanguage()->translateString("language.selected", [$this->getLanguage()->getName(), $this->getLanguage()->getLang()])); $this->memoryManager = new MemoryManager($this); $this->logger->info($this->getLanguage()->translateString("pocketmine.server.start", [TextFormat::AQUA . $this->getVersion()])); if (($poolSize = $this->getProperty("settings.async-workers", "auto")) === "auto") { $poolSize = ServerScheduler::$WORKERS; $processors = Utils::getCoreCount() - 2; if ($processors > 0) { $poolSize = max(1, $processors); } } ServerScheduler::$WORKERS = $poolSize; if ($this->getProperty("network.batch-threshold", 256) >= 0) { Network::$BATCH_THRESHOLD = (int) $this->getProperty("network.batch-threshold", 256); } else { Network::$BATCH_THRESHOLD = -1; } $this->networkCompressionLevel = $this->getProperty("network.compression-level", 7); $this->networkCompressionAsync = $this->getProperty("network.async-compression", true); $this->autoTickRate = (bool) $this->getProperty("level-settings.auto-tick-rate", true); $this->autoTickRateLimit = (int) $this->getProperty("level-settings.auto-tick-rate-limit", 20); $this->alwaysTickPlayers = (int) $this->getProperty("level-settings.always-tick-players", false); $this->baseTickRate = (int) $this->getProperty("level-settings.base-tick-rate", 1); $this->scheduler = new ServerScheduler(); if ($this->getConfigBoolean("enable-rcon", false) === true) { $this->rcon = new RCON($this, $this->getConfigString("rcon.password", ""), $this->getConfigInt("rcon.port", $this->getPort()), ($ip = $this->getIp()) != "" ? $ip : "0.0.0.0", $this->getConfigInt("rcon.threads", 1), $this->getConfigInt("rcon.clients-per-thread", 50)); } $this->entityMetadata = new EntityMetadataStore(); $this->playerMetadata = new PlayerMetadataStore(); $this->levelMetadata = new LevelMetadataStore(); $this->operators = new Config($this->dataPath . "ops.txt", Config::ENUM); $this->whitelist = new Config($this->dataPath . "white-list.txt", Config::ENUM); if (file_exists($this->dataPath . "banned.txt") and !file_exists($this->dataPath . "banned-players.txt")) { @rename($this->dataPath . "banned.txt", $this->dataPath . "banned-players.txt"); } @touch($this->dataPath . "banned-players.txt"); $this->banByName = new BanList($this->dataPath . "banned-players.txt"); $this->banByName->load(); @touch($this->dataPath . "banned-ips.txt"); $this->banByIP = new BanList($this->dataPath . "banned-ips.txt"); $this->banByIP->load(); $this->maxPlayers = $this->getConfigInt("max-players", 20); $this->setAutoSave($this->getConfigBoolean("auto-save", true)); if ($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3) { $this->setConfigInt("difficulty", 3); } define('pocketmine\\DEBUG', (int) $this->getProperty("debug.level", 1)); ini_set('assert.exception', 1); if ($this->logger instanceof MainLogger) { $this->logger->setLogDebug(\pocketmine\DEBUG > 1); } if (\pocketmine\DEBUG >= 0) { @cli_set_process_title($this->getName() . " " . $this->getPocketMineVersion()); } $this->logger->info($this->getLanguage()->translateString("pocketmine.server.networkStart", [$this->getIp() === "" ? "*" : $this->getIp(), $this->getPort()])); define("BOOTUP_RANDOM", random_bytes(16)); $this->serverID = Utils::getMachineUniqueId($this->getIp() . $this->getPort()); $this->getLogger()->debug("Server unique id: " . $this->getServerUniqueId()); $this->getLogger()->debug("Machine unique id: " . Utils::getMachineUniqueId()); $this->network = new Network($this); $this->network->setName($this->getMotd()); $this->logger->info($this->getLanguage()->translateString("pocketmine.server.info", [$this->getName(), $this->getPocketMineVersion(), $this->getCodename(), $this->getApiVersion(), $this->getPocketMineBuild()])); $this->logger->info($this->getLanguage()->translateString("pocketmine.server.license", [$this->getName()])); Timings::init(); $this->consoleSender = new ConsoleCommandSender(); $this->commandMap = new SimpleCommandMap($this); $this->registerEntities(); $this->registerTiles(); InventoryType::init(); Block::init(); Item::init(); Biome::init(); Effect::init(); Enchantment::init(); Attribute::init(); EnchantmentLevelTable::init(); Color::init(); $this->craftingManager = new CraftingManager(); $this->pluginManager = new PluginManager($this, $this->commandMap); $this->pluginManager->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this->consoleSender); $this->pluginManager->setUseTimings($this->getProperty("settings.enable-profiling", false)); $this->profilingTickRate = (double) $this->getProperty("settings.profile-report-trigger", 20); $this->pluginManager->registerInterface(PharPluginLoader::class); $this->pluginManager->registerInterface(ScriptPluginLoader::class); register_shutdown_function([$this, "crashDump"]); $this->queryRegenerateTask = new QueryRegenerateEvent($this, 5); $this->network->registerInterface(new RakLibInterface($this)); $this->pluginManager->loadPlugins($this->pluginPath); $this->updater = new AutoUpdater($this, $this->getProperty("auto-updater.host", "jenkins.clearskyteam.org")); $this->enablePlugins(PluginLoadOrder::STARTUP); LevelProviderManager::addProvider($this, Anvil::class); LevelProviderManager::addProvider($this, McRegion::class); if (extension_loaded("leveldb")) { $this->logger->debug($this->getLanguage()->translateString("pocketmine.debug.enable")); LevelProviderManager::addProvider($this, LevelDB::class); } Generator::addGenerator(Flat::class, "flat"); Generator::addGenerator(Normal::class, "normal"); Generator::addGenerator(Normal::class, "default"); Generator::addGenerator(Nether::class, "hell"); Generator::addGenerator(Nether::class, "nether"); foreach ((array) $this->getProperty("worlds", []) as $name => $worldSetting) { if ($this->loadLevel($name) === false) { $seed = $this->getProperty("worlds.{$name}.seed", time()); $options = explode(":", $this->getProperty("worlds.{$name}.generator", Generator::getGenerator("default"))); $generator = Generator::getGenerator(array_shift($options)); if (count($options) > 0) { $options = ["preset" => implode(":", $options)]; } else { $options = []; } $this->generateLevel($name, $seed, $generator, $options); } } if ($this->getDefaultLevel() === null) { $default = $this->getConfigString("level-name", "world"); if (trim($default) == "") { $this->getLogger()->warning("level-name cannot be null, using default"); $default = "world"; $this->setConfigString("level-name", "world"); } if ($this->loadLevel($default) === false) { $seed = getopt("", ["level-seed::"])["level-seed"] ?? $this->properties->get("level-seed", time()); if (!is_numeric($seed) or bccomp($seed, "9223372036854775807") > 0) { $seed = Utils::javaStringHash($seed); } elseif (PHP_INT_SIZE === 8) { $seed = (int) $seed; } $this->generateLevel($default, $seed === 0 ? time() : $seed); } $this->setDefaultLevel($this->getLevelByName($default)); } $this->properties->save(true); if (!$this->getDefaultLevel() instanceof Level) { $this->getLogger()->emergency($this->getLanguage()->translateString("pocketmine.level.defaultError")); $this->forceShutdown(); return; } if ($this->getProperty("ticks-per.autosave", 6000) > 0) { $this->autoSaveTicks = (int) $this->getProperty("ticks-per.autosave", 6000); } $this->enablePlugins(PluginLoadOrder::POSTWORLD); $this->start(); } catch (\Throwable $e) { $this->exceptionHandler($e); } }
/** * Handles a Minecraft packet * TODO: Separate all of this in handlers * * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param DataPacket $packet */ public function handleDataPacket(DataPacket $packet) { if ($this->connected === false) { return; } if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) { /** @var BatchPacket $packet */ $this->server->getNetwork()->processBatch($packet, $this); return; } $timings = Timings::getReceiveDataPacketTimings($packet); $timings->startTiming(); $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet)); if ($ev->isCancelled()) { $timings->stopTiming(); return; } switch ($packet::NETWORK_ID) { case ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET: $tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z)); if ($tile instanceof ItemFrame) { $block = $this->level->getBlock($tile); $this->server->getPluginManager()->callEvent($ev = new BlockBreakEvent($this, $block, $this->getInventory()->getItemInHand(), true)); if (!$ev->isCancelled()) { $item = $tile->getItem(); $this->server->getPluginManager()->callEvent($ev = new ItemFrameDropItemEvent($this, $block, $tile, $item)); if (!$ev->isCancelled()) { if ($item->getId() !== Item::AIR) { if (mt_rand(0, 10) / 10 < $tile->getItemDropChance()) { $this->level->dropItem($tile, $item); } $tile->setItem(Item::get(Item::AIR)); $tile->setItemRotation(0); } } else { $tile->spawnTo($this); } } else { $tile->spawnTo($this); } } break; case ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET: /*if($this->spawned){ $this->viewDistance = $packet->radius ** 2; }*/ $pk = new ChunkRadiusUpdatedPacket(); $pk->radius = $this->server->chunkRadius != -1 ? $this->server->chunkRadius : $packet->radius; $this->dataPacket($pk); break; case ProtocolInfo::PLAYER_INPUT_PACKET: break; case ProtocolInfo::LOGIN_PACKET: if ($this->loggedIn) { break; } $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_SUCCESS; $this->dataPacket($pk); $this->username = TextFormat::clean($packet->username); $this->displayName = $this->username; $this->setNameTag($this->username); $this->iusername = strtolower($this->username); $this->protocol = $packet->protocol; if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) { break; } if (!in_array($packet->protocol, ProtocolInfo::ACCEPTED_PROTOCOLS)) { if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) { $message = "disconnectionScreen.outdatedClient"; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT; $this->directDataPacket($pk); } else { $message = "disconnectionScreen.outdatedServer"; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER; $this->directDataPacket($pk); } $this->close("", $message, false); break; } $this->randomClientId = $packet->clientId; $this->loginData = ["clientId" => $packet->clientId, "loginData" => null]; $this->uuid = UUID::fromString($packet->clientUUID); $this->rawUUID = $this->uuid->toBinary(); $valid = true; $len = strlen($packet->username); if ($len > 16 or $len < 3) { $valid = false; } for ($i = 0; $i < $len and $valid; ++$i) { $c = ord($packet->username[$i]); if ($c >= ord("a") and $c <= ord("z") or $c >= ord("A") and $c <= ord("Z") or $c >= ord("0") and $c <= ord("9") or $c === ord("_")) { continue; } $valid = false; break; } if (!$valid or $this->iusername === "rcon" or $this->iusername === "console") { $this->close("", "disconnectionScreen.invalidName"); break; } if (strlen($packet->skin) != 64 * 64 * 4 and strlen($packet->skin) != 64 * 32 * 4) { $this->close("", "disconnectionScreen.invalidSkin"); break; } $this->setSkin($packet->skin, $packet->skinId); $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close("", $ev->getKickMessage()); break; } $this->onPlayerPreLogin(); break; case ProtocolInfo::MOVE_PLAYER_PACKET: if ($this->linkedEntity instanceof Entity) { $entity = $this->linkedEntity; if ($entity instanceof Boat) { $entity->setPosition($this->temporalVector->setComponents($packet->x, $packet->y - 0.3, $packet->z)); } /*if($entity instanceof Minecart){ $entity->isFreeMoving = true; $entity->motionX = -sin($packet->yaw / 180 * M_PI); $entity->motionZ = cos($packet->yaw / 180 * M_PI); }*/ } $newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z); $revert = false; if (!$this->isAlive() or $this->spawned !== true) { $revert = true; $this->forceMovement = new Vector3($this->x, $this->y, $this->z); } if ($this->teleportPosition !== null or $this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.1 or $revert)) { if ($this->forceMovement instanceof Vector3) { $this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch); } } else { $packet->yaw %= 360; $packet->pitch %= 360; if ($packet->yaw < 0) { $packet->yaw += 360; } $this->setRotation($packet->yaw, $packet->pitch); $this->newPosition = $newPos; $this->forceMovement = null; } break; case ProtocolInfo::MOB_EQUIPMENT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } if ($packet->slot === 0x28 or $packet->slot === 0 or $packet->slot === 255) { //0 for 0.8.0 compatibility $packet->slot = -1; //Air } else { $packet->slot -= 9; //Get real block slot } /** @var Item $item */ $item = null; if ($this->isCreative()) { //Creative mode match $item = $packet->item; $slot = Item::getCreativeItemIndex($item); } else { $item = $this->inventory->getItem($packet->slot); $slot = $packet->slot; } if ($packet->slot === -1) { //Air if ($this->isCreative()) { $found = false; for ($i = 0; $i < $this->inventory->getHotbarSize(); ++$i) { if ($this->inventory->getHotbarSlotIndex($i) === -1) { $this->inventory->setHeldItemIndex($i); $found = true; break; } } if (!$found) { //couldn't find a empty slot (error) $this->inventory->sendContents($this); break; } } else { if ($packet->selectedSlot >= 0 and $packet->selectedSlot < 9) { $this->inventory->setHeldItemIndex($packet->selectedSlot, false); $this->inventory->setHeldItemSlot($packet->slot); $this->inventory->sendHeldItem($this->getViewers()); } else { $this->inventory->sendContents($this); break; } } } elseif ($item === null or $slot === -1 or !$item->deepEquals($packet->item)) { // packet error or not implemented $this->inventory->sendContents($this); break; } elseif ($this->isCreative()) { $this->inventory->setHeldItemIndex($packet->selectedSlot, false); $this->inventory->setItem($packet->selectedSlot, $item); $this->inventory->setHeldItemSlot($packet->selectedSlot); $this->inventory->sendHeldItem($this->getViewers()); } else { if ($packet->selectedSlot >= 0 and $packet->selectedSlot < $this->inventory->getHotbarSize()) { $this->inventory->setHeldItemIndex($packet->selectedSlot, false); $this->inventory->setHeldItemSlot($slot); $this->inventory->sendHeldItem($this->getViewers()); } else { $this->inventory->sendContents($this); break; } } $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::USE_ITEM_PACKET: if ($this->spawned === false or !$this->isAlive() or $this->blocked) { break; } $blockVector = new Vector3($packet->x, $packet->y, $packet->z); $this->craftingType = 0; if ($packet->face >= 0 and $packet->face <= 5) { //Use Block, place $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); if (!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13) or $this->isSpectator()) { } elseif ($this->isCreative()) { $item = $this->inventory->getItemInHand(); if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { break; } } elseif (!$this->inventory->getItemInHand()->deepEquals($packet->item)) { $this->inventory->sendHeldItem($this); } else { $item = $this->inventory->getItemInHand(); $oldItem = clone $item; if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this)) { if (!$item->deepEquals($oldItem) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this->hasSpawned); } break; } } $this->inventory->sendHeldItem($this); if ($blockVector->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($blockVector); $block = $target->getSide($packet->face); $this->level->sendBlocks([$this], [$target, $block], UpdateBlockPacket::FLAG_ALL_PRIORITY); break; } elseif ($packet->face === 0xff) { if ($this->isSpectator()) { break; } $aimPos = (new Vector3($packet->x / 32768, $packet->y / 32768, $packet->z / 32768))->normalize(); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } elseif (!$this->inventory->getItemInHand()->deepEquals($packet->item)) { $this->inventory->sendHeldItem($this); break; } else { $item = $this->inventory->getItemInHand(); } $ev = new PlayerInteractEvent($this, $item, $aimPos, $packet->face, PlayerInteractEvent::RIGHT_CLICK_AIR); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } if ($item->getId() === Item::FISHING_ROD) { if ($this->isFishing()) { $this->server->getPluginManager()->callEvent($ev = new PlayerUseFishingRodEvent($this, PlayerUseFishingRodEvent::ACTION_STOP_FISHING)); } else { $this->server->getPluginManager()->callEvent($ev = new PlayerUseFishingRodEvent($this, PlayerUseFishingRodEvent::ACTION_START_FISHING)); } if (!$ev->isCancelled()) { if ($this->isFishing()) { $this->setFishingHook(); } else { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)])]); $f = 0.6; $this->fishingHook = new FishingHook($this->chunk, $nbt, $this); $this->fishingHook->setMotion($this->fishingHook->getMotion()->multiply($f)); $this->fishingHook->spawnToAll(); } } } elseif ($item->getId() === Item::SNOWBALL) { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)])]); $f = 1.5; $snowball = Entity::createEntity("Snowball", $this->chunk, $nbt, $this); $snowball->setMotion($snowball->getMotion()->multiply($f)); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if ($snowball instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball)); if ($projectileEv->isCancelled()) { $snowball->kill(); } else { $snowball->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $snowball->spawnToAll(); } } elseif ($item->getId() === Item::EGG) { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)])]); $f = 1.5; $egg = Entity::createEntity("Egg", $this->chunk, $nbt, $this); $egg->setMotion($egg->getMotion()->multiply($f)); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if ($egg instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($egg)); if ($projectileEv->isCancelled()) { $egg->kill(); } else { $egg->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $egg->spawnToAll(); } } elseif ($item->getId() == Item::ENCHANTING_BOTTLE) { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)])]); $f = 1.1; $thrownExpBottle = new ThrownExpBottle($this->chunk, $nbt, $this); $thrownExpBottle->setMotion($thrownExpBottle->getMotion()->multiply($f)); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if ($thrownExpBottle instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($thrownExpBottle)); if ($projectileEv->isCancelled()) { $thrownExpBottle->kill(); } else { $thrownExpBottle->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $thrownExpBottle->spawnToAll(); } } elseif ($item->getId() == Item::SPLASH_POTION and $this->server->allowSplashPotion) { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)]), "PotionId" => new ShortTag("PotionId", $item->getDamage())]); $f = 1.1; $thrownPotion = new ThrownPotion($this->chunk, $nbt, $this); $thrownPotion->setMotion($thrownPotion->getMotion()->multiply($f)); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if ($thrownPotion instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($thrownPotion)); if ($projectileEv->isCancelled()) { $thrownPotion->kill(); } else { $thrownPotion->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $thrownPotion->spawnToAll(); } } $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, true); $this->startAction = $this->server->getTick(); } break; case ProtocolInfo::PLAYER_ACTION_PACKET: //$this->consumeHeldItem(); if ($this->spawned === false or $this->blocked === true or !$this->isAlive() and $packet->action !== PlayerActionPacket::ACTION_SPAWN_SAME_DIMENSION and $packet->action !== PlayerActionPacket::ACTION_SPAWN_OVERWORLD) { break; } $packet->eid = $this->id; $pos = new Vector3($packet->x, $packet->y, $packet->z); switch ($packet->action) { case PlayerActionPacket::ACTION_START_BREAK: //Fixes fire breaking in creative. if ($pos->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($pos); $ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, $packet->face, $target->getId() === 0 ? PlayerInteractEvent::LEFT_CLICK_AIR : PlayerInteractEvent::LEFT_CLICK_BLOCK); $this->getServer()->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $side = $target->getSide($packet->face); if ($side instanceof Fire) { $side->getLevel()->setBlock($side, new Air()); } $this->lastBreak = microtime(true); } else { $this->inventory->sendHeldItem($this); } break; case PlayerActionPacket::ACTION_ABORT_BREAK: $this->lastBreak = PHP_INT_MAX; break; case PlayerActionPacket::ACTION_RELEASE_ITEM: if ($this->startAction > -1 and $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION)) { if ($this->inventory->getItemInHand()->getId() === Item::BOW) { $bow = $this->inventory->getItemInHand(); if ($this->isSurvival() and !$this->inventory->contains(Item::get(Item::ARROW, null))) { $this->inventory->sendContents($this); break; } $arrow = false; foreach ($this->inventory->getContents() as $item) { if ($item->getId() == Item::ARROW) { $arrow = $item; } } if ($arrow === false and $this->isCreative()) { $arrow = Item::get(Item::ARROW, 0, 1); } elseif ($arrow === false) { break; } $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $this->yaw), new FloatTag("", $this->pitch)]), "Fire" => new ShortTag("Fire", $this->isOnFire() ? 45 * 60 : 0), "Potion" => new ShortTag("Potion", $arrow->getDamage())]); $diff = $this->server->getTick() - $this->startAction; $p = $diff / 20; $f = min(($p ** 2 + $p * 2) / 3, 1) * 2; $ev = new EntityShootBowEvent($this, $bow, Entity::createEntity("Arrow", $this->chunk, $nbt, $this, $f == 2 ? true : false), $f); if ($f < 0.1 or $diff < 5) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $ev->getProjectile()->kill(); $this->inventory->sendContents($this); } else { $ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce())); if ($this->isSurvival()) { $this->inventory->removeItem(Item::get(Item::ARROW, $arrow->getDamage(), 1)); $bow->setDamage($bow->getDamage() + 1); if ($bow->getDamage() >= 385) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0)); } else { $this->inventory->setItemInHand($bow); } } if ($ev->getProjectile() instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($ev->getProjectile())); if ($projectileEv->isCancelled()) { $ev->getProjectile()->kill(); } else { $ev->getProjectile()->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $ev->getProjectile()->spawnToAll(); } } } } elseif ($this->inventory->getItemInHand()->getId() === Item::BUCKET and $this->inventory->getItemInHand()->getDamage() === 1) { //Milk! $this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $this->inventory->getItemInHand())); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $pk = new EntityEventPacket(); $pk->eid = $this->getId(); $pk->event = EntityEventPacket::USE_ITEM; //$pk; $this->dataPacket($pk); Server::broadcastPacket($this->getViewers(), $pk); if ($this->isSurvival()) { $slot = $this->inventory->getItemInHand(); --$slot->count; $this->inventory->setItemInHand($slot); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 1)); } $this->removeAllEffects(); } else { $this->inventory->sendContents($this); } break; case PlayerActionPacket::ACTION_STOP_SLEEPING: $this->stopSleep(); break; case PlayerActionPacket::ACTION_SPAWN_SAME_DIMENSION: case PlayerActionPacket::ACTION_SPAWN_OVERWORLD: if ($this->isAlive() or !$this->isOnline()) { break; } if ($this->server->isHardcore()) { $this->setBanned(true); break; } $this->craftingType = 0; if ($this->server->netherEnabled) { if ($this->level == $this->server->netherLevel) { $this->teleport($pos = $this->server->getDefaultLevel()->getSafeSpawn()); } } $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn())); $this->teleport($ev->getRespawnPosition()); $this->setSprinting(false); $this->setSneaking(false); $this->extinguish(); $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, 300); $this->deadTicks = 0; $this->noDamageTicks = 60; $this->removeAllEffects(); $this->setHealth($this->getMaxHealth()); $this->setFood(20); if ($this->server->expEnabled) { $this->updateExperience(); } $this->starvationTick = 0; $this->foodTick = 0; $this->foodUsageTime = 0; $this->sendData($this); $this->sendSettings(); $this->inventory->sendContents($this); $this->inventory->sendArmorContents($this); $this->blocked = false; $this->spawnToAll(); $this->scheduleUpdate(); break; case PlayerActionPacket::ACTION_START_SPRINT: $ev = new PlayerToggleSprintEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(true); } break; case PlayerActionPacket::ACTION_STOP_SPRINT: $ev = new PlayerToggleSprintEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(false); } break; case PlayerActionPacket::ACTION_START_SNEAK: $ev = new PlayerToggleSneakEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(true); } break; case PlayerActionPacket::ACTION_STOP_SNEAK: $ev = new PlayerToggleSneakEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(false); } break; } if ($packet->action !== PlayerActionPacket::ACTION_JUMP) { $this->startAction = -1; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); } break; case ProtocolInfo::REMOVE_BLOCK_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = 0; $vector = new Vector3($packet->x, $packet->y, $packet->z); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } else { $item = $this->inventory->getItemInHand(); } $oldItem = clone $item; if ($this->canInteract($vector->add(0.5, 0.5, 0.5), $this->isCreative() ? 13 : 6) and $this->level->useBreakOn($vector, $item, $this, $this->server->destroyBlockParticle)) { if ($this->isSurvival()) { if (!$item->equals($oldItem) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this); } } break; } $this->inventory->sendContents($this); $target = $this->level->getBlock($vector); $tile = $this->level->getTile($vector); $this->level->sendBlocks([$this], [$target], UpdateBlockPacket::FLAG_ALL_PRIORITY); $this->inventory->sendHeldItem($this); if ($tile instanceof Spawnable) { $tile->spawnTo($this); } break; case ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET: break; case ProtocolInfo::INTERACT_PACKET: if ($this->spawned === false or !$this->isAlive() or $this->blocked) { break; } $this->craftingType = 0; $target = $this->level->getEntity($packet->target); $cancelled = false; if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) { $cancelled = true; } if ($target instanceof Boat or $target instanceof Minecart and $target->getType() == Minecart::TYPE_NORMAL) { if ($packet->action === InteractPacket::ACTION_RIGHT_CLICK) { $this->linkEntity($target); } elseif ($packet->action === InteractPacket::ACTION_LEFT_CLICK) { if ($this->linkedEntity == $target) { $target->setLinked(0, $this); } $target->close(); } elseif ($packet->action === InteractPacket::ACTION_LEAVE_VEHICLE) { $this->setLinked(0, $target); } return; } if ($packet->action === InteractPacket::ACTION_RIGHT_CLICK) { if ($target instanceof Animal and $this->getInventory()->getItemInHand()) { //TODO: Feed } break; } if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()) { if ($target instanceof DroppedItem or $target instanceof Arrow) { $this->kick("Attempting to attack an invalid entity"); $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()])); break; } $item = $this->inventory->getItemInHand(); $damage = [EntityDamageEvent::MODIFIER_BASE => $item->getModifyAttackDamage($target)]; if (!$this->canInteract($target, 8)) { $cancelled = true; } elseif ($target instanceof Player) { if (($target->getGamemode() & 0x1) > 0) { break; } elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) { $cancelled = true; } } $ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage, 0.4 + $item->getEnchantmentLevel(Enchantment::TYPE_WEAPON_KNOCKBACK) * 0.15); if ($cancelled) { $ev->setCancelled(); } if ($target->attack($ev->getFinalDamage(), $ev) === true) { $fireAspectL = $item->getEnchantmentLevel(Enchantment::TYPE_WEAPON_FIRE_ASPECT); if ($fireAspectL > 0) { $fireEv = new EntityCombustByEntityEvent($this, $target, $fireAspectL * 4, $ev->getFireProtectL()); Server::getInstance()->getPluginManager()->callEvent($fireEv); if (!$fireEv->isCancelled()) { $target->setOnFire($fireEv->getDuration()); } } //Thorns if ($this->isSurvival()) { $ev->createThornsDamage(); if ($ev->getThornsDamage() > 0) { $thornsEvent = new EntityDamageByEntityEvent($target, $this, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $ev->getThornsDamage(), 0); if (!$thornsEvent->isCancelled()) { if ($this->attack($thornsEvent->getFinalDamage(), $thornsEvent) === true) { $thornsEvent->useArmors(); $ev->setThornsArmorUse(); } } } } $ev->useArmors(); } if ($ev->isCancelled()) { if ($item->isTool() and $this->isSurvival()) { $this->inventory->sendContents($this); } break; } if ($item->isTool() and $this->isSurvival()) { if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); } else { $this->inventory->setItemInHand($item); } } } break; case ProtocolInfo::ANIMATE_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action)); if ($ev->isCancelled()) { break; } $pk = new AnimatePacket(); $pk->eid = $this->getId(); $pk->action = $ev->getAnimationType(); Server::broadcastPacket($this->getViewers(), $pk); break; case ProtocolInfo::SET_HEALTH_PACKET: //Not used break; case ProtocolInfo::ENTITY_EVENT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = 0; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); //TODO: check if this should be true switch ($packet->event) { case 9: //Eating $this->consumeHeldItem(); break; } break; case ProtocolInfo::DROP_ITEM_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } if (!$this->inventory->contains($packet->item) or $this->isCreative() and $this->server->limitedCreative) { $this->inventory->sendContents($this); break; } $slot = $this->inventory->first($packet->item); if ($slot == -1) { $this->inventory->sendContents($this); break; } $dropItem = $this->inventory->getItem($slot); $ev = new PlayerDropItemEvent($this, $dropItem); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendSlot($slot, $this); break; } $this->inventory->remove($dropItem); //$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); $motion = $this->getDirectionVector()->multiply(0.4); $this->level->dropItem($this->add(0, 1.3, 0), $dropItem, $motion, 40); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::TEXT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->craftingType = 0; if ($packet->type === TextPacket::TYPE_CHAT) { $packet->message = TextFormat::clean($packet->message, $this->removeFormat); foreach (explode("\n", $packet->message) as $message) { if (trim($message) != "" and strlen($message) <= 255 and $this->messageCounter-- > 0) { $ev = new PlayerCommandPreprocessEvent($this, $message); if (mb_strlen($ev->getMessage(), "UTF-8") > 320) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { break; } if (substr($ev->getMessage(), 0, 1) === "/") { //Command Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1)); Timings::$playerCommandTimer->stopTiming(); } else { $this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage())); if (!$ev->isCancelled()) { $this->server->broadcastMessage($this->getServer()->getLanguage()->translateString($ev->getFormat(), [$ev->getPlayer()->getDisplayName(), $ev->getMessage()]), $ev->getRecipients()); } } } } } break; case ProtocolInfo::CONTAINER_CLOSE_PACKET: if ($this->spawned === false or $packet->windowid === 0) { break; } $this->craftingType = 0; $this->currentTransaction = null; if (isset($this->windowIndex[$packet->windowid])) { if ($this->windowIndex[$packet->windowid] instanceof AnvilInventory) { $this->anvilItem = null; } $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this)); $this->removeWindow($this->windowIndex[$packet->windowid]); } else { unset($this->windowIndex[$packet->windowid]); } break; case ProtocolInfo::CRAFTING_EVENT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } elseif (!isset($this->windowIndex[$packet->windowId])) { $this->inventory->sendContents($this); $pk = new ContainerClosePacket(); $pk->windowid = $packet->windowId; $this->dataPacket($pk); break; } $recipe = $this->server->getCraftingManager()->getRecipe($packet->id); if ($recipe === null or ($recipe instanceof BigShapelessRecipe or $recipe instanceof BigShapedRecipe) and $this->craftingType === 0) { $this->inventory->sendContents($this); break; } /** @var Item $item */ foreach ($packet->input as $i => $item) { if ($item->getDamage() === -1 or $item->getDamage() === 0xffff) { $item->setDamage(null); } if ($i < 9 and $item->getId() > 0) { $item->setCount(1); } } $canCraft = true; if ($recipe instanceof ShapedRecipe) { for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = $packet->input[$y * 3 + $x]; $ingredient = $recipe->getIngredient($x, $y); if ($item->getCount() > 0 and $item->getId() > 0) { if ($ingredient == null) { $canCraft = false; break; } if ($ingredient->getId() != 0 and !$ingredient->deepEquals($item, $ingredient->getDamage() !== null, $ingredient->getCompoundTag() !== null)) { $canCraft = false; break; } } elseif ($ingredient !== null and $item->getId() !== 0) { $canCraft = false; break; } } } } elseif ($recipe instanceof ShapelessRecipe) { $needed = $recipe->getIngredientList(); for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = clone $packet->input[$y * 3 + $x]; foreach ($needed as $k => $n) { if ($n->deepEquals($item, $n->getDamage() !== null, $n->getCompoundTag() !== null)) { $remove = min($n->getCount(), $item->getCount()); $n->setCount($n->getCount() - $remove); $item->setCount($item->getCount() - $remove); if ($n->getCount() === 0) { unset($needed[$k]); } } } if ($item->getCount() > 0) { $canCraft = false; break; } } } if (count($needed) > 0) { $canCraft = false; } } else { $canCraft = false; } /** @var Item[] $ingredients */ $canCraft = true; //0.13.1大量物品本地配方出现问题,无法解决,使用极端(唯一)方法修复. $ingredients = $packet->input; $result = $packet->output[0]; if (!$canCraft or !$recipe->getResult()->deepEquals($result)) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $used = array_fill(0, $this->inventory->getSize(), 0); foreach ($ingredients as $ingredient) { $slot = -1; foreach ($this->inventory->getContents() as $index => $i) { if ($ingredient->getId() !== 0 and $ingredient->deepEquals($i, $ingredient->getDamage() !== null) and $i->getCount() - $used[$index] >= 1) { $slot = $index; $used[$index]++; break; } } if ($ingredient->getId() !== 0 and $slot === -1) { $canCraft = false; break; } } if (!$canCraft) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } foreach ($used as $slot => $count) { if ($count === 0) { continue; } $item = $this->inventory->getItem($slot); if ($item->getCount() > $count) { $newItem = clone $item; $newItem->setCount($item->getCount() - $count); } else { $newItem = Item::get(Item::AIR, 0, 0); } $this->inventory->setItem($slot, $newItem); } $extraItem = $this->inventory->addItem($recipe->getResult()); if (count($extraItem) > 0) { foreach ($extraItem as $item) { $this->level->dropItem($this, $item); } } switch ($recipe->getResult()->getId()) { case Item::WORKBENCH: $this->awardAchievement("buildWorkBench"); break; case Item::WOODEN_PICKAXE: $this->awardAchievement("buildPickaxe"); break; case Item::FURNACE: $this->awardAchievement("buildFurnace"); break; case Item::WOODEN_HOE: $this->awardAchievement("buildHoe"); break; case Item::BREAD: $this->awardAchievement("makeBread"); break; case Item::CAKE: //TODO: detect complex recipes like cake that leave remains $this->awardAchievement("bakeCake"); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 3)); break; case Item::STONE_PICKAXE: case Item::GOLD_PICKAXE: case Item::IRON_PICKAXE: case Item::DIAMOND_PICKAXE: $this->awardAchievement("buildBetterPickaxe"); break; case Item::WOODEN_SWORD: $this->awardAchievement("buildSword"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } break; case ProtocolInfo::CONTAINER_SET_SLOT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } if ($packet->slot < 0) { break; } if ($packet->windowid === 0) { //Our inventory if ($packet->slot >= $this->inventory->getSize()) { break; } if ($this->isCreative()) { if (Item::getCreativeItemIndex($packet->item) !== -1) { $this->inventory->setItem($packet->slot, $packet->item); $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot); //links $hotbar[$packet->slot] to $slots[$packet->slot] } } $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item); } elseif ($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR) { //Our armor if ($packet->slot >= 4) { break; } $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item); } elseif (isset($this->windowIndex[$packet->windowid])) { $this->craftingType = 0; $inv = $this->windowIndex[$packet->windowid]; /** @var $packet \pocketmine\network\protocol\ContainerSetSlotPacket */ if ($inv instanceof EnchantInventory and $packet->item->hasEnchantments()) { $inv->onEnchant($this, $inv->getItem($packet->slot), $packet->item); } if ($inv instanceof AnvilInventory) { if ($packet->slot == 2) { if ($packet->item->getId() != Item::AIR) { $this->anvilItem = $packet->item; } elseif ($this->anvilItem != null) { if (!$inv->onRename($this->anvilItem, $this)) { break; //maybe cheating! } $this->anvilItem = null; } } } $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item); } else { break; } if ($transaction->getSourceItem()->deepEquals($transaction->getTargetItem()) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) { //No changes! //No changes, just a local inventory update sent by the server break; } if ($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < microtime(true) - 8) { if ($this->currentTransaction !== null) { foreach ($this->currentTransaction->getInventories() as $inventory) { if ($inventory instanceof PlayerInventory) { $inventory->sendArmorContents($this); } $inventory->sendContents($this); } } $this->currentTransaction = new SimpleTransactionGroup($this); } $this->currentTransaction->addTransaction($transaction); if ($this->currentTransaction->canExecute()) { $achievements = []; foreach ($this->currentTransaction->getTransactions() as $ts) { $inv = $ts->getInventory(); if ($inv instanceof FurnaceInventory) { if ($ts->getSlot() === 2) { switch ($inv->getResult()->getId()) { case Item::IRON_INGOT: $achievements[] = "acquireIron"; break; } } } } if ($this->currentTransaction->execute()) { foreach ($achievements as $a) { $this->awardAchievement($a); } } $this->currentTransaction = null; } break; case ProtocolInfo::BLOCK_ENTITY_DATA_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = 0; $pos = new Vector3($packet->x, $packet->y, $packet->z); if ($pos->distanceSquared($this) > 10000) { break; } $t = $this->level->getTile($pos); if ($t instanceof Sign) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->read($packet->namedtag); $nbt = $nbt->getData(); if ($nbt["id"] !== Tile::SIGN) { $t->spawnTo($this); } else { $ev = new SignChangeEvent($t->getBlock(), $this, [TextFormat::clean($nbt["Text1"], $this->removeFormat), TextFormat::clean($nbt["Text2"], $this->removeFormat), TextFormat::clean($nbt["Text3"], $this->removeFormat), TextFormat::clean($nbt["Text4"], $this->removeFormat)]); if (!isset($t->namedtag->Creator) or $t->namedtag["Creator"] !== $this->getRawUniqueId()) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $t->setText($ev->getLine(0), $ev->getLine(1), $ev->getLine(2), $ev->getLine(3)); } else { $t->spawnTo($this); } } } break; default: break; } $timings->stopTiming(); }
private function entityConstruct(Player $player, FullChunk $chunk, CompoundTag $nbt) { assert($chunk !== null and $chunk->getProvider() !== null); $this->setPrivateVariableData($player, 'timings', Timings::getEntityTimings($player)); $this->setPrivateVariableData($player, 'isPlayer', $player instanceof Player); $player->temporalVector = new Vector3(); if ($player->eyeHeight === null) { $player->eyeHeight = $player->height / 2 + 0.1; } $this->setPrivateVariableData($player, 'id', Entity::$entityCount++); $this->setPrivateVariableData($player, 'justCreated', true); $player->namedtag = $nbt; $player->chunk = $chunk; $player->setLevel($chunk->getProvider()->getLevel()); $this->setPrivateVariableData($player, 'server', $chunk->getProvider()->getLevel()->getServer()); $player->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0); $player->setPositionAndRotation($player->temporalVector->setComponents($player->namedtag["Pos"][0], $player->namedtag["Pos"][1], $player->namedtag["Pos"][2]), $player->namedtag->Rotation[0], $player->namedtag->Rotation[1]); $player->setMotion($player->temporalVector->setComponents($player->namedtag["Motion"][0], $player->namedtag["Motion"][1], $player->namedtag["Motion"][2])); assert(!is_nan($player->x) and !is_infinite($player->x) and !is_nan($player->y) and !is_infinite($player->y) and !is_nan($player->z) and !is_infinite($player->z)); if (!isset($player->namedtag->FallDistance)) { $player->namedtag->FallDistance = new FloatTag("FallDistance", 0); } $player->fallDistance = $player->namedtag["FallDistance"]; if (!isset($player->namedtag->Fire)) { $player->namedtag->Fire = new ShortTag("Fire", 0); } $player->fireTicks = $player->namedtag["Fire"]; if (!isset($player->namedtag->Air)) { $player->namedtag->Air = new ShortTag("Air", 300); } $player->setDataProperty($player::DATA_AIR, $player::DATA_TYPE_SHORT, $player->namedtag["Air"]); if (!isset($player->namedtag->OnGround)) { $player->namedtag->OnGround = new ByteTag("OnGround", 0); } $player->onGround = $player->namedtag["OnGround"] > 0 ? true : false; if (!isset($player->namedtag->Invulnerable)) { $player->namedtag->Invulnerable = new ByteTag("Invulnerable", 0); } $player->invulnerable = $player->namedtag["Invulnerable"] > 0 ? true : false; $player->chunk->addEntity($player); $player->level->addEntity($player); $this->initialHuman($player); $player->lastUpdate = $this->server->getTick(); $this->server->getPluginManager()->callEvent(new EntitySpawnEvent($player)); $player->scheduleUpdate(); }
public function doInit() { $nbt = $this->server->getOfflinePlayerData($this->name); if (!isset($nbt->NameTag)) { $nbt->NameTag = new StringTag("NameTag", $this->name); } else { $nbt["NameTag"] = $this->name; } $this->gamemode = $nbt["playerGameType"] & 0x3; if ($this->server->getForceGamemode()) { $this->gamemode = $this->server->getGamemode(); $nbt->playerGameType = new IntTag("playerGameType", $this->gamemode); } $this->allowFlight = $this->isCreative(); if (($level = $this->server->getLevelByName($nbt["Level"])) === null) { $this->setLevel($this->server->getDefaultLevel()); $nbt["Level"] = $this->level->getName(); $nbt["Pos"][0] = $this->level->getSpawnLocation()->x; $nbt["Pos"][1] = $this->level->getSpawnLocation()->y; $nbt["Pos"][2] = $this->level->getSpawnLocation()->z; } else { $this->setLevel($level); } if (!$nbt instanceof CompoundTag) { $this->close($this->getLeaveMessage(), "Invalid data"); return; } $this->achievements = []; /** @var Byte $achievement */ foreach ($nbt->Achievements as $achievement) { $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false; } $nbt->lastPlayed = new LongTag("lastPlayed", floor(microtime(true) * 1000)); if ($this->server->getAutoSave()) { $this->server->saveOfflinePlayerData($this->name, $nbt, true); } $chunk = $this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true); assert($chunk !== null and $chunk->getProvider() !== null); $this->timings = Timings::getEntityTimings($this); $this->isPlayer = $this instanceof Player; $this->temporalVector = new Vector3(); if ($this->eyeHeight === null) { $this->eyeHeight = $this->height / 2 + 0.1; } $this->id = Entity::$entityCount++; $this->justCreated = true; $this->namedtag = $nbt; $this->chunk = $chunk; $this->setLevel($chunk->getProvider()->getLevel()); $this->server = $chunk->getProvider()->getLevel()->getServer(); $this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0); $this->setPositionAndRotation($this->temporalVector->setComponents($this->namedtag["Pos"][0], $this->namedtag["Pos"][1], $this->namedtag["Pos"][2]), $this->namedtag->Rotation[0], $this->namedtag->Rotation[1]); $this->setMotion($this->temporalVector->setComponents($this->namedtag["Motion"][0], $this->namedtag["Motion"][1], $this->namedtag["Motion"][2])); assert(!is_nan($this->x) and !is_infinite($this->x) and !is_nan($this->y) and !is_infinite($this->y) and !is_nan($this->z) and !is_infinite($this->z)); if (!isset($this->namedtag->FallDistance)) { $this->namedtag->FallDistance = new FloatTag("FallDistance", 0); } $this->fallDistance = $this->namedtag["FallDistance"]; if (!isset($this->namedtag->Fire)) { $this->namedtag->Fire = new ShortTag("Fire", 0); } $this->fireTicks = $this->namedtag["Fire"]; if (!isset($this->namedtag->Air)) { $this->namedtag->Air = new ShortTag("Air", 300); } $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, $this->namedtag["Air"]); if (!isset($this->namedtag->OnGround)) { $this->namedtag->OnGround = new ByteTag("OnGround", 0); } $this->onGround = $this->namedtag["OnGround"] > 0 ? true : false; if (!isset($this->namedtag->Invulnerable)) { $this->namedtag->Invulnerable = new ByteTag("Invulnerable", 0); } $this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false; $this->chunk->addEntity($this); $this->level->addEntity($this); $this->initEntity(); $this->lastUpdate = $this->server->getTick(); $this->server->getPluginManager()->callEvent(new EntitySpawnEvent($this)); $this->scheduleUpdate(); }
/** * Handles a Minecraft packet * TODO: Separate all of this in handlers * * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param DataPacket $packet */ public function handleDataPacket(DataPacket $packet) { if ($this->connected === false) { return; } if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) { /** @var BatchPacket $packet */ $this->server->getNetwork()->processBatch($packet, $this); return; } $timings = Timings::getReceiveDataPacketTimings($packet); $timings->startTiming(); $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet)); if ($ev->isCancelled()) { $timings->stopTiming(); return; } switch ($packet::NETWORK_ID) { case ProtocolInfo::LOGIN_PACKET: if ($this->loggedIn) { break; } $this->username = TextFormat::clean($packet->username); $this->displayName = $this->username; $this->setNameTag($this->username); $this->iusername = strtolower($this->username); if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) { break; } if ($packet->protocol1 !== ProtocolInfo::CURRENT_PROTOCOL) { if ($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL) { $message = "disconnectionScreen.outdatedClient"; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT; $this->directDataPacket($pk); } else { $message = "disconnectionScreen.outdatedServer"; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER; $this->directDataPacket($pk); } $this->close("", $message, false); break; } $this->randomClientId = $packet->clientId; $this->loginData = ["clientId" => $packet->clientId, "loginData" => null]; $this->uuid = $packet->clientUUID; $this->rawUUID = $this->uuid->toBinary(); $this->clientSecret = $packet->clientSecret; $valid = true; $len = strlen($packet->username); if ($len > 16 or $len < 3) { $valid = false; } for ($i = 0; $i < $len and $valid; ++$i) { $c = ord($packet->username[$i]); if ($c >= ord("a") and $c <= ord("z") or $c >= ord("A") and $c <= ord("Z") or $c >= ord("0") and $c <= ord("9") or $c === ord("_")) { continue; } $valid = false; break; } if (!$valid or $this->iusername === "rcon" or $this->iusername === "console") { $this->close("", "disconnectionScreen.invalidName"); break; } if (strlen($packet->skin) !== 64 * 32 * 4 and strlen($packet->skin) !== 64 * 64 * 4) { $this->close("", "disconnectionScreen.invalidSkin"); break; } $this->setSkin($packet->skin, $packet->skinname, $packet->oldclient, $packet->slim, $packet->transparent); $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close("", $ev->getKickMessage()); break; } $this->onPlayerPreLogin(); break; case ProtocolInfo::MOVE_PLAYER_PACKET: $newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z); $revert = false; if (!$this->isAlive() or $this->spawned !== true) { $revert = true; $this->forceMovement = new Vector3($this->x, $this->y, $this->z); } if ($this->teleportPosition !== null or $this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.1 or $revert)) { $this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch); } else { $packet->yaw %= 360; $packet->pitch %= 360; if ($packet->yaw < 0) { $packet->yaw += 360; } $this->setRotation($packet->yaw, $packet->pitch); $this->newPosition = $newPos; $this->forceMovement = null; } break; case ProtocolInfo::MOB_EQUIPMENT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } if ($packet->slot === 0x28 or $packet->slot === 0 or $packet->slot === 255) { //0 for 0.8.0 compatibility $packet->slot = -1; //Air } else { $packet->slot -= 9; //Get real block slot } /** @var Item $item */ $item = null; if ($this->isCreative()) { //Creative mode match $item = $packet->item; $slot = Item::getCreativeItemIndex($item); } else { $item = $this->inventory->getItem($packet->slot); $slot = $packet->slot; } if ($packet->slot === -1) { //Air if ($this->isCreative()) { $found = false; for ($i = 0; $i < $this->inventory->getHotbarSize(); ++$i) { if ($this->inventory->getHotbarSlotIndex($i) === -1) { $this->inventory->setHeldItemIndex($i); $found = true; break; } } if (!$found) { //couldn't find a empty slot (error) $this->inventory->sendContents($this); break; } } else { if ($packet->selectedSlot >= 0 and $packet->selectedSlot < 9) { $this->inventory->setHeldItemIndex($packet->selectedSlot); $this->inventory->setHeldItemSlot($packet->slot); } else { $this->inventory->sendContents($this); break; } } } elseif ($item === null or $slot === -1 or !$item->deepEquals($packet->item)) { // packet error or not implemented $this->inventory->sendContents($this); break; } elseif ($this->isCreative()) { $this->inventory->setHeldItemIndex($packet->selectedSlot); $this->inventory->setItem($packet->selectedSlot, $item); $this->inventory->setHeldItemSlot($packet->selectedSlot); } else { if ($packet->selectedSlot >= 0 and $packet->selectedSlot < $this->inventory->getHotbarSize()) { $this->inventory->setHeldItemIndex($packet->selectedSlot); $this->inventory->setHeldItemSlot($slot); } else { $this->inventory->sendContents($this); break; } } $this->inventory->sendHeldItem($this->hasSpawned); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::USE_ITEM_PACKET: if ($this->spawned === false or !$this->isAlive() or $this->blocked) { break; } $blockVector = new Vector3($packet->x, $packet->y, $packet->z); $this->craftingType = 0; if ($packet->face >= 0 and $packet->face <= 5) { //Use Block, place $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); if (!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13) or $this->isSpectator()) { } elseif ($this->isCreative()) { $item = $this->inventory->getItemInHand(); if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { break; } } elseif (!$this->inventory->getItemInHand()->deepEquals($packet->item)) { $this->inventory->sendHeldItem($this); } else { $item = $this->inventory->getItemInHand(); $oldItem = clone $item; //TODO: Implement adventure mode checks if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this)) { if (!$item->deepEquals($oldItem) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this->hasSpawned); } break; } } $this->inventory->sendHeldItem($this); if ($blockVector->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($blockVector); $block = $target->getSide($packet->face); $this->level->sendBlocks([$this], [$target, $block], UpdateBlockPacket::FLAG_ALL_PRIORITY); break; } elseif ($packet->face === 0xff) { $aimPos = (new Vector3($packet->x / 32768, $packet->y / 32768, $packet->z / 32768))->normalize(); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } elseif (!$this->inventory->getItemInHand()->deepEquals($packet->item)) { $this->inventory->sendHeldItem($this); break; } else { $item = $this->inventory->getItemInHand(); } $ev = new PlayerInteractEvent($this, $item, $aimPos, $packet->face, PlayerInteractEvent::RIGHT_CLICK_AIR); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } if ($item->getId() === Item::SNOWBALL) { $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y + $this->getEyeHeight()), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", $aimPos->x), new Double("", $aimPos->y), new Double("", $aimPos->z)]), "Rotation" => new Enum("Rotation", [new Float("", $this->yaw), new Float("", $this->pitch)])]); $f = 1.5; $snowball = Entity::createEntity("Snowball", $this->chunk, $nbt, $this); $snowball->setMotion($snowball->getMotion()->multiply($f)); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if ($snowball instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball)); if ($projectileEv->isCancelled()) { $snowball->kill(); } else { $snowball->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $snowball->spawnToAll(); } } $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, true); $this->startAction = $this->server->getTick(); } break; case ProtocolInfo::PLAYER_ACTION_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive() and $packet->action !== PlayerActionPacket::ACTION_RESPAWN and $packet->action !== PlayerActionPacket::ACTION_DIMENSION_CHANGE) { break; } $packet->eid = $this->id; $pos = new Vector3($packet->x, $packet->y, $packet->z); switch ($packet->action) { case PlayerActionPacket::ACTION_START_BREAK: if ($this->lastBreak !== PHP_INT_MAX or $pos->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($pos); $ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, $packet->face, $target->getId() === 0 ? PlayerInteractEvent::LEFT_CLICK_AIR : PlayerInteractEvent::LEFT_CLICK_BLOCK); $this->getServer()->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } $this->lastBreak = microtime(true); break; case PlayerActionPacket::ACTION_ABORT_BREAK: $this->lastBreak = PHP_INT_MAX; break; case PlayerActionPacket::ACTION_RELEASE_ITEM: if ($this->startAction > -1 and $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION)) { if ($this->inventory->getItemInHand()->getId() === Item::BOW) { $bow = $this->inventory->getItemInHand(); if ($this->isSurvival() and !$this->inventory->contains(Item::get(Item::ARROW, 0, 1))) { $this->inventory->sendContents($this); break; } $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y + $this->getEyeHeight()), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new Double("", -sin($this->pitch / 180 * M_PI)), new Double("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new Enum("Rotation", [new Float("", $this->yaw), new Float("", $this->pitch)]), "Fire" => new Short("Fire", $this->isOnFire() ? 45 * 60 : 0)]); $diff = $this->server->getTick() - $this->startAction; $p = $diff / 20; $f = min(($p ** 2 + $p * 2) / 3, 1) * 2; $ev = new EntityShootBowEvent($this, $bow, Entity::createEntity("Arrow", $this->chunk, $nbt, $this, $f == 2 ? true : false), $f); if ($f < 0.1 or $diff < 5) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $ev->getProjectile()->kill(); $this->inventory->sendContents($this); } else { $ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce())); if ($this->isSurvival()) { $this->inventory->removeItem(Item::get(Item::ARROW, 0, 1)); $bow->setDamage($bow->getDamage() + 1); if ($bow->getDamage() >= 385) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0)); } else { $this->inventory->setItemInHand($bow); } } if ($ev->getProjectile() instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($ev->getProjectile())); if ($projectileEv->isCancelled()) { $ev->getProjectile()->kill(); } else { $ev->getProjectile()->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $ev->getProjectile()->spawnToAll(); } } } } elseif ($this->inventory->getItemInHand()->getId() === Item::BUCKET and $this->inventory->getItemInHand()->getDamage() === 1) { //Milk! $this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $this->inventory->getItemInHand())); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $pk = new EntityEventPacket(); $pk->eid = $this->getId(); $pk->event = EntityEventPacket::USE_ITEM; $this->dataPacket($pk); Server::broadcastPacket($this->getViewers(), $pk); if ($this->isSurvival()) { $slot = $this->inventory->getItemInHand(); --$slot->count; $this->inventory->setItemInHand($slot); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 1)); } $this->removeAllEffects(); } else { $this->inventory->sendContents($this); } break; case PlayerActionPacket::ACTION_STOP_SLEEPING: $this->stopSleep(); break; case PlayerActionPacket::ACTION_RESPAWN: if ($this->spawned === false or $this->isAlive() or !$this->isOnline()) { break; } if ($this->server->isHardcore()) { $this->setBanned(true); break; } $this->craftingType = 0; $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn())); $this->teleport($ev->getRespawnPosition()); $this->setSprinting(false); $this->setSneaking(false); $this->extinguish(); $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, 300); $this->deadTicks = 0; $this->noDamageTicks = 60; $this->setHealth($this->getMaxHealth()); $this->removeAllEffects(); $this->sendData($this); $this->sendSettings(); $this->inventory->sendContents($this); $this->inventory->sendArmorContents($this); $this->blocked = false; $this->spawnToAll(); $this->scheduleUpdate(); break; case PlayerActionPacket::ACTION_START_SPRINT: $ev = new PlayerToggleSprintEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(true); } break; case PlayerActionPacket::ACTION_STOP_SPRINT: $ev = new PlayerToggleSprintEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(false); } break; case PlayerActionPacket::ACTION_START_SNEAK: $ev = new PlayerToggleSneakEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(true); } break; case PlayerActionPacket::ACTION_STOP_SNEAK: $ev = new PlayerToggleSneakEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(false); } break; } $this->startAction = -1; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::REMOVE_BLOCK_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = 0; $vector = new Vector3($packet->x, $packet->y, $packet->z); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } else { $item = $this->inventory->getItemInHand(); } $oldItem = clone $item; if ($this->canInteract($vector->add(0.5, 0.5, 0.5), $this->isCreative() ? 13 : 6) and $this->level->useBreakOn($vector, $item, $this)) { if ($this->isSurvival()) { if (!$item->deepEquals($oldItem) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this->hasSpawned); } } break; } $this->inventory->sendContents($this); $target = $this->level->getBlock($vector); $tile = $this->level->getTile($vector); $this->level->sendBlocks([$this], [$target], UpdateBlockPacket::FLAG_ALL_PRIORITY); $this->inventory->sendHeldItem($this); if ($tile instanceof Spawnable) { $tile->spawnTo($this); } break; case ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET: break; case ProtocolInfo::INTERACT_PACKET: if ($this->spawned === false or !$this->isAlive() or $this->blocked) { break; } $this->craftingType = 0; $target = $this->level->getEntity($packet->target); $cancelled = false; if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) { $cancelled = true; } if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()) { if ($target instanceof DroppedItem or $target instanceof Arrow) { $this->kick("Attempting to attack an invalid entity"); $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()])); break; } $item = $this->inventory->getItemInHand(); $damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4]; $damage = [EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1]; if (!$this->canInteract($target, 8)) { $cancelled = true; } elseif ($target instanceof Player) { if (($target->getGamemode() & 0x1) > 0) { break; } elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) { $cancelled = true; } $armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3]; $points = 0; foreach ($target->getInventory()->getArmorContents() as $index => $i) { if (isset($armorValues[$i->getId()])) { $points += $armorValues[$i->getId()]; } } $damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04); } $ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage); if ($cancelled) { $ev->setCancelled(); } $target->attack($ev->getFinalDamage(), $ev); if ($ev->isCancelled()) { if ($item->isTool() and $this->isSurvival()) { $this->inventory->sendContents($this); } break; } if ($item->isTool() and $this->isSurvival()) { if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); } else { $this->inventory->setItemInHand($item); } } } break; case ProtocolInfo::ANIMATE_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action)); if ($ev->isCancelled()) { break; } $pk = new AnimatePacket(); $pk->eid = $this->getId(); $pk->action = $ev->getAnimationType(); Server::broadcastPacket($this->getViewers(), $pk); break; case ProtocolInfo::SET_HEALTH_PACKET: //Not used break; case ProtocolInfo::ENTITY_EVENT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = 0; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); //TODO: check if this should be true switch ($packet->event) { case 9: //Eating $items = [Item::APPLE => 4, Item::MUSHROOM_STEW => 10, Item::BEETROOT_SOUP => 10, Item::BREAD => 5, Item::RAW_PORKCHOP => 3, Item::COOKED_PORKCHOP => 8, Item::RAW_BEEF => 3, Item::STEAK => 8, Item::COOKED_CHICKEN => 6, Item::RAW_CHICKEN => 2, Item::MELON_SLICE => 2, Item::GOLDEN_APPLE => 10, Item::PUMPKIN_PIE => 8, Item::CARROT => 4, Item::POTATO => 1, Item::BAKED_POTATO => 6, Item::COOKIE => 2, Item::COOKED_FISH => 5, Item::COOKED_SALMON => 6, Item::RAW_FISH => 2, Item::RAW_SALMON => 2, Item::CLOWN_FISH => 1, Item::PUFFER_FISH => 1]; $slot = $this->inventory->getItemInHand(); if ($this->getHealth() < $this->getMaxHealth() and isset($items[$slot->getId()])) { $this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $slot)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $pk = new EntityEventPacket(); $pk->eid = $this->getId(); $pk->event = EntityEventPacket::USE_ITEM; $this->dataPacket($pk); Server::broadcastPacket($this->getViewers(), $pk); $amount = $items[$slot->getId()]; $ev = new EntityRegainHealthEvent($this, $amount, EntityRegainHealthEvent::CAUSE_EATING); $this->heal($ev->getAmount(), $ev); --$slot->count; $this->inventory->setItemInHand($slot); if ($slot->getId() === Item::MUSHROOM_STEW or $slot->getId() === Item::BEETROOT_SOUP) { $this->inventory->addItem(Item::get(Item::BOWL, 0, 1)); } elseif ($slot->getId() === Item::PUFFER_FISH) { //Pufferfish //$this->addEffect(Effect::getEffect(Effect::HUNGER)->setAmplifier(2)->setDuration(15 * 20)); $this->addEffect(Effect::getEffect(Effect::NAUSEA)->setAmplifier(1)->setDuration(15 * 20)); $this->addEffect(Effect::getEffect(Effect::POISON)->setAmplifier(3)->setDuration(60 * 20)); } } break; } break; case ProtocolInfo::DROP_ITEM_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $item = $this->inventory->getItemInHand(); $ev = new PlayerDropItemEvent($this, $item); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); $motion = $this->getDirectionVector()->multiply(0.4); $this->level->dropItem($this->add(0, 1.3, 0), $item, $motion, 40); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::TEXT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->craftingType = 0; if ($packet->type === TextPacket::TYPE_CHAT) { $packet->message = TextFormat::clean($packet->message, $this->removeFormat); foreach (explode("\n", $packet->message) as $message) { if (trim($message) != "" and strlen($message) <= 255 and $this->messageCounter-- > 0) { $ev = new PlayerCommandPreprocessEvent($this, $message); if (mb_strlen($ev->getMessage(), "UTF-8") > 320) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { break; } if (substr($ev->getMessage(), 0, 1) === "/") { //Command Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1)); Timings::$playerCommandTimer->stopTiming(); } else { $this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage())); if (!$ev->isCancelled()) { $this->server->broadcastMessage($this->getServer()->getLanguage()->translateString($ev->getFormat(), [$ev->getPlayer()->getDisplayName(), $ev->getMessage()]), $ev->getRecipients()); } } } } } break; case ProtocolInfo::CONTAINER_CLOSE_PACKET: if ($this->spawned === false or $packet->windowid === 0) { break; } $this->craftingType = 0; $this->currentTransaction = null; if (isset($this->windowIndex[$packet->windowid])) { $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this)); $this->removeWindow($this->windowIndex[$packet->windowid]); } else { unset($this->windowIndex[$packet->windowid]); } break; case ProtocolInfo::CRAFTING_EVENT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } elseif (!isset($this->windowIndex[$packet->windowId])) { $this->inventory->sendContents($this); $pk = new ContainerClosePacket(); $pk->windowid = $packet->windowId; $this->dataPacket($pk); break; } $recipe = $this->server->getCraftingManager()->getRecipe($packet->id); if ($recipe === null or ($recipe instanceof BigShapelessRecipe or $recipe instanceof BigShapedRecipe) and $this->craftingType === 0) { $this->inventory->sendContents($this); break; } foreach ($packet->input as $i => $item) { if ($item->getDamage() === -1 or $item->getDamage() === 0xffff) { $item->setDamage(null); } if ($i < 9 and $item->getId() > 0) { $item->setCount(1); } } $canCraft = true; if ($recipe instanceof ShapedRecipe) { for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = $packet->input[$y * 3 + $x]; $ingredient = $recipe->getIngredient($x, $y); if ($item->getCount() > 0) { if ($ingredient === null or !$ingredient->deepEquals($item, $ingredient->getDamage() !== null, $ingredient->getCompoundTag() !== null)) { $canCraft = false; break; } } } } } elseif ($recipe instanceof ShapelessRecipe) { $needed = $recipe->getIngredientList(); for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = clone $packet->input[$y * 3 + $x]; foreach ($needed as $k => $n) { if ($n->deepEquals($item, $n->getDamage() !== null, $n->getCompoundTag() !== null)) { $remove = min($n->getCount(), $item->getCount()); $n->setCount($n->getCount() - $remove); $item->setCount($item->getCount() - $remove); if ($n->getCount() === 0) { unset($needed[$k]); } } } if ($item->getCount() > 0) { $canCraft = false; break; } } } if (count($needed) > 0) { $canCraft = false; } } else { $canCraft = false; } /** @var Item[] $ingredients */ $ingredients = $packet->input; $result = $packet->output[0]; if (!$canCraft or !$recipe->getResult()->deepEquals($result)) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $used = array_fill(0, $this->inventory->getSize(), 0); foreach ($ingredients as $ingredient) { $slot = -1; foreach ($this->inventory->getContents() as $index => $i) { if ($ingredient->getId() !== 0 and $ingredient->deepEquals($i, $i->getDamage() !== null) and $i->getCount() - $used[$index] >= 1) { $slot = $index; $used[$index]++; break; } } if ($ingredient->getId() !== 0 and $slot === -1) { $canCraft = false; break; } } if (!$canCraft) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } foreach ($used as $slot => $count) { if ($count === 0) { continue; } $item = $this->inventory->getItem($slot); if ($item->getCount() > $count) { $newItem = clone $item; $newItem->setCount($item->getCount() - $count); } else { $newItem = Item::get(Item::AIR, 0, 0); } $this->inventory->setItem($slot, $newItem); } $extraItem = $this->inventory->addItem($recipe->getResult()); if (count($extraItem) > 0) { foreach ($extraItem as $item) { $this->level->dropItem($this, $item); } } switch ($recipe->getResult()->getId()) { case Item::WORKBENCH: $this->awardAchievement("buildWorkBench"); break; case Item::WOODEN_PICKAXE: $this->awardAchievement("buildPickaxe"); break; case Item::FURNACE: $this->awardAchievement("buildFurnace"); break; case Item::WOODEN_HOE: $this->awardAchievement("buildHoe"); break; case Item::BREAD: $this->awardAchievement("makeBread"); break; case Item::CAKE: //TODO: detect complex recipes like cake that leave remains $this->awardAchievement("bakeCake"); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 3)); break; case Item::STONE_PICKAXE: case Item::GOLD_PICKAXE: case Item::IRON_PICKAXE: case Item::DIAMOND_PICKAXE: $this->awardAchievement("buildBetterPickaxe"); break; case Item::WOODEN_SWORD: $this->awardAchievement("buildSword"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } break; case ProtocolInfo::CONTAINER_SET_SLOT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } if ($packet->slot < 0) { break; } if ($packet->windowid === 0) { //Our inventory if ($packet->slot >= $this->inventory->getSize()) { break; } if ($this->isCreative()) { if (Item::getCreativeItemIndex($packet->item) !== -1) { $this->inventory->setItem($packet->slot, $packet->item); $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot); //links $hotbar[$packet->slot] to $slots[$packet->slot] } } $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item); } elseif ($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR) { //Our armor if ($packet->slot >= 4) { break; } $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item); } elseif (isset($this->windowIndex[$packet->windowid])) { $this->craftingType = 0; $inv = $this->windowIndex[$packet->windowid]; $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item); } else { break; } if ($transaction->getSourceItem()->deepEquals($transaction->getTargetItem()) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) { //No changes! //No changes, just a local inventory update sent by the server break; } if ($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < microtime(true) - 8) { if ($this->currentTransaction !== null) { foreach ($this->currentTransaction->getInventories() as $inventory) { if ($inventory instanceof PlayerInventory) { $inventory->sendArmorContents($this); } $inventory->sendContents($this); } } $this->currentTransaction = new SimpleTransactionGroup($this); } $this->currentTransaction->addTransaction($transaction); if ($this->currentTransaction->canExecute()) { $achievements = []; foreach ($this->currentTransaction->getTransactions() as $ts) { $inv = $ts->getInventory(); if ($inv instanceof FurnaceInventory) { if ($ts->getSlot() === 2) { switch ($inv->getResult()->getId()) { case Item::IRON_INGOT: $achievements[] = "acquireIron"; break; } } } } if ($this->currentTransaction->execute()) { foreach ($achievements as $a) { $this->awardAchievement($a); } } $this->currentTransaction = null; } break; case ProtocolInfo::BLOCK_ENTITY_DATA_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = 0; $pos = new Vector3($packet->x, $packet->y, $packet->z); if ($pos->distanceSquared($this) > 10000) { break; } $t = $this->level->getTile($pos); if ($t instanceof Sign) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->read($packet->namedtag); $nbt = $nbt->getData(); if ($nbt["id"] !== Tile::SIGN) { $t->spawnTo($this); } else { $ev = new SignChangeEvent($t->getBlock(), $this, [TextFormat::clean($nbt["Text1"], $this->removeFormat), TextFormat::clean($nbt["Text2"], $this->removeFormat), TextFormat::clean($nbt["Text3"], $this->removeFormat), TextFormat::clean($nbt["Text4"], $this->removeFormat)]); if (!isset($t->namedtag->Creator) or $t->namedtag["Creator"] !== $this->getRawUniqueId()) { $ev->setCancelled(); } else { foreach ($ev->getLines() as $line) { if (mb_strlen($line, "UTF-8") > 16) { $ev->setCancelled(); } } } $this->server->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $t->setText($ev->getLine(0), $ev->getLine(1), $ev->getLine(2), $ev->getLine(3)); } else { $t->spawnTo($this); } } } break; default: break; } $timings->stopTiming(); }