상속: extends EntityEvent
예제 #1
0
 public function onDespawn(EntityDespawnEvent $event)
 {
     //退出時などにChairをcloseするように
     $entity = $event->getEntity();
     if ($entity instanceof Player) {
         $this->closeOldChair($entity);
     }
 }
예제 #2
0
 public function onEntityDespawn(EntityDespawnEvent $event)
 {
     $Entity = $event->getEntity();
     $Level = $Entity->getLevel();
     if (!$this->plugin->game || $this->plugin->game->level_name != $Level->getFolderName()) {
         return;
     }
     if ($event->getType() === 81) {
         $ballid = $Entity->getId();
         $shooter = $Entity->shootingEntity;
         $posTo = $Entity->getPosition();
         if ($posTo->getY() < 10) {
             return;
         }
         if ($posTo instanceof Position) {
             if ($shooter instanceof Player) {
                 $posFrom = $shooter->getPosition();
                 $this->plugin->setState("teleport", $shooter, false);
                 $shooter->teleport($posTo);
             }
         }
     }
 }
예제 #3
0
파일: burstMode.php 프로젝트: EmreTr1/rtr
 public function onClose(EntityDespawnEvent $event)
 {
     if (isset($this->object_hash[spl_object_hash($event->getEntity())])) {
         unset($this->object_hash[spl_object_hash($event->getEntity())]);
     }
 }
예제 #4
0
파일: SoldierGame.php 프로젝트: EmreTr1/rtr
 public function SnowballExplode(EntityDespawnEvent $event)
 {
     if ($event->getType() == 81 and $this->checkEnableExplode()) {
         $this->SoldierGame($event->getEntity());
     }
 }
예제 #5
0
 public function EntityDespawnEvent(EntityDespawnEvent $ev)
 {
     $entity = $ev->getEntity();
     if ($entity instanceof BaseEntity) {
         unset(self::$entities[$entity->getId()]);
     }
 }