상속: extends Animal
예제 #1
0
 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Mooshroom::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
예제 #2
0
 /**
  * @param Position $pos 出生位置坐标(世界)
  * @param int      $maxHealth 最高血量
  * @param int      $health 血量
  *                            出生一只牛在某坐标
  *
  * @return Cow
  */
 public function getCow(Position $pos, $maxHealth = 20, $health = 20)
 {
     $chunk = $pos->level->getChunk($pos->x >> 4, $pos->z >> 4, false);
     $nbt = $this->getNBT();
     $zo = new Cow($chunk, $nbt);
     $zo->setPosition($pos);
     $zo->setMaxHealth($maxHealth);
     $zo->setHealth($health);
     return $zo;
     //$this->getLogger()->info("生成了一只牛");
 }