public function onCommand(CommandSender $sender, Command $command, $label, array $args) { switch ($command->getName()) { case 'nothing': return true; break; case 'rca': if (count($args) < 2) { $sender->sendMessage("Please enter a player and a command."); return false; } $player = $this->getServer()->getPlayer($tuv = array_shift($args)); if (!($player == null)) { $commandForSudo = trim(implode(" ", $args)); $this->getServer()->dispatchCommand($player, $commandForSudo); return true; break; } $sender->sendMessage(TextFormat::RED . "Player not found."); return true; break; case "slapper": if ($sender instanceof Player) { $name = trim(implode(" ", $args)); $defaultName = $sender->getDisplayName(); if ($name == null) { $name = $defaultName; } $senderSkin = $sender->getSkinData(); $IsSlim = $sender->isSkinSlim(); $playerX = $sender->getX(); $playerY = $sender->getY(); $playerZ = $sender->getZ(); $outX = round($playerX, 1); $outY = round($playerY, 1); $outZ = round($playerZ, 1); $playerLevel = $sender->getLevel()->getName(); $playerYaw = $sender->getYaw(); $playerPitch = $sender->getPitch(); $humanInv = $sender->getInventory(); $pHealth = $sender->getHealth(); $nbt = new Compound(); $motion = new Vector3(0, 0, 0); $nbt->Pos = new Enum("Pos", [new Double("", $playerX), new Double("", $playerY), new Double("", $playerZ)]); $nbt->Motion = new Enum("Motion", [new Double("", $motion->x), new Double("", $motion->y), new Double("", $motion->z)]); $nbt->Rotation = new Enum("Rotation", [new Float("", $playerYaw), new Float("", $playerPitch)]); $nbt->Health = new Short("Health", $pHealth); $nbt->Inventory = new Enum("Inventory", $humanInv); $nbt->NameTag = new String("name", $name); $nbt->Invulnerable = new Byte("Invulnerable", 1); $nbt->CustomTestTag = new Byte("CustomTestTag", 1); $nbt->Skin = new Compound("Skin", ["Data" => new String("Data", $senderSkin), "Slim" => new Byte("Slim", $IsSlim)]); $clonedHuman = Entity::createEntity("Human", $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt); $Inv = $clonedHuman->getInventory(); $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . "Human entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\""); $pHelm = $humanInv->getHelmet(); $pChes = $humanInv->getChestplate(); $pLegg = $humanInv->getLeggings(); $pBoot = $humanInv->getBoots(); $Inv->setHelmet($pHelm); $Inv->setChestplate($pChes); $Inv->setLeggings($pLegg); $Inv->setBoots($pBoot); $clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot()); $clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand()); $clonedHuman->spawnToAll(); return true; } else { $sender->sendMessage("This command only works in game."); return true; } } }
public function onCommand(CommandSender $sender, Command $command, $label, array $args) { switch (strtolower($command->getName())) { case 'nothing': return true; break; case 'rca': if (count($args) < 2) { $sender->sendMessage("Please enter a player and a command."); return true; } $player = $this->getServer()->getPlayer(array_shift($args)); if (!($player === null)) { $this->getServer()->dispatchCommand($player, trim(implode(" ", $args))); return true; break; } $sender->sendMessage(TextFormat::RED . "Player not found."); return true; break; case "slapper": if ($sender instanceof Player) { if (!isset($args[0])) { if ($sender->hasPermission("slapper.command") || $sender->hasPermission("slapper")) { $sender->sendMessage($this->prefix . "Please type '/slapper help'."); return true; } else { $sender->sendMessage($this->noperm); return true; } } $arg = array_shift($args); switch ($arg) { case "id": if ($sender->hasPermission("slapper.id") || $sender->hasPermission("slapper")) { $this->idSessions[$sender->getName()] = true; $sender->sendMessage($this->prefix . "Hit an entity to get its ID!"); return true; } else { $sender->sendMessage($this->noperm); } break; case "version": if ($sender->hasPermission("slapper.version") || $sender->hasPermission("slapper")) { $desc = $this->getDescription(); $sender->sendMessage($this->prefix . TextFormat::BLUE . $desc->getName() . " " . $desc->getVersion() . " " . TextFormat::GREEN . "by " . TextFormat::GOLD . "jojoe77777"); return true; } else { $sender->sendMessage($this->noperm); } break; case "cancel": case "stopremove": case "stopid": unset($this->hitSessions[$sender->getName()]); unset($this->idSessions[$sender->getName()]); $sender->sendMessage($this->prefix . "Cancelled."); return true; break; case "remove": if ($sender->hasPermission("slapper.remove") || $sender->hasPermission("slapper")) { if (isset($args[0])) { $entity = $sender->getLevel()->getEntity($args[0]); if (!($entity == null)) { if ($entity instanceof SlapperHuman || $entity instanceof SlapperSheep || $entity instanceof SlapperPigZombie || $entity instanceof SlapperVillager || $entity instanceof SlapperCaveSpider || $entity instanceof SlapperZombie || $entity instanceof SlapperChicken || $entity instanceof SlapperSpider || $entity instanceof SlapperSilverfish || $entity instanceof SlapperPig || $entity instanceof SlapperCow || $entity instanceof SlapperSlime || $entity instanceof SlapperLavaSlime || $entity instanceof SlapperEnderman || $entity instanceof SlapperMushroomCow || $entity instanceof SlapperBat || $entity instanceof SlapperCreeper || $entity instanceof SlapperSkeleton || $entity instanceof SlapperSquid || $entity instanceof SlapperWolf || $entity instanceof SlapperGhast || $entity instanceof SlapperZombieVillager || $entity instanceof SlapperBlaze || $entity instanceof SlapperOcelot || $entity instanceof SlapperIronGolem || $entity instanceof SlapperSnowman || $entity instanceof SlapperBoat || $entity instanceof SlapperPrimedTNT || $entity instanceof SlapperFallingSand || $entity instanceof SlapperMinecart) { if ($entity instanceof SlapperHuman) { $entity->getInventory()->clearAll(); } $entity->kill(); $sender->sendMessage($this->prefix . "Entity removed."); } else { $sender->sendMessage($this->prefix . "That entity is not handled by Slapper."); } } else { $sender->sendMessage($this->prefix . "Entity does not exist."); } return true; } $this->hitSessions[$sender->getName()] = true; $sender->sendMessage($this->prefix . "Hit an entity to remove it."); } else { $sender->sendMessage($this->noperm); } break; case "edit": if ($sender->hasPermission("slapper.edit") || $sender->hasPermission("slapper")) { if (isset($args[0])) { $entity = $sender->getLevel()->getEntity($args[0]); if (!($entity == null)) { if ($entity instanceof SlapperHuman || $entity instanceof SlapperSheep || $entity instanceof SlapperPigZombie || $entity instanceof SlapperVillager || $entity instanceof SlapperCaveSpider || $entity instanceof SlapperZombie || $entity instanceof SlapperChicken || $entity instanceof SlapperSpider || $entity instanceof SlapperSilverfish || $entity instanceof SlapperPig || $entity instanceof SlapperCow || $entity instanceof SlapperSlime || $entity instanceof SlapperLavaSlime || $entity instanceof SlapperEnderman || $entity instanceof SlapperMushroomCow || $entity instanceof SlapperBat || $entity instanceof SlapperCreeper || $entity instanceof SlapperSkeleton || $entity instanceof SlapperSquid || $entity instanceof SlapperWolf || $entity instanceof SlapperGhast || $entity instanceof SlapperZombieVillager || $entity instanceof SlapperBlaze || $entity instanceof SlapperOcelot || $entity instanceof SlapperIronGolem || $entity instanceof SlapperSnowman || $entity instanceof SlapperMinecart || $entity instanceof SlapperBoat || $entity instanceof SlapperFallingSand || $entity instanceof SlapperPrimedTNT) { if (isset($args[1])) { switch ($args[1]) { case "helm": case "helmet": case "head": case "hat": case "cap": if ($entity instanceof SlapperHuman) { if (isset($args[2])) { $entity->getInventory()->setHelmet(Item::fromString($args[2])); $sender->sendMessage($this->prefix . "Helmet updated."); } else { $sender->sendMessage($this->prefix . "Please enter an item ID."); } } else { $sender->sendMessage($this->prefix . "That entity can not wear armor."); } return true; case "chest": case "shirt": case "chestplate": if ($entity instanceof SlapperHuman) { if (isset($args[2])) { $entity->getInventory()->setChestplate(Item::fromString($args[2])); $sender->sendMessage($this->prefix . "Chestplate updated."); } else { $sender->sendMessage($this->prefix . "Please enter an item ID."); } } else { $sender->sendMessage($this->prefix . "That entity can not wear armor."); } return true; case "pants": case "legs": case "leggings": if ($entity instanceof SlapperHuman) { if (isset($args[2])) { $entity->getInventory()->setLeggings(Item::fromString($args[2])); $sender->sendMessage($this->prefix . "Leggings updated."); } else { $sender->sendMessage($this->prefix . "Please enter an item ID."); } } else { $sender->sendMessage($this->prefix . "That entity can not wear armor."); } return true; case "feet": case "boots": case "shoes": if ($entity instanceof SlapperHuman) { if (isset($args[2])) { $entity->getInventory()->setBoots(Item::fromString($args[2])); $sender->sendMessage($this->prefix . "Boots updated."); } else { $sender->sendMessage($this->prefix . "Please enter an item ID."); } } else { $sender->sendMessage($this->prefix . "That entity can not wear armor."); } return true; case "hand": case "item": case "holding": case "arm": case "held": if ($entity instanceof SlapperHuman) { if (isset($args[2])) { $entity->getInventory()->setItemInHand(Item::fromString($args[2])); $sender->sendMessage($this->prefix . "Item updated."); } else { $sender->sendMessage($this->prefix . "Please enter an item ID."); } } else { $sender->sendMessage($this->prefix . "That entity can not wear armor."); } return true; case "skin": if ($entity instanceof SlapperHuman) { $entity->setSkin($sender->getSkinData(), $sender->isSkinSlim()); $entity->spawnToAll(); $sender->sendMessage($this->prefix . "Skin updated."); } else { $sender->sendMessage($this->prefix . "That entity can't have a skin."); } return true; case "name": case "customname": if (isset($args[2])) { array_shift($args); array_shift($args); $entity->setDataProperty(2, Entity::DATA_TYPE_STRING, trim(implode(" ", $args))); $sender->sendMessage($this->prefix . "Name updated."); } else { $sender->sendMessage($this->prefix . "Please enter a name."); } return true; case "namevisible": case "customnamevisible": case "tagvisible": case "name_visible": case "custom_name_visible": case "tag_visible": if (isset($args[2])) { $entity->setDataProperty(3, 0, intval($args[2])); $entity->despawnFromAll(); $entity->spawnToAll(); $sender->sendMessage($this->prefix . "Name visibility updated."); } else { $sender->sendMessage($this->prefix . "Please enter a value, 1 or 0."); } return true; case "addc": case "addcmd": case "addcommand": if (isset($args[2])) { array_shift($args); array_shift($args); $input = trim(implode(" ", $args)); $entity->namedtag->Commands[$input] = new String($input, $input); $sender->sendMessage($this->prefix . "Command added."); } else { $sender->sendMessage($this->prefix . "Please enter a command."); } return true; case "delc": case "delcmd": case "removecommand": if (isset($args[2])) { array_shift($args); array_shift($args); $input = trim(implode(" ", $args)); unset($entity->namedtag->Commands[$input]); $sender->sendMessage($this->prefix . "Command removed."); } else { $sender->sendMessage($this->prefix . "Please enter a command."); } return true; case "listcommands": case "listcmds": case "listcs": if (isset($entity->namedtag->Commands)) { foreach ($entity->namedtag->Commands as $cmd) { $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "S" . TextFormat::GREEN . "] " . "{$cmd}\n"); } } else { $sender->sendMessage($this->prefix . "That entity does not have any commands."); } return true; case "update": case "fix": case "migrate": if ($this->getConfig()->get($entity->getName()) !== false) { foreach ($this->getConfig()->get($entity->getName()) as $cmd) { $entity->namedtag->Commands[$cmd] = new String($cmd, $cmd); } $sender->sendMessage($this->prefix . "Commands migrated."); } else { $sender->sendMessage($this->prefix . "No old commands found."); } return true; case "block": case "tile": case "blockid": case "tileid": if ($entity instanceof SlapperFallingSand) { $entity->namedtag->BlockID = new Int("BlockID", intval($args[2])); $entity->spawnToAll(); $sender->sendMessage($this->prefix . "Block updated."); } else { $sender->sendMessage($this->prefix . "That entity is not a block."); } return true; break; case "teleporthere": case "tphere": case "movehere": case "bringhere": $entity->teleport($sender); $sender->sendMessage($this->prefix . "Teleported entity to you."); $entity->despawnFromAll(); $entity->spawnToAll(); return true; break; case "teleportto": case "tpto": case "goto": case "teleport": case "tp": $sender->teleport($entity); $sender->sendMessage($this->prefix . "Teleported you to entity."); return true; break; default: $sender->sendMessage($this->prefix . "Unknown command."); return true; } } else { $sender->sendMessage($this->helpHeader); foreach ($this->editArgs as $msgArg) { $sender->sendMessage(str_ireplace("<eid>", $args[0], TextFormat::GREEN . " - " . $msgArg . "\n")); } return true; } } else { $sender->sendMessage($this->prefix . "That entity is not handled by Slapper."); } } else { $sender->sendMessage($this->prefix . "Entity does not exist."); } return true; } else { $sender->sendMessage($this->helpHeader); foreach ($this->editArgs as $msgArg) { $sender->sendMessage(TextFormat::GREEN . " - " . $msgArg . "\n"); } return true; } $this->hitSessions[$sender->getName()] = true; $sender->sendMessage($this->prefix . "Hit an entity to remove it."); } else { $sender->sendMessage($this->prefix . "You don't have permission."); } return true; break; case "help": case "?": $sender->sendMessage($this->helpHeader); foreach ($this->mainArgs as $msgArg) { $sender->sendMessage(TextFormat::GREEN . " - " . $msgArg . "\n"); } return true; break; case "add": case "make": case "create": case "spawn": $type = array_shift($args); $spawn = true; $name = str_replace("{color}", "§", str_replace("{line}", "\n", trim(implode(" ", $args)))); if ($type === null || $type === "" || $type === " ") { $sender->sendMessage($this->prefix . "Please enter an entity type."); return true; } $defaultName = $sender->getDisplayName(); if ($name == null) { $name = $defaultName; } $playerX = $sender->getX(); $playerY = $sender->getY(); $playerZ = $sender->getZ(); $inventory = $sender->getInventory(); $theOne = "Blank"; foreach (["Chicken", "ZombiePigman", "Pig", "Sheep", "Cow", "Mooshroom", "MushroomCow", "Wolf", "Enderman", "Spider", "Skeleton", "PigZombie", "Creeper", "Slime", "Silverfish", "Villager", "Zombie", "Human", "Player", "Squid", "Bat", "CaveSpider", "LavaSlime", "Ghast", "Ocelot", "Blaze", "ZombieVillager", "VillagerZombie", "Snowman", "SnowGolem", "Minecart", "FallingSand", "FallingBlock", "FakeBlock", "Boat", "PrimedTNT"] as $entityType) { if (strtolower($type) === strtolower($entityType)) { $theOne = $entityType; } } $typeToUse = "Nothing"; switch ($theOne) { case "Human": $typeToUse = "SlapperHuman"; break; case "Player": $typeToUse = "SlapperHuman"; break; case "Pig": $typeToUse = "SlapperPig"; break; case "Bat": $typeToUse = "SlapperBat"; break; case "Cow": $typeToUse = "SlapperCow"; break; case "Sheep": $typeToUse = "SlapperSheep"; break; case "MushroomCow": $typeToUse = "SlapperMushroomCow"; break; case "Mooshroom": $typeToUse = "SlapperMushroomCow"; break; case "LavaSlime": $typeToUse = "SlapperLavaSlime"; break; case "Enderman": $typeToUse = "SlapperEnderman"; break; case "Zombie": $typeToUse = "SlapperZombie"; break; case "Creeper": $typeToUse = "SlapperCreeper"; break; case "Skeleton": $typeToUse = "SlapperSkeleton"; break; case "Silverfish": $typeToUse = "SlapperSilverfish"; break; case "Chicken": $typeToUse = "SlapperChicken"; break; case "Villager": $typeToUse = "SlapperVillager"; break; case "CaveSpider": $typeToUse = "SlapperCaveSpider"; break; case "Spider": $typeToUse = "SlapperSpider"; break; case "Squid": $typeToUse = "SlapperSquid"; break; case "Wolf": $typeToUse = "SlapperWolf"; break; case "Slime": $typeToUse = "SlapperSlime"; break; case "PigZombie": $typeToUse = "SlapperPigZombie"; break; case "MagmaCube": $typeToUse = "SlapperLavaSlime"; break; case "ZombiePigman": $typeToUse = "SlapperPigZombie"; break; case "PrimedTNT": $typeToUse = "SlapperPrimedTNT"; break; case "Minecart": $typeToUse = "SlapperMinecart"; break; case "Boat": $typeToUse = "SlapperBoat"; break; case "FallingSand": $typeToUse = "SlapperFallingSand"; break; case "FallingBlock": $typeToUse = "SlapperFallingSand"; break; case "FakeBlock": $typeToUse = "SlapperFallingSand"; break; } /*0.12 mobs*/ if ($this->supports_0_12) { switch ($theOne) { case "ZombieVillager": $typeToUse = "SlapperZombieVillager"; break; case "VillagerZombie": $typeToUse = "SlapperZombieVillager"; break; case "Ghast": $typeToUse = "SlapperGhast"; break; case "Blaze": $typeToUse = "SlapperBlaze"; break; case "IronGolem": $typeToUse = "SlapperIronGolem"; break; case "VillagerGolem": $typeToUse = "SlapperIronGolem"; break; case "SnowGolem": $typeToUse = "SlapperSnowman"; break; case "Snowman": $typeToUse = "SlapperSnowman"; break; case "Ocelot": $typeToUse = "SlapperOcelot"; break; } } if (!($typeToUse === "Nothing") && !($theOne === "Blank")) { $nbt = $this->makeNBT($sender->getSkinData(), $sender->isSkinSlim(), $name, $inventory, $sender->getYaw(), $sender->getPitch(), $playerX, $playerY, $playerZ); $slapperEntity = Entity::createEntity($typeToUse, $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt); $sender->sendMessage($this->prefix . $theOne . " entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\""); } if ($typeToUse === "SlapperHuman") { $Inv = $slapperEntity->getInventory(); $Inv->setHelmet($inventory->getHelmet()); $Inv->setChestplate($inventory->getChestplate()); $Inv->setLeggings($inventory->getLeggings()); $Inv->setBoots($inventory->getBoots()); $slapperEntity->getInventory()->setHeldItemSlot($inventory->getHeldItemSlot()); $slapperEntity->getInventory()->setItemInHand($inventory->getItemInHand()); } if (!($theOne == "Blank")) { $slapperEntity->spawnToAll(); } if ($typeToUse === "Nothing" || $theOne === "Blank") { if ($spawn) { $sender->sendMessage($this->prefix . "Invalid entity."); } } return true; default: $sender->sendMessage($this->prefix . "Unknown command. Type '/slapper help' for help."); return true; } } else { $sender->sendMessage($this->prefix . "This command only works in game."); return true; } } }
public function onCommand(CommandSender $sender, Command $command, $label, array $args) { switch (strtolower($command->getName())) { case 'nothing': return true; break; case 'rca': if (count($args) < 2) { $sender->sendMessage("Please enter a player and a command."); return true; } $player = $this->getServer()->getPlayer(array_shift($args)); if (!($player === null)) { $this->getServer()->dispatchCommand($player, trim(implode(" ", $args))); return true; break; } $sender->sendMessage(TextFormat::RED . "Player not found."); return true; break; case "slapper": if ($sender instanceof Player) { $type = array_shift($args); $name = str_replace("{color}", "§", str_replace("{line}", "\n", trim(implode(" ", $args)))); if ($type === null || $type === "" || $type === " ") { return false; } $defaultName = $sender->getDisplayName(); if ($name == null) { $name = $defaultName; } $senderSkin = $sender->getSkinData(); $isSlim = $sender->isSkinSlim(); $playerX = $sender->getX(); $playerY = $sender->getY(); $playerZ = $sender->getZ(); $playerYaw = $sender->getYaw(); $playerPitch = $sender->getPitch(); $humanInv = $sender->getInventory(); $theOne = "Blank"; $nameToSay = "Human"; $didMatch = "No"; foreach (["Chicken", "ZombiePigman", "Pig", "Sheep", "Cow", "Mooshroom", "MushroomCow", "Wolf", "Enderman", "Spider", "Skeleton", "PigZombie", "Creeper", "Slime", "Silverfish", "Villager", "Zombie", "Human", "Player", "Squid", "Bat", "CaveSpider", "LavaSlime"] as $entityType) { if (strtolower($type) === strtolower($entityType)) { $didMatch = "Yes"; $theOne = $entityType; } } $typeToUse = "Nothing"; if ($theOne === "Human") { $typeToUse = "SlapperHuman"; } if ($theOne === "Player") { $typeToUse = "SlapperHuman"; } if ($theOne === "Pig") { $typeToUse = "SlapperPig"; } if ($theOne === "Bat") { $typeToUse = "SlapperBat"; } if ($theOne === "Cow") { $typeToUse = "SlapperCow"; } if ($theOne === "Sheep") { $typeToUse = "SlapperSheep"; } if ($theOne === "MushroomCow") { $typeToUse = "SlapperMushroomCow"; } if ($theOne === "Mooshroom") { $typeToUse = "SlapperMushroomCow"; } if ($theOne === "LavaSlime") { $typeToUse = "SlapperLavaSlime"; } if ($theOne === "Enderman") { $typeToUse = "SlapperEnderman"; } if ($theOne === "Zombie") { $typeToUse = "SlapperZombie"; } if ($theOne === "Creeper") { $typeToUse = "SlapperCreeper"; } if ($theOne === "Skeleton") { $typeToUse = "SlapperSkeleton"; } if ($theOne === "Silverfish") { $typeToUse = "SlapperSilverfish"; } if ($theOne === "Chicken") { $typeToUse = "SlapperChicken"; } if ($theOne === "Villager") { $typeToUse = "SlapperVillager"; } if ($theOne === "CaveSpider") { $typeToUse = "SlapperCaveSpider"; } if ($theOne === "Spider") { $typeToUse = "SlapperSpider"; } if ($theOne === "Squid") { $typeToUse = "SlapperSquid"; } if ($theOne === "Wolf") { $typeToUse = "SlapperWolf"; } if ($theOne === "Slime") { $typeToUse = "SlapperSlime"; } if ($theOne === "PigZombie") { $typeToUse = "SlapperPigZombie"; } if ($theOne === "MagmaCube") { $typeToUse = "SlapperLavaSlime"; } if ($theOne === "ZombiePigman") { $typeToUse = "SlapperPigZombie"; } if ($theOne === "PigZombie") { $typeToUse = "SlapperPigZombie"; } if (strtolower($theOne) === "remove") { if ($sender->hasPermission("slapper.remove")) { $this->hitSessions[$sender->getName()] = "on"; $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "]" . "Hit an entity to remove it"); } } if (!($typeToUse === "Nothing") && !($theOne === "Blank")) { $nbt = $this->makeNBT($senderSkin, $isSlim, $name, $humanInv, $playerYaw, $playerPitch, $playerX, $playerY, $playerZ); $clonedHuman = Entity::createEntity($typeToUse, $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt); $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . $theOne . " entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\""); } if ($typeToUse === "SlapperHuman") { $Inv = $clonedHuman->getInventory(); $pHelm = $humanInv->getHelmet(); $pChes = $humanInv->getChestplate(); $pLegg = $humanInv->getLeggings(); $pBoot = $humanInv->getBoots(); $Inv->setHelmet($pHelm); $Inv->setChestplate($pChes); $Inv->setLeggings($pLegg); $Inv->setBoots($pBoot); $clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot()); $clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand()); } if (!($theOne == "Blank")) { $clonedHuman->spawnToAll(); } if ($typeToUse === "Nothing" || $theOne === "Blank") { $sender->sendMessage("Invalid entity."); } return true; } else { $sender->sendMessage("This command only works in game."); return true; } } }