예제 #1
0
 /**
  * Create an avatar picture (and checks all necessary things too)
  * TODO decouple
  * TODO total rebuild
  */
 public static function createAvatar()
 {
     // check avatar folder writing rights, check if upload fits all rules
     if (self::isAvatarFolderWritable() and self::validateImageFile()) {
         // create a jpg file in the avatar folder, write marker to database
         $user_name = Session::get(Session::SESSION_USER_NAME);
         $target_file_path = Config::get('avatar.path') . $this->getIdForImage($user_name);
         self::resizeAvatarImage($_FILES['avatar_file']['tmp_name'], $target_file_path, Config::get('avatar.size'), Config::get('avatar.size'));
         self::writeAvatarToDatabase(Session::getDecoded(Session::SESSION_USER_NAME));
         Session::set(Session::SESSION_USER_AVATAR_FILE, self::getPublicUserAvatarFilePathByUserName(Session::get(Session::SESSION_USER_NAME)));
         Session::add(Session::SESSION_FEEDBACK_POSITIVE, Text::get('FEEDBACK_AVATAR_UPLOAD_SUCCESSFUL'));
     }
 }
예제 #2
0
 /**
  * renders the feedback messages into the view
  */
 public function getFeedbackNegativeMessages()
 {
     // echo out the feedback messages (errors and success messages etc.),
     // they are in $_SESSION["feedback_positive"] and $_SESSION["feedback_negative"]
     // get the feedback (they are arrays, to make multiple positive/negative messages possible)
     $feedback_negative = Session::get(Session::SESSION_FEEDBACK_NEGATIVE);
     // delete these messages (as they are not needed anymore and we want to avoid to show them twice
     Session::set(Session::SESSION_FEEDBACK_NEGATIVE, null);
     return $feedback_negative;
 }
예제 #3
0
 /**
  * Checks if the user is logged in or not
  *
  * @return bool user's login status
  */
 public static function userIsLoggedIn()
 {
     return Session::get(Session::SESSION_USER_LOGGED_IN) ? true : false;
 }
예제 #4
0
파일: Login.php 프로젝트: iubar/iubar-login
 /**
  * Log out process: delete cookie, delete session
  */
 public static function logout()
 {
     $user_name = Session::getDecoded(Session::SESSION_USER_NAME);
     $user_provider = Session::get(Session::SESSION_USER_PROVIDER_TYPE);
     if ($user_provider == UserModel::PROVIDER_TYPE_FB) {
         // Facebook
         // 			Session::set(Session::FACEBOOK_ID, null);
         // 			Session::set(Session::FACEBOOK_ACCESS_TOKEN, null);
         // 			Session::set(Session::FACEBOOK_DISPLAY_NAME, null);
         // 			Session::set(Session::FACEBOOK_PICTURE, null);
     } else {
         if ($user_provider == UserModel::PROVIDER_TYPE_GO) {
             // 			Session::set(Session::GOOGLE_ID, null);
             // 			Session::set(Session::GOOGLE_BEARER_TOKEN, null);
             // 			Session::set(Session::GOOGLE_DISPLAY_NAME, null);
             // 			Session::set(Session::GOOGLE_PICTURE, null);
         } else {
             self::deleteCookie($user_name);
             // solo per provider 'DEFAULT'
         }
     }
     Session::destroy();
     Session::updateSessionId($user_name, null);
     // 		if(false){ // Il seguente blocco è inutile (vedi statement successivi)
     // 			Session::set(Session::SESSION_FEEDBACK_NEGATIVE, null);
     // 			Session::set(Session::SESSION_FEEDBACK_POSITIVE, null);
     // 			Session::set(Session::SESSION_USER_NAME, null);
     // 			Session::set(Session::SESSION_USER_EMAIL, null);
     // 			Session::set(Session::SESSION_USER_ACCOUNT_TYPE, null);
     // 			Session::set(Session::SESSION_USER_PROVIDER_TYPE, null);
     // 			Session::set(Session::SESSION_USER_AVATAR_FILE, null);
     // 			Session::set(Session::SESSION_USER_GRAVATAR_IMAGE_URL, null);
     // 			Session::set(Session::SESSION_USER_LOGGED_IN, null);
     // 		}
     return true;
 }