예제 #1
0
파일: Main.php 프로젝트: Epiphane/FightClub
 /**
  * Respond to command (from API, SlackWrapper, whatever)
  *
  * @param method - The method to call (fight, status, equip, etc)
  * @param params - Additional parameters
  *  Ex [
  *    "text" => "<@USLACKBOT>,
  *    "user_id" => "U0B2QPTNU",
  *    "team_id" => "T0B2LSLP6",
  *    "channel_id" => "C0CS03RK4",
  *    "user_name" => "thomassteinke" ** Optional
  *  ]
  * @return array - [
  *    status => HTTP status,
  *    data => array of FightAttachments (could be FightErrorAttachment)
  * ]
  */
 public static function main($method, $params)
 {
     $user = FightUserController::findUser($params["team_id"], $params["user_id"]);
     if ($params["user_name"] && $params["user_name"] !== $user->alias->slack_name) {
         $user->alias->update(["slack_name" => $params["user_name"]]);
     }
     // Make sure the method is fine
     if (!self::isMethod($method)) {
         return self::packageData(400, [new FightErrorMessage("Command `" . $method . "` isn't available")]);
     }
     try {
         $argv = explode(" ", $method . " " . $params["text"]);
         $argc = count($argv);
         $fight = FightController::findFight($user, $params["channel_id"]);
         $method .= "_";
         $result = FightController::$method($argc, $argv, $user, $fight, $params);
         return self::packageData(200, $result, $user);
     } catch (Exception $e) {
         if ($e->getCode() === 200) {
             $message = new FightMessage("warning", $e->getMessage());
         } else {
             $message = new FightErrorMessage($e->getMessage());
         }
         return self::packageData($e->getCode(), $message, $user);
     }
 }
예제 #2
0
 public static function useMove($move, $user, $fight, $opponent, $otherFight)
 {
     if (!$opponent) {
         list($otherFight, $opponent) = FightController::getOpponent($fight);
     }
     $message = [$user->tag() . " uses " . $move->name];
     $weapon = FightItemModel::findById($user->weapon);
     $armor = FightItemModel::findById($opponent->armor);
     if ($weapon) {
         $message[0] .= " with their " . $weapon->name;
     }
     $message[0] .= "!";
     $critical = 0;
     $effective = 0;
     $moveAlignment = $move->stats["alignment"] ?: "none";
     $weaponAlignment = $weapon ? $weapon->stats["alignment"] : "none";
     $armorAlignment = $armor ? $armor->stats["alignment"] : "none";
     if (!$weaponAlignment) {
         $weaponAlignment = "none";
     }
     if (!$armorAlignment) {
         $armorAlignment = "none";
     }
     // Super and not effective
     if (in_array($armorAlignment, self::$superEffective[$moveAlignment])) {
         $move->stats["physical"] *= 1.5;
         $move->stats["elemental"] *= 1.5;
         $effective += 1;
     }
     if (in_array($armorAlignment, self::$notEffective[$moveAlignment])) {
         $move->stats["physical"] /= 2;
         $move->stats["elemental"] /= 2;
         $effective -= 1;
     }
     // Critical stuff
     if (rand(0, 100) <= 5 + $move->stats["luck"]) {
         $move->stats["physical"] *= 1.5;
         $move->stats["elemental"] *= 1.5;
         $critical += 1;
     }
     // Compute damage
     $physicalDamage = $move->stats["physical"];
     $elementalDamage = [$moveAlignment => $move->stats["elemental"]];
     // Weapon stuff
     if ($weapon) {
         if (rand(0, 100) <= 5 + $weapon->stats["luck"]) {
             $weapon->stats["physical"] *= 1.5;
             $weapon->stats["elemental"] *= 1.5;
             $critical += 1;
         }
         if (in_array($armorAlignment, self::$superEffective[$weaponAlignment])) {
             $weapon->stats["physical"] *= 1.5;
             $weapon->stats["elemental"] *= 1.5;
             $effective += 1;
         }
         if (in_array($armorAlignment, self::$notEffective[$weaponAlignment])) {
             $weapon->stats["physical"] /= 2;
             $weapon->stats["elemental"] /= 2;
             $effective -= 1;
         }
         $physicalDamage += $weapon->stats["physical"];
         $elementalDamage[$weaponAlignment] += $weapon->stats["elemental"];
     }
     // Physical attack
     $damage = max(2, $physicalDamage * (1 - $armor->stats["physical"] / 100) - $armor->stats["defense"]);
     foreach ($elementalDamage as $element => $dmg) {
         if ($armorAlignment === $element || in_array($armorAlignment, self::$notEffective[$element])) {
             $damage += max(2, $dmg * (1 - $armor->stats["elemental"] / 100));
         }
     }
     $damage = round($damage);
     if ($critical === 1) {
         $message[] = "Critical hit!";
     } elseif ($critical === 2) {
         $message[] = "HYPERCritical hit!!!!";
     }
     if ($effective === -2) {
         $message[] = "But it hardly does anything!";
     } elseif ($effective === -1) {
         $message[] = "It wasn't very effective...";
     } elseif ($effective === 1) {
         $message[] = "It's super effective!";
     } elseif ($effective === 2) {
         $message[] = "OMIGOD YOU KNOCKED HIS SOCKS OFF SO EFFECTIVE!!";
     }
     $color = null;
     if ($move->stats["alignment"] === "iron") {
         $color = "#FF0000";
     }
     if ($move->stats["alignment"] === "earth") {
         $color = "#00FF00";
     }
     if ($move->stats["alignment"] === "water") {
         $color = "#0000FF";
     }
     // Fight result
     $newHealth = $otherFight->health - $damage;
     if ($newHealth > 0) {
         $otherFight->update(["health" => $newHealth]);
         $message[] = "(" . $damage . " damage) " . $opponent->tag() . " now has " . $newHealth . " health.";
     } else {
         $levelUp = FightController::registerVictory($user, $fight, $opponent, $otherFight);
         $otherFight->update(["health" => $newHealth]);
         $message[] = "(" . $damage . " damage) " . $opponent->tag() . " fainted!!";
         if ($opponent->AI && ($item = FightAIController::dropitem($opponent))) {
             $item->update(["user_id" => $user->user_id]);
             return [new FightMessage($color, $message), new FightMessage("good", "You picked up: " . $item->name . "!")];
         }
         return [new FightMessage($color, $message), $levelUp];
     }
     $result = new FightMessage($color, $message);
     FightActionController::registerAction($user, $fight->fight_id, $result->toString());
     if ($opponent->AI) {
         $opponentMove = FightAIController::computerMove($user, $fight, $opponent, $otherFight);
         if (!is_array($opponentMove)) {
             $opponentMove = [$opponentMove];
         }
         array_unshift($opponentMove, $result);
         return $opponentMove;
     }
     return $result;
 }