private function checkPaidFirstLevelSkillPoint(SkillPoint $paidSkillPoint) { if (!$paidSkillPoint->isPaidByFirstLevelBackgroundSkillPoints()) { $message = 'Skill point to-pay-with has to origin from first level background skills.'; if ($paidSkillPoint->isPaidByNextLevelPropertyIncrease()) { $message .= ' Next level skill point is not allowed to trade.'; } if ($paidSkillPoint->isPaidByOtherSkillPoints()) { $message .= ' There is no sense to trade first level skill point multiple times.'; } throw new Exceptions\ProhibitedOriginOfPaidBySkillPoint($message); } if ($paidSkillPoint->getTypeName() === $this->getTypeName()) { throw new Exceptions\NonSensePaymentBySameType("There is no sense to pay for skill point by another one of the very same type ({$this->getTypeName()})." . ' Got paid skill point from level ' . $paidSkillPoint->getProfessionLevel()->getLevelRank() . ' of profession ' . $paidSkillPoint->getProfessionLevel()->getProfession()->getValue() . '.'); } }
private static function extractPaymentDetails(SkillPoint $skillPoint) { $propertyPayment = self::getPaymentsSkeleton(); $type = $skillPoint->getTypeName(); if ($skillPoint->isPaidByFirstLevelBackgroundSkillPoints()) { /** * There are limited first level background skill points, * * @see \DrdPlus\Person\Background\BackgroundSkillPoints * and @see \DrdPlus\Person\Background\Heritage * check their sum */ $propertyPayment['firstLevel'][$type]['spentFirstLevelSkillPoints'] += $skillPoint->getValue(); $propertyPayment['firstLevel'][$type]['backgroundSkillPoints'] = $skillPoint->getBackgroundSkillPoints(); return $propertyPayment; } else { if ($skillPoint->isPaidByOtherSkillPoints()) { $firstPaidOtherSkillPoint = self::extractPaymentDetails($skillPoint->getFirstPaidOtherSkillPoint()); $secondPaidOtherSkillPoint = self::extractPaymentDetails($skillPoint->getSecondPaidOtherSkillPoint()); // the other skill points have to be extracted to first level background skills, see upper return self::sumPayments([$firstPaidOtherSkillPoint, $secondPaidOtherSkillPoint]); } else { if ($skillPoint->isPaidByNextLevelPropertyIncrease()) { // for every skill point of this type has to exists level property increase $propertyPayment['nextLevels'][$type]['spentNextLevelsSkillPoints'] += $skillPoint->getValue(); $propertyPayment['nextLevels'][$type]['relatedProperties'] = $skillPoint->getRelatedProperties(); return $propertyPayment; } else { throw new Exceptions\UnknownPaymentForSkillPoint('Unknown payment for skill point ' . get_class($skillPoint)); } } } }