/** * @return FateOfCombination */ public function getFateOfCombination() { return FateOfCombination::getIt(); }
public static function createBackgroundEntity() { return Background::createIt(ExceptionalityFate::getItByCode(FateOfCombination::getCode()), 3, 3, 4); }
public static function createEntities() { $factory = new ExceptionalityPropertiesFactory(); return [new Exceptionality(PlayerDecision::getIt(), $fate = FateOfGoodRear::getIt(), $factory->createChosenProperties($fate, ProfessionFirstLevel::createFirstLevel(Fighter::getIt()), 0, 1, 1, 0, 0, 1)), $factory->createChosenProperties(FateOfCombination::getIt(), ProfessionFirstLevel::createFirstLevel(Wizard::getIt()), 1, 1, 1, 1, 1, 1), $factory->createFortuneProperties(FateOfExceptionalProperties::getIt(), ProfessionFirstLevel::createFirstLevel(Thief::getIt()), 1, 3, 6, 5, 4, 2, new BasePropertiesFactory())]; }
public function provideFateTypeAndBackgroundPoints() { return [[FateOfExceptionalProperties::getIt(), 5], [FateOfCombination::getIt(), 10], [FateOfGoodRear::getIt(), 15]]; }