public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $faces = [0 => 3, 1 => 2, 2 => 1, 3 => 0]; $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x1; $this->getLevel()->setBlock($block, $this, true, true); return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($target->isTransparent() === false) { $faces = [0 => 0, 1 => 1, 2 => 2, 3 => 3]; $damage = $this->getDamage(); $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x4; if ($damage >= 0 && $damage <= 3) { $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0]; } elseif ($damage >= 4 && $damage <= 7) { $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] | 0x4; } elseif ($damage >= 8 && $damage <= 11) { $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] | 0x8; } $this->getLevel()->setBlock($block, $this, true); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($target->isTransparent() === false) { $faces = [3 => 3, 2 => 4, 4 => 2, 5 => 1]; if ($face === 0) { $to = $player instanceof Player ? $player->getDirection() : 0; $this->meta = $to ^ 0x1 === 0x1 ? 0 : 7; } elseif ($face === 1) { $to = $player instanceof Player ? $player->getDirection() : 0; $this->meta = $to ^ 0x1 === 0x1 ? 6 : 5; } else { $this->meta = $faces[$face]; } $this->getLevel()->setBlock($block, $this, true, true); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $block->getSide(0); if ($down->getId() === self::AIR) { return false; } $faces = [0 => 3, 1 => 0, 2 => 1, 3 => 2]; $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x3; $this->getLevel()->setBlock($block, $this, true, true); return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $block->getSide(0); if ($down->isTransparent() && !($down instanceof Slab && ($down->meta & 0x8) === 0x8) || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) { return false; } if ($player instanceof Player) { $this->meta = ((int) $player->getDirection() + 5) % 4; } $this->getLevel()->setBlock($block, $this, true, true); return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $this->getSide(0); if ($down->isTransparent() === false) { $faces = [0 => 3, 1 => 4, 2 => 2, 3 => 5]; $d = $player instanceof Player ? $player->getDirection() : 0; $next = $this->getSide($faces[($d + 3) % 4]); $downNext = $this->getSide(0); if ($next->canBeReplaced() === true and $downNext->isTransparent() === false) { $meta = ($d + 3) % 4 & 0x3; $this->getLevel()->setBlock($block, Block::get($this->id, $meta), true, true); $this->getLevel()->setBlock($next, Block::get($this->id, $meta | 0x8), true, true); return true; } } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $faces = [0 => 4, 1 => 2, 2 => 5, 3 => 3]; $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0]; $this->getLevel()->setBlock($block, $this, true, true); $nbt = new Compound("", [new Enum("Items", []), new String("id", Tile::FURNACE), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]); $nbt->Items->setTagType(NBT::TAG_Compound); if ($item->hasCustomName()) { $nbt->CustomName = new String("CustomName", $item->getCustomName()); } if ($item->hasCustomBlockData()) { foreach ($item->getCustomBlockData() as $key => $v) { $nbt->{$key} = $v; } } Tile::createTile("Furnace", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt); return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $faces = [0 => 4, 1 => 2, 2 => 5, 3 => 3]; $chest = null; $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0]; for ($side = 2; $side <= 5; ++$side) { if (($this->meta === 4 or $this->meta === 5) and ($side === 4 or $side === 5)) { continue; } elseif (($this->meta === 3 or $this->meta === 2) and ($side === 2 or $side === 3)) { continue; } $c = $this->getSide($side); if ($c instanceof Chest and $c->getDamage() === $this->meta) { $tile = $this->getLevel()->getTile($c); if ($tile instanceof TileChest and !$tile->isPaired()) { $chest = $tile; break; } } } $this->getLevel()->setBlock($block, $this, true, true); $nbt = new Compound("", [new Enum("Items", []), new String("id", Tile::CHEST), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]); $nbt->Items->setTagType(NBT::TAG_Compound); if ($item->hasCustomName()) { $nbt->CustomName = new String("CustomName", $item->getCustomName()); } if ($item->hasCustomBlockData()) { foreach ($item->getCustomBlockData() as $key => $v) { $nbt->{$key} = $v; } } $tile = Tile::createTile("Chest", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt); if ($chest instanceof TileChest and $tile instanceof TileChest) { $chest->pairWith($tile); $tile->pairWith($chest); } return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $faces = [0 => 0, 1 => 2, 2 => 1, 3 => 3]; $this->meta = $faces[$player->getDirection()] & 0x3; if ($fy > 0.5 and $face !== 1 or $face === 0) { $this->meta |= 0x4; //Upside-down stairs } $this->getLevel()->setBlock($block, $this, true, true); return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($face === 1) { $blockUp = $this->getSide(1); $blockDown = $this->getSide(0); if ($blockUp->canBeReplaced() === false or $blockDown->isTransparent() === true && !($blockDown instanceof Slab && ($blockDown->meta & 0x8) === 0x8) || $blockDown instanceof WoodSlab && ($blockDown->meta & 0x8) === 0x8 || $blockDown instanceof Stair && ($blockDown->meta & 0x4) === 0x4) { return false; } $direction = $player instanceof Player ? $player->getDirection() : 0; $face = [0 => 3, 1 => 4, 2 => 2, 3 => 5]; $next = $this->getSide($face[($direction + 2) % 4]); $next2 = $this->getSide($face[$direction]); $metaUp = 0x8; if ($next->getId() === $this->getId() or $next2->isTransparent() === false and $next->isTransparent() === true) { // Door hinge $metaUp |= 0x1; } $this->setDamage($player->getDirection() & 0x3); $this->getLevel()->setBlock($block, $this, true, true); // Bottom $this->getLevel()->setBlock($blockUp, $b = Block::get($this->getId(), $metaUp), true); // Top $this->onRedstoneUpdate(null, null); return true; } return false; }