public function addEffect(Effect $effect) { if (isset($this->effects[$effect->getId()])) { $oldEffect = $this->effects[$effect->getId()]; if (abs($effect->getAmplifier()) <= $oldEffect->getAmplifier() or abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier()) and $effect->getDuration() < $oldEffect->getDuration()) { return; } $effect->add($this, true); } else { $effect->add($this, false); } $this->effects[$effect->getId()] = $effect; $this->recalculateEffectColor(); if ($effect->getId() === Effect::HEALTH_BOOST) { $this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1)); } if ($effect->getId() === Effect::HEALING) { if ($this->getHealth() + 2 * ($effect->getAmplifier() + 1) > $this->getMaxHealth()) { $ev = new EntityRegainHealthEvent($this, $this->getMaxHealth() - $this->getHealth(), EntityRegainHealthEvent::CAUSE_MAGIC); $this->heal($ev->getAmount(), $ev); } else { $ev = new EntityRegainHealthEvent($this, 2 * ($effect->getAmplifier() + 1), EntityRegainHealthEvent::CAUSE_MAGIC); $this->heal($ev->getAmount(), $ev); } } if ($effect->getId() === Effect::HARMING) { if ($this->getHealth() - 3 * ($effect->getAmplifier() + 1) < 0) { $ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_MAGIC, $this->getHealth()); $this->attack($ev->getFinalDamage(), $ev); } else { $ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_MAGIC, 3 * ($effect->getAmplifier() + 1)); $this->attack($ev->getFinalDamage(), $ev); } } }