public function run(array &$data) { $game = ModelGame::getCurrentGame(); $id_game = $game->getId(); SQLCommands::init($id_game); // running game (or newly started but countries are already picked) if ($game->getStatus() === GAME_STATUS_RUNNING || $game->getStatus() === GAME_STATUS_STARTED && $game->getIdPhase() === PHASE_SETSHIPS) { $query = 'get_map_for_running_game'; } else { if ($game->getStatus() === GAME_STATUS_STARTED && $game->getIdPhase() === PHASE_SELECTSTART) { $query = 'get_map_for_new_game'; } else { throw new MapException('invalid game selected: ' . $id_game); } } $result = DataSource::getInstance()->epp($query); $countryData = array(); foreach ($result as $country) { // newly started game countries have to be picked -> no landunits/ships available if (array_key_exists('countrySelectOption', $country)) { $countryData[] = $country; continue; } // running game (or newly started but countries are already picked) // check landunits $unitCount = 0; $id_user = (int) $country['id_user']; if ($id_user <= 0) { $id_user = NEUTRAL_COUNTRY; } $units = ModelInGameLandUnit::getUnitsByIdZAreaUser($id_game, (int) $country['id'], $id_user); $unitsViewData = array(); /* @var $unit ModelInGameLandUnit */ foreach ($units as $unit) { $unitCount += $unit->getCount(); $landUnit = ModelLandUnit::getModelById($unit->getIdUnit()); $unitViewData = array('name' => $landUnit->getName(), 'count' => $unit->getCount()); $unitsViewData[] = $unitViewData; } if ($unitCount > 0) { $country['units'] = $unitsViewData; } $country['unitCount'] = $unitCount; // check ships $shipCount = 0; $shipViewData = array(); if ((int) $country['area_type'] === TYPE_LAND) { $ships = ModelInGameShip::getShipsInPort($id_game, (int) $country['id_zarea']); } else { $ships = ModelInGameShip::getShipsInAreaNotInPort($id_game, (int) $country['id_zarea']); } while ($ships->hasNext()) { /* @var $ship ModelInGameShip */ $ship = $ships->next(); $id_ship_owner = $ship->getIdUser(); if (!isset($shipViewData[$id_ship_owner])) { $shipViewData[$id_ship_owner] = array('username' => ModelUser::getUser($id_ship_owner)->getLogin(), 'ships' => array()); } $shipType = ModelShip::getModelById($ship->getIdUnit()); $currShipViewData = array('name' => $ship->getName(), 'type' => $shipType->getName(), 'diveStatus' => $ship->getDiveStatus(), 'experience' => $ship->getExperience()); if ((int) $country['area_type'] === TYPE_LAND) { $portToArea = ModelGameArea::getGameArea($id_game, $ship->getIdZArea()); $currShipViewData['port'] = $portToArea->getName(); $currShipViewData['portNumber'] = $portToArea->getNumber(); } $shipViewData[$id_ship_owner]['ships'][] = $currShipViewData; ++$shipCount; } if ($shipCount > 0) { $country['ships'] = $shipViewData; } $country['shipCount'] = $shipCount; $countryData[] = $country; } $data['countryData'] = $countryData; return $data; }
/** * checks if this move is valid, throws exception if not valid * * @param int $id_move * @param int $round * @param $steps array(int step_nr => int id_zarea) -> step_nr counting from 1 to x * @param $units array(int id_unit => count) * @throws NullPointerException * @throws ControllerException * @return boolean */ private function validateLandMove($id_move, $round, $steps, $units) { $attacks = array(); /* * check if user owns the start country */ $id_start_area = $steps[1]; $zArea = ModelGameArea::getGameArea($this->id_game, $id_start_area); if ($zArea->getIdUser() !== $this->id_user) { throw new ControllerException('Start country isn\'t owned by this user.'); } /* * check if start area is land area */ if ($zArea->getIdType() !== TYPE_LAND) { throw new ControllerException('Start area not a country.'); } /* * check if enough units are left in the country -> iterate over all moves (except this), substract outgoing * check if there are any incoming units * count number of attacks */ $ingameLandUnits = ModelInGameLandUnit::getUnitsByIdZAreaUser($this->id_game, $id_start_area, $this->id_user); //array(int id_unit => ModelInGameLandUnit) $area_units = array(); $units_incoming = 0; $landUnitsIterator = ModelLandUnit::iterator(); while ($landUnitsIterator->hasNext()) { /* @var $landUnit ModelLandMove */ $landUnit = $landUnitsIterator->next(); $id_unit = (int) $landUnit->getId(); if (isset($ingameLandUnits[$id_unit])) { /* @var $ingameLandUnit ModelInGameLandUnit */ $ingameLandUnit = $ingameLandUnits[$id_unit]; $area_units[$id_unit] = $ingameLandUnit->getCount(); } else { $area_units[$id_unit] = 0; } } $landMovesIterator = ModelLandMove::iterator($this->id_user, $this->id_game, $round); while ($landMovesIterator->hasNext()) { /* @var $landMove ModelLandMove */ $landMove = $landMovesIterator->next(); if ($landMove->getId() === $id_move) { continue; // only subtract units from other moves } $move_steps = $landMove->getSteps(); $zTargetArea = ModelGameArea::getGameArea($this->id_game, end($move_steps)); $zStartArea = ModelGameArea::getGameArea($this->id_game, reset($move_steps)); // check if this is an attack if ($zTargetArea->getIdUser() !== $this->id_user && !in_array($zTargetArea->getId(), $attacks)) { $attacks[] = $zTargetArea->getId(); } if ($zStartArea->getId() === $id_start_area) { $move_units = $landMove->getUnits(); foreach ($move_units as $id_unit => $count) { $area_units[$id_unit] -= $count; } } else { if ($zTargetArea->getId() === $id_start_area) { $move_units = $landMove->getUnits(); foreach ($move_units as $id_unit => $count) { $units_incoming += $count; } } } } $total_units_left = $units_incoming; foreach ($area_units as $id_unit => $count) { if (isset($units[$id_unit]) && $units[$id_unit] > $count) { throw new ControllerException('Invalid move, not enough units in area.'); } $count_leaving = isset($units[$id_unit]) ? $units[$id_unit] : 0; $total_units_left += $count - $count_leaving; } if ($total_units_left <= 0) { throw new ControllerException('Can\'t leave country empty.'); } /* * check if target area is reachable -> 2 cases: type land or type aircraft movement */ $id_target_area = (int) end($steps); $type = TYPE_AIR; $speed = 99999; foreach ($units as $id_unit => $count) { if ($count <= 0) { continue; } /* @var $landUnit ModelLandUnit */ $landUnit = ModelLandUnit::getModelById((int) $id_unit); if ($landUnit->getIdType() < $type) { $type = $landUnit->getIdType(); } if ($landUnit->getSpeed() < $speed) { $speed = $landUnit->getSpeed(); } } if (!$this->checkPossibleRoute($id_start_area, $id_target_area, $type, $speed)) { throw new ControllerException('Unable to find route between the 2 countries.'); } /* * check if target area is enemy area, only MAX_LAND_ATTACKS attacks per round */ $zTargetArea = ModelGameArea::getGameArea($this->id_game, $id_target_area); if ($zTargetArea->getIdUser() !== $this->id_user) { // move is an attack if (!in_array($zTargetArea->getId(), $attacks)) { $attacks[] = $zTargetArea->getId(); } if (count($attacks) > MAX_LAND_ATTACKS) { throw new ControllerException('Unable to start any more attacks! Only ' . MAX_LAND_ATTACKS . ' per round allowed.'); } } /* * check if target area is land area */ if ($zTargetArea->getIdType() != TYPE_LAND) { throw new ControllerException('Destination not a country.'); } return true; }
/** * checks if this move is valid, throws exception if not valid * * @param int $id_move * @param int $round * @param $steps array(int step_nr => int id_zarea) -> step_nr counting from 1 to x * @param $units array(int id_unit => count) * @throws NullPointerException * @throws ControllerException * @return boolean */ private function validateMove($id_move, $round, $steps, $units) { /* * check if user owns the start country and if start area is land area */ $id_start_area = $steps[1]; $zArea = ModelGameArea::getGameArea($this->id_game, $id_start_area); if ($zArea->getIdUser() !== $this->id_user) { throw new ControllerException('Start country isn\'t owned by this user.'); } /* * check if user owns destination area */ if (ModelGameArea::getGameArea($this->id_game, end($steps))->getIdUser() !== $this->id_user) { throw new ControllerException('destination country isn\'t owned by this user.'); } /* * check if enough units are left in the country -> iterate over all moves (except this), substract outgoing * check if there are any incoming units * count number of attacks */ $ingameLandUnits = ModelInGameLandUnit::getUnitsByIdZAreaUser($this->id_game, $id_start_area, $this->id_user); //array(int id_unit => ModelInGameLandUnit) $area_units = array(); $units_incoming = false; $units_left = false; $landUnitsIterator = ModelLandUnit::iterator(); while ($landUnitsIterator->hasNext()) { /* @var $landUnit ModelTroopsMove */ $landUnit = $landUnitsIterator->next(); $id_unit = (int) $landUnit->getId(); if (isset($ingameLandUnits[$id_unit])) { /* @var $ingameLandUnit ModelInGameLandUnit */ $ingameLandUnit = $ingameLandUnits[$id_unit]; $area_units[$id_unit] = $ingameLandUnit->getCount(); } else { $area_units[$id_unit] = 0; } } $movesIterator = ModelTroopsMove::iterator($this->id_user, $this->id_game, $round); while ($movesIterator->hasNext()) { /* @var $troopsMove ModelTroopsMove */ $troopsMove = $movesIterator->next(); if ($troopsMove->getId() === $id_move) { continue; // only subtract units from other moves } $move_steps = $troopsMove->getSteps(); $zTargetArea = ModelGameArea::getGameArea($this->id_game, end($move_steps)); $zStartArea = ModelGameArea::getGameArea($this->id_game, reset($move_steps)); if ($zStartArea->getId() === $id_start_area) { $move_units = $troopsMove->getUnits(); foreach ($move_units as $id_unit => $count) { $area_units[$id_unit] -= $count; } } else { if ($zTargetArea->getId() === $id_start_area) { $move_units = $troopsMove->getUnits(); foreach ($move_units as $id_unit => $count) { if ($count > 0) { $units_incoming = true; } } } } } foreach ($area_units as $id_unit => $count) { if (isset($units[$id_unit]) && $units[$id_unit] > $count) { throw new ControllerException('Invalid move, not enough units in area.'); } $count_leaving = isset($units[$id_unit]) ? $units[$id_unit] : 0; if ($count - $count_leaving > 0) { $units_left = true; } } if (!$units_incoming && !$units_left) { throw new ControllerException('Can\'t leave country empty.'); } /* * check if target area is reachable -> 2 cases: type land or type aircraft movement */ $id_target_area = (int) end($steps); $type = TYPE_AIR; foreach ($units as $id_unit => $count) { if ($count <= 0) { continue; } /* @var $landUnit ModelLandUnit */ $landUnit = ModelLandUnit::getModelById((int) $id_unit); if ($landUnit->getIdType() < $type) { $type = $landUnit->getIdType(); } } if (!$this->checkPossibleRoute($id_start_area, $id_target_area, $type)) { throw new ControllerException('Unable to find route between the 2 countries.'); } return true; }