public function updateScores($player, $perp, $vic) { //echo "VIC=$vic PERP=$perp\n";//##DEBUG if ($this->cfg["settings"]["points"] || $this->cfg["settings"]["rewards"]) { list($points, $money) = $this->getPrizes($vic); if (!$this->cfg["settings"]["points"]) { $points = false; } if (!$this->cfg["settings"]["rewards"]) { $money = false; } } else { list($points, $money) = [false, false]; } $this->getServer()->getPluginManager()->callEvent($ev = new KillRateScoreEvent($this, $player, $vic, $points, $money)); if ($ev->isCancelled()) { return [false, false]; } if ($ev->getIncr()) { $this->updateDb($perp, $vic, $ev->getIncr()); } $awards = [false, false]; $awards[0] = $points = $ev->getPoints(); if ($points !== false && $points != 0) { $this->updateDb($perp, "points", $points); } $awards[1] = $money = $ev->getMoney(); if ($money !== false) { MoneyAPI::grantMoney($this->money, $perp, $money); } return $awards; }
public function updateScores($player, $perp, $vic) { if ($this->settings["points"] || $this->money !== null) { list($points, $money) = $this->getPrizes($vic); if (!$this->settings["points"]) { $points = false; } if (!$this->money !== null) { $money = false; } } else { list($points, $money) = [false, false]; } $this->getServer()->getPluginManager()->callEvent($ev = new KillRateScoreEvent($this, $player, $vic, $points, $money)); if ($ev->isCancelled()) { return [false, false]; } if ($ev->getIncr()) { $kills = $this->updateDb($perp, $vic, $ev->getIncr()); } else { $kills = null; } $awards = [false, false]; $awards[0] = $points = $ev->getPoints(); if ($points !== false && $points != 0) { $newscore = $this->updateDb($perp, "points", $points); } else { $newscore = null; } $awards[1] = $money = $ev->getMoney(); if ($money !== false) { MoneyAPI::grantMoney($this->money, $perp, $money); } $this->achievements->awardKills($player, $vic, $kills); if ($newscore !== null) { $this->ranks->promote($player, $newscore); } return $awards; }