예제 #1
0
 /**
  * Send a game message. Messages are sanitized
  *
  * @param string $toCountryID The countryID being sent to. 'Global' sends to all.
  * @param string $fromCountryID The county being sent from. 'GameMaster' can also be used.
  * @param string|array $message The message(s) to be sent (Can be an array of messages for)
  * @param int[optional] $gameID The game ID to use. If not given the current global Game is sent to.
  */
 public static function send($toCountryID, $fromCountryID, $message, $gameID = -1)
 {
     global $DB, $Game;
     if (!is_object($Game)) {
         $Variant = libVariant::loadFromGameID($gameID);
         $Game = $Variant->Game($gameID);
     }
     $message = $DB->msg_escape($message);
     if (!is_numeric($toCountryID)) {
         $toCountryID = 0;
     }
     if (!is_numeric($fromCountryID)) {
         $message = '<strong>' . $fromCountryID . ':</strong> ' . $message;
         $fromCountryID = 0;
     }
     if (65000 < strlen($message)) {
         throw new Exception(l_t("Message too long"));
     }
     $DB->sql_put("INSERT INTO wD_GameMessages\r\n\t\t\t\t\t(gameID, toCountryID, fromCountryID, turn, message, timeSent)\r\n\t\t\t\t\tVALUES(" . $Game->id . ",\r\n\t\t\t\t\t\t" . $toCountryID . ",\r\n\t\t\t\t\t\t" . $fromCountryID . ",\r\n\t\t\t\t\t\t" . $Game->turn . ",\r\n\t\t\t\t\t\t'" . $message . "',\r\n\t\t\t\t\t\t" . time() . ")");
     if ($toCountryID != $fromCountryID || $fromCountryID == 0) {
         libGameMessage::notify($toCountryID, $fromCountryID);
     }
 }
 public function reprocessGame(array $params)
 {
     global $DB, $Game;
     $gameID = (int) $params['gameID'];
     /*
      * - Check that the game is still active and can be turned back
      *
      * - Delete current turn values
      * - Calculate the turn being moved back to
      *
      * - Move the old MovesArchive back to Units
      * - Move the old MovesArchive (JOIN Units) back to Orders
      * - Move the old TerrStatusArchive (JOIN Units) back to TerrStatus
      *
      * - Update the game turn, phase and next process time
      *
      * - Delete Archive values if we have moved back a turn
      * - Remove the invalid maps in the mapstore
      */
     $DB->sql_put("BEGIN");
     require_once l_r('gamemaster/game.php');
     $Variant = libVariant::loadFromGameID($gameID);
     $Game = $Variant->processGame($gameID);
     $oldPhase = $Game->phase;
     $oldTurn = $Game->turn;
     // - Check that the game is still active and can be turned back
     if ($Game->turn < 1) {
         throw new Exception(l_t('This game cannot be turned back; it is new or is finished.'));
     }
     // - Delete current turn values
     $DB->sql_put("DELETE FROM wD_Units WHERE gameID = " . $Game->id);
     $DB->sql_put("DELETE FROM wD_TerrStatus WHERE gameID = " . $Game->id);
     $DB->sql_put("DELETE FROM wD_Orders WHERE gameID = " . $Game->id);
     // - Calculate the turn being moved back to
     $lastTurn = $Game->phase == 'Diplomacy' ? $Game->turn - 1 : $Game->turn;
     // - Move the old MovesArchive back to Units
     $DB->sql_put("INSERT INTO wD_Units ( type, terrID, countryID, gameID )\r\n\t\t\t\t\t\tSELECT unitType, terrID, countryID, gameID FROM wD_MovesArchive\r\n\t\t\t\t\t\tWHERE gameID = " . $Game->id . " AND turn = " . $lastTurn . "\r\n\t\t\t\t\t\t\t/* Make sure only the Diplomacy phase unit positions are used */\r\n\t\t\t\t\t\t\tAND type IN ( 'Hold', 'Move', 'Support hold', 'Support move', 'Convoy' )");
     // - Move the old MovesArchive (JOIN Units) back to Orders
     $DB->sql_put("INSERT INTO wD_Orders (gameID, countryID, type, toTerrID, fromTerrID, viaConvoy, unitID)\r\n\t\t\t\t\t\tSELECT m.gameID, m.countryID, m.type, m.toTerrID, m.fromTerrID, m.viaConvoy, u.id\r\n\t\t\t\t\t\tFROM wD_MovesArchive m INNER JOIN wD_Units u ON ( u.terrID = m.terrID AND u.gameID = m.gameID )\r\n\t\t\t\t\t\tWHERE m.gameID = " . $Game->id . " AND m.turn = " . $lastTurn . "\r\n\t\t\t\t\t\t\t/* Make sure only the Diplomacy phase unit positions are used */\r\n\t\t\t\t\t\t\tAND m.type IN ( 'Hold', 'Move', 'Support hold', 'Support move', 'Convoy' )");
     // - Move the old TerrStatusArchive back to TerrStatus
     $DB->sql_put("INSERT INTO wD_TerrStatus ( terrID, standoff, gameID, countryID, occupyingUnitID )\r\n\t\t\t\t\t\tSELECT t.terrID, t.standoff, t.gameID, t.countryID, u.id\r\n\t\t\t\t\t\tFROM wD_TerrStatusArchive t\r\n\t\t\t\t\t\t\tLEFT JOIN wD_Units u\r\n\t\t\t\t\t\t\tON ( " . $Game->Variant->deCoastCompare('t.terrID', 'u.terrID') . " AND u.gameID = t.gameID )\r\n\t\t\t\t\t\tWHERE t.gameID = " . $Game->id . " AND t.turn = " . $lastTurn);
     // - Update the game turn, phase and next process time
     $DB->sql_put("UPDATE wD_Games\r\n\t\t\t\t\tSET turn = " . $lastTurn . ", phase = 'Diplomacy', gameOver='No', processTime = phaseMinutes*60+" . time() . ",\r\n\t\t\t\t\t\tprocessStatus='Not-processing', pauseTimeRemaining=NULL\r\n\t\t\t\t\tWHERE id = " . $Game->id);
     $DB->sql_put("UPDATE wD_Members SET votes='', orderStatus='',\r\n\t\t\tstatus=IF(status='Won' OR status='Survived' OR status='Drawn' OR status='Playing',\r\n\t\t\t\t'Playing',\r\n\t\t\t\tIF(status='Resigned' OR status='Left','Left','Defeated')\r\n\t\t\t)\r\n\t\t\tWHERE gameID = " . $Game->id);
     $DB->sql_put("COMMIT");
     // - Delete Archive values if we have moved back a turn
     $DB->sql_put("DELETE FROM wD_TerrStatusArchive WHERE gameID = " . $Game->id . " AND turn = " . $lastTurn);
     $DB->sql_put("DELETE FROM wD_MovesArchive WHERE gameID = " . $Game->id . " AND turn = " . $lastTurn);
     // - Remove the invalid maps in the mapstore
     $Game->load();
     Game::wipeCache($Game->id);
     libGameMessage::send(0, 'GameMaster', l_t('This game has been moved back to %s', $Game->datetxt($lastTurn)), $Game->id);
     return l_t('This game was moved from %s, %s back to Diplomacy, %s, and is ready to be reprocessed.', $oldPhase, $Game->datetxt($oldTurn), $Game->datetxt($lastTurn));
 }
예제 #3
0
   You should have received a copy of the GNU Affero General Public License
   along with webDiplomacy.  If not, see <http://www.gnu.org/licenses/>.
*/
/**
 * @package Admin
 */
require_once 'header.php';
ini_set('memory_limit', "128M");
// 8M is the default
ini_set('max_execution_time', '240');
if ($User->type['Moderator'] && isset($_REQUEST['viewOrderLogGame']) && isset($_REQUEST['viewOrderLogCountryID'])) {
    $gameID = (int) $_REQUEST['viewOrderLogGame'];
    $countryID = (int) $_REQUEST['viewOrderLogCountryID'];
    require_once l_r('objects/game.php');
    $Variant = libVariant::loadFromGameID($gameID);
    $Game = $Variant->Game($gameID);
    if (!($data = file_get_contents(libCache::dirID(Config::orderlogDirectory(), $gameID, true) . '/' . $countryID . '.txt'))) {
        trigger_error(l_t("Couldn't open file %s.txt", $log));
    }
    header('Content-type:text/plain');
    print $data;
    die;
}
if ($User->type['Admin'] && isset($_REQUEST['viewErrorLog'])) {
    $log = (int) $_REQUEST['viewErrorLog'];
    if (!($data = file_get_contents(Config::errorlogDirectory() . '/' . $log . '.txt'))) {
        trigger_error(l_t("Couldn't open file %s.txt", $log));
    }
    header('Content-type:text/plain');
    print $data;
예제 #4
0
 public function banUser(array $params)
 {
     global $User, $DB, $Game;
     $userID = (int) $params['userID'];
     if (!isset($params['reason']) || strlen($params['reason']) == 0) {
         return l_t('Couldn\'t ban user; no reason was given.');
     }
     $banReason = $DB->msg_escape($params['reason']);
     $banUser = new User($userID);
     if ($banUser->type['Banned']) {
         throw new Exception(l_t("The user is already banned"));
     }
     if ($banUser->type['Admin']) {
         throw new Exception(l_t("Admins can't be banned"));
     }
     if ($banUser->type['Moderator'] and !$User->type['Admin']) {
         throw new Exception(l_t("Moderators can't be banned by non-admins"));
     }
     User::banUser($userID, l_t("Banned by a moderator:") . ' ' . $params['reason']);
     require_once l_r('gamemaster/game.php');
     /*
      * Explain what has happened to the games the banned user was in, and extend the
      * turn
      */
     $tabl = $DB->sql_tabl("SELECT gameID, status FROM wD_Members\r\n\t\t\t\t\tWHERE userID = " . $userID);
     while (list($gameID, $status) = $DB->tabl_row($tabl)) {
         if ($status != 'Playing') {
             continue;
         }
         $Variant = libVariant::loadFromGameID($gameID);
         $Game = $Variant->processGame($gameID);
         $banMessage = l_t('%s was banned: %s. ', $banUser->username, $banReason);
         if ($Game->phase == 'Pre-game') {
             if (count($Game->Members->ByID) == 1) {
                 processGame::eraseGame($Game->id);
             } else {
                 $DB->sql_put("DELETE FROM wD_Members WHERE gameID = " . $Game->id . " AND userID = " . $userID);
             }
         } elseif ($Game->processStatus != 'Paused' and $Game->phase != 'Finished') {
             // The game may need a time extension to allow for a new player to be added
             // Would the time extension would give a difference of more than ten minutes? If not don't bother
             if (time() + $Game->phaseMinutes * 60 - $Game->processTime > 10 * 60) {
                 // It is worth adding an extension
                 $DB->sql_put("UPDATE wD_Games\r\n\t\t\t\t\t\tSET processTime = " . time() . " + phaseMinutes*60\r\n\t\t\t\t\t\tWHERE id = " . $Game->id);
                 $Game->processTime = time() + $Game->phaseMinutes * 60;
                 $banMessage .= l_t('The time until the next phase has been extended by one phase length ' . 'to give an opportunity to replace the player.') . "\n" . l_t('Remember to finalize your orders if you don\'t want ' . 'to wait, so the game isn\'t held up unnecessarily!');
             }
         }
         // IF the game is still running first remove the player from the game and reset the minimum bet so other can join.
         if ($Game->phase != 'Finished' && $Game->phase != 'Pre-game') {
             $Game->Members->ByUserID[$userID]->setLeft(1);
             $Game->resetMinimumBet();
         }
         libGameMessage::send('Global', 'GameMaster', $banMessage);
         $Game->Members->sendToPlaying('No', l_t('%s was banned, see in-game for details.', $banUser->username));
     }
     $DB->sql_put("UPDATE wD_Orders o INNER JOIN wD_Members m ON ( m.gameID = o.gameID AND m.countryID = o.countryID )\r\n\t\t\t\t\tSET o.toTerrID = NULL, o.fromTerrID = NULL\r\n\t\t\t\t\tWHERE m.userID = " . $userID);
     unset($Game);
     return l_t('This user was banned, and had their %s points removed and their games set to civil disorder.', $banUser->points);
 }
예제 #5
0
 public function cdUser(array $params)
 {
     global $DB;
     require_once l_r('gamemaster/game.php');
     $User = new User($params['userID']);
     $Variant = libVariant::loadFromGameID($this->fixedGameID);
     $Game = $Variant->processGame($this->fixedGameID);
     if ($Game->phase == 'Pre-game' || $Game->phase == 'Finished') {
         throw new Exception(l_t("Invalid phase to set CD"));
     }
     $Game->Members->ByUserID[$User->id]->setLeft(1);
     $Game->resetMinimumBet();
     return l_t('This user put into civil-disorder in this game');
 }
예제 #6
0
    /**
     * For the given task display the form, and run the task if data entered from the corresponding form
     *
     * @param string $actionName The code-name for the desired task
     */
    public function process($actionName)
    {
        global $Misc;
        // TODO: Use late static binding for this instead of INBOARD detection
        extract($this->actionsList[$actionName]);
        print '<li class="formlisttitle">
			<a name="' . $actionName . '"></a>' . l_t($name) . '</li>';
        try {
            if (isset($_REQUEST['actionName']) and $_REQUEST['actionName'] == $actionName) {
                print '<li class="formlistfield">';
                $paramValues = array();
                foreach ($params as $paramName => $paramFullName) {
                    if (isset($_REQUEST[$paramName])) {
                        $paramValues[$paramName] = $_REQUEST[$paramName];
                    }
                }
                if (isset($paramValues['gameID'])) {
                    require_once l_r('objects/game.php');
                    $Variant = libVariant::loadFromGameID((int) $paramValues['gameID']);
                    $Game = $Variant->Game((int) $paramValues['gameID']);
                    print '<p>' . l_t('Game link') . ': <a href="board.php?gameID=' . $Game->id . '">' . $Game->name . '</a></p>';
                }
                if (isset($paramValues['userID'])) {
                    $User = new User((int) $paramValues['userID']);
                    print '<p>' . l_t('User link') . ': ' . $User->profile_link() . '</p>';
                }
                if (isset($paramValues['postID'])) {
                    print '<p>' . l_t('Post link') . ': ' . libHTML::threadLink($paramValues['postID']) . '</p>';
                }
                // If it needs confirming but ( hasn't been confirmed or is being resubmitted ):
                if (!self::isActionDangerous($actionName) && (!isset($_REQUEST['actionConfirm']) || !libHTML::checkTicket())) {
                    print '<strong>' . $this->{$actionName . 'Confirm'}($paramValues) . '</strong>';
                    print '<form action="' . self::$target . '#' . $actionName . '" method="post">
						<input type="hidden" name="actionName" value="' . $actionName . '" />
						<input type="hidden" name="actionConfirm" value="on" />
						<input type="hidden" name="formTicket" value="' . libHTML::formTicket() . '" />';
                    foreach ($paramValues as $name => $value) {
                        print '<input type="hidden" name="' . $name . '" value="' . $value . '" />';
                    }
                    print '</li><li class="formlistfield" style="margin-bottom:20px">
						<input type="submit" class="form-submit" value="Confirm" />

						</form>';
                } else {
                    $details = $this->{$actionName}($paramValues);
                    self::save($name, $paramValues, $details);
                    $description = '<p class="notice">' . $details . '</p>
									<p>' . l_t($description) . '</p>';
                    $Misc->LastModAction = time();
                }
                print '</li>';
            }
        } catch (Exception $e) {
            $description = '<p><strong>' . l_t('Error') . ':</strong> ' . $e->getMessage() . '</p>
							<p>' . l_t($description) . '</p>';
        }
        self::form($actionName, $params, $description);
    }
예제 #7
0
 * - What turn are we viewing?
 * - Is the map we want in the cache?
 * - Draw countryID colors, standoffs, from TerrStatusArchive
 * - Draw units, order arrows, from MovesArchive
 * - Save map
 * - Recreate map cache files
 * - Output map
 */
ini_set('memory_limit', "14M");
ini_set('max_execution_time', '12');
if (!isset($_REQUEST['variantID'])) {
    /*
     * Get the two required parameters; game ID and turn
     */
    global $Game;
    $Variant = libVariant::loadFromGameID($_REQUEST['gameID']);
    libVariant::setGlobals($Variant);
    // The game is locked for update so the map isn't drawn twice at the same time
    $Game = $Variant->Game($_REQUEST['gameID'], UPDATE);
    /*
     * Determine which turn we are viewing. This is made a little trickier because
     * in the Diplomacy phase the *previous* turn is drawn. $_REQUEST['turn'] is
     * expected to have already been adjusted for this: If this game is in
     * Diplomacy phase turn should already be one less than the Game's turn
     */
    // Determine the turn number:
    if ($Game->phase == 'Diplomacy') {
        $latestTurn = $Game->turn - 1;
    } else {
        $latestTurn = $Game->turn;
    }